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The Twilight League
Round 6

Violetta, Herald of the Second Dawn
Vesper (Limbo, The Wheel, Purgatory) (Region 58)
Diplomacy: 1
Military: 10
Economy: 5
Faith: 5
Intrigue: 2
Heir: Lilium
D: 2 M: 1 E: 2 F: 3 I: 2

 

Actions:

  • [Diplomacy] Attend Mageball!
    • Accept Tesseratic Storage from in exchange for an IOU.
    • Accept Hyperlight Transceivers from the Castaways of the Loop in exchange for an IOU.
    • Donate 1 Treasure to EMP for Extraordinary Research Grants Approval.
  • [Economy] Buyout TP 2 of Gold in Et Cetera HQ (TP 91.2), spending 1 Treasure and gaining the benefit of Union HQ.
  • [Economy] Buyout TP 1 of Tripedal Mecha in the Steel Baronies (TP 61.1).
  • [Faith] Convert the Orochon Shieldplains (Region 63) to Death's Wheel.
  • [Faith] Convert the Steel Baronies (Region 61) to Death's Wheel.

Nonactions

News and Rumours

Statistics
Unit Count: 4 Ground, 2 Space
Treasure: 2 (Spending 2 this round)

Country Information

Special Actions Available:

Special Actions Used: Military 5, Faith 5, Economy 5

Heir: Lilium (Dynastic; they/them with specific exceptions)
 

Diplomacy

Reputation/Favours
Imperial Court: Rep 0, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 1, -1 Favours (Expected Change: +1 Rep, +1 Favor)
Basu-Rahman Group: Rep 0, -1 Favours (Expected Change: None)
International Renown: Renown 0

Organisation Bases
Guildhall in Vesper.

Embassies
None

Cultural Identities

None

Great Works
None

 

Military

Unit Cap: 7 (4 + 2 regions + 1 support)
Ground Units: 3
Space Units: 1

Government Support: 58

Generals

None

Admirals

Void-leader Seraphine (Mil 9): Master of Arms (+1 to battle roll for every two Artifacts attached to Seraphine; minimum +1 for one Artifact, maximum +4 for eight Artifacts.)

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure: 1 (Expected Change: +4)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 4
Treasure Rate: 0

Mercantile Support
58

Arcologies
None

Trade Routes
None

 

Faith

Media Support: 58

Faith Size: 3
Organised Faith Bonuses
None

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

58 - Integration

 

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:Defence:
Misc:

The Twilight League
Round 6

Violetta, Herald of the Second Dawn
Vesper (Limbo, The Wheel, Purgatory) (Region 58)
Diplomacy: 1
Military: 10
Economy: 5
Faith: 5
Intrigue: 2
Heir: Lilium
D: 2 M: 1 E: 2 F: 3 I: 2

 

Actions:

  • [Diplomacy] Attend Mageball!
    • Accept Tesseratic Storage from in exchange for an IOU.
    • Accept Hyperlight Transceivers from the Castaways of the Loop in exchange for an IOU.
    • Donate 1 Treasure to EMP for Extraordinary Research Grants Approval.
  • [Economy] Buyout TP 2 of Gold in Et Cetera HQ (TP 91.2), spending 1 Treasure and gaining the benefit of Union HQ.
  • [Economy] Buyout TP 1 of Tripedal Mecha in the Steel Baronies (TP 61.2).
  • [Faith] Convert the Orochon Shieldplains (Region 63) to Death's Wheel.
  • [Faith] Convert the Steel Baronies (Region 61) to Death's Wheel.

Nonactions

News and Rumours

Statistics
Unit Count: 4 Ground, 2 Space
Treasure: 2 (Spending 2 this round)

Country Information

Special Actions Available:

Special Actions Used: Military 5, Faith 5, Economy 5

Heir: Lilium (Dynastic; they/them with specific exceptions)
 

Diplomacy

Reputation/Favours
Imperial Court: Rep 0, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 1, -1 Favours (Expected Change: +1 Rep, +1 Favor)
Basu-Rahman Group: Rep 0, -1 Favours (Expected Change: None)
International Renown: Renown 0

Organisation Bases
Guildhall in Vesper.

Embassies
None

Cultural Identities

None

Great Works
None

 

Military

Unit Cap: 7 (4 + 2 regions + 1 support)
Ground Units: 3
Space Units: 1

Government Support: 58

Generals

None

Admirals

Void-leader Seraphine (Mil 9): Master of Arms (+1 to battle roll for every two Artifacts attached to Seraphine; minimum +1 for one Artifact, maximum +4 for eight Artifacts.)

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure: 1 (Expected Change: +4)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 4
Treasure Rate: 0

Mercantile Support
58

Arcologies
None

Trade Routes
None

 

Faith

Media Support: 58

Faith Size: 3
Organised Faith Bonuses
None

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

58 - Integration

 

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:Defence:
Misc:

The Twilight League
Round 6

Violetta, Herald of the Second Dawn
Vesper (Limbo, The Wheel, Purgatory) (Region 58)
Diplomacy: 1
Military: 10
Economy: 5
Faith: 5
Intrigue: 2
Heir: Lilium
D: 2 M: 1 E: 2 F: 3 I: 2

 

Actions:

  • [Diplomacy] Attend Mageball!
    • Accept Tesseratic Storage from in exchange for an IOU.
    • Accept Hyperlight Transceivers from the Castaways of the Loop in exchange for an IOU.
  • [Economy] Buyout TP 2 of Gold in Et Cetera HQ (TP 91.2), spending 1 Treasure and gaining the benefit of Union HQ.
  • [Economy] Donate 1 Treasure to EMP for Extraordinary Research Grants Approval.
  • [Faith] Convert the Orochon Shieldplains (Region 63) to Death's Wheel.
  • [Faith] Convert the Steel Baronies (Region 61) to Death's Wheel.

Nonactions

News and Rumours

Statistics
Unit Count: 4 Ground, 2 Space
Treasure: 2 (Spending 2 this round)

Country Information

Special Actions Available:

Special Actions Used: Military 5, Faith 5, Economy 5

Heir: Lilium (Dynastic; they/them with specific exceptions)
 

Diplomacy

Reputation/Favours
Imperial Court: Rep 0, 0 Favours (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 1, -1 Favours (Expected Change: +1 Rep, +1 Favor)
Basu-Rahman Group: Rep 0, -1 Favours (Expected Change: None)
International Renown: Renown 0

Organisation Bases
Guildhall in Vesper.

Embassies
None

Cultural Identities

None

Great Works
None

 

Military

Unit Cap: 7 (4 + 2 regions + 1 support)
Ground Units: 3
Space Units: 1

Government Support: 58

Generals

None

Admirals

Void-leader Seraphine (Mil 9): Master of Arms (+1 to battle roll for every two Artifacts attached to Seraphine; minimum +1 for one Artifact, maximum +4 for eight Artifacts.)

Perfected Tactical Doctrines
None

Fortresses
None

Military Technologies

Active Military Techs

 

Man-Portable Weapons
Infantry Equipment
Combat Drugs and Medicine
Armored Vehicles
Field Fortifications
Engineered Combat Organisms

 

Detection and Rangefinding
Ship to Ship Weapons
Orbit to Ground Weapons
Crew and Maintenance
Armor and Shields
Spacecraft Propulsion

 

Electronic Warfare and Countermeasures
Special Forces
Logistics and Morale

 

Economy

Treasure: 1 (Expected Change: +4)
Treasure Cap: 5

Trade Posts
Effective Total TPs: 4
Treasure Rate: 0

Mercantile Support
58

Arcologies
None

Trade Routes
None

 

Faith

Media Support: 58

Faith Size: 3
Organised Faith Bonuses
None

Artefacts
None

Holy Orders
None

Miracles
None

 

Intrigue

Espionage Agency: No

 

Claims

58 - Integration

 

Total Passive Effects

Traversal:
Wet Navy Ships: Ground units can cross bodies of water

Actions:Defence:
Misc:

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