AC: 14 | HP: 38/38 | Initiative: +4 | Passive Perception: 11 (Darkvision 120ft) | HD: 5/5 | Inspiration 0/1
Exhaustion: 1 | Concentrating:
As they strode on through the incalescent night, the ruddy light that offered no respite, Alban's limbs grew increasingly leaden - each thought and action fighting the stifling pressure around them. Still his demand for satisfaction drove him onward, until at the very edges of his sight he caught a glimpse of some uncanny manse, all at once familiar and strange. "More mind games," he cursed, "though we shall see if they have the taste of our patron or Vadim King's own enchantments. Perhaps they are yet one and the same." He wiped sweat and ash from his brow, leaving grey streaks in a mockery of the Redeemers mark of absolution. Grit had worked its way into his robes and boots alike, scratching incessantly and contributing to his dishevelment. Even within the confines of the grave he had not appeared so undone. "Whatever is within we will see the end of this business soon I believe. Do not forget the strength and sacrifices that bought us to this point. We are not doomed to the past. We cannot be." So he dragged himself forward, resolute in this land of ruination. Gods, Men and Devils be damned, he would have what he deserved.
OOC
Stat Block
Imperial (variant) Human Sorcerer 5
Languages Common, Elven
Background Noble Background Feature Position of Privilege
Str 11 Dex 18 Con 16 Int 12 Wis 12 Cha 20
Proficiency Bonus +3 Saving Throws Con, Cha
Speed 30
Tools Calligrapher's Tools
Spell Attack Bonus +8 | Spell Save DC 16 | Spell Slots L1 4/4 ; L2 3/3 ; L3 2/2
Sorcery Points 5/5 | ShadowTouched L1 0/1 ; L2 1/1
Actions
- Dagger +7 to hit for [1d4+4] piercing damage | Light, Finesse, Thrown 20/60
- Light Crossbow +7 to hit for [1d8+4] piercing damage | Loading, Two-handed, 80/320
- Mind Sliver DC16 INT Sv for [2d6] psychic damage | V, one creature, 60ft | -1d4 next saving throw
- Frostbite DC16 CON Sv for [2d6] cold damage | VS, one creature, 60ft | disadvantage next weapon attack roll
- Chill Touch +8 to hit for [2d8] necrotic damage | VS, one creature, 120ft | can't regain hitpoints until the start of your next turn, if undead disadvantage on attacks targeting you
Bonus Actions
Reactions
- Shield [Hit by an attack / targeted by Magic Missile]