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PureChance

PureChance

spacer.pngWandile Dandala

Bugbear Echo Knight 


AC: 15 (Chain Shirt) | HP: 31/31 () | HD: 3/3 | Speed: 30 ft. | Initiative: +2
Senses: Passive Perception 13, Insight 11, Investigation 11. Darkvision 60ft.
Str: 18 (+4) | Dex: 14 (+2) | Con: 17 (+3) | Int: 12 (+1) | Wis: 12 (+1) | Cha: 12 (+1)
Languages: Common, Undercommon,


 

Wandile digs into his coin pouch to locate his earlier winnings, and hands 5 silver over to the orc. Not the cheapest lunch he has bought, but not awful value for a festival day. "I don't know Vir," he replied gruffly as he located a free chair and unbuckled his jerkin in anticipation, "I've seen some small guys drink everyone under the table, and put away twice as much food as you think they'd weigh," he replies with a wink, "maybe our Kobold's one of those hmm? Aurora folk are different though."

 

He easily grabs the first pie in one clawed mitt, and chows down with vigour before reaching for the second alongside another slug of ale. He idly notices a small blue goblin seemingly packing them away no end as he does, and points over at them with hooked finger. "See, like that one there Vir - pretty sure they're on pie four or five now, and still going strong."

Wandile meanwhile proceeds to continue packing pies away with the eagerness of someone who's familiar with not knowing when their next proper meal will be - albeit slowing slightly with each. He almost grinds to a halt on number 4, before rejuvenating himself with another large slurp of ale to wash down number 5 in a final push for victory. Unfortunately number six ends up lying half eaten before him even as he eyes the little goblin again - trying to remember how far they'd got. He knows when he's done though, and leans back in his chair with a large stretch - cracking several more joints than a normal arm contains. The halfling still has that same sly smirk he notices, with turns his contentment into a subtle frown. Judging he can trust another soldier, he motions at them with a thumb under the table and a crooked eyebrow to Vir.

 

OOC

Action: -

Bonus Action: —

Movement: -

Reaction: -

Object Interaction: -

Pie #6 should be DC16 for a failure - mistyped

Nat20 to see if that dodgy Halfling is cheating. If not, maybe it's time for a deep seated pre-judgement of halflings to develop!

Actions & Resources

Actions:

Maul . Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 2d6 + 4 bludgeoning damage.

Flail . Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1d8 + 4 bludgeoning damage.

Javelin [4] . Thrown/Melee Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 1d6 + 4 piercing damage.

 

 

Bonus Actions:

Manifest Echo . magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated. Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.

When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. You make this choice for each attack.

When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo's space.

Echo Swap . You teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.

Second Wind . 1/1 (Short Rest) Regain hit points equal to 1d10 + your fighter level.

 

Reactions:

 

 

Class Features:

Action Surge . 1/1 (Short Rest) You can take one additional action.

Unleash Incarnation . 3/3 (Long Rest) When you take the Attack action, you can make one additional melee attack from the echo's position.

 

PureChance

PureChance

spacer.pngWandile Dandala

Bugbear Echo Knight 


AC: 15 (Chain Shirt) | HP: 31/31 () | HD: 3/3 | Speed: 30 ft. | Initiative: +2
Senses: Passive Perception 13, Insight 11, Investigation 11. Darkvision 60ft.
Str: 18 (+4) | Dex: 14 (+2) | Con: 17 (+3) | Int: 12 (+1) | Wis: 12 (+1) | Cha: 12 (+1)
Languages: Common, Undercommon,


 

Wandile digs into his coin pouch to locate his earlier winnings, and hands 5 silver over to the orc. Not the cheapest lunch he has bought, but not awful value for a festival day. "I don't know Vir," he replied gruffly as he located a free chair and unbuckled his jerkin in anticipation, "I've seen some small guys drink everyone under the table, and put away twice as much food as you think they'd weigh," he replies with a wink, "maybe our Kobold's one of those hmm? Aurora folk are different though."

 

He easily grabs the first pie in one clawed mitt, and chows down with vigour before reaching for the second alongside another slug of ale. He idly notices a small blue goblin seemingly packing them away no end as he does, and points over at them with hooked finger. "See, like that one there Vir - pretty sure they're on pie four or five now, and still going strong."

Wandile meanwhile proceeds to continue packing pies away with the eagerness of someone who's familiar with not knowing when their next proper meal will be - albeit slowing slightly with each. He almost grinds to a halt on number 4, before rejuvenating himself with another large slurp of ale to wash down number 5 in a final push for victory. Unfortunately number six ends up lying half eaten before him even as he eyes the little goblin again - trying to remember how far they'd got. He knows when he's done though, and leans back in his chair with a large stretch - cracking several more joints than a normal arm contains. The halfling still has that same sly smirk he notices, with turns his contentment into a subtle frown. Judging he can trust another soldier, he motions at them with a thumb under the table and a crooked eyebrow to Vir.

 

OOC

Action: -

Bonus Action: —

Movement: -

Reaction: -

Object Interaction: -

Pie #6 should be DC16 for a failure - mistyped

Actions & Resources

Actions:

Maul . Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 2d6 + 4 bludgeoning damage.

Flail . Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1d8 + 4 bludgeoning damage.

Javelin [4] . Thrown/Melee Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 1d6 + 4 piercing damage.

 

 

Bonus Actions:

Manifest Echo . magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated. Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.

When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. You make this choice for each attack.

When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo's space.

Echo Swap . You teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.

Second Wind . 1/1 (Short Rest) Regain hit points equal to 1d10 + your fighter level.

 

Reactions:

 

 

Class Features:

Action Surge . 1/1 (Short Rest) You can take one additional action.

Unleash Incarnation . 3/3 (Long Rest) When you take the Attack action, you can make one additional melee attack from the echo's position.

 

PureChance

PureChance

spacer.pngWandile Dandala

Bugbear Echo Knight 


AC: 15 (Chain Shirt) | HP: 31/31 () | HD: 3/3 | Speed: 30 ft. | Initiative: +2
Senses: Passive Perception 13, Insight 11, Investigation 11. Darkvision 60ft.
Str: 18 (+4) | Dex: 14 (+2) | Con: 17 (+3) | Int: 12 (+1) | Wis: 12 (+1) | Cha: 12 (+1)
Languages: Common, Undercommon,


 

Wandile digs into his coin pouch to locate his earlier winnings, and hands 5 silver over to the orc. Not the cheapest lunch he has bought, but not awful value for a festival day. "I don't know Vir," he replied gruffly as he located a free chair and unbuckled his jerkin in anticipation, "I've seen some small guys drink everyone under the table, and put away twice as much food as you think they'd weigh," he replies with a wink, "maybe our Kobold's one of those hmm? Aurora folk are different though."

 

He easily grabs the first pie in one clawed mitt, and chows down with vigour before reaching for the second alongside another slug of ale. He idly notices a small blue goblin seemingly packing them away no end as he does, and points over at them with hooked finger. "See, like that one there Vir - pretty sure they're on pie four or five now, and still going strong."

Wandile meanwhile proceeds to continue packing pies away with the eagerness of someone who's familiar with not knowing when their next proper meal will be - albeit slowing slightly with each. He almost grinds to a halt on number 4, before rejuvenating himself with another large slurp of ale to wash down number 5 in a final push for victory. Unfortunately number six ends up lying half eaten before him even as he eyes the little goblin again - trying to remember how far they'd got. He knows when he's done though, and leans back in his chair with a large stretch - cracking several more joints than a normal arm contains. The halfling still has that same sly smirk he notices, with turns his contentment into a subtle frown. Judging he can trust another soldier, he motions at them with a thumb under the table and a crooked eyebrow to Vir.

 

OOC

Action: -

Bonus Action: —

Movement: -

Reaction: -

Object Interaction: -

Actions & Resources

Actions:

Maul . Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 2d6 + 4 bludgeoning damage.

Flail . Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1d8 + 4 bludgeoning damage.

Javelin [4] . Thrown/Melee Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 1d6 + 4 piercing damage.

 

 

Bonus Actions:

Manifest Echo . magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated. Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.

When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. You make this choice for each attack.

When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo's space.

Echo Swap . You teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.

Second Wind . 1/1 (Short Rest) Regain hit points equal to 1d10 + your fighter level.

 

Reactions:

 

 

Class Features:

Action Surge . 1/1 (Short Rest) You can take one additional action.

Unleash Incarnation . 3/3 (Long Rest) When you take the Attack action, you can make one additional melee attack from the echo's position.

 

PureChance

PureChance

spacer.pngWandile Dandala

Bugbear Echo Knight 


AC: 15 (Chain Shirt) | HP: 31/31 () | HD: 3/3 | Speed: 30 ft. | Initiative: +2
Senses: Passive Perception 13, Insight 11, Investigation 11. Darkvision 60ft.
Str: 18 (+4) | Dex: 14 (+2) | Con: 17 (+3) | Int: 12 (+1) | Wis: 12 (+1) | Cha: 12 (+1)
Languages: Common, Undercommon,


 

Wandile digs into his coin pouch to locate his earlier winnings, and hands 5 silver over to the orc. Not the cheapest lunch he has bought, but not awful value for a festival day. "I don't know Vir," he replied gruffly as he located a free chair and unbuckled his jerkin in anticipation, "I've seen some small guys drink everyone under the table, and put away twice as much food as you think they'd weigh," he replies with a wink, "maybe our Kobold's one of those hmm? Aurora folk are different though."

 

He easily grabs the first pie in one clawed mitt, and chows down with vigour before reaching for the second alongside another slug of ale. He idly notices a small blue goblin seemingly packing them away no end as he does, and points over at them with hooked finger. "See, like that one there Vir - pretty sure they're on pie four or five now, and still going strong."

 

OOC

Action: -

Bonus Action: —

Movement: -

Reaction: -

Object Interaction: -

Actions & Resources

Actions:

Maul . Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 2d6 + 4 bludgeoning damage.

Flail . Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1d8 + 4 bludgeoning damage.

Javelin [4] . Thrown/Melee Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 1d6 + 4 piercing damage.

 

 

Bonus Actions:

Manifest Echo . magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated. Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.

When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. You make this choice for each attack.

When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo's space.

Echo Swap . You teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.

Second Wind . 1/1 (Short Rest) Regain hit points equal to 1d10 + your fighter level.

 

Reactions:

 

 

Class Features:

Action Surge . 1/1 (Short Rest) You can take one additional action.

Unleash Incarnation . 3/3 (Long Rest) When you take the Attack action, you can make one additional melee attack from the echo's position.

 

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