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PureChance

PureChance


image.png.f43e797dc98446c97baef5b972307405.pngArtanis Brightblade

Human Knight of Solamnia 


AC: 21 (Plate, Shield +1) | HP: 38/38 (6 THP) | HD: 4/4 | Speed: 30 ft.
Senses: passive Perception 11, Insight 13, Investigation 9
Str: 18 (+4) | Dex: 8 (–1) | Con: 13 (+1) | Int: 8 (-1) | Wis: 12 (+1) | Cha: 16 (+3)
Languages: You can speak, read, and write Common and Solamnic

DR3 vs nonmagical bludgeoning, slashing, piercing. Force all attacks targeted at mount to target Artanis instead. Mount has Evasion


My words,  | My thoughts,’  | My actions . . .


 

Surprise Round

Artanis' knuckles whiten as he overhears the scared horse being eaten alive; it takes all his nerve not to burst in then and there. He remembers his duty to the rest, and to Mayor Raven's army outside. Once the gates are open though, he promises he'll see the knight suffer for such callous disregard. Brown eyes unusually cold, he taps Modri on the shoulder, and points to the furthest two soldiers in the courtyard. If Modri can secure those two the rest of them can hopefully take out the nearest one. Once the dwarf is in motion, he strides across the open ground and steps into the zone of silence, swinging his longsword down against the surprised guard. The silence is unnerving, as the sword bites through the leather, eliciting no grunt or scream from the unlucky guard.

 

OOC

Action: Attack RDAS1 (Y28) twice - first hit 11 Slashing damage, second hit 14 Slashing damage for a total of 25

Bonus Action: Urgent Orders on Modri - he may move up to 30ft as a reaction (should get him near enough to U28 that he can move, grapple and drag that soldier adjacent to W1 in one round). Modri also gains 4 THP

Movement: 30ft to Y27

Reaction: 

Object Interaction: Draw Longsword

Mount Action: 

Mount Movement: 

Actions & Resources

Actions:

   Longsword (versatile). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage. Versatile damage: 9 (1d10 + 4) slashing damage.

   Javelin (range, thrown) [3]. Thrown Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

  RDA Javelin (range, thrown) [10]. Thrown Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, 1d4 fire damage.

  Lance (special). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) piercing damage, 1d4 Fire damage.

  Battlefield Presence.

Bonus Actions:

   Rallying Mark

   Urgent Orders  

   Helpful Word

   Commanding Rally 3/3 (Long Rest)

Class Features:

  Precise Strike. 3/3 (Long Rest)

  Leadership Dice (d6). 4/5 (Short Rest, 1/turn)

  Lead the Charge. When you roll initiative you gain temporary hit points equal to your Charisma modifier + your proficiency bonus (6 THP).

PureChance

PureChance


image.png.f43e797dc98446c97baef5b972307405.pngArtanis Brightblade

Human Knight of Solamnia 


AC: 21 (Plate, Shield +1) | HP: 38/38 (6 THP) | HD: 4/4 | Speed: 30 ft.
Senses: passive Perception 11, Insight 13, Investigation 9
Str: 18 (+4) | Dex: 8 (–1) | Con: 13 (+1) | Int: 8 (-1) | Wis: 12 (+1) | Cha: 16 (+3)
Languages: You can speak, read, and write Common and Solamnic

DR3 vs nonmagical bludgeoning, slashing, piercing. Force all attacks targeted at mount to target Artanis instead. Mount has Evasion


My words,  | My thoughts,’  | My actions . . .


 

Surprise Round

Artanis' knuckles whiten as he overhears the scared horse being eaten alive; it takes all his nerve not to burst in then and there. He remembers his duty to the rest, and to Mayor Raven's army outside. Once the gates are open though, he promises he'll see the knight suffer for such callous disregard. Brown eyes unusually cold, he taps Modri on the shoulder, and points to the furthest two soldiers in the courtyard. If Modri can secure those two the rest of them can hopefully take out the nearest one. Once the dwarf is in motion, he strides across the open ground and steps into the zone of silence, swinging his longsword down against the surprised guard. The silence is unnerving, as the sword bites through the leather, eliciting no grunt or scream from the unlucky guard.

 

OOC

Action: Attack RDAS1 (Y28), Advantage from Surprise - 11 Slashing damage

Bonus Action: Urgent Orders on Modri - he may move up to 30ft as a reaction (should get him near enough to U28 that he can move, grapple and drag that soldier adjacent to W1 in one round). Modri also gains 4 THP

Movement: 30ft to Y27

Reaction: 

Object Interaction: Draw Longsword

Mount Action: 

Mount Movement: 

Actions & Resources

Actions:

   Longsword (versatile). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage. Versatile damage: 9 (1d10 + 4) slashing damage.

   Javelin (range, thrown) [3]. Thrown Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

  RDA Javelin (range, thrown) [10]. Thrown Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, 1d4 fire damage.

  Lance (special). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) piercing damage, 1d4 Fire damage.

  Battlefield Presence.

Bonus Actions:

   Rallying Mark

   Urgent Orders  

   Helpful Word

   Commanding Rally 3/3 (Long Rest)

Class Features:

  Precise Strike. 3/3 (Long Rest)

  Leadership Dice (d6). 4/5 (Short Rest, 1/turn)

  Lead the Charge. When you roll initiative you gain temporary hit points equal to your Charisma modifier + your proficiency bonus (6 THP).

PureChance

PureChance


image.png.f43e797dc98446c97baef5b972307405.pngArtanis Brightblade

Human Knight of Solamnia 


AC: 21 (Plate, Shield +1) | HP: 38/38 (6 THP) | HD: 4/4 | Speed: 30 ft.
Senses: passive Perception 11, Insight 13, Investigation 9
Str: 18 (+4) | Dex: 8 (–1) | Con: 13 (+1) | Int: 8 (-1) | Wis: 12 (+1) | Cha: 16 (+3)
Languages: You can speak, read, and write Common and Solamnic

DR3 vs nonmagical bludgeoning, slashing, piercing. Force all attacks targeted at mount to target Artanis instead. Mount has Evasion


My words,  | My thoughts,’  | My actions . . .


 

Surprise Round

Artanis' knuckles whiten as he overhears the scared horse being eaten alive; it takes all his nerve not to burst in then and there. He remembers his duty to the rest, and to Mayor Raven's army outside. Once the gates are open though, he promises he'll see the knight suffer for such callous disregard. Brown eyes unusually cold, he taps Modri on the shoulder, and points to the furthest two soldiers in the courtyard. If Modri can secure those two the rest of them can hopefully take out the nearest one. Once the dwarf is in motion, he strides across the open ground and steps into the zone of silence, swinging his longsword down against the surprised guard. The silence is unnerving, as the sword bites through the leather, eliciting no grunt or scream from the unlucky guard.

 

OOC

Action: Attack RDAS1 (Y28), Advantage from Surprise - 11 Slashing damage

Bonus Action: Urgent Orders on Modri - he may move up to 30ft as a reaction (should get him near enough to U28 that he can move, grapple and drag that soldier adjacent to W1 in one round). Modri also gains ___ THP

Movement: 30ft to Y27

Reaction: 

Object Interaction: Draw Longsword

Mount Action: 

Mount Movement: 

Actions & Resources

Actions:

   Longsword (versatile). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage. Versatile damage: 9 (1d10 + 4) slashing damage.

   Javelin (range, thrown) [3]. Thrown Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

  RDA Javelin (range, thrown) [10]. Thrown Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, 1d4 fire damage.

  Lance (special). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) piercing damage, 1d4 Fire damage.

  Battlefield Presence.

Bonus Actions:

   Rallying Mark

   Urgent Orders  

   Helpful Word

   Commanding Rally 3/3 (Long Rest)

Class Features:

  Precise Strike. 3/3 (Long Rest)

  Leadership Dice (d6). 4/5 (Short Rest, 1/turn)

  Lead the Charge. When you roll initiative you gain temporary hit points equal to your Charisma modifier + your proficiency bonus (6 THP).

PureChance

PureChance


image.png.f43e797dc98446c97baef5b972307405.pngArtanis Brightblade

Human Knight of Solamnia 


AC: 21 (Plate, Shield +1) | HP: 38/38 (6 THP) | HD: 4/4 | Speed: 30 ft.
Senses: passive Perception 11, Insight 13, Investigation 9
Str: 18 (+4) | Dex: 8 (–1) | Con: 13 (+1) | Int: 8 (-1) | Wis: 12 (+1) | Cha: 16 (+3)
Languages: You can speak, read, and write Common and Solamnic

DR3 vs nonmagical bludgeoning, slashing, piercing. Force all attacks targeted at mount to target Artanis instead. Mount has Evasion


My words,  | My thoughts,’  | My actions . . .


 

Surprise Round

Artanis' knuckles whiten as he overhears the scared horse being eaten alive; it takes all his nerve not to burst in then and there. He remembers his duty to the rest, and to Mayor Raven's army outside. Once the gates are open though, he promises he'll see the knight suffer for such callous disregard. Brown eyes unusually cold, he taps Modri on the shoulder, and points to the furthest two soldiers in the courtyard. If Modri can secure those two the rest of them can hopefully take out the nearest one. Once the dwarf is in motion, he strides across the open ground and steps into the zone of silence, swinging his longsword down against the surprised guard. The silence is unnerving.

 

OOC

Action: Attack RDAS1 (Y28), Advantage from Surprise

Bonus Action: Urgent Orders on Modri - he may move up to 30ft as a reaction (should get him near enough to U28 that he can move, grapple and drag that soldier adjacent to W1 in one round). Modri also gains ___ THP

Movement: 30ft to Y27

Reaction: 

Object Interaction: Draw Longsword

Mount Action: 

Mount Movement: 

Actions & Resources

Actions:

   Longsword (versatile). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage. Versatile damage: 9 (1d10 + 4) slashing damage.

   Javelin (range, thrown) [3]. Thrown Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

  RDA Javelin (range, thrown) [10]. Thrown Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, 1d4 fire damage.

  Lance (special). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) piercing damage, 1d4 Fire damage.

  Battlefield Presence.

Bonus Actions:

   Rallying Mark

   Urgent Orders  

   Helpful Word

   Commanding Rally 3/3 (Long Rest)

Class Features:

  Precise Strike. 3/3 (Long Rest)

  Leadership Dice (d6). 4/5 (Short Rest, 1/turn)

  Lead the Charge. When you roll initiative you gain temporary hit points equal to your Charisma modifier + your proficiency bonus (6 THP).

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