Human Knight of Solamnia
AC: 21 (Plate, Shield +1) | HP: 38/38 (6 THP) | HD: 4/4 | Speed: 30 ft.
Senses: passive Perception 11, Insight 13, Investigation 9
Str: 18 (+4) | Dex: 8 (–1) | Con: 13 (+1) | Int: 8 (-1) | Wis: 12 (+1) | Cha: 16 (+3)
Languages: You can speak, read, and write Common and Solamnic
DR3 vs nonmagical bludgeoning, slashing, piercing. Force all attacks targeted at mount to target Artanis instead. Mount has Evasion
“My words,” | ‘My thoughts,’ | My actions . . .
Artanis curses quietly as the guards choose this moment to step outside. He would say luck was against them, but he supposes they should be grateful it wasn't a few seconds earlier. Still, it sounds like they've noticed something amiss, and he nods at Coltan's suggestion, whispering in response to all present "sounds like one of those keys is in the northwest tower, so we should head there after maybe, not least because that other soldier will be expecting his buddy back."
He readies his weapon to go after the descending dwarf, then freezes a he caches sight of what's behind the stable door. Either those gnomish replicas had gotten an awful lot more convincing, or they were in serious trouble. A decision needs made fast he realises, and the weight of his station settles on his shoulders for the second time. If that beast faced Mayor Raven it would prove pivotal in the fight - he remembered his first time seeing one of those lizard person monsters never mind a full fledged dragon. Their whole charge could falter in the cot. "Actually, maybe grab him and pull him into the stable here, deal with it all at once. You mentioned you wanted a challenge Modri, looks like you got it!"
Actions & Resources
Actions:
Longsword (versatile). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage. Versatile damage: 9 (1d10 + 4) slashing damage.
Javelin (range, thrown) [3]. Thrown Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
RDA Javelin (range, thrown) [10]. Thrown Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, 1d4 fire damage.
Lance (special). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) piercing damage, 1d4 Fire damage.
Battlefield Presence.
Bonus Actions:
Rallying Mark
Urgent Orders
Helpful Word
Commanding Rally 3/3 (Long Rest)
Class Features:
Precise Strike. 3/3 (Long Rest)
Leadership Dice (d6). 4/5 (Short Rest, 1/turn)
Lead the Charge. When you roll initiative you gain temporary hit points equal to your Charisma modifier + your proficiency bonus (6 THP).