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Kamishiro_Rin

Kamishiro_Rin

Date

On This Linaras, the 27th Day of Brookgreen,
in the 351st Year After the Cataclysm
(Sunday, March 27, 351 AC)

The 8th Day of the Campaign - About 4:50 AM–5:00 AM

  • Solinari: Waning Gibbous
  • Lunitari: Waning Crescent
  • Nuitari: Waxing Crescent

Wheelwatch Outpost

(Everyone)

IC

Round 6 (Concluded)

   Hunni suggests that the Red Dragon Army Soldier hand over but he just looks at her with incredulity. “Are you daft? Of course you are, you’re one of those stupid gully dwarves who can’t even count past two!”

   Fairla comes out to quite the scene, but acts decisively and effectively, successfully casting the hold person spell upon RDAS5!

   Merituuli manages to wrest the horn out of his hands.

   Coltan casts the silence spell over the other combatants coming down the line!

   Artanis fells RDAS5 with a javelin, some skilled swordplay, and a little help from his friends.

   Modri lands a solid blow on RDAS4, but the second and third strikes are dodged. When Modri says, “Beautiful day, isn’t it?” the Human Soldier boggles. “What the fuck you on about?! Who the fuck’er you?!”

   Vigdan does a very fast, yet, very thorough search of the storehouse next to him. He quickly finds his friends’ confiscated weapons, spellbooks, and other equipment.

   Arlo taunts RDAS4 and then enters the storeroom to search as well. He takes his hoopak from Vigdan. Another hoopak sits next to it. That one must be the hoopak that Elgo was constantly complaining got taken from her.

   Given orders from Artanis, Hunni attacks RDAS4, but it fails to connect.

   Lanal Brint moves into the storeroom, gets his swords and dashes into position surrounding RDAS4.

   Elgo enters the storehouse and retrieves her hoopak. She then dashes out, around the corner and towards oncoming soldiers. Her excited little war-chant suddenly dies off as she is enveloped in Reorx’s silence.

   The Kalaman soldier that might have been called “Lurden” by one of the RDASs suddenly jumps from the 20 ft wall. In a grotesque display of body horror, the “Kalaman soldier” morphs and grows mid-air into a large, silver-scaled draconian monstrosity! However, despite its size and ferocity, it doesn’t land a single hit on either Modri nor Lanal Brint!

   The other two soldiers have to dash down the stairs to surround Elgo, who suddenly looks a lot less sure of herself, cut off from retreat by a large draconian.

   RDAS4 attacks Merituuli, attempting to get that bugle back! He fails! “Captain! Captain Vanse, we’re under attack!” he yells!

   You hear an ominous growl followed by a “What?!”

Round 7 Start!

OOC

   Walls. The walls of Wheelwatch are 20 feet high, with towers and fortifications adding an additional 10 feet for each floor.

   Windows. The windows in these walls are 6-inch-wide arrow slits.

   Light. Torches provide bright light throughout the fort.


   Ixenkuhri. Anyone who understands draconic.


   Gate Controls. The north and south gates each have a mechanism to open and close that gate. “Unlocking” (actually, engaging the internal mechanism) a gate mechanism requires using two separate gate keys or succeeding on a DC 14 Dexterity (thieves’ tools) check.

   It takes 1 minute to fully open or close the gates using the controls. Opening a gate attracts the attention of all creatures in areas W1, W2, W3, and W4.

   Eves and Lines of Sight. I’m going to rule that the buildings in the courtyard (jail (west), store room (attached to and south of the jail), stables (southwest corner), and kitchen (southeast corner), all have a 5-foot overhang for rain, and you can stand as far as 10 feet from a buildings’ edge before you are seen by a soldier patrolling a wall directly over you. However, that doesn’t stop you from being seen by a soldier on any of the other three sides looking directly at you.

   You Are Still in Initiative. A clock has started ticking, so to speak. You have to find two keys (Vigdan has just found one), there are three bodies on the ground and blood everywhere. A patrol could begin on any one of the four walls at any time, and someone is giving something a scrub-down in the stables—who knows how long that’s going to last?

Map

image.png.438b699a956f172c0e1126defff04661.png

Statblocks

Red Dragon Army SoldierRed Dragon Army Soldier


Medium Humanoid, typically Lawful Evil
Armor Class 17 (scale mail, shield)
Hit Points 22 (4d8 + 4)

Name Coordinates HP Max HP % Health Notes
RDAS4 (human) Z24 11 20 55%
RDAS5 (wood elf) Y24 0 27 0% DEAD!
RDAS6 (dwarf) Y17 25 25 100%
RDAS7 (human) Y18 25 25 100%

Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)

Skills Athletics +4, Perception +2
Senses passive Perception 12
Languages Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2

Draconic Devotion. While the soldier can see a Dragon that isn’t hostile to it, the soldier has advantage on attack rolls.


Actions


Multiattack. The soldier makes two Longsword or Javelin attacks.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

  • Hit: 6 (1d8 + 2) slashing damage (or 7 (1d10 + 2) slashing damage if used with two hands), plus 2 (1d4) fire damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.

  • Hit: 5 (1d6 + 2) piercing damage plus 2 (1d4) fire damage.

Sivak DraconianSivak Draconian


Large Monstrosity, typically Lawful Evil
Armor Class 16 (natural armor)
Hit Points 57 (6d10 + 24) 100%
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 18 (+4) 13 (+1) 10 (+0) 10 (+0)

Saving Throws Str +6, Wis +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2

Death Throes. When the draconian is reduced to 0 hit points by a creature that is Large or smaller, the draconian crumbles into dust that then forms a spectral, shrieking image of the creature that killed it. The image lasts for 1 minute. Each creature hostile to the draconian within 10 feet of the image must succeed on a DC 14 Wisdom saving throw or be frightened of the spectral image for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Actions

Multiattack. The draconian makes two Serrated Sword attacks and one Tail attack.

Serrated Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

  • Hit: 13 (2d8 + 4) slashing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

  • Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Reactions

Shape Theft. After the draconian kills a Medium or smaller Humanoid, the draconian magically cloaks itself in an illusion to look and feel like that creature while retaining the draconian’s game statistics (other than its size). This transformation lasts until the draconian dies or uses a bonus action to end it.

Source: DSotDQ, page 199

Kamishiro_Rin

Kamishiro_Rin

Date

On This Linaras, the 27th Day of Brookgreen,
in the 351st Year After the Cataclysm
(Sunday, March 27, 351 AC)

The 8th Day of the Campaign - About 4:50 AM–5:00 AM

  • Solinari: Waning Gibbous
  • Lunitari: Waning Crescent
  • Nuitari: Waxing Crescent

Wheelwatch Outpost

(Everyone)

IC

Round 6 (Concluded)

   Hunni suggests that the Red Dragon Army Soldier hand over but he just looks at her with incredulity. “Are you daft? Of course you are, you’re one of those stupid gully dwarves who can’t even count past two!”

   Fairla comes out to quite the scene, but acts decisively and effectively, successfully casting the hold person spell upon RDAS5!

   Merituuli manages to wrest the horn out of his hands.

   Coltan casts the silence spell over the other combatants coming down the line!

   Artanis fells RDAS5 with a javelin, some skilled swordplay, and a little help from his friends.

   Modri lands a solid blow on RDAS4, but the second and third strikes are dodged. When Modri says, “Beautiful day, isn’t it?” the Human Soldier boggles. “What the fuck you on about?! Who the fuck’er you?!”

   Vigdan does a very fast, yet, very thorough search of the storehouse next to him. He quickly finds his friends’ confiscated weapons, spellbooks, and other equipment.

   Arlo taunts RDAS4 and then enters the storeroom to search as well. He takes his hoopak from Vigdan. Another hoopak sits next to it. That one must be the hoopak that Elgo was constantly complaining got taken from her.

   Given orders from Artanis, Hunni attacks RDAS4, but it fails to connect.

   Lanal Brint moves into the storeroom, gets his swords and dashes into position surrounding RDAS4.

   Elgo enters the storehouse and retrieves her hoopak. She then dashes out, around the corner and towards oncoming soldiers. Her excited little war-chant suddenly dies off as she is enveloped in Reorx’s silence.

   The Kalaman soldier that might have been called “Lurden” by one of the RDASs suddenly jumps from the 20 ft wall. In a grotesque display of body horror, the “Kalaman soldier” morphs and grows mid-air into a large, silver-scaled draconian monstrosity! However, despite its size and ferocity, it doesn’t land a single hit on either Modri nor Lanal Brint!

   The other two soldiers have to dash down the stairs to surround Elgo, who suddenly looks a lot less sure of herself, cut off from retreat by a large draconian.

   RDAS4 attacks Merituuli, attempting to get that bugle back! He fails! “Captain! Captain Vanse, we’re under attack!” he yells!

   You hear an ominous growl followed by a “What?!”

Round 7 Start!

OOC

   Walls. The walls of Wheelwatch are 20 feet high, with towers and fortifications adding an additional 10 feet for each floor.

   Windows. The windows in these walls are 6-inch-wide arrow slits.

   Light. Torches provide bright light throughout the fort.


   Ixenkuhri. Anyone who understands draconic.


   Gate Controls. The north and south gates each have a mechanism to open and close that gate. “Unlocking” (actually, engaging the internal mechanism) a gate mechanism requires using two separate gate keys or succeeding on a DC 14 Dexterity (thieves’ tools) check.

   It takes 1 minute to fully open or close the gates using the controls. Opening a gate attracts the attention of all creatures in areas W1, W2, W3, and W4.

   Eves and Lines of Sight. I’m going to rule that the buildings in the courtyard (jail (west), store room (attached to and south of the jail), stables (southwest corner), and kitchen (southeast corner), all have a 5-foot overhang for rain, and you can stand as far as 10 feet from a buildings’ edge before you are seen by a soldier patrolling a wall directly over you. However, that doesn’t stop you from being seen by a soldier on any of the other three sides looking directly at you.

   You Are Still in Initiative. A clock has started ticking, so to speak. You have to find two keys (Vigdan has just found one), there are three bodies on the ground and blood everywhere. A patrol could begin on any one of the four walls at any time, and someone is giving something a scrub-down in the stables—who knows how long that’s going to last?

Map

 

Statblocks

Red Dragon Army SoldierRed Dragon Army Soldier


Medium Humanoid, typically Lawful Evil
Armor Class 17 (scale mail, shield)
Hit Points 22 (4d8 + 4)

Name Coordinates HP Max HP % Health Notes
RDAS4 (human) Z24 11 20 55%
RDAS5 (wood elf) Y24 0 27 0% DEAD!
RDAS6 (dwarf) Y17 25 25 100%
RDAS7 (human) Y18 25 25 100%

Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)

Skills Athletics +4, Perception +2
Senses passive Perception 12
Languages Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2

Draconic Devotion. While the soldier can see a Dragon that isn’t hostile to it, the soldier has advantage on attack rolls.


Actions


Multiattack. The soldier makes two Longsword or Javelin attacks.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

  • Hit: 6 (1d8 + 2) slashing damage (or 7 (1d10 + 2) slashing damage if used with two hands), plus 2 (1d4) fire damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.

  • Hit: 5 (1d6 + 2) piercing damage plus 2 (1d4) fire damage.

Sivak DraconianSivak Draconian

Large Monstrosity, typically Lawful Evil
Armor Class 16 (natural armor)
Hit Points 57 (6d10 + 24) 100%
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 18 (+4) 13 (+1) 10 (+0) 10 (+0)

Saving Throws Str +6, Wis +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2

Death Throes. When the draconian is reduced to 0 hit points by a creature that is Large or smaller, the draconian crumbles into dust that then forms a spectral, shrieking image of the creature that killed it. The image lasts for 1 minute. Each creature hostile to the draconian within 10 feet of the image must succeed on a DC 14 Wisdom saving throw or be frightened of the spectral image for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Actions

Multiattack. The draconian makes two Serrated Sword attacks and one Tail attack.

Serrated Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

  • Hit: 13 (2d8 + 4) slashing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

  • Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Reactions

Shape Theft. After the draconian kills a Medium or smaller Humanoid, the draconian magically cloaks itself in an illusion to look and feel like that creature while retaining the draconian’s game statistics (other than its size). This transformation lasts until the draconian dies or uses a bonus action to end it.

Source: DSotDQ, page 199

Kamishiro_Rin

Kamishiro_Rin

Date

On This Linaras, the 27th Day of Brookgreen,
in the 351st Year After the Cataclysm
(Sunday, March 27, 351 AC)

The 8th Day of the Campaign - About 4:50 AM–5:00 AM

  • Solinari: Waning Gibbous
  • Lunitari: Waning Crescent
  • Nuitari: Waxing Crescent

Wheelwatch Outpost

(Everyone)

IC

Round 6 (Concluded)

   Hunni suggests that the Red Dragon Army Soldier hand over but he just looks at her with incredulity. “Are you daft? Of course you are, you’re one of those stupid gully dwarves who can’t even count past two!”

   Fairla comes out to quite the scene, but acts decisively and effectively, successfully casting the hold person spell upon RDAS5!

   Merituuli manages to wrest the horn out of his hands.

   Coltan casts the silence spell over the other combatants coming down the line!

   Artanis fells RDAS5 with a javelin, some skilled swordplay, and a little help from his friends.

   Modri lands a solid blow on RDAS4, but the second and third strikes are dodged. When Modri says, “Beautiful day, isn’t it?” the Human Soldier boggles. “What the fuck you on about?! Who the fuck’er you?!”

   Vigdan does a very fast, yet, very thorough search of the storehouse next to him. He quickly finds his friends’ confiscated weapons, spellbooks, and other equipment.

   Arlo taunts RDAS4 and then enters the storeroom to search as well. He takes his hoopak from Vigdan. Another hoopak sits next to it. That one must be the hoopak that Elgo was constantly complaining got taken from her.

   Given orders from Artanis, Hunni attacks RDAS4, but it fails to connect.

   Lanal Brint moves into the storeroom, gets his swords and dashes into position surrounding RDAS4.

   Elgo enters the storehouse and retrieves her hoopak. She then dashes out, around the corner and towards oncoming soldiers. Her excited little war-chant suddenly dies off as she is enveloped in Reorx’s silence.

 

UNDER CONSTRUCTION

Round 7 WAIT FOR IT!

OOC

   Walls. The walls of Wheelwatch are 20 feet high, with towers and fortifications adding an additional 10 feet for each floor.

   Windows. The windows in these walls are 6-inch-wide arrow slits.

   Light. Torches provide bright light throughout the fort.


   Ixenkuhri. Anyone who understands draconic.


   Gate Controls. The north and south gates each have a mechanism to open and close that gate. “Unlocking” (actually, engaging the internal mechanism) a gate mechanism requires using two separate gate keys or succeeding on a DC 14 Dexterity (thieves’ tools) check.

   It takes 1 minute to fully open or close the gates using the controls. Opening a gate attracts the attention of all creatures in areas W1, W2, W3, and W4.

   Eves and Lines of Sight. I’m going to rule that the buildings in the courtyard (jail (west), store room (attached to and south of the jail), stables (southwest corner), and kitchen (southeast corner), all have a 5-foot overhang for rain, and you can stand as far as 10 feet from a buildings’ edge before you are seen by a soldier patrolling a wall directly over you. However, that doesn’t stop you from being seen by a soldier on any of the other three sides looking directly at you.

   You Are Still in Initiative. A clock has started ticking, so to speak. You have to find two keys (Vigdan has just found one), there are three bodies on the ground and blood everywhere. A patrol could begin on any one of the four walls at any time, and someone is giving something a scrub-down in the stables—who knows how long that’s going to last?

Map

 

Statblocks

Red Dragon Army SoldierRed Dragon Army Soldier


Medium Humanoid, typically Lawful Evil
Armor Class 17 (scale mail, shield)
Hit Points 22 (4d8 + 4)

Name Coordinates HP Max HP % Health Notes
RDAS4 (human) Z24 11 20 55%
RDAS5 (wood elf) Y24 0 27 0% DEAD!
RDAS6 (dwarf) Y17 25 25 100% (on the walls)
RDAS7 (human) Y18 25 25 100% (on the walls)
Kalaman Soldier!?! (human)
“Lurden”?
Z18 ?? ?? 100% (on the walls)

Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)

Skills Athletics +4, Perception +2
Senses passive Perception 12
Languages Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2

Draconic Devotion. While the soldier can see a Dragon that isn’t hostile to it, the soldier has advantage on attack rolls.


Actions


Multiattack. The soldier makes two Longsword or Javelin attacks.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

  • Hit: 6 (1d8 + 2) slashing damage (or 7 (1d10 + 2) slashing damage if used with two hands), plus 2 (1d4) fire damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.

  • Hit: 5 (1d6 + 2) piercing damage plus 2 (1d4) fire damage.

Sivak DraconianSivak Draconian

Large Monstrosity, typically Lawful Evil
Armor Class 16 (natural armor)
Hit Points 57 (6d10 + 24) 100%
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 18 (+4) 13 (+1) 10 (+0) 10 (+0)

Saving Throws Str +6, Wis +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2

Death Throes. When the draconian is reduced to 0 hit points by a creature that is Large or smaller, the draconian crumbles into dust that then forms a spectral, shrieking image of the creature that killed it. The image lasts for 1 minute. Each creature hostile to the draconian within 10 feet of the image must succeed on a DC 14 Wisdom saving throw or be frightened of the spectral image for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Actions

Multiattack. The draconian makes two Serrated Sword attacks and one Tail attack.

Serrated Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

  • Hit: 13 (2d8 + 4) slashing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

  • Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Reactions

Shape Theft. After the draconian kills a Medium or smaller Humanoid, the draconian magically cloaks itself in an illusion to look and feel like that creature while retaining the draconian’s game statistics (other than its size). This transformation lasts until the draconian dies or uses a bonus action to end it.

Source: DSotDQ, page 199

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