Human Mage of High Sorcery Abjuration Wizard
AC: 12 (Mage Armor AC: 15) | HP: 32/32 (5d6+2) | Speed: 30 ft.
Senses (passive): Perception 9, Insight 9, Investigation 17
Str: 10 (+0) | Dex: 14 (+2) | Con: 14 (+2) | Int: 18 (+4) | Wis: 8 (-1) | Cha: 12 (+1)
Languages: You can speak, read, and write Common, Dwarvish, Elvish, Gnomish, Kenderspeak, Primordial, and Solamnic
Arcane Recovery: 2 spell levels per LR | Arcane Ward: 14/14 HP
“My words,” | ‘My thoughts,’ | My actions...
Fairla hears Elgo's screams. Their subsequent absence and the shouts of glee from the pursuing soldiers is enough to spur Fairla to move, never mind the large dragonnel that just burst in with Captain Vanse. 'I'll have to let these fellows deal with it for now,' she thinks, as she runs after Elgo and the guards, following Modri and Arlo. 'Oh no, my spell is blocking the way through! I didn't think those guards would run away from the fight. They must be stopped before they can reach the horn.'
After taking just a few steps away from the Captain Vanse, she begins an incantation and vanishes in a puff of smoke, appearing on the other side of the spectral figure of a dwarf which emerged from the dead draconian. As she appears on the other side of it. Hears its shrieks up close are far worse than she expected. Stumbling as she runs away in a panic, she turns the corner to find Arlo and Modri fighting the guards and Elgo, by their feet, lying still in pooling blood is Elgo.
Fairla runs to Elgo and reaches for her Healer's Kit, only to find it missing. "My Healer's Kit..." she cries. 'I forgot the guards confiscated it!' Still trembling in fear of the spectral dwarf, she tries to stop Elgo's bleeding, but her hands are still shaking too much.
She takes a breath—'I've got to focus on the people in front of me'—and calms herself down.
Spells Spellcasting
Modifier (Int): +4
Spell Attack: +7
Save DC: 15
Cantrips
1st-Level
2nd-Level
3rd-Level
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Stat Block
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Actions:
Attacks: Firebolt (120 ft.) +7 2d10 Fire Quarterstaff (5 ft.) +3 1d6(8) Bludgeoning Spells: You can cast each of the chosen spells (Comprehend Languages, Lesser Restoration, Shield) without a spell slot, and you must finish a long rest before you can cast them in this way again. You can also cast the spells using any spell slots you have of the appropriate level. Bonus Actions: Telekinetic: As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 15) or be moved 5 feet toward or away from you. A creature can willingly fail this save. Reactions: Shield: An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. Feats: Initiate of High Sorcery Adept of the White Robes Linguist Telekinetic |
Inventory
Equipped
Bag of Holding
Riding Horse
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