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PhoenixSlayer

PhoenixSlayer

MerituuliToken.png.53f9774174cd1fbd27a1aa51cf1736c8.pngMerituuli Kaiutin
Level 5 Sea Elf Far Traveler Beast Master Ranger


AC: 18 (Breastplate, +2 Shield) | HP: 58/58 (5d10+10+10) | HD: 5/5 | Speed: 30 ft., Swim 30 ft.
Senses: passive Perception 20 (Expertise, Darkvision 60 ft.), Insight 17, Investigation 10
Str: 12 (+1) | Dex: 14 (+2) | Con: 14 (+2) | Int: 10 (+0) | Wis: 18 (+4) | Cha: 8 (-1)
Languages: Common, Elvish, Kenderspeak, Kharolian, Khur


“My words” | ‘My thoughts’  | My actions . . .


After making absolutely sure that Captain Vanse is dead and gone, Merituuli releases his concentration on the entangling seaweed around the corpse, letting it wither and fall apart into mush which then dries into a fine dust. He moves quickly, assisting Artanis in opening the heavy gates while shrouded in the silence provided by Coltan's holy magic. Once the deed is done, he allows Coltan to enchant a few of his crossbow bolts with emerald light and fires them into the air, giving the signal for Lieutenant Raven and her forces to move into the fort. He lets out a deep sight of relief once the fort is fully claimed, finally holstering his heavy crossbow and shaking off the tenseness in his muscles.


With the fort reclaimed, Merituuli takes some time to introduce himself and his osprey companion to his new allies. Grinning broadly, he says, "Well met, and thanks for the assist! I'm Merituuli, and this is my friend Kalasääski. Were you all in the fort when it was originally captured?" The blue-skinned sea elf is earnest and friendly, asking Vigdan, Arlo, Fairla, and Lanal about how they ended up in this predicament and inquiring on their personal skills. Kalasääski, meanwhile, studies each of them carefully before letting out a series of satisfied chirps - the osprey is clearly more intelligent than a normal animal, and lightly-glowing runes along their wingtips add to the feeling that Kalasääski is not your average osprey.

As he sees Coltan begin to dress the dragonnel, Merituuli joins in, using his whalebone dagger to its fullest. "Can't say I've ever dressed a dragon, but I'd assume a sea serpent is close enough..."

OOC

Alert: Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.

Concentration:

Bonus Action:

Action:

Movement:

Reaction:

Actions & Resources

Actions:

Attacks Per Action: 2

Baculite Shell (Shillelagh). Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 1d8+4 bludgeoning damage.

Thorn Whip. Melee Spell Attack: +7 to hit, range 30 ft., one target.
Hit: 2d6 piercing damage.

Heavy Crossbow (heavy, loading, two-handed). Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target.
Hit: 1d10+2 piercing damage.

Dagger (finesse, light, thrown). Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.
Hit: 1d4+2 piercing damage.

Baculite Shell (Quarterstaff) (versatile). Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 1d6+1 bludgeoning damage.
Versatile damage: 1d8+1 bludgeoning damage.

Net (thrown, special). Ranged Weapon Attack: +5 to hit, range 5/15 ft., one target.
Hit: A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.

Bonus Actions:

Primal Companion: Take Action. As a bonus action on your turn you command your Primal Companion to take another action. That action can be one in its stat block or some other action. You can also sacrifice one of your attacks when you take the Attack action to command the beast to take the Attack action. If you are incapacitated, the beast can take any action of its choice, not just Dodge.

Other:

Favored Foe. When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).

The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4.

You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

This feature’s extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.

Friend of the Sea. You can communicate simple ideas to any Beast with a swimming speed. It can understand your words but you cannot understand it in return.

 

Ammunition:

19/20 Crossbow Bolts

 

Class Features:

  • 2/3 Favored Foe Marks
  • 3/4 1st Level Spells
  • 1/2 2nd Level Spells
PhoenixSlayer

PhoenixSlayer

MerituuliToken.png.53f9774174cd1fbd27a1aa51cf1736c8.pngMerituuli Kaiutin
Level 5 Sea Elf Far Traveler Beast Master Ranger


AC: 18 (Breastplate, +2 Shield) | HP: 58/58 (5d10+10+10) | HD: 5/5 | Speed: 30 ft., Swim 30 ft.
Senses: passive Perception 20 (Expertise, Darkvision 60 ft.), Insight 17, Investigation 10
Str: 12 (+1) | Dex: 14 (+2) | Con: 14 (+2) | Int: 10 (+0) | Wis: 18 (+4) | Cha: 8 (-1)
Languages: Common, Elvish, Kenderspeak, Kharolian, Khur


“My words” | ‘My thoughts’  | My actions . . .


After making absolutely sure that Captain Vanse is dead and gone, Merituuli releases his concentration on the entangling seaweed around the corpse, letting it wither and fall apart into mush which then dries into a fine dust. He moves quickly, assisting Artanis in opening the heavy gates while shrouded in the silence provided by Coltan's holy magic. Once the deed is done, he allows Coltan to enchant a few of his crossbow bolts with emerald light and fires them into the air, giving the signal for Lieutenant Raven and her forces to move into the fort. He lets out a deep sight of relief once the fort is fully claimed, finally holstering his heavy crossbow and shaking off the tenseness in his muscles.


With the fort reclaimed, Merituuli takes some time to introduce himself and his osprey companion to his new allies. Grinning broadly, he says, "Well met, and thanks for the assist! I'm Merituuli, and this is my friend Kalasääski. Were you all in the fort when it was originally captured?" The blue-skinned sea elf is earnest and friendly, asking Vigdan, Arlo, Fairla, and Lanal about how they ended up in this predicament and inquiring on their personal skills. Kalasääski, meanwhile, studies each of them carefully before letting out a series of satisfied chirps - the osprey is clearly more intelligent than a normal animal, and lightly-glowing runes along their wingtips add to the feeling that Kalasääski is not your average osprey.

As he sees Coltan begin to dress the dragonnel, Merituuli joins in, using his whalebone dagger to its fullest. "Can't say I've ever dressed a dragon, but I'd assume a sea serpent is close enough..."

OOC

Alert: Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.

Concentration:

Bonus Action:

Action:

Movement:

Reaction:

Actions & Resources

Actions:

Attacks Per Action: 2

Baculite Shell (Shillelagh). Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 1d8+4 bludgeoning damage.

Thorn Whip. Melee Spell Attack: +7 to hit, range 30 ft., one target.
Hit: 2d6 piercing damage.

Heavy Crossbow (heavy, loading, two-handed). Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target.
Hit: 1d10+2 piercing damage.

Dagger (finesse, light, thrown). Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.
Hit: 1d4+2 piercing damage.

Baculite Shell (Quarterstaff) (versatile). Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 1d6+1 bludgeoning damage.
Versatile damage: 1d8+1 bludgeoning damage.

Net (thrown, special). Ranged Weapon Attack: +5 to hit, range 5/15 ft., one target.
Hit: A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.

Bonus Actions:

Primal Companion: Take Action. As a bonus action on your turn you command your Primal Companion to take another action. That action can be one in its stat block or some other action. You can also sacrifice one of your attacks when you take the Attack action to command the beast to take the Attack action. If you are incapacitated, the beast can take any action of its choice, not just Dodge.

Other:

Favored Foe. When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).

The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4.

You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

This feature’s extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.

Friend of the Sea. You can communicate simple ideas to any Beast with a swimming speed. It can understand your words but you cannot understand it in return.

 

Ammunition:

19/20 Crossbow Bolts

 

Class Features:

  • 2/3 Favored Foe Marks
  • 3/4 1st Level Spells
  • 1/2 2nd Level Spells
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