Kamishiro_Rin March 21 Skulking Scarecrows (Emerald Enclave) IC It takes you 6 days of heading out to the fields around Undercliff and waiting in boredom before this scarecrow appears! However, it doesn’t really match the description you’d heard. They’d said a scarecrow with a pumpkin head was terrorizing them, not one with a head of threadbare blanket stuffed with hay . . . In fact . . . it doesn’t match the number you’d heard! Not one but three scarecrows are terrorizing Undercliff. One wears a sackcloth hood, another has a rotting pumpkin head, and the third is covered with a threadbare blanket. Unfortunately, because you all either too loud—maybe the boredom of staking out the place leads you to get too lax and start having conversations—whatever the cause, your party is spotted. The scarecrows are not surprised and know you’re there. You are 30 feet away from them. They’re aggressive and attack! Average Party Initiative 8.6 vs Average Scarecrow Initiative 7.3: The party wins it! Round 1 Do your thing! Portraits & Statblocks Scarecrow Medium Construct, Chaotic Evil Armor Class 11 Hit Points 36 (8d8) Scarecrow Name HP Max HP % Left Scarecrow 1 (Sackcloth) 36 36 100% Scarecrow 2 (Pumpkin Head) 36 36 100% Scarecrow 3 (Threadbear blanket) 36 36 100% Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 13 (+1) 11 (+0) 10 (+0) 10 (+0) 13 (+1) Damage Vulnerabilities fire Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities poison Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious Senses darkvision 60 ft., passive Perception 10 Languages understands the languages of its creator but can’t speak Challenge 1 (200 XP) Proficiency Bonus +2 False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow. Actions Multiattack. The scarecrow makes two claw attacks. Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow’s next turn. Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed. Environment: Grassland Source: MM, page 268. Also found in CoS; WDH; CM; KftGV. OOC Ignore all those extra dice I rolled. The module has a 10% chance of encountering even one of them and I had a thing where you’d fight the last of them but kept having all these reports come in despite thinking you’d killed them, so out you trudge to do it again. I thought better of it and just decided to have you all fight all three of them—though I kept the 10% chance of encountering them, and it took 6 days.
Kamishiro_Rin March 21 Date On This 13 Tarsahk in the Year 1492 DR, the Year of Three Ships Sailing ★16th through the – 20:00★ Skulking Scarecrows (Emerald Enclave) IC It takes you 6 days of heading out to the fields around Undercliff and waiting in boredom before this scarecrow appears! However, it doesn’t really match the description you’d heard. They’d said a scarecrow with a pumpkin head was terrorizing them, not one with a head of threadbare blanket stuffed with hay . . . In fact . . . it doesn’t match the number you’d heard! Not one but three scarecrows are terrorizing Undercliff. One wears a sackcloth hood, another has a rotting pumpkin head, and the third is covered with a threadbare blanket. Unfortunately, because you all either too loud—maybe the boredom of staking out the place leads you to get too lax and start having conversations—whatever the cause, your party is spotted. The scarecrows are not surprised and know you’re there. You are 30 feet away from them. They’re aggressive and attack! Average Party Initiative 8.6 vs Average Scarecrow Initiative 7.3: The party wins it! Round 1 Do your thing! Portraits & Statblocks Scarecrow Medium Construct, Chaotic Evil Armor Class 11 Hit Points 36 (8d8) Scarecrow Name HP Max HP % Left Scarecrow 1 (Sackcloth) 36 36 100% Scarecrow 2 (Pumpkin Head) 36 36 100% Scarecrow 3 (Threadbear blanket) 36 36 100% Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 13 (+1) 11 (+0) 10 (+0) 10 (+0) 13 (+1) Damage Vulnerabilities fire Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities poison Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious Senses darkvision 60 ft., passive Perception 10 Languages understands the languages of its creator but can’t speak Challenge 1 (200 XP) Proficiency Bonus +2 False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow. Actions Multiattack. The scarecrow makes two claw attacks. Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow’s next turn. Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed. Environment: Grassland Source: MM, page 268. Also found in CoS; WDH; CM; KftGV. OOC Ignore all those extra dice I rolled. The module has a 10% chance of encountering even one of them and I had a thing where you’d fight the last of them but kept having all these reports come in despite thinking you’d killed them, so out you trudge to do it again. I thought better of it and just decided to have you all fight all three of them—though I kept the 10% chance of encountering them, and it took 6 days.
Kamishiro_Rin March 21 Date On This 13 Tarsahk in the Year 1492 DR, the Year of Three Ships Sailing ★16th through the – 20:00★ Skulking Scarecrows IC It takes you 6 days of heading out to the fields around Undercliff and waiting in boredom before this scarecrow appears! However, it doesn’t really match the description you’d heard. They’d said a scarecrow with a pumpkin head was terrorizing them, not one with a head of threadbare blanket stuffed with hay . . . In fact . . . it doesn’t match the number you’d heard! Not one but three scarecrows are terrorizing Undercliff. One wears a sackcloth hood, another has a rotting pumpkin head, and the third is covered with a threadbare blanket. Unfortunately, because you all either too loud—maybe the boredom of staking out the place leads you to get too lax and start having conversations—whatever the cause, your party is spotted. The scarecrows are not surprised and know you’re there. You are 30 feet away from them. They’re aggressive and attack! Average Party Initiative 8.6 vs Average Scarecrow Initiative 7.3: The party wins it! Round 1 Do your thing! Portraits & Statblocks Scarecrow Medium Construct, Chaotic Evil Armor Class 11 Hit Points 36 (8d8) Scarecrow Name HP Max HP % Left Scarecrow 1 (Sackcloth) 36 36 100% Scarecrow 2 (Pumpkin Head) 36 36 100% Scarecrow 3 (Threadbear blanket) 36 36 100% Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 13 (+1) 11 (+0) 10 (+0) 10 (+0) 13 (+1) Damage Vulnerabilities fire Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities poison Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious Senses darkvision 60 ft., passive Perception 10 Languages understands the languages of its creator but can’t speak Challenge 1 (200 XP) Proficiency Bonus +2 False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow. Actions Multiattack. The scarecrow makes two claw attacks. Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow’s next turn. Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed. Environment: Grassland Source: MM, page 268. Also found in CoS; WDH; CM; KftGV. OOC Ignore all those extra dice I rolled. The module has a 10% chance of encountering even one of them and I had a thing where you’d fight the last of them but kept having all these reports come in despite thinking you’d killed them, so out you trudge to do it again. I thought better of it and just decided to have you all fight all three of them—though I kept the 10% chance of encountering them, and it took 6 days.
Kamishiro_Rin March 21 Date On This 13 Tarsahk in the Year 1492 DR, the Year of Three Ships Sailing ★16th through the – 20:00★ Skulking Scarecrows IC It takes you 6 days of heading out to the fields around Undercliff and waiting in boredom before this scarecrow appears! However, it doesn’t really match the description you’d heard. They’d said a scarecrow with a pumpkin head was terrorizing them, not one with a head of threadbare blanket stuffed with hay . . . In fact . . . it doesn’t match the number you’d heard! Not one but three scarecrows are terrorizing Undercliff. One wears a sackcloth hood, another has a rotting pumpkin head, and the third is covered with a threadbare blanket. Unfortunately, because you all either too loud—maybe the boredom of staking out the place leads you to get too lax and start having conversations—whatever the cause, your party is spotted. The scarecrows are not surprised and know you’re there. You are 30 feet away from them. They’re aggressive and attack! Average Party Initiative 8.6 vs Average Scarecrow Initiative 7.3: The party wins it! Round 1 Do your thing! Portraits & Statblocks Scarecrow Medium Construct, Chaotic Evil Armor Class 11 Hit Points 36 (8d8) Scarecrow Name HP Max HP % Left Scarecrow 1 (Sackcloth) 36 36 100% Scarecrow 2 (Pumpkin Head) 36 36 100% Scarecrow 3 (Threadbear blanket) 36 36 100% Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 13 (+1) 11 (+0) 10 (+0) 10 (+0) 13 (+1) Damage Vulnerabilities fire Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities poison Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious Senses darkvision 60 ft., passive Perception 10 Languages understands the languages of its creator but can’t speak Challenge 1 (200 XP) Proficiency Bonus +2 False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow. Actions Multiattack. The scarecrow makes two claw attacks. Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow’s next turn. Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed. Environment: Grassland Source: MM, page 268. Also found in CoS; WDH; CM; KftGV. OOC —
Kamishiro_Rin March 21 Date On This 13 Tarsahk in the Year 1492 DR, the Year of Three Ships Sailing ★16th through the – 20:00★ Skulking Scarecrows IC It takes you 6 days of heading out to the fields around Undercliff and waiting in boredom before this scarecrow appears! However, it doesn’t really match the description you’d heard. They’d said a scarecrow with a pumpkin head was terrorizing them, not one with a head of threadbare blanket stuffed with hay . . . In fact . . . it doesn’t match the number you’d heard! Not one but three scarecrows are terrorizing Undercliff. One wears a sackcloth hood, another has a rotting pumpkin head, and the third is covered with a threadbare blanket. Portraits & Statblocks Scarecrow Medium Construct, Chaotic Evil Armor Class 11 Hit Points 36 (8d8) Scarecrow Name HP Max HP % Left Scarecrow 1 (Sackcloth) 36 36 100% Scarecrow 2 (Pumpkin Head) 36 36 100% Scarecrow 3 (Threadbear blanket) 36 36 100% Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 13 (+1) 11 (+0) 10 (+0) 10 (+0) 13 (+1) Damage Vulnerabilities fire Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities poison Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious Senses darkvision 60 ft., passive Perception 10 Languages understands the languages of its creator but can’t speak Challenge 1 (200 XP) Proficiency Bonus +2 False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow. Actions Multiattack. The scarecrow makes two claw attacks. Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow’s next turn. Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed. Environment: Grassland Source: MM, page 268. Also found in CoS; WDH; CM; KftGV. OOC —
Kamishiro_Rin March 21 Date On This 13 Tarsahk in the Year 1492 DR, the Year of Three Ships Sailing ★16th through the – 20:00★ Skulking Scarecrows IC UNDER CONSTRUCTION Portraits & Statblocks Scarecrow Medium Construct, Chaotic Evil Armor Class 11 Hit Points 36 (8d8) Speed 30 ft. STR DEX CON INT WIS CHA 11 (+0) 13 (+1) 11 (+0) 10 (+0) 10 (+0) 13 (+1) Damage Vulnerabilities fire Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities poison Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious Senses darkvision 60 ft., passive Perception 10 Languages understands the languages of its creator but can’t speak Challenge 1 (200 XP) Proficiency Bonus +2 False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow. Actions Multiattack. The scarecrow makes two claw attacks. Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow’s next turn. Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed. Environment: Grassland Source: MM, page 268. Also found in CoS; WDH; CM; KftGV. OOC —