Jump to content

Edit History

Kamishiro_Rin

Kamishiro_Rin

Dirty Work

(Lords’ Alliance)

IC

   Each morning, the characters meet with a team of four dungsweepers (commoners) and head to the Trades Ward, where the sweepers spend the day cleaning up waste in the streets. It’s boring work. On the ninth day, around highsun, a carrion crawler emerges from a nearby sewer drain! It’s 30 feet away and coming right at you!

Average Party Initiative 11.6 vs Carrion Crawler Initiative 16: The Carrion Crawler wins it! Oh no!

Round 1

   The Carrion Crawler moves 30 feet to Badmaw, who looks succulent and nicely un-armored! It’s tentacles grab at Badmaw, pulling him in towards its toothy maw, dealing 6 poison damage. So potent is the poison that Badmaw is poisoned for one minute and paralyzed! The monster then tries to bite him, but despite Badmaw’s paralysis, it is unable to do so, its teeth getting stuck on Badmaw’s scaly skin!

Portraits & Statblocks

Carrion CrawlerCarrion Crawler

Large Monstrosity, Unaligned
Armor Class 13 (natural armor)
Hit Points 51/51 (6d10 + 18) - 100%
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 16 (+3) 1 (-5) 12 (+1) 5 (-3)

Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 2 (450 XP)
Proficiency Bonus +2

Keen Smell. The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell.

Spider Climb. The carrion crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The carrion crawler makes two attacks: one with its tentacles and one with its bite.

Tentacles. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 4 (1d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Environment: Underdark

Source: MM, page 37. Also found in TftYP; ToA; WDH; WDMM; DIP; BGDIA; IDRotF; BMT

OOC

   —

Kamishiro_Rin

Kamishiro_Rin

Date

On This 24 Tarsahk
in the Year 1492 DR,
the Year of Three Ships Sailing

24th day of the Campaign

Dirty Work

(Lords’ Alliance)

IC

   Each morning, the characters meet with a team of four dungsweepers (commoners) and head to the Trades Ward, where the sweepers spend the day cleaning up waste in the streets. It’s boring work. On the ninth day, around highsun, a carrion crawler emerges from a nearby sewer drain! It’s 30 feet away and coming right at you!

Average Party Initiative 11.6 vs Carrion Crawler Initiative 16: The Carrion Crawler wins it! Oh no!

Round 1

   The Carrion Crawler moves 30 feet to Badmaw, who looks succulent and nicely un-armored! It’s tentacles grab at Badmaw, pulling him in towards its toothy maw, dealing 6 poison damage. So potent is the poison that Badmaw is poisoned for one minute and paralyzed! The monster then tries to bite him, but despite Badmaw’s paralysis, it is unable to do so, its teeth getting stuck on Badmaw’s scaly skin!

Portraits & Statblocks

Carrion CrawlerCarrion Crawler

Large Monstrosity, Unaligned
Armor Class 13 (natural armor)
Hit Points 51/51 (6d10 + 18) - 100%
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 16 (+3) 1 (-5) 12 (+1) 5 (-3)

Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 2 (450 XP)
Proficiency Bonus +2

Keen Smell. The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell.

Spider Climb. The carrion crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The carrion crawler makes two attacks: one with its tentacles and one with its bite.

Tentacles. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 4 (1d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Environment: Underdark

Source: MM, page 37. Also found in TftYP; ToA; WDH; WDMM; DIP; BGDIA; IDRotF; BMT

OOC

   —

Kamishiro_Rin

Kamishiro_Rin

Date

On This 24 Tarsahk
in the Year 1492 DR,
the Year of Three Ships Sailing

24th day of the Campaign

Dirty Work

IC

   Each morning, the characters meet with a team of four dungsweepers (commoners) and head to the Trades Ward, where the sweepers spend the day cleaning up waste in the streets. It’s boring work. On the ninth day, around highsun, a carrion crawler emerges from a nearby sewer drain! It’s 30 feet away and coming right at you!

Average Party Initiative 11.6 vs Carrion Crawler Initiative 16: The Carrion Crawler wins it! Oh no!

Round 1

   The Carrion Crawler moves 30 feet to Badmaw, who looks succulent and nicely un-armored! It’s tentacles grab at Badmaw, pulling him in towards its toothy maw, dealing 6 poison damage. So potent is the poison that Badmaw is poisoned for one minute and paralyzed! The monster then tries to bite him, but despite Badmaw’s paralysis, it is unable to do so, its teeth getting stuck on Badmaw’s scaly skin!

Portraits & Statblocks

Carrion CrawlerCarrion Crawler

Large Monstrosity, Unaligned
Armor Class 13 (natural armor)
Hit Points 51/51 (6d10 + 18) - 100%
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 16 (+3) 1 (-5) 12 (+1) 5 (-3)

Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 2 (450 XP)
Proficiency Bonus +2

Keen Smell. The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell.

Spider Climb. The carrion crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The carrion crawler makes two attacks: one with its tentacles and one with its bite.

Tentacles. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 4 (1d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Environment: Underdark

Source: MM, page 37. Also found in TftYP; ToA; WDH; WDMM; DIP; BGDIA; IDRotF; BMT

OOC

   —

Kamishiro_Rin

Kamishiro_Rin

Date

On This 24 Tarsahk
in the Year 1492 DR,
the Year of Three Ships Sailing

24th day of the Campaign

Dirty Work

IC

   Each morning, the characters meet with a team of four dungsweepers (commoners) and head to the Trades Ward, where the sweepers spend the day cleaning up waste in the streets. It’s boring work. On the ninth day, around highsun, a carrion crawler emerges from a nearby sewer drain! It’s 30 feet away and coming right at you!

Portraits & Statblocks

Carrion Crawler

Large Monstrosity, Unaligned
Armor Class 13 (natural armor)
Hit Points 51/51 (6d10 + 18) - 100%
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 16 (+3) 1 (-5) 12 (+1) 5 (-3)

Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 2 (450 XP)
Proficiency Bonus +2

Keen Smell. The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell.

Spider Climb. The carrion crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The carrion crawler makes two attacks: one with its tentacles and one with its bite.

Tentacles. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 4 (1d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Environment: Underdark

Source: MM, page 37. Also found in TftYP; ToA; WDH; WDMM; DIP; BGDIA; IDRotF; BMT

OOC

   —

×
×
  • Create New...