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Kamishiro_Rin

Kamishiro_Rin

Skulking Scarecrows

(Emerald Enclave)

IC

Round 1 (Concluded)

   Badmaw tries to net a scarecrow, but it doesn’t work.

   Amberlyn blasts Scarecrow 1, the Sackcloth scarecrow, for 6 force damage!

   Pen slashes Scarecrow 3 for what should have been 12 slashing damage, but to his horror, it appears that it only does half of what he was sure it did!!

   Ouránia fires an arrow into the sackcloth scarecrow only to watch the expected effect of the damage she did seem only to be halved!

   Rurik does . . .

   The sackcloth scarecrow (#1) runs up to Badmaw and tries to paralyze him with its Terrifying Gaze! Badmaw just barely gulps but braves through the magic!

   The pumpkin-head scarecrow (#2) attempts to do the same to Pen, but Pen, too, shakes off the effect!

   The threadbare scarecrow (#3) tries to Terrify Ouránia, but she magnificently laughs it off like it were nothing!

Round 2

   Do your thing!

Portraits & Statblocks

ScarecrowScarecrow

Medium Construct, Chaotic Evil
Armor Class 11
Hit Points 36 (8d8)

Scarecrow Name HP Max HP % Left
Scarecrow 1 (Sackcloth) 26 36 72%
Scarecrow 2 (Pumpkin Head) 36 36 100%
Scarecrow 3 (Threadbear blanket) 30 36 83%


Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 11 (+0) 10 (+0) 10 (+0) 13 (+1)

Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2

False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.

Actions

Multiattack. The scarecrow makes two claw attacks.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow’s next turn.

Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed.

Environment: Grassland

Source: MM, page 268. Also found in CoS; WDH; CM; KftGV.

OOC

   The rolls below say #1 tries to terrify Ouránia, but that was a typo. It’s #3.

   I’m going to concentrate on just this fight, and when it’s finished, we’ll move on to the carrion crawler.

image.png.8bd09391c94aeb1b3357d6f335f1e909.png

   Please indicate the coordinate where you move. Pathways are unnecessary, but if you need them, that’s fine. I only need your final position.

Kamishiro_Rin

Kamishiro_Rin

Skulking Scarecrows

(Emerald Enclave)

IC

Round 1 (Concluded)

   Badmaw tries to net a scarecrow, but it doesn’t work.

   Amberlyn blasts Scarecrow 1, the Sackcloth scarecrow, for 6 force damage!

   Pen slashes Scarecrow 3 for what should have been 12 slashing damage, but to his horror, it appears that it only does half of what he was sure it did!!

   Ouránia fires an arrow into the sackcloth scarecrow only to watch the expected effect of the damage she did seem only to be halved!

   Rurik does . . .

   The sackcloth scarecrow (#1) runs up to Badmaw and tries to paralyze him with its Terrifying Gaze! Badmaw just barely gulps but braves through the magic!

   The pumpkin-head scarecrow (#2) attempts to do the same to Pen, but Pen, too, shakes off the effect!

   The threadbare scarecrow (#3) tries to Terrify Ouránia, but she magnificently laughs it off like it were nothing!

Round 2

   Do your thing!

Portraits & Statblocks

ScarecrowScarecrow

Medium Construct, Chaotic Evil
Armor Class 11
Hit Points 36 (8d8)

Scarecrow Name HP Max HP % Left
Scarecrow 1 (Sackcloth) 26 36 72%
Scarecrow 2 (Pumpkin Head) 36 36 100%
Scarecrow 3 (Threadbear blanket) 30 36 83%


Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 11 (+0) 10 (+0) 10 (+0) 13 (+1)

Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2

False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.

Actions

Multiattack. The scarecrow makes two claw attacks.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow’s next turn.

Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed.

Environment: Grassland

Source: MM, page 268. Also found in CoS; WDH; CM; KftGV.

OOC

   The rolls below say #1 tries to terrify Ouránia, but that was a typo. It’s #3.

   I’m going to concentrate on just this fight, and when it’s finished, we’ll move on to the carrion crawler.

Kamishiro_Rin

Kamishiro_Rin

Skulking Scarecrows

(Emerald Enclave)

IC

Round 1 (Concluded)

   Badmaw tries to net a scarecrow, but it doesn’t work.

   Amberlyn blasts Scarecrow 1, the Sackcloth scarecrow, for 6 force damage!

   Pen slashes Scarecrow 3 for what should have been 12 slashing damage, but to his horror, it appears that it only does half of what he was sure it did!!

   Ouránia fires an arrow into the sackcloth scarecrow only to watch the expected effect of the damage she did seem only to be halved!

   Rurik does . . .

   The sackcloth scarecrow (#1) runs up to Badmaw and tries to paralyze him with its Terrifying Gaze! Badmaw just barely gulps but braves through the magic!

   The pumpkin-head scarecrow (#2) attempts to do the same to Pen, but Pen, too, shakes off the effect!

   The threadbare scarecrow (#3) tries to Terrify Ouránia, but she magnificently laughs it off like it were nothing!

Round 2

   Do your thing!

Portraits & Statblocks

ScarecrowScarecrow

Medium Construct, Chaotic Evil
Armor Class 11
Hit Points 36 (8d8)

Scarecrow Name HP Max HP % Left
Scarecrow 1 (Sackcloth) 26 36 72%
Scarecrow 2 (Pumpkin Head) 36 36 100%
Scarecrow 3 (Threadbear blanket) 30 36 83%


Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 11 (+0) 10 (+0) 10 (+0) 13 (+1)

Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2

False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.

Actions

Multiattack. The scarecrow makes two claw attacks.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow’s next turn.

Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed.

Environment: Grassland

Source: MM, page 268. Also found in CoS; WDH; CM; KftGV.

OOC

Kamishiro_Rin

Kamishiro_Rin

Skulking Scarecrows

(Emerald Enclave)

IC

Round 1 (Concluded)

   Badmaw tries to net a scarecrow, but it doesn’t work.

   Amberlyn blasts Scarecrow 1, the Sackcloth scarecrow, for 6 force damage!

   Pen slashes Scarecrow 3 for what should have been 12 slashing damage, but to his horror, it appears that it only does half of what he was sure it did!!

   Ouránia fires an arrow into the sackcloth scarecrow only to watch the expected effect of the damage she did seem only to be halved!

   Rurik does . . .

Round 2

Under Construction

Portraits & Statblocks

ScarecrowScarecrow

Medium Construct, Chaotic Evil
Armor Class 11
Hit Points 36 (8d8)

Scarecrow Name HP Max HP % Left
Scarecrow 1 (Sackcloth) 26 36 72%
Scarecrow 2 (Pumpkin Head) 36 36 100%
Scarecrow 3 (Threadbear blanket) 30 36 83%


Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 11 (+0) 10 (+0) 10 (+0) 13 (+1)

Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2

False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.

Actions

Multiattack. The scarecrow makes two claw attacks.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow’s next turn.

Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed.

Environment: Grassland

Source: MM, page 268. Also found in CoS; WDH; CM; KftGV.

OOC

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