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Bart M么rbrennin the Storm Herald


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Bart Môrbrennin

Name: Bartholomew "Big Bart" Môrbrennin

Race: Goliath

Class: Cloistered Cleric 9//Barbarian 2/Fighter 7

Deity: Umberlee

Domains: Knowledge/Storm/Wrath

Alignment: Chaotic Neutral

Role: Frontline, support, healing

Officer role: Windcaller/Doctor/Navigator/Chaplain

 

Appearance

A large towering figure, who would look out of place on most ships. With dark black hair woven into dreadlocks and warm black eyes. Tattoos cover every inch of his skin, ritualistic, imagery invoking the seas and the storms.

His voice is as deep as a drum. His smile splits his face in two, and shows teeth as broad as chisels. His fingers are broad enough for three, on hands big enough for hams.

A pendent hangs from his neck, a crude medallion with two crashing waves engraved upon it.

 

 

 

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Personality:

Bart is very outwardly emotional, often being as quick to laugh as he is to show sadness. He is very loyal to those who have shown him trust and kindness.

As a worshiper of Umberlee, when at sea amongst the storm Bart lets his fervor come over him and can be seen chanting and cursing into the storms.

 

Background:

Born on the Rodana continent, a member of a nomadic tribe, Thunukalathi. Depsite making their homes amongst the mountains, Bart felt a call to explore, the wildness within his heart yearning for the great beyond their borders.

The Galw O'r Gwyllt, the great call of the wild that overcame some of the younger Goliaths, that stirred within him, to seek adventure was too much.

Setting out, Bart quickly found himself at the coast, the sapphire sea calling to him. The tales woven around the warmth of the campfires of the tribe. The stories of the great expanse regaled by the great Skalds and lowland folk that had enraptured him, pulling him towards the sea. He longed for the adventures, calling to his very nature.

Bart quickly found work on any ship that would take him, his powerful build and hard work a luxury at sea.

His first voyage was upon the Queen's Fortune. He was taken on as a deckhand, a first time sailing and an experience he was. Despite his stature he found the chopping of the waves a difficulty, uncoordinated and prone to sickness but Bart persisted.

Fear of the storm:

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His devotion to Umberlee came during his first storm. The sheer brutality and show of power as storms crashed against the ship. The unrelenting force "summoned" by the Wavemother, terrified and excited Bart like nothing he had experienced before.

The ship sailed through the night, the only light to guide them came from the starlight and slither of a visible moon. Bart stood upon the deck, slick with anticipation as he felt the atmosphere change. It began with a light wind, the sails lifting to meet the pull. 

Thunder cracked the sky, drums beginning to sound, a dirge to announce her arrival. Waves began to rise, The Wavemother's call. Once blue water turning to black, ferocious and wild, a demonstration of her will. They crashed upon the ship. Wood creaking and groaning as the ship cried in pain from the unrelenting assault.

Bart rushed to the nearest rope, his balance unsteady as water crashed across the decking. Using his power to tighten the rigging, his strength sapping as he dared challenge her. Cries from sailors around him, fell on deaf ears as the storm raged.

He called to her, enchanted by her raw energy and display of power. Their lives nothing but play things to her majesty. Only to be spared on a whim.

The Privateer Storm Herald:

Bart took the opportunity to leave Rodana behind, taking passage as a deck hand on any ship that would take him. That coming in the form of the Wayfinder.

Quickly making his was to Andaron, the booming archipelago nation, a hotbed for sailors and would-be adventures to make their calling.

Bart took any chance he could, working any deck of ships that would have him, needing a strong arm and "storm speaking". Working merchant ships, treasurer hunters and privateers.

Voyage and betrayal on the Star Strider

Bart joined the Star Strider under Captain Ripley Vance, an explorer that had made his name, delving the deep waters and unexplored islands for treasurer.

Bart spent several years among the crew, working as a Windcaller, calling the aid of the Wavemother to guide their passages swiftly and safely through the storms.

Bart had made many a good friend, finding himself forming new bonds and a "tribe" of his own. Fighting side by side along with roguish scoundrel Johnas Scott and the quick handed Elwyn Thomas

The Star Strider had set out based on a tip-off of finding a treasure that would be make them rich. The jewel, the Moontear pearl of Pholtus.

Bart and the crew spent weeks travelling the ocean water in search of the jewel, before finding it being located within intricate cave systems within a small island.

The crew explored their way through the caves, avoiding traps left by an indigenous group of Kuo-Toa. Fighting their way through to the jewel and making a daring escape, the crew of the Star Strider were left facing betrayal. Betrayed by Elwyn Thomas to a roaming band of Dread Pirates, black sails and skull and cross bones to greet them as they watched the Star Strider burn upon the seas.

The crew slaughtered and butchered, Bart was left for dead, managing to escape upon a piece of flotsam.

Rescued by a passing merchant vessel, Bart continued to live, revenge burning within his heart at the betrayal of his "tribe".

 

Edited by Slayer4399 (see edit history)
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Character Points

19 Points: 15 in purchasing spells, 2 in stats, 2 in LA buyoff

Stats

 

  Str Dex Con Int Wis Cha
Starting 14 12 12 13 16 14
Racial 4 -2 2      
Level up 2 2 2 2 2 2
Items 2       4  
Final 22 12 16 15 22 16

 

Details
HP AC Touch AC Flatfooted AC BAB Speed Fort Save Ref Save Will Save
139/139 19 11 18 +10 20 +13 +6 +12

Features:

Languages

Rodanese, Goliath and Andaroni

Alternate Class Features

Barbarian - Lion Totem

Barbarian - Whirling Frenzy

Barbarian - Wolf Totem

Feats

Free Stormwrack feat - Sea Legs

1 - Divine Might, b - power attack

2 - Extend spell, b - Improved Trip

3 - Travel Devotion, b - Cleave

4 - Knowledge Devotion, b - Combat Reflexes

5 - Combat Casting

6 - Divine Spell Power , b - Shock trooper

7 - Aquatic Breath

8 - Storm Magic , b - Leap Attack

9 - Spontaneous Domains

Skills

 

Skill Ability Class Skill Skill ranks Modifier
Appraise Int     2
Balance Dex     1
Bluff Cha     3
Climb Str CS   5
Concentration Con CS 12 15
Craft (none) Int CS   2
Decipher Script Int     2
Diplomacy Cha CS   3
Disable Device Int     2
Disguise Cha     3
Escape Artist Dex     2
Forgery Int     2
Gather Information Cha     3
Handle Animal Cha CS   3
Heal Wis CS 12 18
Hide Dex     2
Intimidate Cha CS 10 13
Jump Str CS 8 13
Knowledge (Arcana) Int CS 12 14
Knowledge (History) Int CS   2
Knowledge (Nature) Int CS 12 14
Knowledge (Religion) Int CS 2 4
Listen Wis CS 11 17
Move Silently Dex     2
Open Lock Dex     2
Perform (Dance) Cha     3
Profession (none) Int CS   2
Ride Dex CS   2
Search Int     2
Sense Motive Wis     6
Sleight of Hand Dex     2
Speak language   CS 1  
Spellcraft Int CS   2
Spot Wis     6
Survival Wis CS 2 8
Swim Str CS 2 7
Tumble Dex     2
Use Magic Device Cha   6 9
Use Rope Dex     2
Equipment

Head:
Face:
Neck:
Periapt of Wisdom +4 (16,000gp)
Body: Cloak of resistance +2 (4,000gp)
Waist:
Legs:
Feet:
Arms:
Hands:
Gauntlets of ogre power (4,000gp)
Fingers:

Weapon: Trident

Armour: Mithral full plate (10,500gp)

36,000gp

 

 

 

 

 

Edited by Slayer4399 (see edit history)
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This is looking good, aside from not being able to speak Andaroni (which could be interesting to play out, if you don’t want to spend a point for Speak Langauges to get it). All I really need before I start constructing the short list at the end of the application period is enough of a sheet to generate a statblock.

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Been away this weekend so haven't had a chance to get it wrapped up but will get the last of the backstory wrapped up, character sheet finished and then the story hooks (already got it planned out !)

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