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Lira Esmeranda - Half-Elf Thaumaturge 1 • application • Pathbuilder sheet
AC: 17 | HP: 17/17 | Fortitude: +6 | Reflex: +6 | Will: +6 | Perception: +6 | Conditions:
Lira forgot everything else about the dilapidated house in the moment she saw the kapenia. Quickly she moved to the center chair, set down her lantern on the table, and picked up the family scarf in both hands, pressing it against her face to feel its softness against her cheeks and breathing in deeply through her nose to smell its old familiar scent.
Her sight, her senses of smell and touch were all telling her the same thing: this was her mother's kapenia. But how could it be here, just resting here in the middle of their abandoned home?
Caution was beginning to catch up with Lira--not willing to let go of the kapenia, she kept it in one hand, but with her other hand she picked up her lantern again, and with a thought it was lit, to aid Lira in seeing through any deceptions.
Mechanics
Main Hand: Kapenia (Starknife is put away) Action 1: Your action goes here. Action 2: Your action goes here. Action 3: Your action goes here.
Lantern Initiate Benefit
While you hold your lantern, its burning light leaves secrets no place to hide. You can light or extinguish your lantern as a free action once each turn with nothing but a thought, which has the concentrate trait. The lantern shines bright light out to 20 feet and dim light out 20 feet further; this has the evocation, light, and magical traits (the counteract level against magical darkness is equal to half your level rounded up). |