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Vedast

Vedast

Caltrix IC:

Just a quick point of observation probably not worthy of the full post template, but Caltrix will watch carefully to note where individuals walk. Or, put another way, are there specific squares that the Lambs or Hookshank (a gnome? a halfling? The halfling we shadowed?) seem to avoid ... weak planks or intentional traps perhaps?

She also wonders about dropping something heavy from the warehouse roof through the bottom of that little skiff (boat) there at the upper right.

LATE ADD (from Discord):

We notice that the Lambs seem to arrive in a group (~ 5 or so); drop off their wares; loiter a bit; then depart. We might be able to engage then, between two teams to minimize noncombatants, she whispers.

 

OOC:

I think we could all make a 10' leap (clear a 5' gap) with no check needed via the Leap Action (note, the distance jumped includes the square landed in, so a 10' leap clears a 5' gap; a 15' leap clears a 10' gap etc.). It might depend on any relative height differential between the warehouse roof and that A3 ramp/planking.

Leap[one-action]

Move 
Source Player Core pg. 417


You take a short horizontal or vertical jump. Jumping a greater distance requires using the Athletics skill for a High Jump or Long Jump.

  • Horizontal Jump up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more). You can't make a horizontal Leap if your Speed is less than 15 feet.
  • Vertical Jump up to 3 feet vertically and 5 feet horizontally onto an elevated surface.
Vedast

Vedast

Caltrix IC:

Just a quick point of observation probably not worthy of the full post template, but Caltrix will watch carefully to note where individuals walk. Or, put another way, are there specific squares that the Lambs or Hookshank (a gnome? a halfling? The halfling we shadowed?) seem to avoid ... weak planks or intentional traps perhaps?

She also wonders about dropping something heavy from the warehouse roof through the bottom of that little skiff (boat) there at the upper right.

OOC:

I think we could all make a 10' leap (clear a 5' gap) with no check needed via the Leap Action (note, the distance jumped includes the square landed in, so a 10' leap clears a 5' gap; a 15' leap clears a 10' gap etc.). It might depend on any relative height differential between the warehouse roof and that A3 ramp/planking.

Leap[one-action]

Move 
Source Player Core pg. 417


You take a short horizontal or vertical jump. Jumping a greater distance requires using the Athletics skill for a High Jump or Long Jump.

  • Horizontal Jump up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more). You can't make a horizontal Leap if your Speed is less than 15 feet.
  • Vertical Jump up to 3 feet vertically and 5 feet horizontally onto an elevated surface.
Vedast

Vedast

Caltrix IC:

Just a quick point of observation probably not worthy of the full post template, but Caltrix will watch carefully to note where individuals walk. Or, put another way, are there specific squares that the Lambs or Hookshank (a gnome? a halfling? The halfling we shadowed?) seem to avoid ... weak planks or intentional traps perhaps?

OOC:

I think we could all make a 10' leap (clear a 5' gap) with no check needed via the Leap Action (note, the distance jumped includes the square landed in, so a 10' leap clears a 5' gap; a 15' leap clears a 10' gap etc.). It might depend on any relative height differential between the warehouse roof and that A3 ramp/planking.

Leap[one-action]

Move 
Source Player Core pg. 417


You take a short horizontal or vertical jump. Jumping a greater distance requires using the Athletics skill for a High Jump or Long Jump.

  • Horizontal Jump up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more). You can't make a horizontal Leap if your Speed is less than 15 feet.
  • Vertical Jump up to 3 feet vertically and 5 feet horizontally onto an elevated surface.
Vedast

Vedast

Caltrix IC:

Just a quick point of observation probably not worthy of the full post template, but Caltrix will watch carefully to note where individuals walk. Or, put another way, are there specific squares that the Lambs or Hookshank (a gnome? a halfling? The halfling we shadowed?) seem to avoid ... weak planks or intentional traps perhaps?

Vedast

Vedast

Caltrix IC:

Just a quick point of observation probably not worthy of the full post template, but Caltrix will watch carefully to note where individuals walk. Or, put another way, are there specific squares that the Lambs or Hookshank (a gnome? a halfling? The halfling we shadowed?) seem to avoid ... weak planks or intentional traps perhaps.

Vedast

Vedast

Just a quick point of observation probably not worthy of the full post template, but Caltrix will watch carefully to note where individuals walk. Or, put another way, are there specific squares that the Lambs or Hookshank (a gnome? a halfling? The halfling we shadowed?) seem to avoid ... weak planks or intentional traps perhaps.

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