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Zen Gypsy

Zen Gypsy

In the thick of a rapidly escalating brawl within the fishery's damp walls, chaos reigns supreme. Carthen, with agile grace, barrels into Hookshank, aiming to turn the halfling's momentum against him by pushing him toward the awaiting hands of his allies at the door. The air crackles with tension as Ihrin, rallying her companions with a rousing battle anthem, brandishes her rapier in a deft display of defiance. Her shield intercepts a vicious swipe from Hookshank's dagger just in time. Lira, her lantern casting erratic shadows in the dim room, blinds Hookshank with a sudden flare of light. She seizes the moment to drive her starknife deep into his side. Bran, Ionacu’s familiar, adds to the cacophony with caws that, while failing to demoralize Hookshank, momentarily draw his ire.

Amidst the storm's fury outside, Aquila channels the tempest's wrath into a concentrated assault. A formidable ice shard slams into Hookshank, staggering him just as he reels from Lira’s unexpected strike. A sizzling bolt of electricity narrowly misses him, fizzling out in the charged atmosphere. Hookshank retaliates with cunning, slipping past Lira to trip her, sending her crashing to the ground. He lunges with his dagger in a frenzied thrust, but the quick-thinking thaumaturge narrowly evades the attack, rolling aside in the nick of time.

On the fray's periphery, Grakk makes a bold attempt to throw Carthen into a trough of fish waste. Thwarted, he resorts to his hatchet, leaving a stinging cut on Carthen’s arm. A retaliatory punch from Carthen sends Grakk reeling, marking the brawl's escalation.

Tarth, with his imposing presence, enters the fray purposefully. His massive arms ensnare Ihrin in a bear hug, his intent clear: to immobilize and overpower, adding a dire new threat to the already chaotic encounter.

The orphans, seizing the tumult as their chance to escape, transform the battleground. Their desperate calls and frantic dashes through the main room make the floor—a slick canvas of fish offal and detritus—even more treacherous. Amidst this, a menacing voice from the fishery's depths attempts to cow the fleeing children, but it's just another thread in the fray's cacophonous tapestry.

Outside, Caltrix and Valerica, alerted by the battle's din, witness the chaos unfold below. Caltrix's strategic use of a rusted anchor against the skiff draws Sienna Voss’s attention. The fire-haired enforcer, known for her merciless skill, opts for caution after narrowly escaping Valerica's arrows, retreating into the dock's shadowy underbelly and hinting at a tactical regrouping rather than outright surrender.

Fishery, Rnd 3

OldFisheryRnd3.png.10f6bf15857f0bb84eeb30e124a37b4a.png

  • Carthen Moves & Shoves Hookshank (Success)
  • Ihrin Casts Lingering Performance (Inspire Courage), Draws Rapier & Casts Shield
  • Lira Exploits (Success; No Weakness; Personal Anithesis 3), Attack Success (4 dmg, 3 Weakness, +1 Inspire Courage)
  • Ionacu (Bran) Moves; Demoralizes (Failure; Hookshank immune)
  • Aquila (Activates Gate; Free Action Blast (Success; 8 Cold); Elemental Blast (Miss)
  • Caltrix (Drops Anchor (19 used for Athletics Check, Original edited Stealth check used to Hide)
  • Valerica (Society Check (Success; Hunt Prey; Hunted Prey (Miss; Miss))

  • Hookshank [Reaction, Attack of Opportunity vs Ihrin (Interact to Draw Rapier); Miss (due to Shield Bonus)]

  • Hookshank: Demoralize (Lira; Fail), Trip (Lira; Critical Success), Strike (Lira; -5 MAP; Fail)
  • Grakk (Shove Carthen (Fail); Interact to Draw Hatchet (Draws AoO; Success, 4 Non-lethal); Throw Hatchet (-5 MAP; Success, 8 damage))
  • Tarth (Stand, Stride, Grab (Ihrin; Critical Success))
  • Sienna (Balance, Balance, Interact)

Summary:

  • Ihrin: Restrained
  • Lira: Prone
  • Sienna: Last seen bow of derelict trawler (Hidden, not Undetected)

Inside: All squares are considered Difficult Terrain due to movements of orphans fleeing captivity.

 

Players are up.

 

Zen Gypsy

Zen Gypsy

In the thick of a rapidly escalating brawl within the fishery's damp walls, chaos reigns supreme. Carthen, with agile grace, barrels into Hookshank, aiming to turn the halfling's momentum against him by pushing him toward the awaiting hands of his allies at the door. The air crackles with tension as Ihrin, rallying her companions with a rousing battle anthem, brandishes her rapier in a deft display of defiance. Her shield intercepts a vicious swipe from Hookshank's dagger just in time. Lira, her lantern casting erratic shadows in the dim room, blinds Hookshank with a sudden flare of light. She seizes the moment to drive her starknife deep into his side. Bran, Ionacu’s familiar, adds to the cacophony with caws that, while failing to demoralize Hookshank, momentarily draw his ire.

Amidst the storm's fury outside, Aquila channels the tempest's wrath into a concentrated assault. A formidable ice shard slams into Hookshank, staggering him just as he reels from Lira’s unexpected strike. A sizzling bolt of electricity narrowly misses him, fizzling out in the charged atmosphere. Hookshank retaliates with cunning, slipping past Lira to trip her, sending her crashing to the ground. He lunges with his dagger in a frenzied thrust, but the quick-thinking thaumaturge narrowly evades the attack, rolling aside in the nick of time.

On the fray's periphery, Grakk makes a bold attempt to throw Carthen into a trough of fish waste. Thwarted, he resorts to his hatchet, leaving a stinging cut on Carthen’s arm. A retaliatory punch from Carthen sends Grakk reeling, marking the brawl's escalation.

Tarth, with his imposing presence, enters the fray purposefully. His massive arms ensnare Ihrin in a bear hug, his intent clear: to immobilize and overpower, adding a dire new threat to the already chaotic encounter.

The orphans, seizing the tumult as their chance to escape, transform the battleground. Their desperate calls and frantic dashes through the main room make the floor—a slick canvas of fish offal and detritus—even more treacherous. Amidst this, a menacing voice from the fishery's depths attempts to cow the fleeing children, but it's just another thread in the fray's cacophonous tapestry.

Outside, Caltrix and Valerica, alerted by the battle's din, witness the chaos unfold below. Caltrix's strategic use of a rusted anchor against the skiff draws Sienna Voss’s attention. The fire-haired enforcer, known for her merciless skill, opts for caution after narrowly escaping Valerica's arrows, retreating into the dock's shadowy underbelly and hinting at a tactical regrouping rather than outright surrender.

Fishery, Rnd 3

 

Carthen Moves & Shoves Hookshank (Success)

Ihrin Casts Lingering Performance (Inspire Courage), Draws Rapier & Casts Shield

Lira Exploits (Success; No Weakness; Personal Anithesis 3), Attack Success (4 dmg, 3 Weakness, +1 Inspire Courage)

Ionacu (Bran) Moves; Demoralizes (Failure; Hookshank immune)

Aquila (Activates Gate; Free Action Blast (Success; 8 Cold); Elemental Blast (Miss)

Caltrix (Drops Anchor (19 used for Athletics Check, Original edited Stealth check used to Hide)

Valerica (Society Check (Success; Hunt Prey; Hunted Prey (Miss; Miss))


Hookshank [Reaction, Attack of Opportunity vs Ihrin (Interact to Draw Rapier); Miss (due to Shield Bonus)]


Hookshank: Demoralize (Lira; Fail), Trip (Lira; Critical Success), Strike (Lira; -5 MAP; Fail)

Grakk (Shove Carthen (Fail); Interact to Draw Hatchet (Draws AoO; Success, 4 Non-lethal); Throw Hatchet (-5 MAP; Success, 8 damage))

Tarth (Stand, Stride, Grab (Ihrin; Critical Success))

Sienna (Balance, Balance, Interact)

 

 

Zen Gypsy

Zen Gypsy

In Progress.

Fishery, Rnd 3

Carthen Moves & Shoves Hookshank (Success)

Ihrin Casts Lingering Performance (Inspire Courage), Draws Rapier & Casts Shield

Lira Exploits (Success; No Weakness; Personal Anithesis 3), Attack Success (4 dmg, 3 Weakness, +1 Inspire Courage)

Ionacu (Bran) Moves; Demoralizes (Failure; Hookshank immune)

Aquila (Activates Gate; Free Action Blast (Success; 8 Cold); Elemental Blast (Miss)

Caltrix (Drops Anchor (19 used for Athletics Check, Original edited Stealth check used to Hide)

Valerica (Society Check (Success; Hunt Prey; Hunted Prey (Miss; Miss))


Hookshank [Reaction, Attack of Opportunity vs Ihrin (Interact to Draw Rapier); Miss (due to Shield Bonus)]


Hookshank: Demoralize (Lira; Fail), Trip (Lira; Critical Success), Strike (Lira; -5 MAP; Fail)

Grakk (Shove Carthen (Fail); Interact to Draw Hatchet (Draws AoO; Success, 4 Non-lethal); Throw Hatchet (-5 MAP; Success, 8 damage))

Tarth (Stand, Stride, Grab (Ihrin; Critical Success))

Sienna (Balance, Balance, Interact)

 

 

Zen Gypsy

Zen Gypsy

In Progress.

Fishery, Rnd 3

Carthen Moves & Shoves Hookshank (Success)

Ihrin Casts Lingering Performance (Inspire Courage), Draws Rapier & Casts Shield

Lira Exploits (Success; No Weakness; Personal Anithesis 3), Attack Success (4 dmg, 3 Weakness, +1 Inspire Courage)

Ionacu (Bran) Moves; Demoralizes (Failure; Hookshank immune)

Aquila (Activates Gate; Free Action Blast (Success; 8 Cold); Elemental Blast (Miss)

Caltrix (Drops Anchor (19 used for Athletics Check, Original edited Stealth check used to Hide)

Valerica (Society Check (Success; Hunt Prey; Hunted Prey (Miss; Miss))


Hookshank [Reaction, Attack of Opportunity vs Ihrin (Interact to Draw Rapier); Miss (due to Shield Bonus)]


Hookshank: Demoralize (Lira; Fail), Trip (Lira; Critical Success), Strike (Lira; -5 MAP; Fail)

Grakk (Shove Carthen (Fail); Interact to Draw Hatchet (Draws AoO; Success, 4 Non-lethal); Throw Hatchet (-5 MAP; Success, 8 damage))

Tarth (Stand, Stride, Grab (Ihrin; Critical Success))

Sienna (Balance, Balance, Climb)

 

 

Zen Gypsy

Zen Gypsy

In Progress.

Fishery, Rnd 3

Carthen Moves & Shoves Hookshank (Success)

Ihrin Casts Lingering Performance (Inspire Courage), Draws Rapier & Casts Shield

Lira Exploits (Success; No Weakness; Personal Anithesis 3), Attack Success (4 dmg, 3 Weakness, +1 Inspire Courage)

Ionacu (Bran) Moves; Demoralizes (Failure; Hookshank immune)

Aquila (Activates Gate; Free Action Blast (Success; 8 Cold); Elemental Blast (Miss)

Caltrix (Drops Anchor (19 used for Athletics Check, Original edited Stealth check used to Hide)

Valerica (Society Check (Success; Hunt Prey; Hunted Prey (Miss; Miss))


Hookshank [Reaction, Attack of Opportunity vs Ihrin (Interact to Draw Rapier); Miss (due to Shield Bonus)]


Hookshank: Demoralize (Lira; Fail), Trip (Lira; Critical Success), Strike (Lira; -5 MAP; Fail)

Grakk (Shove Carthen (Fail); Interact to Draw Hatchet (Draws AoO; Success, 4 Non-lethal); Throw Hatchet (-5 MAP))

Tarth (Stand, Stride, Grab (Ihrin))

Sienna (Balance, Balance, Climb)

 

 

Zen Gypsy

Zen Gypsy

In Progress.

Fishery, Rnd 3

Carthen Moves & Shoves Hookshank (Success)

Ihrin Casts Lingering Performance (Inspire Courage), Draws Rapier & Casts Shield

Lira Exploits (Success; No Weakness; Personal Anithesis 3), Attack Success (4 dmg, 3 Weakness, +1 Inspire Courage)

Ionacu (Bran) Moves; Demoralizes (Failure; Hookshank immune)

Aquila (Activates Gate; Free Action Blast (Success; 8 Cold); Elemental Blast (Miss)

Caltrix (Drops Anchor (19 used for Athletics Check, Original edited Stealth check used to Hide)

Valerica (Society Check (Success; Hunt Prey; Hunted Prey (Miss; Miss))


Hookshank [Reaction, Attack of Opportunity vs Ihrin (Interact to Draw Rapier); Miss (due to Shield Bonus)]


Hookshank: Demoralize (Lira; Fail), Trip (Lira; Critical Success), Strike (Lira; -5 MAP; Fail)

Grakk (Shove Carthen (Fail); Interact to Draw Hatchet (Draws AoO); Throw Hatchet (-5 MAP))

Tarth (Stand, Stride, Grab (Ihrin))

Sienna (Balance, Balance, Climb)

 

 

Zen Gypsy

Zen Gypsy

In Progress.

Fishery, Rnd 3

Carthen Moves & Shoves Hookshank (Success)

Ihrin Casts Lingering Performance (Inspire Courage), Draws Rapier & Casts Shield

Lira Exploits (Success; No Weakness; Personal Anithesis 3), Attack Success (4 dmg, 3 Weakness, +1 Inspire Courage)

Ionacu (Bran) Moves; Demoralizes (Failure; Hookshank immune)

Aquila (Activates Gate; Free Action Blast (Success; 8 Cold); Elemental Blast (Miss)

Caltrix (Drops Anchor (19 used for Athletics Check, Original edited Stealth check used to Hide)

Valerica (Society Check (Success; Hunt Prey; Hunted Prey (Miss; Miss))


Hookshank [Reaction, Attack of Opportunity vs Ihrin (Interact to Draw Rapier); Miss (due to Shield Bonus)]


Hookshank: Demoralize (Lira; Fail), Trip (Lira; Critical Success), Strike (Lira; -5 MAP; Fail)

Grakk (Shove Carthen; Interact to Draw Hatchet; Throw Hatchet (-5 MAP))

Tarth (Stand, Stride, Grab (Ihrin))

Sienna (Balance, Balance, Climb)

 

 

Zen Gypsy

Zen Gypsy

In Progress.

Fishery, Rnd 3

Carthen Moves & Shoves Hookshank (Success)

Ihrin Casts Lingering Performance (Inspire Courage), Draws Rapier & Casts Shield

Lira Exploits (Success; No Weakness; Personal Anithesis 3), Attack Success (4 dmg, 3 Weakness, +1 Inspire Courage)

Ionacu (Bran) Moves; Demoralizes (Failure; Hookshank immune)

Aquila (Activates Gate; Free Action Blast (Success; 8 Cold); Elemental Blast (Miss)

Caltrix (Drops Anchor (19 used for Athletics Check, Original edited Stealth check used to Hide)

Valerica (Society Check (Success; Hunt Prey; Hunted Prey (Miss; Miss))


Hookshank [Reaction, Attack of Opportunity vs Ihrin (Interact to Draw Rapier); Miss (due to Shield Bonus)]


Hookshank: Demoralize (Lira), Feint (Lira), Trip (Lira), Strike (Lira; -5 MAP)

Grakk (Shove Carthen; Interact to Draw Hatchet; Throw Hatchet (-5 MAP))

Tarth (Stand, Stride, Grab (Ihrin))

Sienna (Balance, Balance, Climb)

 

 

Zen Gypsy

Zen Gypsy

In Progress.

Fishery, Rnd 3

Carthen Moves & Shoves Hookshank (Success)

Ihrin Casts Lingering Performance (Inspire Courage), Draws Rapier & Casts Shield

Lira Exploits (Success; No Weakness; Personal Anithesis 3), Attack Success (4 dmg, 3 Weakness, +1 Inspire Courage)

Ionacu (Bran) Moves; Demoralizes (Failure; Hookshank immune)

Aquila (Activates Gate; Free Action Blast (Success; 8 Cold); Elemental Blast (Miss)

Caltrix (Drops Anchor (19 used for Athletics Check, Original edited Stealth check used to Hide)

Valerica (Society Check (Success; Hunt Prey; Hunted Prey (Miss; Miss))


Hookshank [Reaction, Attack of Opportunity vs Ihrin (Interact to Draw Rapier)]


Hookshank: Demoralize (Lira), Feint (Lira), Trip (Lira), Strike (Lira; -5 MAP)

Grakk (Shove Carthen; Interact to Draw Hatchet; Throw Hatchet (-5 MAP))

Tarth (Stand, Stride, Grab (Ihrin))

Sienna (Balance, Balance, Climb)

 

 

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