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Quotara Windswept, Sailor Extraordianire


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Basics
  • Name: Quotara Windswept

  • Gender: Female

  • Race: Merfolk from Andaron.

  • Class(es): Ranger(Aquatic Ranger SW 51)Rival Organization(Cityscape web enhancement)Champion of the wild (CC 50) Distracting Attack (PH2 55) 5 / Thief Acrobat4 // Rogue9

  • Alignment: True neutral, not in she maintains balance but that she shifts from one type to another. sometimes doing good, sometimes evil, somethings following the strict laws and sometimes bending or breaking them to complete her goals.

  • Role: Front Line damage with duel welding sneak attack, mobility social thief and sailor skills.

  • Office: First Mate or Navigator.

Appearance

Standing at 5'4" with legs and measuring 6'2" with her tail, Quotara is a slim woman and carries herself with a quick precise air, controlled power and reserved motion. Her pale skin reflects almost as well as her blue scales, matching her naturally light hair. Her favors as little clothing as possible, especially around her torso with the gill flaps on her ribs usually just a wrap over her modest breasts that she is slightly sensitive about and skirts over her lower half to allow for the easy change between legs and tail. Despite being in the sun for long hours she does not burn but she also does not tan.

 

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Personality

Much of the time she is very direct and professional, having served in the Navy but the rest of the time is a heavy drinker, colorful swearer, and hard party having... served in the Navy. However when it comes to Iverina she has a burning hate that blinds her, all the anger and hurt from the loss of the parents she never got to know. She is also very overconfident, curious, and willing to simply seek out whatever she wants to without worry because she believes she can fight, talk, or escape from anything.

 

 

Status: Mostly Complete

Background

Born just before the attacks on Queenston, her parents were killed during the attacks leaving her an orphan who was rescued by a fleeing merchant cutter. She grew up with the small crew of The Sail's Edge under captain Beckett Windswept(Female human expert2) where she learned much about sailing even if she could not help directly on deck. Soon she was able to help them change from running premium goods to expert salvage in the dangerous waters around Queenston using their small ships size to get close and Quotara's even smaller size to explore the wrecks and debris for valuables. It was during this time she met both Delmer from their selling the valuables in Vern instead of Queenston and Delvin during her time spending her coin in the bars, pubs, and dives.

With the influx Quotara was able to afford a Ring of Landwalking on her 17th birthday and signed up for the Andaron Navy, learning how to work on larger ships and how to fight. She was a seaman for 3 years doing whatever jobs need, swabbing decks, coiling ropes, tending sails just to be in the Navy. For her fourth year she was promoted to Mishipman under Commander Nora, taking a liking to the prodigy officer. She learned much there about command and being the Master of a Ship, but after that year she left the service, chafing at the lack of direct conflict with Iverina. With her eager for vengeance and a ship looking for officers this is everything she longs for, shy of being able to gain her own ship and Letter of Marque

Captian Beckett Windswept (Human Expert2), master of The Sail's Edge. A lifelong sailor of the waters of Andoran working her way up from simple sailor. Then she moved up to Quatermaster on the larger merchant ships, and just managed to get her pride and joy, The Sail's Edge before the breakout of the war. During the conflict she used her knowledge of the currents and the speed of her craft to avoid the fighting. She is the one that found the infant Quotara and while childless took on the mermaid as her own along with the small crew. After the war using Quotara to savage made more than enough gold to retire, but still sails the waves at her pleasure, mostly moving small goods at high speed or leisurely going along the trade ways selling fresh barrels of Rum to the passing heavy merchant crews. She is known to many of the older captains and an introduction from her can go a long way. (Type Influence) spacer.png
Delmar (Dwarf Expert 3), harbor master in Vern. A master merchant that has made almost a fortune simply by remaining open in Vern. A shred negotiator who buys everything but not always at the price you might want but rarely with questions asked. He was a main contact during Nora's young to buy the goods she would find in the sunken remains, easier to sell goods in vern to not risk it's owner finding it right away. In truth he would use his network to find the owners and return it for a profit. He can buy most treasures but also keeps an eye on the Naval port. He is staunchly loyal to Andoran even if he might bend the laws for a profit. (Type Information) spacer.png
Captain Nora Townsend (Human Warrior 2), Prodigy of the Academy. For her Shipman's cruise Quotara sailed under Captain Nora, the youngest Captain in the Fleet. Nora graduated the officer academy with top marks and rushed to help refill the ranks. She is a shrewd but cautious commander, well versed in tactics and theory and quickly learning the ways of the sea at a helm. While it was only a year the Quotara learned much about being an officer, being responsible, and proper but the two had a bit of a falling out when Nora declined resigning. Nora is a loyal servant of the Queen while Quotara longs to take the fight to Iverina. However she is a professional and recognizes Quotara's skill and dedication and wishes her only the best in all her future adventures. (Type Influence) spacer.png
Delvin Masttopper (Hadozee Expert 4) A Master bard that roams from port to port, spreading tales of the sea, its heroes and its horrors. He mostly performs in Queenston but often sails out to visit another port for a season or two to learn new tales. He enjoys Quotara for her Siren like voice and able as agile as he is, but he is fiercely for the common folk so refuses to perform if there are any nobles or high commands in his audiences which keep him from bigger stages, but he is a skilled linguist and can read even the most tattered of letters, or even copy it. (Type Skill Decipher script maybe for his level also Forgery) spacer.png

 

Edited by whitelancer (see edit history)
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Posted (edited)


 

raw stat stuff

    base race lvl

str     10         2    
dex    18    2    2
con    10    2    2
int     18        2
wis    11         2
cha    14    2    2

bab 8=(5*1)+(4*3/4)

fort 5 5/6=2+(5*1/2)+(4*1/3)
ref  6 1/2=2+(9*1/2)
will 3 =9*1/3

skills

12 Balance
12 Bluff
12 Climb
12 Disable Device
12 Hide
12 Intimidate
12 Jump
10 Knoweldge(geography)
12 Listen
12 Move silently
12 Open lock
12 perform
12 profession
12 search
12 sense motive
12 spot
12 survival
12 swim
12 tumble

feats
Rapid Swimming(Free stormwrack feat)
Track(ranger1)
Endurance(Ranger3)
Agile Athlete(1)(races of the wild 148)
Quick Reconnoiter(2)(Complete adventurer 112)
Versatile performer(3)(Complete adventurer 112)
Dodge(ranger2-fighter)
Weapon focus(dagger)(ranger4-champion)
combat expertise(ranger4-fighter)
Combat Reflexes(4)
Shield Specialization(5)
Vexing Flanker(6)(Players handbook2 71)
Adaptable Flanker(7)
improved unarmed strike(8)
Improved critical (dagger)(9)

Character point feats
1 Two weapon fighting
2 Improved favored enemy
3 Skill Focus(Climb)
4 Skill Focus(Hide)
5 Skill Focus(move silently)
6 Skill Focus(Open Lock)
7 Skill Focus(Search)
8 Skill Focus(Spot)
9 Skill Focus(Survival)
10 Open minded(complete adventurer 111)
11 Open Minded(complete adventurer 111)
12 Skill Focus(Profession Sailor)

abilities
Favored enemy(Iverina Navy)+4(Human)+2
Distracting Attack(Ph2 55)
Trapfinding
Sneak Attack +5d6
Evasion
Trap sense +3
Uncanny dodge
Improved Uncanny dodge
Fast acrobatics
kip up
steady stance
Agile fighting +2
Slowfall 30ft
acrobatic charge
Defensive roll 1/day
Skill Mastery (Balance, climb, jump, tumble)

Character Points
2 ECl buyoff Merfolk
1 Extraordinary Skill Group(Dex)
1 Extraordinary Skill Group(Int)
1 Extraordinary Skill Group(Wis)
6 additional starting wealth
4 additional starting stats
4 additional feats

Gear

 

72000 staring 36000 base and then 36000 character points

11000 Magnificent captains coat
  750 Shift weave added
10000 Ring of land walking
 7200 Boat, folding
 9000 Decanter of endless water
 8000 +1 merciful dagger
 8000 +1 merciful dagger
  300 Crystal of return, Lesser
  300 Crystal of return, lesser
 5500 Boots of striding and springing
 4000 Cloak of resistance +2
 1800 hat of disguise
 2000 handy haversack
 4000 gloves of dex+2
100 mwk thieves tools

50 gp

Changelog

3/12
- Changed lvl 8 feat from improved initiative to improved unarmed strike
-changed weapons from +2 daggers to +1 Mercriful

 

Edited by whitelancer (see edit history)
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Quotara

9nsSI4a.jpeg.c455d26043630e145762439804aa245e.jpegQuotara Windswept HP: 80/80 Saves: Fort 9, Ref 15, Will 6 AC: 32, 32(touch), 23 (flat-footed), Init: +8 Speed: 40'|Climb '|Swim 70'
Skills: Bal 21, Climb 21, Hide 26, Intimidate 18, Jump 19, Geo 15, Listen 13, MS 26, Perform 16, Search 24, Spot 20, Tumble 24, Swim: 19


Quotara speaks:

 

 

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