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morgan_

morgan_

Statblock

Medium humanoid (Human), Neutral Good
Age: 30 years old | Height: 5'2" | Weight: 155 lbs.
Armor Class: 12 (15 with Mage Armor) | Max HP: 32 (5d6 HD)
Speed: 30 ft.
Proficiency Bonus: +3

 

STR
10 (+0)

Save: +0
Athletics: +0
Carrying Capacity: 150 lb.
Lift/Push/Drag: 300 lb.

 

DEX
14 (+2)

Save: +4
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2

 

CON
14 (+2)

Save: +2




 

INT
18 (+4)

Save: +7
Arcana: +7
History: +7
Investigation: +7
Nature: +4
Religion: +7

WIS
8 (-1)

Save: +2
Animal Handling: -1
Insight: -1
Medicine: +2
Perception: -1
Survival: -1

CHA
12 (+1)

Save: +1
Deception: +1
Intimidation: +1
Performance: +1
Persuasion: +1

 


 

Damage Resistances:
Damage Immunities:
Senses: passive Perception 9, passive Insight 9, passive Investigation 17
Languages: Common, Dwarvish, Elvish, Gnomish, Kenderspeak, Primordial, Solamnic

Proficiencies: Light Crossbow, Dagger, Dart, Quarterstaff, Sling 

Actions

Initiate of High Sorcery.

You’ve received training from magic-users affiliated with the Mages of High Sorcery.

   Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table. (Light, Comprehend Languages, Shield)

   You can cast each of the chosen 1st-level spells without a spell slot, and you must finish a long rest before you can cast them in this way again. You can also cast the spells using any spell slots you have.

   Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).

Protective Magic. You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the Abjuration or Divination school of magic. You can cast this feat’s 2nd-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using spell slots you have of the appropriate level. The spell’s spellcasting ability is the one chosen when you gained the Initiate of High Sorcery feat. (Lesser Restoration)
Bonus Actions
Telekinetic: As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 15) or be moved 5 feet toward or away from you. A creature can willingly fail this save.
Reactions
 
morgan_

morgan_

Statblock

Medium humanoid (Human), Neutral Good
Age: 30 years old | Height: 5'2" | Weight: 155 lbs.
Armor Class: 12 (15 with Mage Armor) | Max HP: 32 (5d6 HD)
Speed: 30 ft.
Proficiency Bonus: +3

 

STR
10 (+0)

Save: +0
Athletics: +0
Carrying Capacity: 150 lb.
Lift/Push/Drag: 300 lb.

 

DEX
14 (+2)

Save: +4
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2

 

CON
14 (+2)

Save: +2




 

INT
18 (+4)

Save: +7
Arcana: +7
History: +7
Investigation: +7
Nature: +4
Religion: +7

WIS
8 (-1)

Save: +2
Animal Handling: -1
Insight: -1
Medicine: +2
Perception: -1
Survival: -1

CHA
12 (+1)

Save: +1
Deception: +1
Intimidation: +1
Performance: +1
Persuasion: +1

 


 

Damage Resistances:
Damage Immunities:
Senses: passive Perception 9, passive Insight 9, passive Investigation 17
Languages: Common, Dwarvish, Elvish, Gnomish, Kenderspeak, Primordial, Solamnic

Proficiencies: Light Crossbow, Dagger, Dart, Quarterstaff, Sling 

Actions

Initiate of High Sorcery.

You’ve received training from magic-users affiliated with the Mages of High Sorcery.

   Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table. (Light, Comprehend Languages, Shield)

   You can cast each of the chosen 1st-level spells without a spell slot, and you must finish a long rest before you can cast them in this way again. You can also cast the spells using any spell slots you have.

   Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).

Protective Magic. You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the Abjuration or Divination school of magic. You can cast this feat’s 2nd-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using spell slots you have of the appropriate level. The spell’s spellcasting ability is the one chosen when you gained the Initiate of High Sorcery feat. (Aid)
Bonus Actions
Telekinetic: As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 15) or be moved 5 feet toward or away from you. A creature can willingly fail this save.
Reactions
 
morgan_

morgan_

Statblock

Medium humanoid (Human), Neutral Good
Age: 30 years old | Height: 5'2" | Weight: 155 lbs.
Armor Class: 12 (15 with Mage Armor) | Max HP: 32 (5d6 HD)
Speed: 30 ft.
Proficiency Bonus: +3

 

STR
10 (+0)

Save: +0
Athletics: +0
Carrying Capacity: 150 lb.
Lift/Push/Drag: 300 lb.

 

DEX
14 (+2)

Save: +4
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2

 

CON
14 (+2)

Save: +2




 

INT
18 (+4)

Save: +7
Arcana: +7
History: +7
Investigation: +7
Nature: +4
Religion: +7

WIS
8 (-1)

Save: +2
Animal Handling: -1
Insight: -1
Medicine: +2
Perception: -1
Survival: -1

CHA
12 (+1)

Save: +1
Deception: +1
Intimidation: +1
Performance: +1
Persuasion: +1

 


 

Damage Resistances:
Damage Immunities:
Senses: passive Perception 9, passive Insight 9, passive Investigation 17
Languages: Celestial, Common, Dwarvish, Elvish, Gnomish, Kenderspeak, Solamnic

Proficiencies: Light Crossbow, Dagger, Dart, Quarterstaff, Sling 

Actions

Initiate of High Sorcery.

You’ve received training from magic-users affiliated with the Mages of High Sorcery.

   Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table. (Light, Comprehend Languages, Shield)

   You can cast each of the chosen 1st-level spells without a spell slot, and you must finish a long rest before you can cast them in this way again. You can also cast the spells using any spell slots you have.

   Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).

Protective Magic. You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the Abjuration or Divination school of magic. You can cast this feat’s 2nd-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using spell slots you have of the appropriate level. The spell’s spellcasting ability is the one chosen when you gained the Initiate of High Sorcery feat. (Aid)
Bonus Actions
Telekinetic: As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 15) or be moved 5 feet toward or away from you. A creature can willingly fail this save.
Reactions
 
morgan_

morgan_

Statblock

Medium humanoid (Human), Neutral Good
Age: 30 years old | Height: 5'2" | Weight: 155 lbs.
Armor Class: 12 (15 with Mage Armor) | Max HP: 32 (5d6 HD)
Speed: 30 ft.
Proficiency Bonus: +3

 

STR
10 (+0)

Save: +0
Athletics: +0
Carrying Capacity: 150 lb.
Lift/Push/Drag: 300 lb.

 

DEX
14 (+2)

Save: +4
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2

 

CON
14 (+2)

Save: +2




 

INT
18 (+4)

Save: +7
Arcana: +7
History: +7
Investigation: +7
Nature: +4
Religion: +7

WIS
8 (-1)

Save: +2
Animal Handling: -1
Insight: -1
Medicine: +2
Perception: -1
Survival: -1

CHA
12 (+1)

Save: +1
Deception: +1
Intimidation: +1
Performance: +1
Persuasion: +1

 


 

Damage Resistances:
Damage Immunities:
Senses: passive Perception 9, passive Insight 9, passive Investigation 17
Languages: Celestial, Common, Dwarvish, Elvish, Gnomish, Kenderspeak, Solamnic

Proficiencies: Light Crossbow, Dagger, Dart, Quarterstaff, Sling 

Actions

 
Bonus Actions
Telekinetic: As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 15) or be moved 5 feet toward or away from you. A creature can willingly fail this save.
Reactions
 
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