Text_1 | Text_2 | Text_3 | Bold_1 | Accent_1 | Mood_1 |
Warm_1 | Warm_2 | Warm_3 | Bold_2 | Accent_2 | Mood_2 |
Cool_1 | Cool_2 | Cool_3 | Bold_3 | Accent_3 | Mood_3 |
Bright_1 | Bright_2 | Bright_3 | Bold_4 | Accent_4 | Mood_4 |
AC 14 HP 10 Speed 30ft passive perception 12
Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3)
Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5
"I've only heard of Kharr'tull I only know its in the planes. I would be curious to know more about your home Fixit if you would like to share. As for an extra ticket what do you mean, we can use a different form of payment?" Jasmine would ask a slight look of alarm on her face at the prospect of a deal.
statblock
https://www.myth-weavers.com/sheets/?id=2882583
tiefling warlock 1
AC 14 HP 10 Speed 30ft passive perception 12
Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3)
Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5
Skills Bold-proficient
Arcana +3
Athletics +1
Deception +5
History +3
Insight +2
Investigation +1
Medicine +2
Nature +1
Perception +2
Performance +3
Persuasion +5
Religion +1
Sleight of hand +3
Stealth +3
Survival +2
Attacks
eldritch blast 1d20+5 1d10 120 ft
toll the dead wis 13 1d8/1d12 60 ft
armor of agathys 5 cold damage and temp hp self
witch bolt 1d20+5 1d12 30 ft
Faerie Fire DC 13 Dex save advantage
Sleep 5d8 hp starting with the lowest
quarterstaff 1d20+3 1d6+1 0ne handed 1d8+1 two handed
dagger 1d20+5 1d4+3 range 20/60ft
light crossbow 1d20+5 1d8+3 two handed range 80/320
fey presence wisdom save DC 13 10 ft cube frightened or charmed
ASI Tiefling per Tasha's +1 charisma +2 Dexterity
Darkvision,
You can see in darkness (shades of gray) up to 60 ft.
Hellish Resistance
You have resistance to fire damage.
Infernal
You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability.
Thaumaturgy(Cantrip)
Noble
Feature: Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
spells
will detail if accepted
Charisma save Dc13 spell attack +5
thaumaturgy
toll the dead
eldritch blast
armor of agathys
Witch bolt
faerie fire
sleep
Action: -
Bonus Action: -
Movement: -
Reaction: -
Object Interaction: -
Concentration: -