Jump to content

Edit History


spacer.pngSiegfried Duval

Human Dilettante, Illusionist 


AC: 13 (Base) | HP: 9/9 () | HD: 1/1 | Speed: 30 ft. | Initiative: +3
Senses: Passive Perception 12, Insight 12, Investigation 16.
Str: 10 (0) | Dex: 16 (+3) | Con: 16 (+3) | Int: 18 (+4) | Wis: 14 (+2) | Cha: 17 (+3)
Languages: Common, Elven
Spell Slots: L1 2/2 |


 

If Siegfried was at all offended by Eeeek's spurning of his own offer in favour of the Lady Hart's, he did not show it. What was clear, was his eagerness of taste the delights within, his body already inching him closer to the stalls just beyond his touch. "Well, I'm glad to hear that The Witchlight have proven generous and kind, it proves a good omen for our own visit!" he announced, his cane striking out before him confidently. "Generosity with strings is no generosity at all, so I shall assume you are not some fantastical marionette Fixit!" He filed away Jasmin's rather more severe reaction for future care, lest he touch upon a sore point within. The passion within her voice hinted at a rather more personal stake - be it her or someone dear to her - and a different experience to that of Fixit and Gavin. Certainly his own experiences leaned more towards hers than theirs, though he could not claim they were tinged with any particular treachery in place of simple malice. Not that he could claim much about them at all. Best left forgotten in the face of the bright lights, babble and beauty before them.

 

OOC

Action: -

Bonus Action: -

Movement: -

Reaction: -

Object Interaction: -

Concentration: -

Actions & Resources

Actions:

Unarmed . Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Quarterstaff . Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 (1d8) bludgeoning damage. Versatile

Light Crossbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d8 + 3 piercing damage. Loading, Two-Handed

 

Bonus Actions:

-

 

Reactions:

-

 

Class Features:

Arcane Recovery . 1/1 Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

 

 


spacer.pngSiegfried Duval

Human Dilettante, Illusionist 


AC: 13 (Base) | HP: 9/9 () | HD: 1/1 | Speed: 30 ft. | Initiative: +3
Senses: Passive Perception 12, Insight 12, Investigation 16.
Str: 10 (0) | Dex: 16 (+3) | Con: 16 (+3) | Int: 18 (+4) | Wis: 14 (+2) | Cha: 17 (+3)
Languages: Common, Elven
Spell Slots: L1 2/2 |


 

If Siegfried was at all offended by Eeeek's spurning of his own offer in favour of the Lady Hart's, he did not show it. What was clear, was his eagerness of taste the delights within, his body already inching him closer to the stalls just beyond his touch. "Well, I'm glad to hear that The Witchlight have proven generous and kind, it proves a good omen for our own visit!" he announced, his cane striking out before him confidently. "Generosity with strings is no generosity at all, so I shall assume you are not some fantastical marionette Fixit!" He filed away Jasmin's rather more severe reaction for future care, lest he touch upon a sore point within. The passion within her voice hinted at a rather more personal stake - be it her or someone dear to her - and a different experience to that of Fixit and Gavin. Certainly his own experiences leaned more towards hers than theirs, though he could not claim they were tinged with any particular treachery in place of simple malice. Not that he could claim much about them at all.

 

OOC

Action: -

Bonus Action: -

Movement: -

Reaction: -

Object Interaction: -

Concentration: -

Actions & Resources

Actions:

Unarmed . Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Quarterstaff . Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 (1d8) bludgeoning damage. Versatile

Light Crossbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d8 + 3 piercing damage. Loading, Two-Handed

 

Bonus Actions:

-

 

Reactions:

-

 

Class Features:

Arcane Recovery . 1/1 Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

 

 

×
×
  • Create New...