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Shadeus

Shadeus

Statblock
Medium humanoid (elf), Neutral
Age: 114 years old | Height: 5′–6″ | Weight: 130 lbs.
Armor Class: 16 (12 studded leather + Dex) | Max HP: 38 (5d8 + 10)
Speed: 30 ft.
Proficiency Bonus: +3
STR
8 (-1)

Save: -1
Athletics: -1
Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.

 

DEX
18 (+4)

Save: +7
Acrobatics: +4
Sleight-of-Hand: +7
Stealth: +10

 

CON
14 (+2)

Save: +2





 

INT
19 (+4)
Save: +7
Arcana: +7
History: +7
Investigation: +10
Nature: +2
Religion: +2
WIS
12 (+1)
Save: +1
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +4
Survival: +1
CHA
10 (+0)
Save: +0
Deception: +3
Intimidation: +0
Performance: +0
Persuasion: +0

 

Damage Resistances:
Damage Immunities:
Senses: passive Perception 14, passive Insight 11, passive Investigation 18
Languages: You can speak, read, and write Common, Elvish, Dwarvish, Draconic, and Solamnic
Proficiencies: light armor, Simple weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools

Actions

Rapier(finesse). Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 8 (1d8 + 4) piercing damage.
Longbow (two-handed). Ranged Weapon Attack: +7 to hit, ranged 150/600 ft., one target.
Hit: 8 (1d8 + 4) piercing damage.
Longbow (light, finesse). Ranged Weapon Attack: +7 to hit, ranged 20/60 ft., one target.
Hit: 6 (1d4 + 4) piercing damage.
Bonus Actions
Cunning Action. Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Reactions
Uncanny Dodge. Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Shadeus

Shadeus

Statblock
Medium humanoid (elf), Neutral
Age: 114 years old | Height: 5′–6″ | Weight: 130 lbs.
Armor Class: 16 (12 studded leather + Dex) | Max HP: 38 (5d8 + 10)
Speed: 30 ft.
Proficiency Bonus: +3
STR
8 (-1)

Save: -1
Athletics: -1
Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.

 

DEX
18 (+4)

Save: +7
Acrobatics: +4
Sleight-of-Hand: +7
Stealth: +10

 

CON
14 (+2)

Save: +2





 

INT
14 (+2)
Save: +5
Arcana: +5
History: +5
Investigation: +8
Nature: +2
Religion: +2
WIS
12 (+1)
Save: +1
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +4
Survival: +1
CHA
10 (+0)
Save: +0
Deception: +3
Intimidation: +0
Performance: +0
Persuasion: +0

 

Damage Resistances:
Damage Immunities:
Senses: passive Perception 14, passive Insight 11, passive Investigation 18
Languages: You can speak, read, and write Common, Elvish, Dwarvish, Draconic, and Solamnic
Proficiencies: light armor, Simple weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools

Actions

Rapier(finesse). Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 8 (1d8 + 4) piercing damage.
Longbow (two-handed). Ranged Weapon Attack: +7 to hit, ranged 150/600 ft., one target.
Hit: 8 (1d8 + 4) piercing damage.
Longbow (light, finesse). Ranged Weapon Attack: +7 to hit, ranged 20/60 ft., one target.
Hit: 6 (1d4 + 4) piercing damage.
Bonus Actions
Cunning Action. Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Reactions
Uncanny Dodge. Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
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