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Rules


howmanybones

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Here are the rest of the rules so people know what they're getting into.

All of this is subject to change if given feedback, as i fear it may be a questionable system.

Whenever a player or non-player character attempts to do something, they will be given one difficulty rating per non-trivial step of the given task, and must roll 2d6 for each step. Each roll that meets or exceeds the difficulty of the step is a success, and each that does not is a failure. Snake eyes is always catastrophic. The difficulty of each step is reduced by 1 per 5 points of the stat that is most significant during that step. During "Action scenes" (ex: combat, chases, going through dangerous terrain) when a player or non-player can act is determined by turn order, and they can only make up to one trivial action and one non-trivial action per turn. Anyone can talk at any time no matter what.

After the action either succeeds or fails, the result of the action will be determined by whichever of the following formulas are relevant. If none are relevant, a new formula will be created and added to the list:

  • If the action involves hitting something with a blunt object, that which is hit will take damage equal to the blunt object's mass* multiplied by its velocity*
  • If the action involves hitting something with a sharp object, that which is hit will take damage proportional to the amount of its surface area that was cut* multiplied by how thin the object is*
  • If the action involves something being exposed to something hot or cold enough to hurt it, it will take damage proportional to the temperature* of that which it has been exposed to.
  • If the action involves something being electrified, it will take damage proportional to its mass, (though no higher than 30)*, doubled if anything conductive is making contact with the electrified object.
  • If the action involves a wound being mended, the being whose wound was mended will heal by an amount equal to the damage it took from whatever caused the wound.
  • If the action involves eating food, the being that ate the food will heal an amount of damage proportional to the quality of the food*
  • If the action involves being poisoned, the being that was poisoned will gain stacks of the poison status effect proportional to the strength of the poison* (Every turn, a poisoned being will take damage equal to)
  • If the action involves movement, the being who acted will move to the position indicated.

*this value is decided solely by comparing it to previous examples, or arbitrarily if there are none.

 

Edited by howmanybones (see edit history)
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