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PureChance

PureChance

token_1-2.png.787bd575645206ea3ebb0c28bcc2ce92.pngKeryn Donnathlascen

Moon Elf Rogue 


AC: 14 (Leather) | HP: 24/24 () | HD: 3/3 | Speed: 30 ft. | Initiative: +5 (Dex&Cha)
Senses: Passive Perception 12, Insight 14, Investigation 10. Darkvision 60ft.
Str: 10 (+0) | Dex: 17 (+3) | Con: 14 (+2) | Int: 10 (+0) | Wis: 10 (+0) | Cha: 14 (+2)
Languages: Common, Elven, Chondathan, Illuskan, Draconic, Thieves' Cant


 

In the aftermath of the funeral Keryn is pleased to have such a good turnout for his impromptu class. Gods know they will all need both the strength and the discipline to get through what is to come. Hopefully they may find the same peace in it as Keryn as well, the stretching almost meditative. It is only by chance that they make it without further trials - perhaps Ilmater looks elsewhere, or perhaps he has already taken the weight upon himself.


Keryn looks over the huge stone gates, closed and forbidding in all senses of the word. It's easy to understand why, with the jeers around them all, run through with undercurrents of fear and violence. Reactions such as these were exactly why the common folk needed a firm hand to steer them. The flaming Fist seemed to be doing exactly that, as they came to escort him and his companions through. Apparently only him and his immediate companions, he realises in slight shock. Soon the reason becomes apparent. Standing in the austere stone office of this Daryl Falburn he hears out her, and his superior Hex. Io he has passing familiarity with, and returns her greeting. The other Cloak remains yet unknown, but hopefully will prove competent given their upcoming assistance.

"Thank-you," he begins, "given the circumstances I shall be as brief as possible in my report of events, and instead provide a full written account at the earliest opportunity. As you know, I had been chosen to accompany the Grand Duke to Elturgard. I can confirm that the city vanished moments after his entry, and him with it. I do not know if he still lives." He lets the information, and obvious implications stand. The worst possible outcome. Loss of the highest authority without confirmation of his death will surely lead to infighting amongst the shortsighted. With a slight bow, he excuses himself from the office, and heads into the corridor for a brief conclave.

 

"It is lucky you are here to record this, Io," he replies when the bard asks for their tales. "Our historian came to an unfortunate end. Perhaps you could make use of the goods we gathered for him at least - fine parchment, ink and a pegasus quill. He seemingly believed the tools made the artist. The worst of the stories are true - this is not a heroic tale but rather one of desperation and loss. Even amongst the outskirts we still found yet more Infernal cultists."

 

He turns to the dwarf, and introduces himself. "I'm not sure we've met before Cloak Strakeln, but my given name is Keryn. It seems we'll be working closely, and Cloak Donnathlascen is a lot to say each time." 'Not to mention how you folk butcher it,' he adds silently. "My companions here are Gwynevere, Gaerzil and Hravin," he indicates in turn.

"If you can work on securing some lodging that will start to help, Io. If you could, whilst in the temple district, perhaps stop by the Shrine of Suffering as well? We have a Chosen of the Broken God amongst our caravan, which may encourage them to offer a little more aid. Though I imagine they are already stretched thin."

"Meanwhile I will talk to a few folk I know and see about securing work. Vasha seems to have a good handle on most of the travellers, so should be able to put together that charter without difficulty. I don't suppose you could check for disease Hravin?" He pauses as he recalls the task, "No, of course it cannot be ourselves. Perhaps a trade in service then. Let me know if any of you seek introductions - I may be able to help."

 

Once they had all agreed upon tasks Keryn hurried to visit Lord Elmflight, hoping to persuade the Elven merchant to hire on a few temporary labourers and agree to temporarily house the same in a warehouse...

 

OOC

Action: -

Bonus Action: —

Movement: -

Reaction: Absorb Elements if triggered

Object Interaction: -

Actions & Resources

Actions:

Rapier . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

Booming Blade . Melee Weapon Attack: +1d8 Thunder damage if creature moves.

Dagger [2] . Thrown/Melee Weapon Attack: +5 to hit, ranged 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.

Shortbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.

 

Bonus Actions:

Cunning Action . Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Steady Aim . You give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

 

Reactions:

Absorb Elements 1/1

 

Class Features:

Sneak Attack . Once per turn, you can deal an extra [2d6] damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. [You also gain an additional way to use your Sneak Attack; ... you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll]

Fancy Footwork . During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.

PureChance

PureChance

token_1-2.png.787bd575645206ea3ebb0c28bcc2ce92.pngKeryn Donnathlascen

Moon Elf Rogue 


AC: 14 (Leather) | HP: 24/24 () | HD: 3/3 | Speed: 30 ft. | Initiative: +5 (Dex&Cha)
Senses: Passive Perception 12, Insight 14, Investigation 10. Darkvision 60ft.
Str: 10 (+0) | Dex: 17 (+3) | Con: 14 (+2) | Int: 10 (+0) | Wis: 10 (+0) | Cha: 14 (+2)
Languages: Common, Elven, Chondathan, Illuskan, Draconic, Thieves' Cant


 

In the aftermath of the funeral Keryn is pleased to have such a good turnout for his impromptu class. Gods know they will all need both the strength and the discipline to get through what is to come. Hopefully they may find the same peace in it as Keryn as well, the stretching almost meditative. It is only by chance that they make it without further trials - perhaps Ilmater looks elsewhere, or perhaps he has already taken the weight upon himself.


Keryn looks over the huge stone gates, closed and forbidding in all senses of the word. It's easy to understand why, with the jeers around them all, run through with undercurrents of fear and violence. Reactions such as these were exactly why the common folk needed a firm hand to steer them. The flaming Fist seemed to be doing exactly that, as they came to escort him and his companions through. Apparently only him and his immediate companions, he realises in slight shock. Soon the reason becomes apparent. Standing in the austere stone office of this Daryl Falburn he hears out her, and his superior Hex. Io he has passing familiarity with, and returns her greeting. The other Cloak remains yet unknown, but hopefully will prove competent given their upcoming assistance.

"Thank-you," he begins, "given the circumstances I shall be as brief as possible in my report of events, and instead provide a full written account at the earliest opportunity. As you know, I had been chosen to accompany the Grand Duke to Elturgard. I can confirm that the city vanished moments after his entry, and him with it. I do not know if he still lives." He lets the information, and obvious implications stand. The worst possible outcome. Loss of the highest authority without confirmation of his death will surely lead to infighting amongst the shortsighted. With a slight bow, he excuses himself from the office, and heads into the corridor for a brief conclave.

 

"It is lucky you are here to record this, Io," he replies when the bard asks for their tales. "Our historian came to an unfortunate end. Perhaps you could make use of the goods we gathered for him at least - fine parchment, ink and a pegasus quill. He seemingly believed the tools made the artist. The worst of the stories are true - this is not a heroic tale but rather one of desperation and loss. Even amongst the outskirts we still found yet more Infernal cultists."

 

He turns to the dwarf, and introduces himself. "I'm not sure we've met before Cloak Strakeln, but my given name is Keryn. It seems we'll be working closely, and Cloak Donnathlascen is a lot to say each time." 'Not to mention how you folk butcher it,' he adds silently. "My companions here are Gwynevere, Gaerzil and Hravin," he indicates in turn.

"If you can work on securing some lodging that will start to help, Io. If you could, whilst in the temple district, perhaps stop by the Shrine of Suffering as well? We have a Chosen of the Broken God amongst our caravan, which may encourage them to offer a little more aid. Though I imagine they are already stretched thin."

"Meanwhile I will talk to a few folk I know and see about securing work. Vasha seems to have a good handle on most of the travellers, so should be able to put together that charter without difficulty. I don't suppose you could check for disease Hravin?" He pauses as he recalls the task, "No, of course it cannot be ourselves. Perhaps a trade in service then. Let me know if any of you seek introductions - I may be able to help."

 

Once they had all agreed upon tasks Keryn hurried to visit Lord Elmflight, hoping to persuade the Elven merchant to hire on a few temporary labourers...

 

OOC

Action: -

Bonus Action: —

Movement: -

Reaction: Absorb Elements if triggered

Object Interaction: -

Actions & Resources

Actions:

Rapier . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

Booming Blade . Melee Weapon Attack: +1d8 Thunder damage if creature moves.

Dagger [2] . Thrown/Melee Weapon Attack: +5 to hit, ranged 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.

Shortbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.

 

Bonus Actions:

Cunning Action . Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Steady Aim . You give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

 

Reactions:

Absorb Elements 1/1

 

Class Features:

Sneak Attack . Once per turn, you can deal an extra [2d6] damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. [You also gain an additional way to use your Sneak Attack; ... you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll]

Fancy Footwork . During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.

PureChance

PureChance

token_1-2.png.787bd575645206ea3ebb0c28bcc2ce92.pngKeryn Donnathlascen

Moon Elf Rogue 


AC: 14 (Leather) | HP: 24/24 () | HD: 3/3 | Speed: 30 ft. | Initiative: +5 (Dex&Cha)
Senses: Passive Perception 12, Insight 14, Investigation 10. Darkvision 60ft.
Str: 10 (+0) | Dex: 17 (+3) | Con: 14 (+2) | Int: 10 (+0) | Wis: 10 (+0) | Cha: 14 (+2)
Languages: Common, Elven, Chondathan, Illuskan, Draconic, Thieves' Cant


 

In the aftermath of the funeral Keryn is pleased to have such a good turnout for his impromptu class. Gods know they will all need both the strength and the discipline to get through what is to come. Hopefully they may find the same peace in it as Keryn as well, the stretching almost meditative. It is only by chance that they make it without further trials - perhaps Ilmater looks elsewhere, or perhaps he has already taken the weight upon himself.


Keryn looks over the huge stone gates, closed and forbidding in all senses of the word. It's easy to understand why, with the jeers around them all, run through with undercurrents of fear and violence. Reactions such as these were exactly why the common folk needed a firm hand to steer them. The flaming Fist seemed to be doing exactly that, as they came to escort him and his companions through. Apparently only him and his immediate companions, he realises in slight shock. Soon the reason becomes apparent. Standing in the austere stone office of this Daryl Falburn he hears out her, and his superior Hex. Io he has passing familiarity with, and returns her greeting. The other Cloak remains yet unknown, but hopefully will prove competent given their upcoming assistance.

"Thank-you," he begins, "given the circumstances I shall be as brief as possible in my report of events, and instead provide a full written account at the earliest opportunity. As you know, I had been chosen to accompany the Grand Duke to Elturgard. I can confirm that the city vanished moments after his entry, and him with it. I do not know if he still lives." He lets the information, and obvious implications stand. The worst possible outcome. Loss of the highest authority without confirmation of his death will surely lead to infighting amongst the shortsighted. With a slight bow, he excuses himself from the office, and heads into the corridor for a brief conclave.

 

"It is lucky you are here to record this, Io," he replies when the bard asks for their tales. "Our historian came to an unfortunate end. Perhaps you could make use of the goods we gathered for him at least - fine parchment, ink and a pegasus quill. He seemingly believed the tools made the artist. The worst of the stories are true - this is not a heroic tale but rather one of desperation and loss. Even amongst the outskirts we still found yet more Infernal cultists."

 

He turns to the dwarf, and introduces himself. "I'm not sure we've met before Cloak Strakeln, but my given name is Keryn. It seems we'll be working closely, and Cloak Donnathlascen is a lot to say each time." 'Not to mention how you folk butcher it,' he adds silently. "My companions here are Gwynevere, Gaerzil and Hravin," he indicates in turn.

"If you can work on securing some lodging that will start to help, Io. Meanwhile I will talk to a few folk I know and see about securing work. Vasha seems to have a good handle on most of the travellers, so should be able to put together that charter without difficulty. I don't suppose you could check for disease Hravin?" He pauses as he recalls the task, "No, of course it cannot be ourselves. Perhaps a trade in service then. Let me know if any of you seek introductions - I may be able to help."

 

Once they had all agreed upon tasks Keryn hurried to visit Lord Elmflight, hoping to persuade the Elven merchant to hire on a few temporary labourers...

 

OOC

Action: -

Bonus Action: —

Movement: -

Reaction: Absorb Elements if triggered

Object Interaction: -

Actions & Resources

Actions:

Rapier . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

Booming Blade . Melee Weapon Attack: +1d8 Thunder damage if creature moves.

Dagger [2] . Thrown/Melee Weapon Attack: +5 to hit, ranged 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.

Shortbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.

 

Bonus Actions:

Cunning Action . Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Steady Aim . You give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

 

Reactions:

Absorb Elements 1/1

 

Class Features:

Sneak Attack . Once per turn, you can deal an extra [2d6] damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. [You also gain an additional way to use your Sneak Attack; ... you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll]

Fancy Footwork . During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.

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