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Gregorotto

Gregorotto

⛧ Round II ⛧

The cultists had their chance. Vollis' vengeance begins to go south immediately after the guards from Elturel whisk away the fog of confusion.

Rivalen sees it all. He watches as his former apprentice summons forth a rather rudimentary shatter spell but alters it, destroying the minds of the northerly cultists but not killing any of themCult Fanatic Con save 13 vs. DC 13, success for half psychic damage
C4 Con save 13 vs. DC 13, success for half psychic damage

C1 Con save 8 vs. DC 13, failure for full psychic damage
: from the blood that begins to come from their eyes, nose, and ears, it obviously has had a powerful effect. If it affects the Halruaan mage at all, he doesn't show it. "Very good, Gaerzil, an excellent reapplication of the spell's theory with another spell's effects mapped out to it. I had not taken you for a creature of improv, but this is quite the development in your training!"

Nearby comes a blade which hits the cultist near Keryn and Rivalen already knows what it is: but the cultist does not, and she pays for it with her life. As she begins to try and pursue where she thinks Keryn has gone, the blade booms and she is sent reeling into several crates, whose breaking proves fatal as it stabs her in the throat. Though it is not magic, out of the corner of his eye he spies the spray of blood from the crunchingly fatal blow Gwen applies to the cultist nearest her and she soon comes charging around the corner, causing the still-standing but very entangled cultist to reel in fear, trying to run but locked in place. Io moves and launches into both a small ditty and shoots off a blast that catches the cultist near Mishka, sending him reeling as the eldritch blast finds him. Mishka attempts to throw her hammer at the leader of the cultists, but it falls short and lands in a tent; the gnome within yells something at her that is incomprehensible and terrifying.

As Hravin begins to heal her, Qan-Di observes the carnage and cannot help herself but grin. "Quite the entourage you've gathered here, both friend and foe."

The three remaining cultists prepare for the end of their attack, it having backfired spectacularly. The bearded fellow, bloodied and about to fall over, roars back to his companions, "Go! I'll hold them off! Report the scum are in Baldur's Gate!" With that, he strikes out at Gwen, catching her in the side and drawing bloodC1 Attack 19 vs. Gwen AC 18, hit for 4 slashing damage. The other two, leader included, breakCult Fanatic Strength save 14 vs. DC 13, freed
C4 Strength save 16 vs. DC 13, freed
free of the entanglement and begin to head down the street, the woman looking back at the group and drawing her dagger, ready to use it if pursued. The leader moves his own magically summoned weapon, pursing Keryn through the tents and successfully spyingCult Fanatic Perception check 14 vs. Hide DC 10, success him: the blade cuts a clear slashCult Fanatic Spiritual Weapon 17 vs. Keryn DC 14, hit for 6 slashing damage across Keryn's chest, along his clavicle. Any higher and it would have been fatal.

Keryn has a clear shot, if he wants it.

Out of Character

spacer.png
Initiative
Party
Cultists

Enemies
Cult Fanatic-AC 13, 29/33 HP
Cultist 1-AC 12, 1/9 HP, Entangled
Cultist 2-AC 12, 0/9 HP
Cultist 3-AC 12, 0/9 HP

Cultist 4-AC 12, 0/9 HP
Cultist 5-AC 12, 4/9 HP

Begin Round 3!

If CF and C4 are pursued, this initiates a Chase instead of combat. Assuming anyone wants to take part, you can Dash 3+your Con modifier, you can attack or use spells, and if you do participate, you roll 1d20 so we can determine a complication. On an 11-20, no complications; on the other numbers, fun situations I'll spell out for you in the chat, so roll first then do your post if you're chasing.

You can also choose not to chase and instead focus on killing C1 or C4: it seems unlikely that CF can be killed in the time allotted, but stranger things have happened.

Gregorotto

Gregorotto

⛧ Round II ⛧

The cultists had their chance. Vollis' vengeance begins to go south immediately after the guards from Elturel whisk away the fog of confusion.

Rivalen sees it all. He watches as his former apprentice summons forth a rather rudimentary shatter spell but alters it, destroying the minds of the northerly cultists but not killing any of themCult Fanatic Con save 13 vs. DC 13, success for half psychic damage
C4 Con save 13 vs. DC 13, success for half psychic damage

C1 Con save 8 vs. DC 13, failure for full psychic damage
: from the blood that begins to come from their eyes, nose, and ears, it obviously has had a powerful effect. If it affects the Halruaan mage at all, he doesn't show it. "Very good, Gaerzil, an excellent reapplication of the spell's theory with another spell's effects mapped out to it. I had not taken you for a creature of improv, but this is quite the development in your training!"

Nearby comes a blade which hits the cultist near Keryn and Rivalen already knows what it is: but the cultist does not, and she pays for it with her life. As she begins to try and pursue where she thinks Keryn has gone, the blade booms and she is sent reeling into several crates, whose breaking proves fatal as it stabs her in the throat. Though it is not magic, out of the corner of his eye he spies the spray of blood from the crunchingly fatal blow Gwen applies to the cultist nearest her and she soon comes charging around the corner, causing the still-standing but very entangled cultist to reel in fear, trying to run but locked in place. Io moves and launches into both a small ditty and shoots off a blast that catches the cultist near Mishka, sending him reeling as the eldritch blast finds him. Mishka attempts to throw her hammer at the leader of the cultists, but it falls short and lands in a tent; the gnome within yells something at her that is incomprehensible and terrifying.

As Hravin begins to heal her, Qan-Di observes the carnage and cannot help herself but grin. "Quite the entourage you've gathered here, both friend and foe."

The three remaining cultists prepare for the end of their attack, it having backfired spectacularly. The bearded fellow, bloodied and about to fall over, roars back to his companions, "Go! I'll hold them off! Report the scum are in Baldur's Gate!" With that, he strikes out at Gwen, catching her in the side and drawing bloodC1 Attack 19 vs. Gwen AC 18, hit for 4 slashing damage. The other two, leader included, breakCult Fanatic Strength save 14 vs. DC 13, freed
C4 Strength save 16 vs. DC 13, freed
free of the entanglement and begin to head down the street, the woman looking back at the group and drawing her dagger, ready to use it if pursued. The leader moves his own magically summoned weapon, pursing Keryn through the tents and successfully spyingCult Fanatic Perception check 14 vs. Hide DC 10, success him: the blade cuts a clear slashCult Fanatic Spiritual Weapon 17 vs. Keryn DC 14, hit for 6 slashing damage across Keryn's chest, along his clavicle. Any higher and it would have been fatal.

Keryn has a clear shot, if he wants it.

Out of Character

spacer.png
Initiative
Party
Cultists

Enemies
Cult Fanatic-AC 13, 29/33 HP, Entangled
Cultist 1-AC 12, 1/9 HP, Entangled
Cultist 2-AC 12, 0/9 HP
Cultist 3-AC 12, 0/9 HP

Cultist 4-AC 12, 4/9 HP
Cultist 5-AC 12, 0/9 HP, Entangled, Prone

Begin Round 3!

If CF and C4 are pursued, this initiates a Chase instead of combat. Assuming anyone wants to take part, you can Dash 3+your Con modifier, you can attack or use spells, and if you do participate, you roll 1d20 so we can determine a complication. On an 11-20, no complications; on the other numbers, fun situations I'll spell out for you in the chat, so roll first then do your post if you're chasing.

You can also choose not to chase and instead focus on killing C1 or C4: it seems unlikely that CF can be killed in the time allotted, but stranger things have happened.

Gregorotto

Gregorotto

⛧ Round II ⛧

The cultists had their chance. Vollis' vengeance begins to go south immediately after the guards from Elturel whisk away the fog of confusion.

Rivalen sees it all. He watches as his former apprentice summons forth a rather rudimentary shatter spell but alters it, destroying the minds of the northerly cultists but not killing any of themCult Fanatic Con save 13 vs. DC 13, success for half psychic damage
C4 Con save 13 vs. DC 13, success for half psychic damage

C1 Con save 8 vs. DC 13, failure for full psychic damage
: from the blood that begins to come from their eyes, nose, and ears, it obviously has had a powerful effect. If it affects the Halruaan mage at all, he doesn't show it. "Very good, Gaerzil, an excellent reapplication of the spell's theory with another spell's effects mapped out to it. I had not taken you for a creature of improv, but this is quite the development in your training!"

Nearby comes a blade which hits the cultist near Keryn and Rivalen already knows what it is: but the cultist does not, and she pays for it with her life. As she begins to try and pursue where she thinks Keryn has gone, the blade booms and she is sent reeling into several crates, whose breaking proves fatal as it stabs her in the throat. Though it is not magic, out of the corner of his eye he spies the spray of blood from the crunchingly fatal blow Gwen applies to the cultist nearest her and she soon comes charging around the corner, causing the still-standing but very entangled cultist to reel in fear, trying to run but locked in place. Io moves and launches into both a small ditty and shoots off a blast that catches the cultist near Mishka, sending him reeling as the eldritch blast finds him. Mishka attempts to throw her hammer at the leader of the cultists, but it falls short and lands in a tent; the gnome within yells something at her that is incomprehensible and terrifying.

As Hravin begins to heal her, Qan-Di observes the carnage and cannot help herself but grin. "Quite the entourage you've gathered here, both friend and foe."

The three remaining cultists prepare for the end of their attack, it having backfired spectacularly. The bearded fellow, bloodied and about to fall over, roars back to his companions, "Go! I'll hold them off! Report the scum are in Baldur's Gate!" With that, he strikes out at Gwen, catching her in the side and drawing bloodC1 Attack 19 vs. Gwen AC 18, hit for 4 slashing damage. The other two, leader included, breakCult Fanatic Strength save 14 vs. DC 13, freed
C4 Strength save 16 vs. DC 13, freed
free of the entanglement and begin to head down the street, the woman looking back at the group and drawing her dagger, ready to use it if pursued. The leader moves his own magically summoned weapon, pursing Keryn through the tents and successfully spyingCult Fanatic Perception check 14 vs. Hide DC 10, success him: the blade cuts a clear slashCult Fanatic Spiritual Weapon 17 vs. Keryn DC 14, hit for 6 slashing damage across Keryn's chest, along his clavicle. Any higher and it would have been fatal.

Keryn has a clear shot, if he wants it.

Out of Character

spacer.png
Initiative
Party
Cultists

Enemies
Cult Fanatic-AC 13, 29/33 HP, Entangled
Cultist 1-AC 12, 1/9 HP, Entangled
Cultist 2-AC 12, 0/9 HP
Cultist 3-AC 12, 0/9 HP

Cultist 4-AC 12, 4/9 HP
Cultist 5-AC 12, 0/9 HP, Entangled, Prone

Begin Round 3!

If CF and C4 are pursued, this initiates a Chase instead of combat. Assuming anyone wants to take part, you can Dash 3+your Con modifier, you can attack or use spells, and if you do participate, you roll 1d20 so we can determine a complication. On an 11-20, no complications; on the other numbers, fun situations I'll spell out for you in the chat, so roll first then do your post if you're chasing.

You can also choose not to chase and instead focus on killing C1 or C4: it seems unlikely that CF can be killed in the time allotted, but stranger things have happened.

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