Jump to content

Edit History

Iolanthe ‘Io’ XantheIolanthe ‘Io’ Xanthe

Level 1 Half-Elf Entertainer Lore Bard

AC: 13 (Dex 2 + Leather 11); HP: 9/9 (1d8 + 1); Speed: 30 ft.

Proficiency Bonus: +2

STR: 8 (–1); DEX: 14 (+2); CON: 12 (+1); INT: 14 (+2); WIS: 12 (+1); CHA: 17 (+3)

Bardic Inspiration (d6): 1/3

Spell Save DC: 13; Spell Attack: +5; Cantrips Known (4); Spells Known (4 + 1)

Spell Slots: 1st; 2nd; 3rd; 4th; 5th; 6th; 7th; 8th; 9th

Senses: darkvision 60 ft., passive Perception 11, passive Insight 13, passive Investigation 12; Tools: disguise kit, guitar, violin, lute, her own voice; Armor: light armor; Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords; Languages: Common, Elven, Dwarven; Size: Medium; Age: 23; Height: 5′–3″ (159 cm); Weight: 106 lb. (48.18 kg); Hair: Blonde; Eyes: Lavender

Inventory

Inventory

   With the exception of starting equipment, all items are in the order that they were acquired. Starting equipment is ordered either by layers from inside-out, or in alphabetical order.

Money

pp gp ep sp cp
0 9 0 13 13
  • Spent 4 gp, 5 sp, and 7 cp on extra gear with starting gold from Entertainer background. Remaining: 10 gp, 4 sp, 3 cp.
    • Converted 1 gp into 9 sp and 10 cp
  •  

Worn, Carried, or Otherwise Readily at Hand

   Any item on this list is readily at hand, and either requires nothing to access (such as pulling out a weapon), or no more than an interact-with-object to access.

  • 1 costume clothes (from Entertainer background); Adventuring gear; 5 gp, 4 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 leather armor (from Bard class); Light armor; 10 gp, 10 lb.; AC 11 + Dex; The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.; Source: PHB, page 144. Available in the SRD and the Basic Rules.
  • 1 rapier (from Bard class); Weapon; Martial weapon, melee weapon; 25 gp, 2 lb.; 1d8 piercing - finesse; Source: PHB, page 149. Available in the SRD and the Basic Rules.
    • Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
  • 1 dagger (from Bard class); Weapon; Simple weapon, melee weapon; 2 gp, 1 lb.; 1d4 piercing - finesse, light, thrown (20/60 ft.); Source: PHB, page 149. Available in the SRD and the Basic Rules.
    • Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
    • Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
    • Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
  • 1 backpack (from entertainer’s pack via Bard class); Adventuring gear; 2 gp, 5 lb.; A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 bedroll (from entertainer’s pack via Bard class); Adventuring gear; 1 gp, 7 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 guitar—actually a “yarting” (from Entertainer background); Instrument; A southern instrument from Amn and Calimshan that is a Faerûnian analog to the guitar. Numerous variations have spread across the continent. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.; Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument.; Source: SCAG, page 124. Additional information from XGE, page 83.
    • History. Your expertise aids you in recalling lore related to your instrument.
    • Performance. Your ability to put on a good show is improved when you incorporate an instrument into your act.
    • Compose a Tune. As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune.
    • Musical Instrument Activity :: DC
      • Identify a tune :: 10
      • Improvise a tune :: 20
  • 1 waterskin (from entertainer’s pack via Bard class); Adventuring gear; 2 sp, 5 lb. (full); A waterskin can hold up to 4 pints of liquid.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 hempen rope (50 feet) (bought with starting gold from Entertainer background); Adventuring gear; 1 gp, 10 lb.; Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 signal whistle (bought with starting gold from Entertainer background); Adventuring gear; 5 cp; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 potion of healing; Potion, common; Minor tier; 50 gp, ½ lb.; You regain 2d4 + 2 hit points when you drink this potion. The potion’s red liquid glimmers when agitated. Found On: Magic Item Table A; Source: DMG, page 187. Also found in PHB, page 153. Available in the SRD.
  • 1 Lords’ Alliance signet ring (from faction); Adventuring gear; 5 gp; Source: PHB, page 150. Available in the SRD and the Basic Rules.

In Containers

   Any item on this list is carried in a container such as a backpack, bag, chest, or something else. At the very least, it requires an action to retrieve.

  • 2 costumes (from entertainer’s pack via Bard class); Adventuring gear; 5 gp, 4 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 5 rations (day’s worth) (from entertainer’s pack via Bard class); Adventuring gear; 5 sp, 2 lb.; Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 disguise kit (from Bard class); Tools; 25 gp, 3 lb.; This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. The perfect tool for anyone who wants to engage in trickery, a disguise kit enables its owner to adopt a false identity.; Source: PHB, page 154. Additional information from XGE, page 81. Available in the SRD and the Basic Rules.
    • Components. A disguise kit includes cosmetics, hair dye, small props, and a few pieces of clothing.
    • Deception. In certain cases, a disguise can improve your ability to weave convincing lies.
    • Intimidation. The right disguise can make you look more fearsome, whether you want to scare someone away by posing as a plague victim or intimidate a gang of thugs by taking the appearance of a bully.
    • Performance. A cunning disguise can enhance an audience’s enjoyment of a performance, provided the disguise is properly designed to evoke the desired reaction.
    • Persuasion. Folk tend to trust a person in uniform. If you disguise yourself as an authority figure, your efforts to persuade others are often more effective.
    • Create Disguise. As part of a long rest, you can create a disguise. It takes you 1 minute to don such a disguise once you have created it. You can carry only one such disguise on you at a time without drawing undue attention, unless you have a bag of holding or a similar method to keep them hidden. Each disguise weighs 1 pound. At other times, it takes 10 minutes to craft a disguise that involves moderate changes to your appearance, and 30 minutes for one that requires more extensive changes.
    • Disguise Kit Activity :: DC
      • Cover injuries or distinguishing marks :: 10
      • Spot a disguise being used by someone else :: 15
      • Copy a humanoid’s appearance :: 20
  • 1 violin (from Bard class); Instrument; 30 gp, 1 lb.; If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument.; Source: PHB, page 154. Additional information from XGE, page 83. Available in the SRD and the Basic Rules.
    • History. Your expertise aids you in recalling lore related to your instrument.
    • Performance. Your ability to put on a good show is improved when you incorporate an instrument into your act.
    • Compose a Tune. As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune.
    • Musical Instrument Activity :: DC
      • Identify a tune :: 10
      • Improvise a tune :: 20
  • 1 the favor of an admirer (A cloak pin made from enamel in the shape of a butterfly; when you take the pin off, it turns into a real butterfly, and returns when you are ready to put your cloak back on again) (from Entertainer background)
  • 5 candles (from entertainer’s pack via Bard class); Adventuring gear; 1 cp; For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.; Source: PHB, page 151. Available in the SRD and the Basic Rules.
  • 1 bell (bought with starting gold from Entertainer background); Adventuring gear; 1 gp; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 blanket (bought with starting gold from Entertainer background); Adventuring gear; 5 sp, 3 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 soap (bought with starting gold from Entertainer background); Adventuring gear; 2 cp; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 two-person tent (bought with starting gold from Entertainer background); Adventuring gear; 2 gp, 20 lb.; A simple and portable canvas shelter, a tent sleeps two.; Source: PHB, page 153. Available in the SRD and the Basic Rules.

Trinket

d100 Trinket
76 A four-leaf clover pressed inside a book discussing manners and etiquette

 

IC (My thoughts . . .; “My words . . .”; My actions . . .)
11 Tarkash, Year of Three Ships Sailing, 1492 DR

Stonyeyes District, Outer City,
Baldur’s Gate, Sword Coast

Iolanthe Asks a Cobler Some Questions

   “I like the questions,” Iolanthe says, nodding thoughtfully. “And I like your ideas of leaving some ‘slots’ open depending on what the answers are and how forthcoming Mr. Hallgate’s corpse is with those answers. How about we just start with the first: ‘Who would want to kill you?’, and then go from there?”


   Somewhat paranoid about the possibility, Iolanthe decides to get all of her ducks in a row . . . just in case . . .

   “I’m going to ritual-cast the comprehend languages spell upon myself,” Iolanthe explains, “before we get this party started. I know it won’t let me speak any languages I can’t speak, but I’m worried that the corpse will start spouting some demonic gibberish or fiendish gobbledygook, and I’d rather us not be stymied just because some demon or devil possessing this poor lout thinks it’s getting one over on us by answering truthfully in a tongue none of us can understand.”

   Ten minutes before the Mortarch returns with the priest, takes a seat in the corner, where she won’t contaminate the crime scene—or get any blood on herself!—and she begins playing an odd tune and singing magical words. Unlike normal spell casting, this song takes the form of a chant, repeated a few times, though the verse is quite long in and of itself.

♪♫♪

أيها الآلهة القديرة، إني آتي إليك بالصلاةOh mighty gods, I come to thee in prayer
Beseeching for a gift beyond compare
Grant me the ability to comprehend
All languages of the universe unend

With understanding of each spoken word
I’ll bridge the gap where language barriers stirred
No longer lost in translation’s haze
I’ll navigate the world with seamless grace

From ancient tongues of long-forgotten lore
To futuristic dialects yet to explore
I’ll unravel secrets hidden in plain sight
And foster unity with newfound insight

No longer bound by boundaries of speech
I’ll connect with souls beyond my reach
Oh gods above, hear my humble plea
Bestow upon me this gift, so I may see

The beauty in diversity of tongue
And forge connections that can’t be undone
Grant me the wisdom to comprehend
All languages of the universe, my friend

For in this mastery, I’ll find my place
A vessel of knowledge, a beacon of grace
So I implore thee, gods of land and sky
Grant me this gift, and let my spirit fly.

I’ll travel far and wide, from shore to shore
Embracing cultures I’ve yet to explore
With every word that I now understand
I’ll unite the world, hand in hand

Let me be the bridge between mankind
With the gift of language, pure and kind
Oh gods, grant me this wondrous art
And I’ll use it to heal, not tear apart.

In every tongue, I’ll hear the song
Of humanity’s spirit, pure and strong
For language is the key to unlock
The mysteries of life, the ticking clock

Grant me this gift, oh gods divine
And I’ll honor it with all my time
To understand, to empathize
To see the world through others’ eyes

So hear my plea, oh gods above
Grant me the gift of universal love
Through language, we’ll find our common ground
And unity in diversity will abound.

With this ability, I’ll bind the world
In harmony, where flags are furled
And all will know the power of speech
To unite us all, within our reach.

Oh gods, I pray thee, hear my call
And grant me this gift, once and for all
With understanding of all tongues
I’ll bring peace to all, old and young.

In every word, I’ll find a gem
And share it with the world, a priceless gem
Oh gods, I thank thee for this grace
And promise to use it in a virtuous place.

So let it be, my destiny foretold
To understand all, both young and old
With this gift, I’ll soar above
And spread the message of universal love.

التسول للحصول على هدية لا مثيل لها‘ayuha alalihat alqadirat, ‘iiniy ati ‘iilayk bialsala
altasawul lilhusul ealaa hadiat la mathil laha
amnahni alqudrat ealaa alfahm
kulu lughat alkawn la tantahi

mae fahm kuli kalimat mantuqa
sa’aqum bisadi alfajwat hayth taharakat hawajiz allugha
lam taeud tadie fi dabab altarjama
sawf ‘abhar fi alealam biniemat salisatan

min allughat alqadimat liltaqalid almansiat mundh zaman tawil
‘iilaa allahajat almustaqbaliat alati lam yatima aistikshafuha baed
sa’akshif al’asrar almakhfiat ealaa maraa min aljamie
wataeziz alwahdat mae albasirat almuktashafat hadithan

lam taeud muqayadat bihudud alkalam
sa’atawasal mae alnufus albaeidat ean mutanawal yadi
‘ayuha alalihat ‘aelahu, astamae ‘iilaa nidayiy almutawadie
amnahni hadhih alhadiat hataa ‘araa

jamal tanawue allisan
watakwin aitisalat la yumkin altarajue eanha
amnahni alhikmat li’afham
kulu lughat alkawn ya sadiqi

li’anah fi hadha al’iitqani, sa’ajid makani
wiea’ almaerifati, wamanarat alniema
lidhalik ‘unashiduk ya alihat al’ard walsama’
‘aetini hadhih alhadiata, wadae ruhi tatir.

sa’usafir beydaan waealaa nitaq wasie, min alshaati ‘iilaa alshaati
aihtidan althaqafat alati lam ‘astakshifha baed
mae kuli kalimat ‘afhamuha alan
sa’uwhid alealami, ydaan biad

asmahuu li ‘an ‘akun aljisr bayn albashar
mae hadiat allughati, naqiat walatifatan
ya ‘iilahi arzuqni hadha alfanu aleajib
wasa’astakhdimuh lilshifa’i, walays liltamazuqi.

bikuli lisan, sa’asmae al’ughnia
min ruh al’iinsaniati, naqiat waqawia
li’ana allughat hi miftah alfath
‘asrar alhayati, alsaaeat alati taduqu

amnahni hadhih alhadiat yia alihatan ‘iilahiatan
wasa’akrimuh bikuli waqtiin
lifaham, liltaeatuf
‘an taraa alealam min khilal euyun alakharin

fasmae tadaraei ‘ayuha alualihat aleulwia
amnahni hadiat alhubi alealamii
wamin khilal allughati, sanajid al’ardiat almushtarakat baynana
wasawf takthur alwahdat fi altanawuei.

bihadhih alqudrati, sa’arbit alealam
fi wiaam, hayth yatimu lafu al’aelam
wasayaerif aljamie quat alkalam
litawhidina jamiea, fi mutanawal ‘aydina.

ya alihatan, ‘adeuki, asmae nidayiy
wamnahni hadhih alhadiat maratan wahidatan wa’iilaa al’abad
wabifahm kuli allughat
sa’ajlib alsalam liljamiei, kbaran wsgharan.

fi kuli kalimatin, sa’ajid jawharatan
wamusharakatuha mae alealami, jawharat la tuqadar bithaman
ya ‘iilahi ‘ashkuruk ealaa hadhih alniema
wawaead biastikhdamih fi almakan alfadili.

falikun, laqad tanabaa qadiri
likay yafham aljamie alsighar walkibar
bihadhih alhadiat sa’uhaliq ealian
wanashar risalat alhubi alealamii.

امنحني القدرة على الفهم
كل لغات الكون لا تنتهي

♫♪♫

مع فهم كل كلمة منطوقة
سأقوم بسد الفجوة حيث تحركت حواجز اللغة
لم تعد تضيع في ضباب الترجمة
سوف أبحر في العالم بنعمة سلسة

♪♫♪

من اللغات القديمة للتقاليد المنسية منذ زمن طويل
إلى اللهجات المستقبلية التي لم يتم استكشافها بعد
سأكشف الأسرار المخفية على مرأى من الجميع
وتعزيز الوحدة مع البصيرة المكتشفة حديثا

♫♪♫

لم تعد مقيدة بحدود الكلام
سأتواصل مع النفوس البعيدة عن متناول يدي
أيها الآلهة أعلاه، استمع إلى ندائي المتواضع
امنحني هذه الهدية حتى أرى

♪♫♪

جمال تنوع اللسان
وتكوين اتصالات لا يمكن التراجع عنها
امنحني الحكمة لأفهم
كل لغات الكون يا صديقي

♫♪♫

لأنه في هذا الإتقان، سأجد مكاني
وعاء المعرفة، ومنارة النعمة
لذلك أناشدك يا آلهة الأرض والسماء
أعطني هذه الهدية، ودع روحي تطير.

♪♫♪

سأسافر بعيداً وعلى نطاق واسع، من الشاطئ إلى الشاطئ
احتضان الثقافات التي لم أستكشفها بعد
مع كل كلمة أفهمها الآن
سأوحد العالم، يداً بيد

♫♪♫

اسمحوا لي أن أكون الجسر بين البشر
مع هدية اللغة، نقية ولطيفة
يا إلهي ارزقني هذا الفن العجيب
وسأستخدمه للشفاء، وليس للتمزق.

♪♫♪

بكل لسان، سأسمع الأغنية
من روح الإنسانية، نقية وقوية
لأن اللغة هي مفتاح الفتح
أسرار الحياة، الساعة التي تدق

♫♪♫

امنحني هذه الهدية يا آلهة إلهية
وسأكرمه بكل وقتي
لفهم، للتعاطف
أن ترى العالم من خلال عيون الآخرين

♪♫♪

فاسمع تضرعي أيها الآلهة العلوية
امنحني هدية الحب العالمي
ومن خلال اللغة، سنجد الأرضية المشتركة بيننا
وسوف تكثر الوحدة في التنوع.

♫♪♫

بهذه القدرة، سأربط العالم
في وئام، حيث يتم لف الأعلام
وسيعرف الجميع قوة الكلام
لتوحيدنا جميعا، في متناول أيدينا.

♪♫♪

يا آلهة، أدعوك، اسمع ندائي
وامنحني هذه الهدية مرة واحدة وإلى الأبد
وبفهم كل اللغات
سأجلب السلام للجميع، كبارًا وصغارًا.

♫♪♫

في كل كلمة، سأجد جوهرة
ومشاركتها مع العالم، جوهرة لا تقدر بثمن
يا إلهي أشكرك على هذه النعمة
ووعد باستخدامه في المكان الفاضل.

♪♫♪

فليكن، لقد تنبأ قدري
لكي يفهم الجميع الصغار والكبار
بهذه الهدية سأحلق عاليا
ونشر رسالة الحب العالمي.

♫♪♫

   As she sings, the magic of the spell begins to build and swirl around her. Her eyes glow and her voice becomes otherworldly, angelic, and ethereal. And after ten minutes, the ritual seems to burst in a shower of light rays, sparks, and magic as a mantle of stars rests upon her before evaporating into nothingness.

   The ritual casting of the comprehend languages spell finished, Iolanthe now understands all the languages!


   After much conversation, the Mortarch returns with the priest and the priest casts the speak with dead spell. A semblance of life and intelligence returns to Mr. Hallgate’s corpse.

   “Who would want to kill you?” she asks the semi-revitalized corpse. With quite a bit of help from Keryn on the exactitude of phrasing to avoid—or encompass—hidden meanings behind the questions’ words, she tries to ask it with her most persuasive flare, as if to communicate that we’re on its side, and just want to help it receive justice.

   Iolanthe paused and waited for the corpse to answer, and then asked her next two questions, likewise: “Why would someone want to kill you?” followed by “What was your business last night?”

OOC

   If possible, I’d ask that she be able to use her passive Persuasion score for the questioning here, with a +5 from Keryn’s help action (for a total of 20)—just kind of . . . radiating blasting Mr. Hallgate’s corpse with that persuasiveness—an air about her, permeating her words and tone.

Movement:

Action: Spending 10 minutes to ritual-cast the comprehend languages spell on herself, just in case.

Bonus Action:

Reaction:

Interact-with-Object:

(To Whom It May Concern . . .)

Iolanthe ‘Io’ XantheIolanthe ‘Io’ Xanthe

Level 1 Half-Elf Entertainer Lore Bard

AC: 13 (Dex 2 + Leather 11); HP: 9/9 (1d8 + 1); Speed: 30 ft.

Proficiency Bonus: +2

STR: 8 (–1); DEX: 14 (+2); CON: 12 (+1); INT: 14 (+2); WIS: 12 (+1); CHA: 17 (+3)

Bardic Inspiration (d6): 1/3

Spell Save DC: 13; Spell Attack: +5; Cantrips Known (4); Spells Known (4 + 1)

Spell Slots: 1st; 2nd; 3rd; 4th; 5th; 6th; 7th; 8th; 9th

Senses: darkvision 60 ft., passive Perception 11, passive Insight 13, passive Investigation 12; Tools: disguise kit, guitar, violin, lute, her own voice; Armor: light armor; Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords; Languages: Common, Elven, Dwarven; Size: Medium; Age: 23; Height: 5′–3″ (159 cm); Weight: 106 lb. (48.18 kg); Hair: Blonde; Eyes: Lavender

Inventory

Inventory

   With the exception of starting equipment, all items are in the order that they were acquired. Starting equipment is ordered either by layers from inside-out, or in alphabetical order.

Money

pp gp ep sp cp
0 9 0 13 13
  • Spent 4 gp, 5 sp, and 7 cp on extra gear with starting gold from Entertainer background. Remaining: 10 gp, 4 sp, 3 cp.
    • Converted 1 gp into 9 sp and 10 cp
  •  

Worn, Carried, or Otherwise Readily at Hand

   Any item on this list is readily at hand, and either requires nothing to access (such as pulling out a weapon), or no more than an interact-with-object to access.

  • 1 costume clothes (from Entertainer background); Adventuring gear; 5 gp, 4 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 leather armor (from Bard class); Light armor; 10 gp, 10 lb.; AC 11 + Dex; The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.; Source: PHB, page 144. Available in the SRD and the Basic Rules.
  • 1 rapier (from Bard class); Weapon; Martial weapon, melee weapon; 25 gp, 2 lb.; 1d8 piercing - finesse; Source: PHB, page 149. Available in the SRD and the Basic Rules.
    • Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
  • 1 dagger (from Bard class); Weapon; Simple weapon, melee weapon; 2 gp, 1 lb.; 1d4 piercing - finesse, light, thrown (20/60 ft.); Source: PHB, page 149. Available in the SRD and the Basic Rules.
    • Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
    • Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
    • Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
  • 1 backpack (from entertainer’s pack via Bard class); Adventuring gear; 2 gp, 5 lb.; A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 bedroll (from entertainer’s pack via Bard class); Adventuring gear; 1 gp, 7 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 guitar—actually a “yarting” (from Entertainer background); Instrument; A southern instrument from Amn and Calimshan that is a Faerûnian analog to the guitar. Numerous variations have spread across the continent. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.; Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument.; Source: SCAG, page 124. Additional information from XGE, page 83.
    • History. Your expertise aids you in recalling lore related to your instrument.
    • Performance. Your ability to put on a good show is improved when you incorporate an instrument into your act.
    • Compose a Tune. As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune.
    • Musical Instrument Activity :: DC
      • Identify a tune :: 10
      • Improvise a tune :: 20
  • 1 waterskin (from entertainer’s pack via Bard class); Adventuring gear; 2 sp, 5 lb. (full); A waterskin can hold up to 4 pints of liquid.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 hempen rope (50 feet) (bought with starting gold from Entertainer background); Adventuring gear; 1 gp, 10 lb.; Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 signal whistle (bought with starting gold from Entertainer background); Adventuring gear; 5 cp; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 potion of healing; Potion, common; Minor tier; 50 gp, ½ lb.; You regain 2d4 + 2 hit points when you drink this potion. The potion’s red liquid glimmers when agitated. Found On: Magic Item Table A; Source: DMG, page 187. Also found in PHB, page 153. Available in the SRD.
  • 1 Lords’ Alliance signet ring (from faction); Adventuring gear; 5 gp; Source: PHB, page 150. Available in the SRD and the Basic Rules.

In Containers

   Any item on this list is carried in a container such as a backpack, bag, chest, or something else. At the very least, it requires an action to retrieve.

  • 2 costumes (from entertainer’s pack via Bard class); Adventuring gear; 5 gp, 4 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 5 rations (day’s worth) (from entertainer’s pack via Bard class); Adventuring gear; 5 sp, 2 lb.; Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 disguise kit (from Bard class); Tools; 25 gp, 3 lb.; This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. The perfect tool for anyone who wants to engage in trickery, a disguise kit enables its owner to adopt a false identity.; Source: PHB, page 154. Additional information from XGE, page 81. Available in the SRD and the Basic Rules.
    • Components. A disguise kit includes cosmetics, hair dye, small props, and a few pieces of clothing.
    • Deception. In certain cases, a disguise can improve your ability to weave convincing lies.
    • Intimidation. The right disguise can make you look more fearsome, whether you want to scare someone away by posing as a plague victim or intimidate a gang of thugs by taking the appearance of a bully.
    • Performance. A cunning disguise can enhance an audience’s enjoyment of a performance, provided the disguise is properly designed to evoke the desired reaction.
    • Persuasion. Folk tend to trust a person in uniform. If you disguise yourself as an authority figure, your efforts to persuade others are often more effective.
    • Create Disguise. As part of a long rest, you can create a disguise. It takes you 1 minute to don such a disguise once you have created it. You can carry only one such disguise on you at a time without drawing undue attention, unless you have a bag of holding or a similar method to keep them hidden. Each disguise weighs 1 pound. At other times, it takes 10 minutes to craft a disguise that involves moderate changes to your appearance, and 30 minutes for one that requires more extensive changes.
    • Disguise Kit Activity :: DC
      • Cover injuries or distinguishing marks :: 10
      • Spot a disguise being used by someone else :: 15
      • Copy a humanoid’s appearance :: 20
  • 1 violin (from Bard class); Instrument; 30 gp, 1 lb.; If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument.; Source: PHB, page 154. Additional information from XGE, page 83. Available in the SRD and the Basic Rules.
    • History. Your expertise aids you in recalling lore related to your instrument.
    • Performance. Your ability to put on a good show is improved when you incorporate an instrument into your act.
    • Compose a Tune. As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune.
    • Musical Instrument Activity :: DC
      • Identify a tune :: 10
      • Improvise a tune :: 20
  • 1 the favor of an admirer (A cloak pin made from enamel in the shape of a butterfly; when you take the pin off, it turns into a real butterfly, and returns when you are ready to put your cloak back on again) (from Entertainer background)
  • 5 candles (from entertainer’s pack via Bard class); Adventuring gear; 1 cp; For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.; Source: PHB, page 151. Available in the SRD and the Basic Rules.
  • 1 bell (bought with starting gold from Entertainer background); Adventuring gear; 1 gp; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 blanket (bought with starting gold from Entertainer background); Adventuring gear; 5 sp, 3 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 soap (bought with starting gold from Entertainer background); Adventuring gear; 2 cp; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 two-person tent (bought with starting gold from Entertainer background); Adventuring gear; 2 gp, 20 lb.; A simple and portable canvas shelter, a tent sleeps two.; Source: PHB, page 153. Available in the SRD and the Basic Rules.

Trinket

d100 Trinket
76 A four-leaf clover pressed inside a book discussing manners and etiquette

 

IC (My thoughts . . .; “My words . . .”; My actions . . .)
11 Tarkash, Year of Three Ships Sailing, 1492 DR

Stonyeyes District, Outer City,
Baldur’s Gate, Sword Coast

Iolanthe Asks a Cobler Some Questions

   “I like the questions,” Iolanthe says, nodding thoughtfully. “And I like your ideas of leaving some ‘slots’ open depending on what the answers are and how forthcoming Mr. Hallgate’s corpse is with those answers. How about we just start with the first: ‘Who would want to kill you?’, and then go from there?”


   Somewhat paranoid about the possibility, Iolanthe decides to get all of her ducks in a row . . . just in case . . .

   “I’m going to ritual-cast the comprehend languages spell upon myself,” Iolanthe explains, “before we get this party started. I know it won’t let me speak any languages I can’t speak, but I’m worried that the corpse will start spouting some demonic gibberish or fiendish gobbledygook, and I’d rather us not be stymied just because some demon or devil possessing this poor lout thinks it’s getting one over on us by answering truthfully in a tongue none of us can understand.”

   Ten minutes before the Mortarch returns with the priest, takes a seat in the corner, where she won’t contaminate the crime scene—or get any blood on herself!—and she begins playing an odd tune and singing magical words. Unlike normal spell casting, this song takes the form of a chant, repeated a few times, though the verse is quite long in and of itself.

♪♫♪

أيها الآلهة القديرة، إني آتي إليك بالصلاةOh mighty gods, I come to thee in prayer
Beseeching for a gift beyond compare
Grant me the ability to comprehend
All languages of the universe unend

With understanding of each spoken word
I’ll bridge the gap where language barriers stirred
No longer lost in translation’s haze
I’ll navigate the world with seamless grace

From ancient tongues of long-forgotten lore
To futuristic dialects yet to explore
I’ll unravel secrets hidden in plain sight
And foster unity with newfound insight

No longer bound by boundaries of speech
I’ll connect with souls beyond my reach
Oh gods above, hear my humble plea
Bestow upon me this gift, so I may see

The beauty in diversity of tongue
And forge connections that can’t be undone
Grant me the wisdom to comprehend
All languages of the universe, my friend

For in this mastery, I’ll find my place
A vessel of knowledge, a beacon of grace
So I implore thee, gods of land and sky
Grant me this gift, and let my spirit fly.

I’ll travel far and wide, from shore to shore
Embracing cultures I’ve yet to explore
With every word that I now understand
I’ll unite the world, hand in hand

Let me be the bridge between mankind
With the gift of language, pure and kind
Oh gods, grant me this wondrous art
And I’ll use it to heal, not tear apart.

In every tongue, I’ll hear the song
Of humanity’s spirit, pure and strong
For language is the key to unlock
The mysteries of life, the ticking clock

Grant me this gift, oh gods divine
And I’ll honor it with all my time
To understand, to empathize
To see the world through others’ eyes

So hear my plea, oh gods above
Grant me the gift of universal love
Through language, we’ll find our common ground
And unity in diversity will abound.

With this ability, I’ll bind the world
In harmony, where flags are furled
And all will know the power of speech
To unite us all, within our reach.

Oh gods, I pray thee, hear my call
And grant me this gift, once and for all
With understanding of all tongues
I’ll bring peace to all, old and young.

In every word, I’ll find a gem
And share it with the world, a priceless gem
Oh gods, I thank thee for this grace
And promise to use it in a virtuous place.

So let it be, my destiny foretold
To understand all, both young and old
With this gift, I’ll soar above
And spread the message of universal love.

التسول للحصول على هدية لا مثيل لها‘ayuha alalihat alqadirat, ‘iiniy ati ‘iilayk bialsala
altasawul lilhusul ealaa hadiat la mathil laha
amnahni alqudrat ealaa alfahm
kulu lughat alkawn la tantahi

mae fahm kuli kalimat mantuqa
sa’aqum bisadi alfajwat hayth taharakat hawajiz allugha
lam taeud tadie fi dabab altarjama
sawf ‘abhar fi alealam biniemat salisatan

min allughat alqadimat liltaqalid almansiat mundh zaman tawil
‘iilaa allahajat almustaqbaliat alati lam yatima aistikshafuha baed
sa’akshif al’asrar almakhfiat ealaa maraa min aljamie
wataeziz alwahdat mae albasirat almuktashafat hadithan

lam taeud muqayadat bihudud alkalam
sa’atawasal mae alnufus albaeidat ean mutanawal yadi
‘ayuha alalihat ‘aelahu, astamae ‘iilaa nidayiy almutawadie
amnahni hadhih alhadiat hataa ‘araa

jamal tanawue allisan
watakwin aitisalat la yumkin altarajue eanha
amnahni alhikmat li’afham
kulu lughat alkawn ya sadiqi

li’anah fi hadha al’iitqani, sa’ajid makani
wiea’ almaerifati, wamanarat alniema
lidhalik ‘unashiduk ya alihat al’ard walsama’
‘aetini hadhih alhadiata, wadae ruhi tatir.

sa’usafir beydaan waealaa nitaq wasie, min alshaati ‘iilaa alshaati
aihtidan althaqafat alati lam ‘astakshifha baed
mae kuli kalimat ‘afhamuha alan
sa’uwhid alealami, ydaan biad

asmahuu li ‘an ‘akun aljisr bayn albashar
mae hadiat allughati, naqiat walatifatan
ya ‘iilahi arzuqni hadha alfanu aleajib
wasa’astakhdimuh lilshifa’i, walays liltamazuqi.

bikuli lisan, sa’asmae al’ughnia
min ruh al’iinsaniati, naqiat waqawia
li’ana allughat hi miftah alfath
‘asrar alhayati, alsaaeat alati taduqu

amnahni hadhih alhadiat yia alihatan ‘iilahiatan
wasa’akrimuh bikuli waqtiin
lifaham, liltaeatuf
‘an taraa alealam min khilal euyun alakharin

fasmae tadaraei ‘ayuha alualihat aleulwia
amnahni hadiat alhubi alealamii
wamin khilal allughati, sanajid al’ardiat almushtarakat baynana
wasawf takthur alwahdat fi altanawuei.

bihadhih alqudrati, sa’arbit alealam
fi wiaam, hayth yatimu lafu al’aelam
wasayaerif aljamie quat alkalam
litawhidina jamiea, fi mutanawal ‘aydina.

ya alihatan, ‘adeuki, asmae nidayiy
wamnahni hadhih alhadiat maratan wahidatan wa’iilaa al’abad
wabifahm kuli allughat
sa’ajlib alsalam liljamiei, kbaran wsgharan.

fi kuli kalimatin, sa’ajid jawharatan
wamusharakatuha mae alealami, jawharat la tuqadar bithaman
ya ‘iilahi ‘ashkuruk ealaa hadhih alniema
wawaead biastikhdamih fi almakan alfadili.

falikun, laqad tanabaa qadiri
likay yafham aljamie alsighar walkibar
bihadhih alhadiat sa’uhaliq ealian
wanashar risalat alhubi alealamii.

امنحني القدرة على الفهم
كل لغات الكون لا تنتهي

♫♪♫

مع فهم كل كلمة منطوقة
سأقوم بسد الفجوة حيث تحركت حواجز اللغة
لم تعد تضيع في ضباب الترجمة
سوف أبحر في العالم بنعمة سلسة

♪♫♪

من اللغات القديمة للتقاليد المنسية منذ زمن طويل
إلى اللهجات المستقبلية التي لم يتم استكشافها بعد
سأكشف الأسرار المخفية على مرأى من الجميع
وتعزيز الوحدة مع البصيرة المكتشفة حديثا

♫♪♫

لم تعد مقيدة بحدود الكلام
سأتواصل مع النفوس البعيدة عن متناول يدي
أيها الآلهة أعلاه، استمع إلى ندائي المتواضع
امنحني هذه الهدية حتى أرى

♪♫♪

جمال تنوع اللسان
وتكوين اتصالات لا يمكن التراجع عنها
امنحني الحكمة لأفهم
كل لغات الكون يا صديقي

♫♪♫

لأنه في هذا الإتقان، سأجد مكاني
وعاء المعرفة، ومنارة النعمة
لذلك أناشدك يا آلهة الأرض والسماء
أعطني هذه الهدية، ودع روحي تطير.

♪♫♪

سأسافر بعيداً وعلى نطاق واسع، من الشاطئ إلى الشاطئ
احتضان الثقافات التي لم أستكشفها بعد
مع كل كلمة أفهمها الآن
سأوحد العالم، يداً بيد

♫♪♫

اسمحوا لي أن أكون الجسر بين البشر
مع هدية اللغة، نقية ولطيفة
يا إلهي ارزقني هذا الفن العجيب
وسأستخدمه للشفاء، وليس للتمزق.

♪♫♪

بكل لسان، سأسمع الأغنية
من روح الإنسانية، نقية وقوية
لأن اللغة هي مفتاح الفتح
أسرار الحياة، الساعة التي تدق

♫♪♫

امنحني هذه الهدية يا آلهة إلهية
وسأكرمه بكل وقتي
لفهم، للتعاطف
أن ترى العالم من خلال عيون الآخرين

♪♫♪

فاسمع تضرعي أيها الآلهة العلوية
امنحني هدية الحب العالمي
ومن خلال اللغة، سنجد الأرضية المشتركة بيننا
وسوف تكثر الوحدة في التنوع.

♫♪♫

بهذه القدرة، سأربط العالم
في وئام، حيث يتم لف الأعلام
وسيعرف الجميع قوة الكلام
لتوحيدنا جميعا، في متناول أيدينا.

♪♫♪

يا آلهة، أدعوك، اسمع ندائي
وامنحني هذه الهدية مرة واحدة وإلى الأبد
وبفهم كل اللغات
سأجلب السلام للجميع، كبارًا وصغارًا.

♫♪♫

في كل كلمة، سأجد جوهرة
ومشاركتها مع العالم، جوهرة لا تقدر بثمن
يا إلهي أشكرك على هذه النعمة
ووعد باستخدامه في المكان الفاضل.

♪♫♪

فليكن، لقد تنبأ قدري
لكي يفهم الجميع الصغار والكبار
بهذه الهدية سأحلق عاليا
ونشر رسالة الحب العالمي.

♫♪♫

   As she sings, the magic of the spell begins to build and swirl around her. Her eyes glow and her voice becomes otherworldly, angelic, and ethereal. And after ten minutes, the ritual seems to burst in a shower of light rays, sparks, and magic as a mantle of stars rests upon her before evaporating into nothingness.

   The ritual casting of the comprehend languages spell finished, Iolanthe now understands all the languages!


   After much conversation, the Mortarch returns with the priest and the priest casts the speak with dead spell. A semblance of life and intelligence returns to Mr. Hallgate’s corpse.

   “Who would want to kill you?” she asks the semi-revitalized corpse. With quite a bit of help from Keryn on the exactitude of phrasing to avoid—or encompass—hidden meanings behind the questions’ words, she tries to ask it with her most persuasive flare, as if to communicate that we’re on its side, and just want to help it receive justice.

   Iolanthe paused and waited for the corpse to answer, and then asked her next two questions, likewise: “What was your business last night?” followed by “What is your association with the cult of Zariel?”

OOC

   If possible, I’d ask that she be able to use her passive Persuasion score for the questioning here, with a +5 from Keryn’s help action (for a total of 20)—just kind of . . . radiating blasting Mr. Hallgate’s corpse with that persuasiveness—an air about her, permeating her words and tone.

Movement:

Action: Spending 10 minutes to ritual-cast the comprehend languages spell on herself, just in case.

Bonus Action:

Reaction:

Interact-with-Object:

(To Whom It May Concern . . .)

Iolanthe ‘Io’ XantheIolanthe ‘Io’ Xanthe

Level 1 Half-Elf Entertainer Lore Bard

AC: 13 (Dex 2 + Leather 11); HP: 9/9 (1d8 + 1); Speed: 30 ft.

Proficiency Bonus: +2

STR: 8 (–1); DEX: 14 (+2); CON: 12 (+1); INT: 14 (+2); WIS: 12 (+1); CHA: 17 (+3)

Bardic Inspiration (d6): 1/3

Spell Save DC: 13; Spell Attack: +5; Cantrips Known (4); Spells Known (4 + 1)

Spell Slots: 1st; 2nd; 3rd; 4th; 5th; 6th; 7th; 8th; 9th

Senses: darkvision 60 ft., passive Perception 11, passive Insight 13, passive Investigation 12; Tools: disguise kit, guitar, violin, lute, her own voice; Armor: light armor; Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords; Languages: Common, Elven, Dwarven; Size: Medium; Age: 23; Height: 5′–3″ (159 cm); Weight: 106 lb. (48.18 kg); Hair: Blonde; Eyes: Lavender

Inventory

Inventory

   With the exception of starting equipment, all items are in the order that they were acquired. Starting equipment is ordered either by layers from inside-out, or in alphabetical order.

Money

pp gp ep sp cp
0 9 0 13 13
  • Spent 4 gp, 5 sp, and 7 cp on extra gear with starting gold from Entertainer background. Remaining: 10 gp, 4 sp, 3 cp.
    • Converted 1 gp into 9 sp and 10 cp
  •  

Worn, Carried, or Otherwise Readily at Hand

   Any item on this list is readily at hand, and either requires nothing to access (such as pulling out a weapon), or no more than an interact-with-object to access.

  • 1 costume clothes (from Entertainer background); Adventuring gear; 5 gp, 4 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 leather armor (from Bard class); Light armor; 10 gp, 10 lb.; AC 11 + Dex; The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.; Source: PHB, page 144. Available in the SRD and the Basic Rules.
  • 1 rapier (from Bard class); Weapon; Martial weapon, melee weapon; 25 gp, 2 lb.; 1d8 piercing - finesse; Source: PHB, page 149. Available in the SRD and the Basic Rules.
    • Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
  • 1 dagger (from Bard class); Weapon; Simple weapon, melee weapon; 2 gp, 1 lb.; 1d4 piercing - finesse, light, thrown (20/60 ft.); Source: PHB, page 149. Available in the SRD and the Basic Rules.
    • Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
    • Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
    • Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
  • 1 backpack (from entertainer’s pack via Bard class); Adventuring gear; 2 gp, 5 lb.; A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 bedroll (from entertainer’s pack via Bard class); Adventuring gear; 1 gp, 7 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 guitar—actually a “yarting” (from Entertainer background); Instrument; A southern instrument from Amn and Calimshan that is a Faerûnian analog to the guitar. Numerous variations have spread across the continent. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.; Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument.; Source: SCAG, page 124. Additional information from XGE, page 83.
    • History. Your expertise aids you in recalling lore related to your instrument.
    • Performance. Your ability to put on a good show is improved when you incorporate an instrument into your act.
    • Compose a Tune. As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune.
    • Musical Instrument Activity :: DC
      • Identify a tune :: 10
      • Improvise a tune :: 20
  • 1 waterskin (from entertainer’s pack via Bard class); Adventuring gear; 2 sp, 5 lb. (full); A waterskin can hold up to 4 pints of liquid.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 hempen rope (50 feet) (bought with starting gold from Entertainer background); Adventuring gear; 1 gp, 10 lb.; Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 signal whistle (bought with starting gold from Entertainer background); Adventuring gear; 5 cp; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 potion of healing; Potion, common; Minor tier; 50 gp, ½ lb.; You regain 2d4 + 2 hit points when you drink this potion. The potion’s red liquid glimmers when agitated. Found On: Magic Item Table A; Source: DMG, page 187. Also found in PHB, page 153. Available in the SRD.
  • 1 Lords’ Alliance signet ring (from faction); Adventuring gear; 5 gp; Source: PHB, page 150. Available in the SRD and the Basic Rules.

In Containers

   Any item on this list is carried in a container such as a backpack, bag, chest, or something else. At the very least, it requires an action to retrieve.

  • 2 costumes (from entertainer’s pack via Bard class); Adventuring gear; 5 gp, 4 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 5 rations (day’s worth) (from entertainer’s pack via Bard class); Adventuring gear; 5 sp, 2 lb.; Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 disguise kit (from Bard class); Tools; 25 gp, 3 lb.; This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. The perfect tool for anyone who wants to engage in trickery, a disguise kit enables its owner to adopt a false identity.; Source: PHB, page 154. Additional information from XGE, page 81. Available in the SRD and the Basic Rules.
    • Components. A disguise kit includes cosmetics, hair dye, small props, and a few pieces of clothing.
    • Deception. In certain cases, a disguise can improve your ability to weave convincing lies.
    • Intimidation. The right disguise can make you look more fearsome, whether you want to scare someone away by posing as a plague victim or intimidate a gang of thugs by taking the appearance of a bully.
    • Performance. A cunning disguise can enhance an audience’s enjoyment of a performance, provided the disguise is properly designed to evoke the desired reaction.
    • Persuasion. Folk tend to trust a person in uniform. If you disguise yourself as an authority figure, your efforts to persuade others are often more effective.
    • Create Disguise. As part of a long rest, you can create a disguise. It takes you 1 minute to don such a disguise once you have created it. You can carry only one such disguise on you at a time without drawing undue attention, unless you have a bag of holding or a similar method to keep them hidden. Each disguise weighs 1 pound. At other times, it takes 10 minutes to craft a disguise that involves moderate changes to your appearance, and 30 minutes for one that requires more extensive changes.
    • Disguise Kit Activity :: DC
      • Cover injuries or distinguishing marks :: 10
      • Spot a disguise being used by someone else :: 15
      • Copy a humanoid’s appearance :: 20
  • 1 violin (from Bard class); Instrument; 30 gp, 1 lb.; If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument.; Source: PHB, page 154. Additional information from XGE, page 83. Available in the SRD and the Basic Rules.
    • History. Your expertise aids you in recalling lore related to your instrument.
    • Performance. Your ability to put on a good show is improved when you incorporate an instrument into your act.
    • Compose a Tune. As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune.
    • Musical Instrument Activity :: DC
      • Identify a tune :: 10
      • Improvise a tune :: 20
  • 1 the favor of an admirer (A cloak pin made from enamel in the shape of a butterfly; when you take the pin off, it turns into a real butterfly, and returns when you are ready to put your cloak back on again) (from Entertainer background)
  • 5 candles (from entertainer’s pack via Bard class); Adventuring gear; 1 cp; For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.; Source: PHB, page 151. Available in the SRD and the Basic Rules.
  • 1 bell (bought with starting gold from Entertainer background); Adventuring gear; 1 gp; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 blanket (bought with starting gold from Entertainer background); Adventuring gear; 5 sp, 3 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 soap (bought with starting gold from Entertainer background); Adventuring gear; 2 cp; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 two-person tent (bought with starting gold from Entertainer background); Adventuring gear; 2 gp, 20 lb.; A simple and portable canvas shelter, a tent sleeps two.; Source: PHB, page 153. Available in the SRD and the Basic Rules.

Trinket

d100 Trinket
76 A four-leaf clover pressed inside a book discussing manners and etiquette

 

IC (My thoughts . . .; “My words . . .”; My actions . . .)
11 Tarkash, Year of Three Ships Sailing, 1492 DR

Stonyeyes District, Outer City,
Baldur’s Gate, Sword Coast

Iolanthe Asks a Cobler Some Questions

   “I like the questions,” Iolanthe says, nodding thoughtfully. “And I like your ideas of leaving some ‘slots’ open depending on what the answers are and how forthcoming Mr. Hallgate’s corpse is with those answers. How about we just start with the first: ‘Who would want to kill you?’, and then go from there?”


   Somewhat paranoid about the possibility, Iolanthe decides to get all of her ducks in a row . . . just in case . . .

   “I’m going to ritual-cast the comprehend languages spell upon myself,” Iolanthe explains, “before we get this party started. I know it won’t let me speak any languages I can’t speak, but I’m worried that the corpse will start spouting some demonic gibberish or fiendish gobbledygook, and I’d rather us not be stymied just because some demon or devil possessing this poor lout thinks it’s getting one over on us by answering truthfully in a tongue none of us can understand.”

   Ten minutes before the Mortarch returns with the priest, takes a seat in the corner, where she won’t contaminate the crime scene—or get any blood on herself!—and she begins playing an odd tune and singing magical words. Unlike normal spell casting, this song takes the form of a chant, repeated a few times, though the verse is quite long in and of itself.

♪♫♪

أيها الآلهة القديرة، إني آتي إليك بالصلاةOh mighty gods, I come to thee in prayer
Beseeching for a gift beyond compare
Grant me the ability to comprehend
All languages of the universe unend

With understanding of each spoken word
I’ll bridge the gap where language barriers stirred
No longer lost in translation’s haze
I’ll navigate the world with seamless grace

From ancient tongues of long-forgotten lore
To futuristic dialects yet to explore
I’ll unravel secrets hidden in plain sight
And foster unity with newfound insight

No longer bound by boundaries of speech
I’ll connect with souls beyond my reach
Oh gods above, hear my humble plea
Bestow upon me this gift, so I may see

The beauty in diversity of tongue
And forge connections that can’t be undone
Grant me the wisdom to comprehend
All languages of the universe, my friend

For in this mastery, I’ll find my place
A vessel of knowledge, a beacon of grace
So I implore thee, gods of land and sky
Grant me this gift, and let my spirit fly.

I’ll travel far and wide, from shore to shore
Embracing cultures I’ve yet to explore
With every word that I now understand
I’ll unite the world, hand in hand

Let me be the bridge between mankind
With the gift of language, pure and kind
Oh gods, grant me this wondrous art
And I’ll use it to heal, not tear apart.

In every tongue, I’ll hear the song
Of humanity’s spirit, pure and strong
For language is the key to unlock
The mysteries of life, the ticking clock

Grant me this gift, oh gods divine
And I’ll honor it with all my time
To understand, to empathize
To see the world through others’ eyes

So hear my plea, oh gods above
Grant me the gift of universal love
Through language, we’ll find our common ground
And unity in diversity will abound.

With this ability, I’ll bind the world
In harmony, where flags are furled
And all will know the power of speech
To unite us all, within our reach.

Oh gods, I pray thee, hear my call
And grant me this gift, once and for all
With understanding of all tongues
I’ll bring peace to all, old and young.

In every word, I’ll find a gem
And share it with the world, a priceless gem
Oh gods, I thank thee for this grace
And promise to use it in a virtuous place.

So let it be, my destiny foretold
To understand all, both young and old
With this gift, I’ll soar above
And spread the message of universal love.

التسول للحصول على هدية لا مثيل لها‘ayuha alalihat alqadirat, ‘iiniy ati ‘iilayk bialsala
altasawul lilhusul ealaa hadiat la mathil laha
amnahni alqudrat ealaa alfahm
kulu lughat alkawn la tantahi

mae fahm kuli kalimat mantuqa
sa’aqum bisadi alfajwat hayth taharakat hawajiz allugha
lam taeud tadie fi dabab altarjama
sawf ‘abhar fi alealam biniemat salisatan

min allughat alqadimat liltaqalid almansiat mundh zaman tawil
‘iilaa allahajat almustaqbaliat alati lam yatima aistikshafuha baed
sa’akshif al’asrar almakhfiat ealaa maraa min aljamie
wataeziz alwahdat mae albasirat almuktashafat hadithan

lam taeud muqayadat bihudud alkalam
sa’atawasal mae alnufus albaeidat ean mutanawal yadi
‘ayuha alalihat ‘aelahu, astamae ‘iilaa nidayiy almutawadie
amnahni hadhih alhadiat hataa ‘araa

jamal tanawue allisan
watakwin aitisalat la yumkin altarajue eanha
amnahni alhikmat li’afham
kulu lughat alkawn ya sadiqi

li’anah fi hadha al’iitqani, sa’ajid makani
wiea’ almaerifati, wamanarat alniema
lidhalik ‘unashiduk ya alihat al’ard walsama’
‘aetini hadhih alhadiata, wadae ruhi tatir.

sa’usafir beydaan waealaa nitaq wasie, min alshaati ‘iilaa alshaati
aihtidan althaqafat alati lam ‘astakshifha baed
mae kuli kalimat ‘afhamuha alan
sa’uwhid alealami, ydaan biad

asmahuu li ‘an ‘akun aljisr bayn albashar
mae hadiat allughati, naqiat walatifatan
ya ‘iilahi arzuqni hadha alfanu aleajib
wasa’astakhdimuh lilshifa’i, walays liltamazuqi.

bikuli lisan, sa’asmae al’ughnia
min ruh al’iinsaniati, naqiat waqawia
li’ana allughat hi miftah alfath
‘asrar alhayati, alsaaeat alati taduqu

amnahni hadhih alhadiat yia alihatan ‘iilahiatan
wasa’akrimuh bikuli waqtiin
lifaham, liltaeatuf
‘an taraa alealam min khilal euyun alakharin

fasmae tadaraei ‘ayuha alualihat aleulwia
amnahni hadiat alhubi alealamii
wamin khilal allughati, sanajid al’ardiat almushtarakat baynana
wasawf takthur alwahdat fi altanawuei.

bihadhih alqudrati, sa’arbit alealam
fi wiaam, hayth yatimu lafu al’aelam
wasayaerif aljamie quat alkalam
litawhidina jamiea, fi mutanawal ‘aydina.

ya alihatan, ‘adeuki, asmae nidayiy
wamnahni hadhih alhadiat maratan wahidatan wa’iilaa al’abad
wabifahm kuli allughat
sa’ajlib alsalam liljamiei, kbaran wsgharan.

fi kuli kalimatin, sa’ajid jawharatan
wamusharakatuha mae alealami, jawharat la tuqadar bithaman
ya ‘iilahi ‘ashkuruk ealaa hadhih alniema
wawaead biastikhdamih fi almakan alfadili.

falikun, laqad tanabaa qadiri
likay yafham aljamie alsighar walkibar
bihadhih alhadiat sa’uhaliq ealian
wanashar risalat alhubi alealamii.

امنحني القدرة على الفهم
كل لغات الكون لا تنتهي

♫♪♫

مع فهم كل كلمة منطوقة
سأقوم بسد الفجوة حيث تحركت حواجز اللغة
لم تعد تضيع في ضباب الترجمة
سوف أبحر في العالم بنعمة سلسة

♪♫♪

من اللغات القديمة للتقاليد المنسية منذ زمن طويل
إلى اللهجات المستقبلية التي لم يتم استكشافها بعد
سأكشف الأسرار المخفية على مرأى من الجميع
وتعزيز الوحدة مع البصيرة المكتشفة حديثا

♫♪♫

لم تعد مقيدة بحدود الكلام
سأتواصل مع النفوس البعيدة عن متناول يدي
أيها الآلهة أعلاه، استمع إلى ندائي المتواضع
امنحني هذه الهدية حتى أرى

♪♫♪

جمال تنوع اللسان
وتكوين اتصالات لا يمكن التراجع عنها
امنحني الحكمة لأفهم
كل لغات الكون يا صديقي

♫♪♫

لأنه في هذا الإتقان، سأجد مكاني
وعاء المعرفة، ومنارة النعمة
لذلك أناشدك يا آلهة الأرض والسماء
أعطني هذه الهدية، ودع روحي تطير.

♪♫♪

سأسافر بعيداً وعلى نطاق واسع، من الشاطئ إلى الشاطئ
احتضان الثقافات التي لم أستكشفها بعد
مع كل كلمة أفهمها الآن
سأوحد العالم، يداً بيد

♫♪♫

اسمحوا لي أن أكون الجسر بين البشر
مع هدية اللغة، نقية ولطيفة
يا إلهي ارزقني هذا الفن العجيب
وسأستخدمه للشفاء، وليس للتمزق.

♪♫♪

بكل لسان، سأسمع الأغنية
من روح الإنسانية، نقية وقوية
لأن اللغة هي مفتاح الفتح
أسرار الحياة، الساعة التي تدق

♫♪♫

امنحني هذه الهدية يا آلهة إلهية
وسأكرمه بكل وقتي
لفهم، للتعاطف
أن ترى العالم من خلال عيون الآخرين

♪♫♪

فاسمع تضرعي أيها الآلهة العلوية
امنحني هدية الحب العالمي
ومن خلال اللغة، سنجد الأرضية المشتركة بيننا
وسوف تكثر الوحدة في التنوع.

♫♪♫

بهذه القدرة، سأربط العالم
في وئام، حيث يتم لف الأعلام
وسيعرف الجميع قوة الكلام
لتوحيدنا جميعا، في متناول أيدينا.

♪♫♪

يا آلهة، أدعوك، اسمع ندائي
وامنحني هذه الهدية مرة واحدة وإلى الأبد
وبفهم كل اللغات
سأجلب السلام للجميع، كبارًا وصغارًا.

♫♪♫

في كل كلمة، سأجد جوهرة
ومشاركتها مع العالم، جوهرة لا تقدر بثمن
يا إلهي أشكرك على هذه النعمة
ووعد باستخدامه في المكان الفاضل.

♪♫♪

فليكن، لقد تنبأ قدري
لكي يفهم الجميع الصغار والكبار
بهذه الهدية سأحلق عاليا
ونشر رسالة الحب العالمي.

♫♪♫

   As she sings, the magic of the spell begins to build and swirl around her. Her eyes glow and her voice becomes otherworldly, angelic, and ethereal. And after ten minutes, the ritual seems to burst in a shower of light rays, sparks, and magic as a mantle of stars rests upon her before evaporating into nothingness.

   The ritual casting of the comprehend languages spell finished, Iolanthe now understands all the languages!


   After much conversation, the Mortarch returns with the priest and the priest casts the speak with dead spell. A semblance of life and intelligence returns to Mr. Hallgate’s corpse.

   “Who would want to kill you?” she asks the semi-revitalized corpse. With quite a bit of help from Keryn on the exactitude of phrasing to avoid—or encompass—hidden meanings behind the questions’ words, she tries to ask it with her most persuasive flare, as if to communicate that we’re on its side, and just want to help it receive justice.

OOC

   If possible, I’d ask that she be able to use her passive Persuasion score for the questioning here, with a +5 from Keryn’s help action (for a total of 20)—just kind of . . . radiating blasting Mr. Hallgate’s corpse with that persuasiveness—an air about her, permeating her words and tone.

Movement:

Action: Spending 10 minutes to ritual-cast the comprehend languages spell on herself, just in case.

Bonus Action:

Reaction:

Interact-with-Object:

(To Whom It May Concern . . .)

Iolanthe ‘Io’ XantheIolanthe ‘Io’ Xanthe

Level 1 Half-Elf Entertainer Lore Bard

AC: 13 (Dex 2 + Leather 11); HP: 9/9 (1d8 + 1); Speed: 30 ft.

Proficiency Bonus: +2

STR: 8 (–1); DEX: 14 (+2); CON: 12 (+1); INT: 14 (+2); WIS: 12 (+1); CHA: 17 (+3)

Bardic Inspiration (d6): 1/3

Spell Save DC: 13; Spell Attack: +5; Cantrips Known (4); Spells Known (4 + 1)

Spell Slots: 1st; 2nd; 3rd; 4th; 5th; 6th; 7th; 8th; 9th

Senses: darkvision 60 ft., passive Perception 11, passive Insight 13, passive Investigation 12; Tools: disguise kit, guitar, violin, lute, her own voice; Armor: light armor; Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords; Languages: Common, Elven, Dwarven; Size: Medium; Age: 23; Height: 5′–3″ (159 cm); Weight: 106 lb. (48.18 kg); Hair: Blonde; Eyes: Lavender

Inventory

Inventory

   With the exception of starting equipment, all items are in the order that they were acquired. Starting equipment is ordered either by layers from inside-out, or in alphabetical order.

Money

pp gp ep sp cp
0 9 0 13 13
  • Spent 4 gp, 5 sp, and 7 cp on extra gear with starting gold from Entertainer background. Remaining: 10 gp, 4 sp, 3 cp.
    • Converted 1 gp into 9 sp and 10 cp
  •  

Worn, Carried, or Otherwise Readily at Hand

   Any item on this list is readily at hand, and either requires nothing to access (such as pulling out a weapon), or no more than an interact-with-object to access.

  • 1 costume clothes (from Entertainer background); Adventuring gear; 5 gp, 4 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 leather armor (from Bard class); Light armor; 10 gp, 10 lb.; AC 11 + Dex; The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.; Source: PHB, page 144. Available in the SRD and the Basic Rules.
  • 1 rapier (from Bard class); Weapon; Martial weapon, melee weapon; 25 gp, 2 lb.; 1d8 piercing - finesse; Source: PHB, page 149. Available in the SRD and the Basic Rules.
    • Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
  • 1 dagger (from Bard class); Weapon; Simple weapon, melee weapon; 2 gp, 1 lb.; 1d4 piercing - finesse, light, thrown (20/60 ft.); Source: PHB, page 149. Available in the SRD and the Basic Rules.
    • Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
    • Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
    • Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
  • 1 backpack (from entertainer’s pack via Bard class); Adventuring gear; 2 gp, 5 lb.; A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 bedroll (from entertainer’s pack via Bard class); Adventuring gear; 1 gp, 7 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 guitar—actually a “yarting” (from Entertainer background); Instrument; A southern instrument from Amn and Calimshan that is a Faerûnian analog to the guitar. Numerous variations have spread across the continent. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.; Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument.; Source: SCAG, page 124. Additional information from XGE, page 83.
    • History. Your expertise aids you in recalling lore related to your instrument.
    • Performance. Your ability to put on a good show is improved when you incorporate an instrument into your act.
    • Compose a Tune. As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune.
    • Musical Instrument Activity :: DC
      • Identify a tune :: 10
      • Improvise a tune :: 20
  • 1 waterskin (from entertainer’s pack via Bard class); Adventuring gear; 2 sp, 5 lb. (full); A waterskin can hold up to 4 pints of liquid.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 hempen rope (50 feet) (bought with starting gold from Entertainer background); Adventuring gear; 1 gp, 10 lb.; Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 signal whistle (bought with starting gold from Entertainer background); Adventuring gear; 5 cp; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 potion of healing; Potion, common; Minor tier; 50 gp, ½ lb.; You regain 2d4 + 2 hit points when you drink this potion. The potion’s red liquid glimmers when agitated. Found On: Magic Item Table A; Source: DMG, page 187. Also found in PHB, page 153. Available in the SRD.
  • 1 Lords’ Alliance signet ring (from faction); Adventuring gear; 5 gp; Source: PHB, page 150. Available in the SRD and the Basic Rules.

In Containers

   Any item on this list is carried in a container such as a backpack, bag, chest, or something else. At the very least, it requires an action to retrieve.

  • 2 costumes (from entertainer’s pack via Bard class); Adventuring gear; 5 gp, 4 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 5 rations (day’s worth) (from entertainer’s pack via Bard class); Adventuring gear; 5 sp, 2 lb.; Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 disguise kit (from Bard class); Tools; 25 gp, 3 lb.; This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. The perfect tool for anyone who wants to engage in trickery, a disguise kit enables its owner to adopt a false identity.; Source: PHB, page 154. Additional information from XGE, page 81. Available in the SRD and the Basic Rules.
    • Components. A disguise kit includes cosmetics, hair dye, small props, and a few pieces of clothing.
    • Deception. In certain cases, a disguise can improve your ability to weave convincing lies.
    • Intimidation. The right disguise can make you look more fearsome, whether you want to scare someone away by posing as a plague victim or intimidate a gang of thugs by taking the appearance of a bully.
    • Performance. A cunning disguise can enhance an audience’s enjoyment of a performance, provided the disguise is properly designed to evoke the desired reaction.
    • Persuasion. Folk tend to trust a person in uniform. If you disguise yourself as an authority figure, your efforts to persuade others are often more effective.
    • Create Disguise. As part of a long rest, you can create a disguise. It takes you 1 minute to don such a disguise once you have created it. You can carry only one such disguise on you at a time without drawing undue attention, unless you have a bag of holding or a similar method to keep them hidden. Each disguise weighs 1 pound. At other times, it takes 10 minutes to craft a disguise that involves moderate changes to your appearance, and 30 minutes for one that requires more extensive changes.
    • Disguise Kit Activity :: DC
      • Cover injuries or distinguishing marks :: 10
      • Spot a disguise being used by someone else :: 15
      • Copy a humanoid’s appearance :: 20
  • 1 violin (from Bard class); Instrument; 30 gp, 1 lb.; If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument.; Source: PHB, page 154. Additional information from XGE, page 83. Available in the SRD and the Basic Rules.
    • History. Your expertise aids you in recalling lore related to your instrument.
    • Performance. Your ability to put on a good show is improved when you incorporate an instrument into your act.
    • Compose a Tune. As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune.
    • Musical Instrument Activity :: DC
      • Identify a tune :: 10
      • Improvise a tune :: 20
  • 1 the favor of an admirer (A cloak pin made from enamel in the shape of a butterfly; when you take the pin off, it turns into a real butterfly, and returns when you are ready to put your cloak back on again) (from Entertainer background)
  • 5 candles (from entertainer’s pack via Bard class); Adventuring gear; 1 cp; For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.; Source: PHB, page 151. Available in the SRD and the Basic Rules.
  • 1 bell (bought with starting gold from Entertainer background); Adventuring gear; 1 gp; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 blanket (bought with starting gold from Entertainer background); Adventuring gear; 5 sp, 3 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 soap (bought with starting gold from Entertainer background); Adventuring gear; 2 cp; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 two-person tent (bought with starting gold from Entertainer background); Adventuring gear; 2 gp, 20 lb.; A simple and portable canvas shelter, a tent sleeps two.; Source: PHB, page 153. Available in the SRD and the Basic Rules.

Trinket

d100 Trinket
76 A four-leaf clover pressed inside a book discussing manners and etiquette

 

IC (My thoughts . . .; “My words . . .”; My actions . . .)
11 Tarkash, Year of Three Ships Sailing, 1492 DR

Stonyeyes District, Outer City,
Baldur’s Gate, Sword Coast

Iolanthe Asks a Cobler Some Questions

   “I like the questions,” Iolanthe says, nodding thoughtfully. “And I like your ideas of leaving some ‘slots’ open depending on what the answers are and how forthcoming Mr. Hallgate’s corpse is with those answers. How about we just start with the first: ‘Who would want to kill you?’, and then go from there?”


   Somewhat paranoid about the possibility, Iolanthe decides to get all of her ducks in a row . . . just in case . . .

   Ten minutes before the Mortarch returns with the priest, takes a seat in the corner, where she won’t contaminate the crime scene—or get any blood on herself!—and she begins playing an odd tune and singing magical words. Unlike normal spell casting, this song takes the form of a chant, repeated a few times, though the verse is quite long in and of itself.

♪♫♪

أيها الآلهة القديرة، إني آتي إليك بالصلاةOh mighty gods, I come to thee in prayer
Beseeching for a gift beyond compare
Grant me the ability to comprehend
All languages of the universe unend

With understanding of each spoken word
I’ll bridge the gap where language barriers stirred
No longer lost in translation’s haze
I’ll navigate the world with seamless grace

From ancient tongues of long-forgotten lore
To futuristic dialects yet to explore
I’ll unravel secrets hidden in plain sight
And foster unity with newfound insight

No longer bound by boundaries of speech
I’ll connect with souls beyond my reach
Oh gods above, hear my humble plea
Bestow upon me this gift, so I may see

The beauty in diversity of tongue
And forge connections that can’t be undone
Grant me the wisdom to comprehend
All languages of the universe, my friend

For in this mastery, I’ll find my place
A vessel of knowledge, a beacon of grace
So I implore thee, gods of land and sky
Grant me this gift, and let my spirit fly.

I’ll travel far and wide, from shore to shore
Embracing cultures I’ve yet to explore
With every word that I now understand
I’ll unite the world, hand in hand

Let me be the bridge between mankind
With the gift of language, pure and kind
Oh gods, grant me this wondrous art
And I’ll use it to heal, not tear apart.

In every tongue, I’ll hear the song
Of humanity’s spirit, pure and strong
For language is the key to unlock
The mysteries of life, the ticking clock

Grant me this gift, oh gods divine
And I’ll honor it with all my time
To understand, to empathize
To see the world through others’ eyes

So hear my plea, oh gods above
Grant me the gift of universal love
Through language, we’ll find our common ground
And unity in diversity will abound.

With this ability, I’ll bind the world
In harmony, where flags are furled
And all will know the power of speech
To unite us all, within our reach.

Oh gods, I pray thee, hear my call
And grant me this gift, once and for all
With understanding of all tongues
I’ll bring peace to all, old and young.

In every word, I’ll find a gem
And share it with the world, a priceless gem
Oh gods, I thank thee for this grace
And promise to use it in a virtuous place.

So let it be, my destiny foretold
To understand all, both young and old
With this gift, I’ll soar above
And spread the message of universal love.

التسول للحصول على هدية لا مثيل لها‘ayuha alalihat alqadirat, ‘iiniy ati ‘iilayk bialsala
altasawul lilhusul ealaa hadiat la mathil laha
amnahni alqudrat ealaa alfahm
kulu lughat alkawn la tantahi

mae fahm kuli kalimat mantuqa
sa’aqum bisadi alfajwat hayth taharakat hawajiz allugha
lam taeud tadie fi dabab altarjama
sawf ‘abhar fi alealam biniemat salisatan

min allughat alqadimat liltaqalid almansiat mundh zaman tawil
‘iilaa allahajat almustaqbaliat alati lam yatima aistikshafuha baed
sa’akshif al’asrar almakhfiat ealaa maraa min aljamie
wataeziz alwahdat mae albasirat almuktashafat hadithan

lam taeud muqayadat bihudud alkalam
sa’atawasal mae alnufus albaeidat ean mutanawal yadi
‘ayuha alalihat ‘aelahu, astamae ‘iilaa nidayiy almutawadie
amnahni hadhih alhadiat hataa ‘araa

jamal tanawue allisan
watakwin aitisalat la yumkin altarajue eanha
amnahni alhikmat li’afham
kulu lughat alkawn ya sadiqi

li’anah fi hadha al’iitqani, sa’ajid makani
wiea’ almaerifati, wamanarat alniema
lidhalik ‘unashiduk ya alihat al’ard walsama’
‘aetini hadhih alhadiata, wadae ruhi tatir.

sa’usafir beydaan waealaa nitaq wasie, min alshaati ‘iilaa alshaati
aihtidan althaqafat alati lam ‘astakshifha baed
mae kuli kalimat ‘afhamuha alan
sa’uwhid alealami, ydaan biad

asmahuu li ‘an ‘akun aljisr bayn albashar
mae hadiat allughati, naqiat walatifatan
ya ‘iilahi arzuqni hadha alfanu aleajib
wasa’astakhdimuh lilshifa’i, walays liltamazuqi.

bikuli lisan, sa’asmae al’ughnia
min ruh al’iinsaniati, naqiat waqawia
li’ana allughat hi miftah alfath
‘asrar alhayati, alsaaeat alati taduqu

amnahni hadhih alhadiat yia alihatan ‘iilahiatan
wasa’akrimuh bikuli waqtiin
lifaham, liltaeatuf
‘an taraa alealam min khilal euyun alakharin

fasmae tadaraei ‘ayuha alualihat aleulwia
amnahni hadiat alhubi alealamii
wamin khilal allughati, sanajid al’ardiat almushtarakat baynana
wasawf takthur alwahdat fi altanawuei.

bihadhih alqudrati, sa’arbit alealam
fi wiaam, hayth yatimu lafu al’aelam
wasayaerif aljamie quat alkalam
litawhidina jamiea, fi mutanawal ‘aydina.

ya alihatan, ‘adeuki, asmae nidayiy
wamnahni hadhih alhadiat maratan wahidatan wa’iilaa al’abad
wabifahm kuli allughat
sa’ajlib alsalam liljamiei, kbaran wsgharan.

fi kuli kalimatin, sa’ajid jawharatan
wamusharakatuha mae alealami, jawharat la tuqadar bithaman
ya ‘iilahi ‘ashkuruk ealaa hadhih alniema
wawaead biastikhdamih fi almakan alfadili.

falikun, laqad tanabaa qadiri
likay yafham aljamie alsighar walkibar
bihadhih alhadiat sa’uhaliq ealian
wanashar risalat alhubi alealamii.

امنحني القدرة على الفهم
كل لغات الكون لا تنتهي

♫♪♫

مع فهم كل كلمة منطوقة
سأقوم بسد الفجوة حيث تحركت حواجز اللغة
لم تعد تضيع في ضباب الترجمة
سوف أبحر في العالم بنعمة سلسة

♪♫♪

من اللغات القديمة للتقاليد المنسية منذ زمن طويل
إلى اللهجات المستقبلية التي لم يتم استكشافها بعد
سأكشف الأسرار المخفية على مرأى من الجميع
وتعزيز الوحدة مع البصيرة المكتشفة حديثا

♫♪♫

لم تعد مقيدة بحدود الكلام
سأتواصل مع النفوس البعيدة عن متناول يدي
أيها الآلهة أعلاه، استمع إلى ندائي المتواضع
امنحني هذه الهدية حتى أرى

♪♫♪

جمال تنوع اللسان
وتكوين اتصالات لا يمكن التراجع عنها
امنحني الحكمة لأفهم
كل لغات الكون يا صديقي

♫♪♫

لأنه في هذا الإتقان، سأجد مكاني
وعاء المعرفة، ومنارة النعمة
لذلك أناشدك يا آلهة الأرض والسماء
أعطني هذه الهدية، ودع روحي تطير.

♪♫♪

سأسافر بعيداً وعلى نطاق واسع، من الشاطئ إلى الشاطئ
احتضان الثقافات التي لم أستكشفها بعد
مع كل كلمة أفهمها الآن
سأوحد العالم، يداً بيد

♫♪♫

اسمحوا لي أن أكون الجسر بين البشر
مع هدية اللغة، نقية ولطيفة
يا إلهي ارزقني هذا الفن العجيب
وسأستخدمه للشفاء، وليس للتمزق.

♪♫♪

بكل لسان، سأسمع الأغنية
من روح الإنسانية، نقية وقوية
لأن اللغة هي مفتاح الفتح
أسرار الحياة، الساعة التي تدق

♫♪♫

امنحني هذه الهدية يا آلهة إلهية
وسأكرمه بكل وقتي
لفهم، للتعاطف
أن ترى العالم من خلال عيون الآخرين

♪♫♪

فاسمع تضرعي أيها الآلهة العلوية
امنحني هدية الحب العالمي
ومن خلال اللغة، سنجد الأرضية المشتركة بيننا
وسوف تكثر الوحدة في التنوع.

♫♪♫

بهذه القدرة، سأربط العالم
في وئام، حيث يتم لف الأعلام
وسيعرف الجميع قوة الكلام
لتوحيدنا جميعا، في متناول أيدينا.

♪♫♪

يا آلهة، أدعوك، اسمع ندائي
وامنحني هذه الهدية مرة واحدة وإلى الأبد
وبفهم كل اللغات
سأجلب السلام للجميع، كبارًا وصغارًا.

♫♪♫

في كل كلمة، سأجد جوهرة
ومشاركتها مع العالم، جوهرة لا تقدر بثمن
يا إلهي أشكرك على هذه النعمة
ووعد باستخدامه في المكان الفاضل.

♪♫♪

فليكن، لقد تنبأ قدري
لكي يفهم الجميع الصغار والكبار
بهذه الهدية سأحلق عاليا
ونشر رسالة الحب العالمي.

♫♪♫

   The ritual casting of the comprehend languages spell finished, Iolanthe now understands all the languages!


   After much conversation, the Mortarch returns with the priest and the priest casts the speak with dead spell. A semblance of life and intelligence returns to Mr. Hallgate’s corpse.

   “Who would want to kill you?” she asks the semi-revitalized corpse. With quite a bit of help from Keryn on the exactitude of phrasing to avoid—or encompass—hidden meanings behind the questions’ words, she tries to ask it with her most persuasive flare, as if to communicate that we’re on its side, and just want to help it receive justice.

OOC

   If possible, I’d ask that she be able to use her passive Persuasion score for the questioning here, with a +5 from Keryn’s help action (for a total of 20)—just kind of . . . radiating blasting Mr. Hallgate’s corpse with that persuasiveness—an air about her, permeating her words and tone.

Movement:

Action: Spending 10 minutes to ritual-cast the comprehend languages spell on herself, just in case.

Bonus Action:

Reaction:

Interact-with-Object:

(To Whom It May Concern . . .)

Iolanthe ‘Io’ XantheIolanthe ‘Io’ Xanthe

Level 1 Half-Elf Entertainer Lore Bard

AC: 13 (Dex 2 + Leather 11); HP: 9/9 (1d8 + 1); Speed: 30 ft.

Proficiency Bonus: +2

STR: 8 (–1); DEX: 14 (+2); CON: 12 (+1); INT: 14 (+2); WIS: 12 (+1); CHA: 17 (+3)

Bardic Inspiration (d6): 1/3

Spell Save DC: 13; Spell Attack: +5; Cantrips Known (4); Spells Known (4 + 1)

Spell Slots: 1st; 2nd; 3rd; 4th; 5th; 6th; 7th; 8th; 9th

Senses: darkvision 60 ft., passive Perception 11, passive Insight 13, passive Investigation 12; Tools: disguise kit, guitar, violin, lute, her own voice; Armor: light armor; Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords; Languages: Common, Elven, Dwarven; Size: Medium; Age: 23; Height: 5′–3″ (159 cm); Weight: 106 lb. (48.18 kg); Hair: Blonde; Eyes: Lavender

Inventory

Inventory

   With the exception of starting equipment, all items are in the order that they were acquired. Starting equipment is ordered either by layers from inside-out, or in alphabetical order.

Money

pp gp ep sp cp
0 9 0 13 13
  • Spent 4 gp, 5 sp, and 7 cp on extra gear with starting gold from Entertainer background. Remaining: 10 gp, 4 sp, 3 cp.
    • Converted 1 gp into 9 sp and 10 cp
  •  

Worn, Carried, or Otherwise Readily at Hand

   Any item on this list is readily at hand, and either requires nothing to access (such as pulling out a weapon), or no more than an interact-with-object to access.

  • 1 costume clothes (from Entertainer background); Adventuring gear; 5 gp, 4 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 leather armor (from Bard class); Light armor; 10 gp, 10 lb.; AC 11 + Dex; The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.; Source: PHB, page 144. Available in the SRD and the Basic Rules.
  • 1 rapier (from Bard class); Weapon; Martial weapon, melee weapon; 25 gp, 2 lb.; 1d8 piercing - finesse; Source: PHB, page 149. Available in the SRD and the Basic Rules.
    • Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
  • 1 dagger (from Bard class); Weapon; Simple weapon, melee weapon; 2 gp, 1 lb.; 1d4 piercing - finesse, light, thrown (20/60 ft.); Source: PHB, page 149. Available in the SRD and the Basic Rules.
    • Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
    • Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
    • Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
  • 1 backpack (from entertainer’s pack via Bard class); Adventuring gear; 2 gp, 5 lb.; A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 bedroll (from entertainer’s pack via Bard class); Adventuring gear; 1 gp, 7 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 guitar—actually a “yarting” (from Entertainer background); Instrument; A southern instrument from Amn and Calimshan that is a Faerûnian analog to the guitar. Numerous variations have spread across the continent. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.; Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument.; Source: SCAG, page 124. Additional information from XGE, page 83.
    • History. Your expertise aids you in recalling lore related to your instrument.
    • Performance. Your ability to put on a good show is improved when you incorporate an instrument into your act.
    • Compose a Tune. As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune.
    • Musical Instrument Activity :: DC
      • Identify a tune :: 10
      • Improvise a tune :: 20
  • 1 waterskin (from entertainer’s pack via Bard class); Adventuring gear; 2 sp, 5 lb. (full); A waterskin can hold up to 4 pints of liquid.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 hempen rope (50 feet) (bought with starting gold from Entertainer background); Adventuring gear; 1 gp, 10 lb.; Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 signal whistle (bought with starting gold from Entertainer background); Adventuring gear; 5 cp; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 potion of healing; Potion, common; Minor tier; 50 gp, ½ lb.; You regain 2d4 + 2 hit points when you drink this potion. The potion’s red liquid glimmers when agitated. Found On: Magic Item Table A; Source: DMG, page 187. Also found in PHB, page 153. Available in the SRD.
  • 1 Lords’ Alliance signet ring (from faction); Adventuring gear; 5 gp; Source: PHB, page 150. Available in the SRD and the Basic Rules.

In Containers

   Any item on this list is carried in a container such as a backpack, bag, chest, or something else. At the very least, it requires an action to retrieve.

  • 2 costumes (from entertainer’s pack via Bard class); Adventuring gear; 5 gp, 4 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 5 rations (day’s worth) (from entertainer’s pack via Bard class); Adventuring gear; 5 sp, 2 lb.; Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
  • 1 disguise kit (from Bard class); Tools; 25 gp, 3 lb.; This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. The perfect tool for anyone who wants to engage in trickery, a disguise kit enables its owner to adopt a false identity.; Source: PHB, page 154. Additional information from XGE, page 81. Available in the SRD and the Basic Rules.
    • Components. A disguise kit includes cosmetics, hair dye, small props, and a few pieces of clothing.
    • Deception. In certain cases, a disguise can improve your ability to weave convincing lies.
    • Intimidation. The right disguise can make you look more fearsome, whether you want to scare someone away by posing as a plague victim or intimidate a gang of thugs by taking the appearance of a bully.
    • Performance. A cunning disguise can enhance an audience’s enjoyment of a performance, provided the disguise is properly designed to evoke the desired reaction.
    • Persuasion. Folk tend to trust a person in uniform. If you disguise yourself as an authority figure, your efforts to persuade others are often more effective.
    • Create Disguise. As part of a long rest, you can create a disguise. It takes you 1 minute to don such a disguise once you have created it. You can carry only one such disguise on you at a time without drawing undue attention, unless you have a bag of holding or a similar method to keep them hidden. Each disguise weighs 1 pound. At other times, it takes 10 minutes to craft a disguise that involves moderate changes to your appearance, and 30 minutes for one that requires more extensive changes.
    • Disguise Kit Activity :: DC
      • Cover injuries or distinguishing marks :: 10
      • Spot a disguise being used by someone else :: 15
      • Copy a humanoid’s appearance :: 20
  • 1 violin (from Bard class); Instrument; 30 gp, 1 lb.; If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument.; Source: PHB, page 154. Additional information from XGE, page 83. Available in the SRD and the Basic Rules.
    • History. Your expertise aids you in recalling lore related to your instrument.
    • Performance. Your ability to put on a good show is improved when you incorporate an instrument into your act.
    • Compose a Tune. As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune.
    • Musical Instrument Activity :: DC
      • Identify a tune :: 10
      • Improvise a tune :: 20
  • 1 the favor of an admirer (A cloak pin made from enamel in the shape of a butterfly; when you take the pin off, it turns into a real butterfly, and returns when you are ready to put your cloak back on again) (from Entertainer background)
  • 5 candles (from entertainer’s pack via Bard class); Adventuring gear; 1 cp; For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.; Source: PHB, page 151. Available in the SRD and the Basic Rules.
  • 1 bell (bought with starting gold from Entertainer background); Adventuring gear; 1 gp; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 blanket (bought with starting gold from Entertainer background); Adventuring gear; 5 sp, 3 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 soap (bought with starting gold from Entertainer background); Adventuring gear; 2 cp; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 two-person tent (bought with starting gold from Entertainer background); Adventuring gear; 2 gp, 20 lb.; A simple and portable canvas shelter, a tent sleeps two.; Source: PHB, page 153. Available in the SRD and the Basic Rules.

Trinket

d100 Trinket
76 A four-leaf clover pressed inside a book discussing manners and etiquette

 

IC (My thoughts . . .; “My words . . .”; My actions . . .)
11 Tarkash, Year of Three Ships Sailing, 1492 DR

Stonyeyes District, Outer City,
Baldur’s Gate, Sword Coast

Iolanthe Asks a Cobler Some Questions   “I like the questions,” Iolanthe says, nodding thoughtfully. “And I like your ideas of leaving some ‘slots’ open depending on what the answers are and how forthcoming Mr. Hallgate’s corpse is with those answers. How about we just start with the first: ‘Who would want to kill you?’, and go from there?”

   After much conversation, the Mortarch returns with the priest and the priest casts the speak with dead spell. A semblance of life and intelligence returns to Mr. Hallgate’s corpse.

   “Who would want to kill you?” she asks the semi-revitalized corpse. With quite a bit of help from Keryn on the exactitude of phrasing to avoid—or encompass—hidden meanings behind the questions’ words, she tries to ask it with her most persuasive flare, as if to communicate that we’re on its side, and just want to help it receive justice.

OOC

   If possible, I’d ask that she be able to use her passive Persuasion score for the questioning here, with a +5 from Keryn’s help action (for a total of 20)—just kind of . . . radiating blasting Mr. Hallgate’s corpse with that persuasiveness—an air about her, permeating her words and tone.

Movement:

Action:

Bonus Action:

Reaction:

Interact-with-Object:

(To Whom It May Concern . . .)

×
×
  • Create New...