It finally gets through to Rhys that punching is not the most helpful thing he can be doing right now. He's been so laser-focused that he subconsciously limited his own options. Rushing blindly in hasn't worked so far, and Robin might not have time for him to waste.
So he throttles his emotions and unlimbers Athloi, the Labors, from his back. The wickedly-curved axe shifts and transforms into an enormous bow that he wields with deft finesse. As he nocks each arrow and fires enough to blot out the sun, they drip wicked poison and blaze with napalm-like hellfire that will seek to leech the target's defenses and resistances alike.
OOC
Arrays set to:
Ranged Combat Training: Ranged 4, Strafing (Feature: Become able to move between Multiattack attacks) {5}
Apollo's Senses: Olfactory Counters Concealment (Power Stunt) {5}
Hyppolyta’s Belt: Reduced Defense 5, Enhanced Resistance 5. {10}
Brute Force: Weaken Resistance 10 {10}
Lernean Poison: Weaken Gains Secondary Effect {10}
Cerberus Hellfire: Weaken gains Multiattack, Extra Condition (Defense) {20}
Stymphalian Archery: Weaken gains Shapeable Area {10}
Agility of Hermes: Enhanced Flight 5 {5}
Push Through: Mundane Energy Immunity {5}
Move action/Move-by Action: I have 120ft of movement to play with, so moving appropriately to be able to get angles on all the vamps.
Standard action: Stymphalian Archery, Multiattacking for 3, All-Out Attacking for 5. Rolling at +12 vs DC 20 Secondary Effect Weaken Resistance/Defense.
Edit: Oh, and these crit on a 16+.
Vampire 4
Vampire 7
Vampire 10
Vampire 11
Vampire 15
Vampire 16
Vampire 17
Vampire 18
Vampire 19
Vampire 20
End turn in the same spot, why not.
Status: Fatigued, Bruised 2, Defenses 10
HP: 2