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Phoenix1

Phoenix1

Rhys:
Okay let's see here.

The Vampire Spawn have Full Light Weakness, and your Environment means this no longer qualifies as Dark Urban so they lose their Favored Environment. Vlad himself however only has a Mundane Light Weakness, so his Deflect doesn't take the Defense penalty.

V2 is hit, V4 has DC 27 Deflect (succeeds), V7 is hit, V9 has DC 32 to Deflect (fails), V10 Deflects, V11 is hit, V14 is hit, V15 Deflects, V17 Deflects, V18 is crit, V20 has DC 26 to Deflect (succeeds), Vlad has DC 32 to Deflect (fails).

Rolling Deflects first:
Deflects

Resistances vs. Damage (V2 30, V7 30, V9 30, V11 30, V14 31, V18 35, Vlad 21) V2 Bruised and Dazed, V7 Bruised, V9 INCAPACITATED!, V11 StaggeredX2 = INCAPACITATED, V14 Bruised and Dazed, V18 Bruised and Dazed, Vlad Resists, and I rolled an extra die.

Resistances vs. Affliction (V2 25, V7 25, V9 25, V11 25, V14 25, V18 30, Vlad 16) V2 Resists, V7 Stunned+Defenseless, V9 already down, V11 already down, V14 Dazed+Vulnerable, V18 Stunned+Defenseless, Vlad will reroll with Defensive Effort which can't fail.

Then we have some SEs vs. Weaken, DC 25@+2:
V7, V14, V15, V17 V14 takes -6 Def and Res, V17 takes -1.

In terms of Complications, they can't use Shadowblend in daylight, and they treat it as also being Heat 2 and Impair Visibility 2. The Aura Broken ones take some actual damage from it but nothing that will kill them during combat time unless this battle goes on just super long.

Assessment Results

Two degree success, so with Detect Skill you get PL 14, Base Attack +7/+7, Defense 14, Resistance 14, and his [Skill] source powers, but not his advantages.

%5Bb%5DSerial%20Killer%3A%5B%2Fb%5D%20Dynamic%20Array.%0A%0A%5BINDENT%5D%5Bb%5DAges%20of%20Experience%3A%5B%2Fb%5D%20Multiple%20Effects.%0A%0A%5BINDENT%5D%5Bb%5DCombat%20Training%20%5BPhysical%5D%20%5BBludgeoning%20or%20By%20Weapon%5D%3A%5B%2Fb%5D%20Damage%2014%20%5B14%5D.%0A%0A%5Bb%5DRanged%20Combat%20Training%3A%5B%2Fb%5D%20Enhanced%20Range%2014%20%5B14%5D.%0A%0A%5Bb%5DDefensive%20Combat%20Training%3A%5B%2Fb%5D%20Deflect%2014%20%5B14%5D.%0A%0A%5Bb%5DSneak%20Attack%20%5BTactical%5D%20%5BExposure%5D%3A%5B%2Fb%5D%20Weaken%20Resistance%2014%20(Reaction%20%5BImmediately%20before%20attacking%5D%2C%20Limited%20%5BOnly%20against%20targets%20with%20a%20Defense%20penalty%5D%2C%20Limited%20%5BSelfish%5D%2C%20Instant%20Recovery)%20%5B14%5D.%0A%0A%5Bb%5DUncanny%20Feint%20%5BTactical%5D%20%5BDistraction%5D%3A%5B%2Fb%5D%20Affliction%2014%20(Vulnerable%2FDefenseless%3B%20Reaction%20%5BImmediately%20before%20attacking%5D%2C%20Limited%20%5BSelfish%5D%2C%20Limited%20Degree%2C%20Instant%20Recovery)%20%5B14%5D.%0A%0A%5Bb%5DNegation%20Training%3A%5B%2Fb%5D%20Nullify%2016%20(Semblances%3B%20Broad%2C%20Limited%20%5BCounters%20Only%5D)%20%5B16%5D.%0A%0A%5Bb%5DDisruption%20Training%3A%5B%2Fb%5D%20Nullify%2016%20(Devices%3B%20Broad%2C%20Limited%20%5BCounters%20Only%5D)%20%5B16%5D.%5B%2FINDENT%5D%5B%2FINDENT%5D
Serial Killer: Dynamic Array.
 
Ages of Experience: Multiple Effects.
 
Combat Training [Physical] [Bludgeoning or By Weapon]: Damage 14 [14].

Ranged Combat Training: Enhanced Range 14 [14].

Defensive Combat Training: Deflect 14 [14].

Sneak Attack [Tactical] [Exposure]: Weaken Resistance 14 (Reaction [Immediately before attacking], Limited [Only against targets with a Defense penalty], Limited [Selfish], Instant Recovery) [14].

Uncanny Feint [Tactical] [Distraction]: Affliction 14 (Vulnerable/Defenseless; Reaction [Immediately before attacking], Limited [Selfish], Limited Degree, Instant Recovery) [14].

Negation Training: Nullify 16 (Semblances; Broad, Limited [Counters Only]) [16].

Disruption Training: Nullify 16 (Devices; Broad, Limited [Counters Only]) [16].


 

 

Phoenix1

Phoenix1

Rhys:
Okay let's see here.

The Vampire Spawn have Full Light Weakness, and your Environment means this no longer qualifies as Dark Urban so they lose their Favored Environment. Vlad himself however only has a Mundane Light Weakness, so his Deflect doesn't take the Defense penalty.

V2 is hit, V4 has DC 27 Deflect (succeeds), V7 is hit, V9 has DC 32 to Deflect (fails), V10 Deflects, V11 is hit, V14 is hit, V15 Deflects, V17 Deflects, V18 is crit, V20 has DC 26 to Deflect (succeeds), Vlad has DC 32 to Deflect (fails).

Rolling Deflects first:
Deflects

Resistances vs. Damage (V2 30, V7 30, V9 30, V11 30, V14 31, V18 35, Vlad 21) V2 Bruised and Dazed, V7 Bruised, V9 INCAPACITATED!, V11 StaggeredX2 = INCAPACITATED, V14 Bruised and Dazed, V18 Bruised and Dazed, Vlad Resists, and I rolled an extra die.

Resistances vs. Affliction (V2 25, V7 25, V9 25, V11 25, V14 25, V18 30, Vlad 16) V2 Resists, V7 Stunned+Defenseless, V9 already down, V11 already down, V14 Dazed+Vulnerable, V18 Stunned+Defenseless, Vlad will reroll with Defensive Effort which can't fail.

Then we have some SEs vs. Weaken, DC 25@+2:
V7, V14, V15, V17 V14 takes -6 Def and Res, V17 takes -1.

Phoenix1

Phoenix1

Rhys:
Okay let's see here.

The Vampire Spawn have Full Light Weakness, and your Environment means this no longer qualifies as Dark Urban so they lose their Favored Environment. Vlad himself however only has a Mundane Light Weakness, so his Deflect doesn't take the Defense penalty.

V2 is hit, V4 has DC 27 Deflect (succeeds), V7 is hit, V9 has DC 32 to Deflect (fails), V10 Deflects, V11 is hit, V14 is hit, V15 Deflects, V17 Deflects, V18 is crit, V20 has DC 26 to Deflect (succeeds), Vlad has DC 32 to Deflect (fails).

Rolling Deflects first:
Deflects

Resistances vs. Damage (V2 30, V7 30, V9 30, V11 30, V14 31, V18 35, Vlad 21) V2 Bruised and Dazed, V7 Bruised, V9 INCAPACITATED!, V11 StaggeredX2 = INCAPACITATED, V14 Bruised and Dazed, V18 Bruised and Dazed, Vlad Resists, and I rolled an extra die.

Resistances vs. Affliction (V2 25, V7 25, V9 25, V11 25, V14 25, V18 30, Vlad 16) V2 Resists, V7 Stunned+Defenseless, V9 already down, V11 already down, V14 Dazed+Vulnerable, V18 Stunned+Defenseless, Vlad will reroll with Defensive Effort which can't fail.

Then we have some SEs vs. Weaken, DC 25@+2:
V7, V14, V15, V17: repeat(1d20+10,4)

Phoenix1

Phoenix1

Rhys:
Okay let's see here.

The Vampire Spawn have Full Light Weakness, and your Environment means this no longer qualifies as Dark Urban so they lose their Favored Environment. Vlad himself however only has a Mundane Light Weakness, so his Deflect doesn't take the Defense penalty.

V2 is hit, V4 has DC 27 Deflect (succeeds), V7 is hit, V9 has DC 32 to Deflect (fails), V10 Deflects, V11 is hit, V14 is hit, V15 Deflects, V17 Deflects, V18 is crit, V20 has DC 26 to Deflect (succeeds), Vlad has DC 32 to Deflect (fails).

Rolling Deflects first:
Deflects

Resistances vs. Damage (V2 30, V7 30, V9 30, V11 30, V14 31, V18 35, Vlad 21) V2 Bruised and Dazed, V7 Bruised, V9 INCAPACITATED!, V11 StaggeredX2 = INCAPACITATED, V14 Bruised and Dazed, V18 Bruised and Dazed, Vlad Resists, and I rolled an extra die.

Resistances vs. Affliction (V2 25, V7 25, V9 25, V11 25, V14 25, V18 30, Vlad 16) V2 Resists, V7 Stunned+Defenseless, V9 already down, V11 already down, V14 Dazed+Vulnerable, V18 Stunned+Defenseless, Vlad will reroll with Defensive Effort which can't fail.

 

Phoenix1

Phoenix1

Rhys:
Okay let's see here.

The Vampire Spawn have Full Light Weakness, and your Environment means this no longer qualifies as Dark Urban so they lose their Favored Environment. Vlad himself however only has a Mundane Light Weakness, so his Deflect doesn't take the Defense penalty.

V2 is hit, V4 has DC 27 Deflect (succeeds), V7 is hit, V9 has DC 32 to Deflect (fails), V10 Deflects, V11 is hit, V14 is hit, V15 Deflects, V17 Deflects, V18 is crit, V20 has DC 26 to Deflect (succeeds), Vlad has DC 32 to Deflect (fails).

Rolling Deflects first:
Deflects

Resistances vs. Damage (V2 30, V7 30, V9 30, V11 30, V14 31, V18 35, Vlad 21): repeat(1d20+8,8)

Resistances vs. Affliction (V2 25, V7 25, V9 25, V11 25, V14 25, V18 30, Vlad 16): repeat(1d20+8,8)

 

Phoenix1

Phoenix1

Rhys:
Okay let's see here.

The Vampire Spawn have Full Light Weakness, and your Environment means this no longer qualifies as Dark Urban so they lose their Favored Environment. Vlad himself however only has a Mundane Light Weakness, so his Deflect doesn't take the Defense penalty.

V2 is hit, V4 has DC 27 Deflect, V7 is hit, V9 has DC 32 to Deflect, V10 Deflects, V11 is hit, V14 is hit, V15 Deflects, V17 Deflects, V18 is crit, V26 has DC 26 to Deflect, Vlad has DC 32 to Deflect.

Rolling Deflects first:
Deflects

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