Andraste Moonshadow — Wood Elven Sage Ranger (Archer) 1
“My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . .
Lidda's voice echoes as if it were far away,
On 4/2/2024 at 9:18 PM, Ayeba said:"How are you feeling?" she asks, "Judging from your eyes, I'm guessing not very good. The tall man stirred your old wounds, didn't he?"
Andraste stared into the flames as they flickered and danced, trying to fully understand what had happened to her outside. She had never felt the spirit of a God or Goddess before. Deep inside, Andraste knows that something significant has shifted within her. The emotional turbulence that once propelled her journey has been momentarily quelled, replaced by a strange kind of...quiet...like the noise you still hear when you cover your ears. It's as if a veil has been drawn over her innermost self, and it was just out of reach. "I'm...okay," she said it with more realization than assurance.
On 4/2/2024 at 9:18 PM, Ayeba said:She sits down by Andraste, but not too close. I'd like to give her a hug, but she may not like that.
"For what it's worth, I think you answered my questions well. You have a good moral compass. I'm sorry for putting you on the spot. I have a vested interest in Giants myself, but only their runes. Apart from purely philosophical discussions, you won't see me defending a Giant who has killed and razed villages. I don't intend to change your mind about your vengeance, I just want you to not get yourself killed."
She tries to keep an eye on Andraste, to see if she has some thoughts of her own to share, or if she is getting more uncomfortable. If not, she shares the tale of her mentor's last apprentice. How he swore to avenge his brethren and never returned, leaving her mentor with yet another lost pupil.
She tilts her head and stares into Lidda's eyes. Concern is etched across her brows. I'm not sure how to make you understand. She remembers the analogy Lidda gave of the burning building, and places a hand on top of hers. "You were right, I think...the mission is to save lives...I cannot do that if I'm dead...or...more importantly, sometimes...overzealous. Fire can either raze a house to the ground or" nodding at the fireplace, "keep the ones inside warm...the fire itself has not changed its destructive nature, it only needs a little...restraint."
She looks over to the large Giant Foundling getting steadily drunker by the barrel, and remembered her own words. A giant's way of life is found in the subjugation of others, the only shackles large to hold them is death. She could feel the slightest hint of...pity. She had wanted so badly to prevent others from loosing their families, but she hadn't considered those like him whose family is Giant. Would he burn with the same vengeance towards her that she does against his kin? I cannot spare everyone, not their lives or those they've made their lives. The mission comes first. "I am ready. Do tell me more of your mentor," she says to Lidda with a smile.
Spells Spellcasting (Available at Lvl. 2) Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier 1st-Level 1 Spell Slot
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Stat Block
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Andraste Moonshadow
Wood Elven Archery Ranger 1 Deity: Vandria Gilmadrith, goddess of war and grieving, Tyr, god of law and justice Medium humanoid, Lawful Good AC 12 / HP 13 / Speed 35 ft / Initiative +2 Str 14 (+2) Dex 17 (+3) Con 18 (+4) Wis 10 (+0) Int 13 (+1) Cha 11 (+0) Saving Throws Str +4 Dex +5 Con +4 Int +1 Wis +0 Cha +0 Advantage against being charmed Skill proficiencies Athletics +4 (Ranger) Arcana +3 Nature +3 (Ranger) Perception +2 Investigation +3 (Ranger) History +3 Perception +3 Tool Proficiencies: None Attacks Longbow 150(600) 1d20+4, 1d4+2 piercing Dagger (5 ft) 1d20+7, 1d6 piercing Unarmed Strike 1d20+4, 3 bludgeoning Racial Traits: Darkvision: Sight in dim light within 60ft. Keen Senses: Proficiency in the Perception skill. Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow. Fleet of Foot: Base walking speed increases to 35 feet. Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Ranger Features: Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Dexterity Skills: Athletics, Investigation, Nature Favored Enemy: Giants Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.) Natural Explorer: Forest Sage Features: Skill Proficiencies: Arcana, History Researcher Languages: Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger) |
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