And now...
Renard
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d4, Fighting d6, Notice d8, Persuasion d4, Shooting d6, Stealth d8, Thievery d8+1
Pace: 6; Parry: 5; Toughness: 7 (2)
Hindrances: Impulsive, Loyal
Edges: Rogue, Thief
Armor: Leather Jacket (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), 3x Dagger/Knife (Range 3/6/12, Damage Str+d4, ROF 1), Sword, Short (Range Melee, Damage Str+d6)
Gear: Backpack (Contains: Bedroll, 6x Torch (1 hour, 4" radius), Lantern, bullseye (10" cone), 4x Oil (1 pint), 12x Trail Ration (per day)), 3x Pouch, belt, Thieves' Tools (-2 Thievery w/o)
Language: Native
Current Wealth: $210.44
Special Abilities
- Adaptability: Start with a free Edge (must meet requirements) and a d6 in any one Attribute. This does not increase the attribute limit.
- Sneak Attack: Rogues add an additional d6 to their damage when they have the Drop on their victim, or the victim is Vulnerable. This applies to Athletics (throwing), Fighting, or Shooting attacks.
- Languages Known: Native
Books In Use: Pathfinder Core Book, Pathfinder Advanced Players Guide, Pathfinder Companion
Validity: Character appears valid and optimal