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AbsentWizard

AbsentWizard

"Monsters." Dyord immediately shrugs, "Many hunt monsters. There is glory in it. Paying too. I hunted some monsters. We hunt some monsters. But monsters... euhhh... like dish-towels in the scullery of hunting. Here."

 

Dyord stops underneath an overhanging sign declaring that this place was called the Broken Anchor. The sign appears to actually have been made from a small ship's anchor, with one fluke snapped off, and with brass words welded on the side. The whole thing creaks in the wind, swinging at the end of a thick chain looped around a chunk of a ship's mast and then back down to wrap around a big rock set in a hole in the wooden patio.

 

The only people on the patio is a group composed of two particularly short, stocky women and a bullied-looking man. They sit at one of the empty tables, drinking and laughing about something. Well, the women were laughing. The man mostly drank in embarrassed silence. The three of them raise their mugs to Dyord as he passes and he returns with the first wave that Cassandra has ever seen out of him. Cassandra gets 2 curious stares and 1 curious stare, which then immediately turns into an embarrassed stare when one of the women whispers something.

 

"Organizations." Dyord continues as he pushes through the Broken Anchor's door and steps inside. "Fantastic prey. The big ones are puzzles that can survive parts chopped off and recruit new ones. It's hard to find all the right organs to hit, if they're secretive enough."

 

Inside is a common room, with tables, chairs, and benches of widely disparate makes and materials arranged in small clusters for intimate conversations. Several chests are along one wall, each one with a lock on them but each one also open and clearly empty. There was another door on the far side, but instead Dyord turns up the stairs to the second floor. Nobody was in this room, but wisps of smoke above a pipe stuck into an enameled clay mug suggest that someone was here not long ago.

 

"Gods." Dyord arrives at the second floor landing, which has five different closed doors, each one marked with a different bird silhouette painted on. He puts his hand on the handle of the right-most door (the Cloudshrike Room, based on the sign), but looks at Cassandra instead of opening. "Eventually."

AbsentWizard

AbsentWizard

"Monsters." Dyord immediately shrugs, "Many hunt monsters. There is glory in it. Paying too. I hunted some monsters. We hunt some monsters. But monsters... euhhh... like dish-towels in the scullery of hunting. Here."

 

Dyord stops underneath an overhanging sign declaring that this place was called the Broken Anchor. The sign appears to actually have been made from a small ship's anchor, with one fluke snapped off, and with brass words welded on the side. The whole thing creaks in the wind, swinging at the end of a thick chain looped around a chunk of a ship's mast and then back down to wrap around a big rock set in a hole in the wooden patio.

 

The only people on the patio is a group composed of two particularly short, stocky women and a bullied-looking man. They sit at one of the empty tables, drinking and laughing about something. Well, the women were laughing. The man mostly drank in embarrassed silence. The three of them raise their mugs to Dyord as he passes and he returns with the first wave that Cassandra has ever seen out of him. Cassandra gets 2 curious stares and 1 curious stare, which then immediately turns into an embarrassed stare when one of the women whispers something.

 

"Organizations." Dyord continues as he pushes through the Broken Anchor's door and steps inside. "Fantastic prey. The big ones are puzzles that can survive parts blown off and recruit new ones. It's hard to find all the right organs to hit, if they're secretive enough."

 

Inside is a common room, with tables, chairs, and benches of widely disparate makes and materials arranged in small clusters for intimate conversations. Several chests are along one wall, each one with a lock on them but each one also open and clearly empty. There was another door on the far side, but instead Dyord turns up the stairs to the second floor. Nobody was in this room, but wisps of smoke above a pipe stuck into an enameled clay mug suggest that someone was here not long ago.

 

"Gods." Dyord arrives at the second floor landing, which has five different closed doors, each one marked with a different bird silhouette painted on. He puts his hand on the handle of the right-most door (the Cloudshrike Room, based on the sign), but looks at Cassandra instead of opening. "Eventually."

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