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howmanybones

howmanybones


Added clarification.

Translated techniques

Snake attack: Cost 4. No universal effect.

  • Constriction: Immobilizes a target (Immobilized entities can only use techniques that do not require movement or techniques that can break through immobilization.). Each turn that target is immobilized, it takes 1d4 damage and the user must pay 1 energy or the target recovers from being immobilized. If the user uses a basic action, the target ceases to be immobilized. The user is considered to be in the same position as the target until the target recovers. If the user attempts to use a short-ranged technique on an entity that is not sufficiently close, the target ceases to be immobilized.
  • Snake bite: Deals 1d2 damage and applies 2d2 stacks of Poison to a nearby target.

Petrifying power: Cost 7. Roll 1d20, if the result is higher than the target's speed, the target is given 2d4 stacks of Petrified.

  • Stare: Has 1 target. No range limit, but target must be visible. Applies 1 extra stack of Petrified if the 1d20 rolls a 20.
  • Gaze: All entities described as being both visible and within 5 meters of the user are considered targets. Stacks of Petrified applied will be reduced by one for every 2 targets affected.

Archery: Cost 2, Deals 1d4 damage to a target.

  • Aimed shot: Deals an extra 1d2 damage.
  • Hobbling strike: Applies 1d2 stacks of Slow to the target.

Relevant status effects

Poison: Every turn, the afflicted takes damage equal to their stacks of poison, then loses 1 stack of poison.

Petrified: The afflicted cannot do anything. Every turn, the afflicted loses 1 stack of petrified.

Slow: The afflicted's speed is considered 0 for all intents and purposes. Every turn, the afflicted loses 1 stack of slow.

howmanybones

howmanybones


Added clarification.

Translated techniques

Snake attack: Cost 4. No universal effect.

  • Constriction: Immobilizes a target (Immobilized entities can only use techniques that do not require movement or techniques that can break through immobilization.). Each turn that target is immobilized, it takes 1d4 damage and the user must pay 1 energy or the target recovers from being immobilized. If the user uses a basic action, the target ceases to be immobilized. The user is considered to be in the same position as the target until the target recovers. If the user attempts to use a short-ranged technique on an entity that is not sufficiently close, the target ceases to be immobilized.
  • Snake bite: Deals 1d2 damage and applies 2d2 stacks of Poison to a nearby target.

Petrifying power: Cost 7. Roll 1d20, if the result is higher than the target's speed, the target is given 2d4 stacks of Petrified.

  • Stare: Has 1 target. No range limit, but target must be visible. Applies 1 extra stack of Petrified if the 1d20 rolls a 20.
  • Gaze: All entities described as being both visible and within 5 meters of the user are considered targets. Stacks of Petrified will be split between all targets as evenly as possible.

Archery: Cost 2, Deals 1d4 damage to a target.

  • Aimed shot: Deals an extra 1d2 damage.
  • Hobbling strike: Applies 1d2 stacks of Slow to the target.

Relevant status effects

Poison: Every turn, the afflicted takes damage equal to their stacks of poison, then loses 1 stack of poison.

Petrified: The afflicted cannot do anything. Every turn, the afflicted loses 1 stack of petrified.

Slow: The afflicted's speed is considered 0 for all intents and purposes. Every turn, the afflicted loses 1 stack of slow.

howmanybones

howmanybones


fixed a mistake that arised from copy and paste.

Translated techniques

Snake attack: Cost 4. No universal effect.

  • Constriction: Immobilizes a target (Immobilized entities can only use techniques that do not require movement or techniques that can break through immobilization.). Each turn that target is immobilized, it takes 1d4 damage and the user must pay 1 energy or the target recovers from being immobilized. If the user uses a basic action, the target ceases to be immobilized. The user is considered to be in the same position as the target until the target recovers.
  • Snake bite: Deals 1d2 damage and applies 2d2 stacks of Poison to a nearby target.

Petrifying power: Cost 7. Roll 1d20, if the result is higher than the target's speed, the target is given 2d4 stacks of Petrified.

  • Stare: Has 1 target. No range limit, but target must be visible. Applies 1 extra stack of Petrified if the 1d20 rolls a 20.
  • Gaze: All entities described as being both visible and within 5 meter of the user are considered targets. Stacks of Petrified will be split between all targets as evenly as possible.

Archery: Cost 2, Deals 1d4 damage to a target.

  • Aimed shot: Deals an extra 1d2 damage.
  • Hobbling strike: Applies 1d2 stacks of Slow to the target.

Relevant status effects

Poison: Every turn, the afflicted takes damage equal to their stacks of poison, then loses 1 stack of poison.

Petrified: The afflicted cannot do anything. Every turn, the afflicted loses 1 stack of petrified.

Slow: The afflicted's speed is considered 0 for all intents and purposes. Every turn, the afflicted loses 1 stack of slow.

howmanybones

howmanybones


fixed a mistake that arised from copy and paste.

Translated techniques

Snake attack: Cost 4. No universal effect.

  • Constriction: Immobilizes a target (Immobilized entities can only use techniques that do not require movement or techniques that can break through immobilization.). Each turn that target is immobilized, it takes 1d4 damage and the user must pay 1 energy or the target recovers from being immobilized. If the user uses a basic action, the target ceases to be immobilized. The user is considered to be in the same position as the target until the target recovers.
  • Snake bite: Deals 1d2 damage and applies 2d2 stacks of Poison to a nearby target.

Petrifying power: Cost 7. Roll 1d20, if the result is higher than the target's speed, the target is given 2d4 stacks of Petrified.

  • Stare: Has 1 target. No range limit, but target must be visible. Applies 1 extra stack of Petrified if the 1d20 rolls a 20.
  • Gaze: All entities described as being both visible and within 5 meter of the user are considered targets.

Archery: Cost 2, Deals 1d4 damage to a target.

  • Aimed shot: Deals an extra 1d2 damage.
  • Hobbling strike: Applies 1d2 stacks of Slow to the target.

Relevant status effects

Poison: Every turn, the afflicted takes damage equal to their stacks of poison, then loses 1 stack of poison.

Petrified: The afflicted cannot do anything. Every turn, the afflicted loses 1 stack of petrified.

Slow: The afflicted's speed is considered 0 for all intents and purposes. Every turn, the afflicted loses 1 stack of slow.

howmanybones

howmanybones

Translated techniques

Snake attack: Cost 4. No universal effect.

  • Constriction: Immobilizes a target (Immobilized entities can only use techniques that do not require movement or techniques that can break through immobilization.). Each turn that target is immobilized, it takes 1d4 damage and the user must pay 1 energy or the target recovers from being immobilized. If the user uses a basic action, the target ceases to be immobilized. The user is considered to be in the same position as the target until the target recovers.
  • Snake bite: Deals 1d2 damage and applies 2d2 stacks of Poison to a nearby target.

Petrifying power: Cost 7. Roll 1d20, if the result is higher than the target's speed, the target is given 2d4 stacks of Petrified.

  • Stare: Has 1 target. No range limit, but target must be visible. Applies 1 extra stack of Petrified if the 1d20 rolls a 20.
  • Gaze: All entities described as being both visible and within 5 meter of the user are considered targets.

Archery: Cost 2, Deals 1d4 damage to a target.

  • Aimed shot: Deals an extra 1d2 damage.
  • Snake bite: Applies 1d2 stacks of Slow to the target.

Relevant status effects

Poison: Every turn, the afflicted takes damage equal to their stacks of poison, then loses 1 stack of poison.

Petrified: The afflicted cannot do anything. Every turn, the afflicted loses 1 stack of petrified.

Slow: The afflicted's speed is considered 0 for all intents and purposes. Every turn, the afflicted loses 1 stack of slow.

howmanybones

howmanybones

Translated techniques

Snake attack: Cost 4. No universal effect.

  • Constriction: Immobilizes a target (Immobilized entities can only use techniques that do not require movement or techniques that can break through immobilization.). Each turn that target is immobilized, it takes 1d4 damage and the user must pay 1 energy or the target recovers from being immobilized. If the user uses a basic action, the target ceases to be immobilized. The user is considered to be in the same position as the target until the target recovers.
  • Snake bite: Deals 1d2 damage and applies 2d2 stacks of Poison to a nearby target.

Petrifying power: Cost 6. Roll 1d20, if the result is higher than the target's speed, the target is given 2d4 stacks of Petrified

  • Stare: Has 1 target. No range limit, but target must be visible.
  • Gaze: All entities described as being both visible and within 5 meter of the user are considered targets.

Archery: Cost 2, Deals 1d4 damage to a target.

  • Aimed shot: Deals an extra 1d2 damage.
  • Snake bite: Applies 1d2 stacks of Slow to the target.

Relevant status effects

Poison: Every turn, the afflicted takes damage equal to their stacks of poison, then loses 1 stack of poison.

Petrified: The afflicted cannot do anything. Every turn, the afflicted loses 1 stack of petrified.

Slow: The afflicted's speed is considered 0 for all intents and purposes. Every turn, the afflicted loses 1 stack of slow.

howmanybones

howmanybones

Translated techniques

Snake attack: Cost 4. No universal effect.

  • Constriction: Immobilizes a target (Immobilized entities can only use techniques that do not require movement or techniques that can break through immobilization.). Each turn that target is immobilized, it takes 1d4 damage and the user must pay 1 energy or the target recovers from being immobilized. If the user uses a basic action, the target ceases to be immobilized. The user is considered to be in the same position as the target until the target recovers.
  • Snake bite: Deals 1d2 damage and applies 2d2 stacks of Poison to a nearby target.

Petrifying power: Cost 6. Roll 1d20, if the result is higher than the target's speed, the target is given 2d4 stacks of Petrified

  • Stare: Has 1 target. No range limit, but target must be visible.
  • Gaze: All entities described as being both visible and within 1 meter of the user are considered targets.

Archery: Cost 2, Deals 1d4 damage to a target.

  • Aimed shot: Deals an extra 1d2 damage.
  • Snake bite: Applies 1d2 stacks of Slow to the target.

Relevant status effects

Poison: Every turn, the afflicted takes damage equal to their stacks of poison, then loses 1 stack of poison.

Petrified: The afflicted cannot do anything. Every turn, the afflicted loses 1 stack of petrified.

Slow: The afflicted's speed is considered 0 for all intents and purposes. Every turn, the afflicted loses 1 stack of slow.

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