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Seardon

Seardon

 

FnmB2FcfOX2Oe95w2Q2S--1--rgq1w.png.8f4145fde2636f51b4d5dc858f928fb4.pngEzra Dyn'Thalos Shadar-Kai, Twilight Cleric


Ezra

HP: 10/10, AC:Chainmail Armor: AC 16
Shield: AC +2
18, Hit Die 1d8, Passive: Perception: 16, Insight: 16, Investigate: 13

Str:Base: 15, +1 Racial bonus

Save: +3

Athletics: +3
16, Dex:Base: 11

Save: +0

Acrobatics: +0
Sleight of Hand: +0
Stealth: +0
11, Con:Base: 14

Save: +2
14, Int:Base: 12

Save: +1

Arcana: +3
History: +3
Investigation: +3
Nature: +1
Religion: +3
12, Wis:Base: 16, +2 Racial bonus

Save: +6 (Proficient)

Animal Handling: +4
Insight: +6
Medicine: +6
Perception: +6
Survival: +4
18, Cha:Base: 9

Save: +1 (Proficient)

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
9

 Blessing of the R. Q.As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
  Fey AncestryAdvantage to saves against the Charmed Condition  Eyes of Night1st-level Twilight Domain feature
You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
Vigilant Blessing1st-level Twilight Domain feature

The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
  TranceYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
 LanguagesCommon, Elven, Sylvan, Undercommon.  Proficiency and ToolsWeapon: Simple and Martial,
Armor: Light, Medium, Heavy, Shields
Tool: None
Tools from Trance: Cartographers Tools, Calligraphy
Prof from Trance: none


 

 

 

IC: “My words,” | ‘My thoughts,| My actions . . .

Ezra. She said some things. She did some more things.


TO WHOM It MAY CONCERN....

Content

 

OOC
  • Ongoing Effect:
  • Concentration:
  • Reaction/Ready Action:
  • Swift Action:
  • Action:
  • Move Action:

Spell Att: +6, Spell Save DC: 14, Wisdom.

Spells 

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Slots 2/2 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0
  • Bless
  • Command
  • Cure Wounds
  • Faerie Fire
  • Healing Word
  • Shield of Faith
  • Sleep
               

Cantrips: Guidance, Toll the Dead, Word of Radiance.

Clerics have access to all spells on their spell list. The spells shown are the spells prayed for to have access to for the day.

 

Seardon

Seardon

 

FnmB2FcfOX2Oe95w2Q2S--1--rgq1w.png.8f4145fde2636f51b4d5dc858f928fb4.pngEzra Dyn'Thalos Shadar-Kai, Twilight Cleric


Ezra

HP: 10/10, AC:Chainmail Armor: AC 16
Shield: AC +2
18, Hit Die 1d8, Passive: Perception: 16, Insight: 16, Investigate: 13

Str:Base: 15, +1 Racial bonus

Save: +3

Athletics: +3
16, Dex:Base: 11

Save: +0

Acrobatics: +0
Sleight of Hand: +0
Stealth: +0
11, Con:Base: 14

Save: +2
14, Int:Base: 12

Save: +1

Arcana: +3
History: +3
Investigation: +3
Nature: +1
Religion: +3
12, Wis:Base: 16, +2 Racial bonus

Save: +6 (Proficient)

Animal Handling: +4
Insight: +6
Medicine: +6
Perception: +6
Survival: +4
18, Cha:Base: 9

Save: +1 (Proficient)

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
9

 Blessing of the R. Q.As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
  Fey AncestryAdvantage to saves against the Charmed Condition  Eyes of Night1st-level Twilight Domain feature
You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
Vigilant Blessing1st-level Twilight Domain feature

The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
  TranceYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
 LanguagesCommon, Elven, Sylvan, Undercommon.  Proficiency and ToolsWeapon: Simple and Martial,
Armor: Light, Medium, Heavy, Shields
Tool: None
Tools from Trance: Cartographers Tools, Calligraphy
Prof from Trance: none


 

 

 

IC: “My words,” | ‘My thoughts,| My actions . . .

Ezra. She said some things. She did some more things.


TO WHOM It MAY CONCERN....

Content

 

OOC
  • Ongoing Effect:
  • Concentration:
  • Reaction/Ready Action:
  • Swift Action:
  • Action:
  • Move Action:

Spells 

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Slots 2/2 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0
  • Bless
  • Command
  • Cure Wounds
  • Faerie Fire
  • Healing Word
  • Shield of Faith
  • Sleep
               

Cantrips: Guidance, Toll the Dead, Word of Radiance.

Clerics have access to all spells on their spell list. The spells shown are the spells prayed for to have access to for the day.

 

Seardon

Seardon

 

FnmB2FcfOX2Oe95w2Q2S--1--rgq1w.png.8f4145fde2636f51b4d5dc858f928fb4.pngEzra Dyn'Thalos Shadar-Kai, Twilight Cleric


Ezra

HP: 10/10, AC:Chainmail Armor: AC 16
Shield: AC +2
18, Hit Die 1d8, Passive: Perception: 16, Insight: 16, Investigate: 13

Str:Base: 15, +1 Racial bonus

Save: +3

Athletics: +3
16, Dex:Base: 11

Save: +0

Acrobatics: +0
Sleight of Hand: +0
Stealth: +0
11, Con:Base: 14

Save: +2
14, Int:Base: 12

Save: +1

Arcana: +3
History: +3
Investigation: +3
Nature: +1
Religion: +3
12, Wis:Base: 16, +2 Racial bonus

Save: +6 (Proficient)

Animal Handling: +4
Insight: +6
Medicine: +6
Perception: +6
Survival: +4
18, Cha:Base: 9

Save: +1 (Proficient)

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
9

 Blessing of the R. Q.As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
  Fey AncestryAdvantage to saves against the Charmed Condition  Eyes of Night1st-level Twilight Domain feature
You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
Vigilant Blessing1st-level Twilight Domain feature

The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
  TranceYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
 LanguagesCommon, Elven, Sylvan, Undercommon.  Proficiency and ToolsWeapon: Simple and Martial,
Armor: Light, Medium, Heavy, Shields
Tool: None
Tools from Trance: Cartographers Tools, Calligraphy
Prof from Trance: none


 

 

 

IC: “My words,” | ‘My thoughts,’| My actions . . .

Ezra. She said some things. She did some more things.

 

 


OOC
  • Ongoing Effect:
  • Concentration:
  • Reaction/Ready Action:
  • Swift Action:
  • Action:
  • Move Action:

Spells 

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Slots 2/2 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0
  • Bless
  • Command
  • Cure Wounds
  • Faerie Fire
  • Healing Word
  • Shield of Faith
  • Sleep
               

Cantrips: Guidance, Toll the Dead, Word of Radiance.

Clerics have access to all spells on their spell list. The spells shown are the spells prayed for to have access to for the day.

 

Seardon

Seardon

FnmB2FcfOX2Oe95w2Q2S--1--rgq1w.png.8f4145fde2636f51b4d5dc858f928fb4.pngEzra Dyn'Thalos Shadar-Kai, Twilight Cleric


Ezra

HP: 10/10, AC:Chainmail Armor: AC 16
Shield: AC +2
18, Hit Die 1d8, Passive: Perception: 16, Insight: 16, Investigate: 13

Str:Base: 15, +1 Racial bonus

Save: +3

Athletics: +3
16, Dex:Base: 11

Save: +0

Acrobatics: +0
Sleight of Hand: +0
Stealth: +0
11, Con:Base: 14

Save: +2
14, Int:Base: 12

Save: +1

Arcana: +3
History: +3
Investigation: +3
Nature: +1
Religion: +3
12, Wis:Base: 16, +2 Racial bonus

Save: +6 (Proficient)

Animal Handling: +4
Insight: +6
Medicine: +6
Perception: +6
Survival: +4
18, Cha:Base: 9

Save: +1 (Proficient)

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
9

 Blessing of the R. Q.As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
  Fey AncestryAdvantage to saves against the Charmed Condition  Eyes of Night1st-level Twilight Domain feature
You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
Vigilant Blessing1st-level Twilight Domain feature

The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
  TranceYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
 LanguagesCommon, Elven, Sylvan, Undercommon.  Proficiency and ToolsWeapon: Simple and Martial,
Armor: Light, Medium, Heavy, Shields
Tool: None
Tools from Trance: Cartographers Tools, Calligraphy
Prof from Trance: none


 

 

 

IC: “My words,” | ‘My thoughts,’| My actions . . .

Ezra. She said some things. She did some more things.

OOC
  • Ongoing Effect:
  • Concentration:
  • Reaction/Ready Action:
  • Swift Action:
  • Action:
  • Move Action:
To Whom It May Concern . . .

Put Player mention tags, and any particular notes in here.

Spells 

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Slots 2/2 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0
  • Bless
  • Command
  • Cure Wounds
  • Faerie Fire
  • Healing Word
  • Shield of Faith
  • Sleep
               

Cantrips: Guidance, Toll the Dead, Word of Radiance.

Clerics have access to all spells on their spell list. The spells shown are the spells prayed for to have access to for the day.

 

Seardon

Seardon

FnmB2FcfOX2Oe95w2Q2S--1--rgq1w.png.8f4145fde2636f51b4d5dc858f928fb4.pngEzra Dyn'Thalos Shadar-Kai, Twilight Cleric


Ezra

HP: 10/10, AC:Ring Mail Armor: AC 14
Shield: AC +2
16, Hit Die 1d8, Passive: Perception: 16, Insight: 16, Investigate: 13

Str:Base: 15, +1 Racial bonus

Save: +3

Athletics: +3
16, Dex:Base: 11

Save: +0

Acrobatics: +0
Sleight of Hand: +0
Stealth: +0
11, Con:Base: 14

Save: +2
14, Int:Base: 12

Save: +1

Arcana: +3
History: +3
Investigation: +3
Nature: +1
Religion: +3
12, Wis:Base: 16, +2 Racial bonus

Save: +6 (Proficient)

Animal Handling: +4
Insight: +6
Medicine: +6
Perception: +6
Survival: +4
18, Cha:Base: 9

Save: +1 (Proficient)

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
9

 Blessing of the R. Q.As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
  Fey AncestryAdvantage to saves against the Charmed Condition  Eyes of Night1st-level Twilight Domain feature
You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
Vigilant Blessing1st-level Twilight Domain feature

The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
  TranceYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
 LanguagesCommon, Elven, Sylvan, Undercommon.  Proficiency and ToolsWeapon: Simple and Martial,
Armor: Light, Medium, Heavy, Shields
Tool: None
Tools from Trance: Cartographers Tools, Calligraphy
Prof from Trance: none


 

 

 

IC: “My words,” | ‘My thoughts,’| My actions . . .

Ezra. She said some things. She did some more things.

OOC
  • Ongoing Effect:
  • Concentration:
  • Reaction/Ready Action:
  • Swift Action:
  • Action:
  • Move Action:
To Whom It May Concern . . .

Put Player mention tags, and any particular notes in here.

Spells 

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Slots 2/2 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0
  • Bless
  • Command
  • Cure Wounds
  • Faerie Fire
  • Healing Word
  • Shield of Faith
  • Sleep
               

Cantrips: Guidance, Toll the Dead, Word of Radiance.

Clerics have access to all spells on their spell list. The spells shown are the spells prayed for to have access to for the day.

 

Seardon

Seardon

avSQ7xL40aKVEpJAwpxj--1--ueg5i.png.5e54488e17ed272e24fc2dcd86693e4d.pngEzra Dyn'Thalos Shadar-Kai, Twilight Cleric


HP: 10/10, AC: 16, Hit Die 1d8, Passive: Perception: 16, Insight: 16, Investigate: 13

SAVES: Str: +3, Dex 0, Con +2, Int +1, Wis +6 Cha +1

SkillsArcana +3, Acrobatics: 0, Animal Handling +4, Athletics +3, Deception -1, History +3, Insight +6,
Intimidation -1, Investigation +3, Medicine +6
Nature +1, Perception +6, Performance -1,
Persuasion -1, Religion +3, Sleight of Hand 0
Stealth 0, Survival +4,
 Blessing of the R. Q.As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
  Fey AncestryAdvantage to saves against the Charmed Condition  Eyes of Night1st-level Twilight Domain feature
You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
Vigilant Blessing1st-level Twilight Domain feature

The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
  TranceYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
 LanguagesCommon, Elven, Sylvan, Undercommon.  Proficiency and ToolsWeapon: Simple and Martial,
Armor: Light, Medium, Heavy, Shields
Tool: None
Tools from Trance: Cartographers Tools, Calligraphy
Prof from Trance: none


 

 

 

IC: “My words,” | ‘My thoughts,’| My actions . . .

Ezra. She said some things. She did some more things.

OOC

I don’t always put OOC content in my posts, but when I do, I put it in here.

To Whom It May Concern . . .

Put Player mention tags, and any particular notes in here.

Spells 

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Slots 2/2 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0
                 

Will fill if accepted.

 

Seardon

Seardon

avSQ7xL40aKVEpJAwpxj--1--ueg5i.png.5e54488e17ed272e24fc2dcd86693e4d.pngEzra Dyn'Thalos Shadar-Kai, Twilight Cleric


HP: 10/10, AC: 18, Hit Die 1d8, Passive: Perception: 16, Insight: 16, Investigate: 13

SAVES: Str: +3, Dex 0, Con +2, Int +1, Wis +6 Cha +1

SkillsArcana +3, Acrobatics: 0, Animal Handling +4, Athletics +3, Deception -1, History +3, Insight +6,
Intimidation -1, Investigation +3, Medicine +6
Nature +1, Perception +6, Performance -1,
Persuasion -1, Religion +3, Sleight of Hand 0
Stealth 0, Survival +4,
 Blessing of the R. Q.As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
  Fey AncestryAdvantage to saves against the Charmed Condition  Eyes of Night1st-level Twilight Domain feature
You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
Vigilant Blessing1st-level Twilight Domain feature

The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
  TranceYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
 LanguagesCommon, Elven, Sylvan, Undercommon.  Proficiency and ToolsWeapon: Simple and Martial,
Armor: Light, Medium, Heavy, Shields
Tool: None
Tools from Trance: Cartographers Tools, Calligraphy
Prof from Trance: none


 

 

 

IC: “My words,” | ‘My thoughts,’| My actions . . .

Ezra. She said some things. She did some more things.

OOC

I don’t always put OOC content in my posts, but when I do, I put it in here.

To Whom It May Concern . . .

Put Player mention tags, and any particular notes in here.

Spells 

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Slots 2/2 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0
                 

Will fill if accepted.

 

Seardon

Seardon

avSQ7xL40aKVEpJAwpxj--1--ueg5i.png.5e54488e17ed272e24fc2dcd86693e4d.pngEzra Dyn'Thalos Shadar-Kai, Twilight Cleric


HP: 10/10, AC: 18, Hit Die 1d8, Passive: Perception: 16, Insight: 16, Investigate: 13

Str: +3, Dex 0, Con +2, Int +1, Wis +6 Cha +1

SkillsArcana +3, Acrobatics: 0, Animal Handling +4, Athletics +3, Deception -1, History +3, Insight +6,
Intimidation -1, Investigation +3, Medicine +6
Nature +1, Perception +6, Performance -1,
Persuasion -1, Religion +3, Sleight of Hand 0
Stealth 0, Survival +4,
 Blessing of the R. Q.As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
  Fey AncestryAdvantage to saves against the Charmed Condition  Eyes of Night1st-level Twilight Domain feature
You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
Vigilant Blessing1st-level Twilight Domain feature

The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
  TranceYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
 LanguagesCommon, Elven, Sylvan, Undercommon.  Proficiency and ToolsWeapon: Simple and Martial,
Armor: Light, Medium, Heavy, Shields
Tool: None
Tools from Trance: Cartographers Tools, Calligraphy
Prof from Trance: none


 

 

 

IC: “My words,” | ‘My thoughts,’| My actions . . .

Ezra. She said some things. She did some more things.

OOC

I don’t always put OOC content in my posts, but when I do, I put it in here.

To Whom It May Concern . . .

Put Player mention tags, and any particular notes in here.

Spells 

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Slots 2/2 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0
                 

Will fill if accepted.

 

Seardon

Seardon

avSQ7xL40aKVEpJAwpxj--1--ueg5i.png.5e54488e17ed272e24fc2dcd86693e4d.pngEzra Dyn'Thalos Shadar-Kai, Twilight Cleric


HP: 10/10, AC: 18, Hit Die 1d8, Passive: Perception: 16, Insight: 16, Investigate: 13

Str: +3, Dex 0, Con +2, Int +1, Wis +6 Cha +1

SkillsArcana +3, Acrobatics: 0, Animal Handling +4, Athletics +3, Deception -1, History +3, Insight +6,
Intimidation -1, Investigation +3, Medicine +6
Nature +1, Perception +6, Performance -1,
Persuasion -1, Religion +3, Sleight of Hand 0
Stealth 0, Survival +4,
 Blessing of the R. Q.As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
  Fey AncestryAdvantage to saves against the Charmed Condition  Eyes of Night1st-level Twilight Domain feature
You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
Vigilant Blessing1st-level Twilight Domain feature

The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
  TranceYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
 LanguagesCommon, Elven, Sylvan, Undercommon.  Proficiency and ToolsWeapon: Simple and Martial,
Armor: Light, Medium, Heavy, Shields
Tool: None
Tools from Trance: Cartographers Tools, Calligraphy
Prof from Trance: none


 

 

IC: “My words,” | ‘My thoughts,’| My actions . . .

Ezra. She said some things. She did some more things.

OOC

I don’t always put OOC content in my posts, but when I do, I put it in here.

To Whom It May Concern . . .

Put Player mention tags, and any particular notes in here.

Spells 

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Slots 2/2 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0
                 

Will fill if accepted.

 

Seardon

Seardon

avSQ7xL40aKVEpJAwpxj--1--ueg5i.png.5e54488e17ed272e24fc2dcd86693e4d.pngEzra Dyn'Thalos Shadar-Kai, Twilight Cleric


HP: 10/10, AC: 18, Hit Die 1d8, Passive: Perception: 16, Insight: 16, Investigate: 13

Str: +3, Dex 0, Con +2, Int +1, Wis +6 Cha +1

SkillsArcana +3, Acrobatics: 0, Animal Handling +4, Athletics +3, Deception -1, History +3, Insight +6,
Intimidation -1, Investigation +3, Medicine +6
Nature +1, Perception +6, Performance -1,
Persuasion -1, Religion +3, Sleight of Hand 0
Stealth 0, Survival +4,
 Blessing of the R. Q.As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
  Fey AncestryAdvantage to saves against the Charmed Condition  Eyes of Night1st-level Twilight Domain feature
You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
Vigilant Blessing1st-level Twilight Domain feature

The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
  TranceYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
 LanguagesCommon, Elven, Sylvan, Undercommon.  Proficiency and ToolsWeapon: Simple and Martial,
Armor: Light, Medium, Heavy, Shields
Tool: None
Tools from Trance: Cartographers Tools, Calligraphy
Prof from Trance: none

t


 

 

IC: “My words,” | ‘My thoughts,’| My actions . . .

Ezra. She said some things. She did some more things.

OOC

I don’t always put OOC content in my posts, but when I do, I put it in here.

To Whom It May Concern . . .

Put Player mention tags, and any particular notes in here.

Spells 

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Slots 2/2 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0 Slots 0/0
                 

Will fill if accepted.

 

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