Ylsa "Flagonfist" - Duergar Rune Knight 5
AC: 16 | HP: 49/49 | Runes: Fire 1/1 Stone 1/1 | Giants Might: 2/2 | Init: +1 | Speed: 30 feet | PP: 13 | Darkvision: 120'
Buffs: None | Debuffs: None | Resistances: None | Inspiration: 0 | Exhaustion: 0 |
Arriving at the fortress, Ylsa looked at the portcullis and gave it an exploratory pull. It was clearly going nowhere! She tried to squeeze through the bars, but she was just too big.
As she began to look around for another way in, Ylsa was surprised to see Menelaus suddenly appear on the other side of the portcullis. "Magic indeed my musical friend!" she exclaimed with a loud laugh before grabbing hold of the rope he proffered and heaving with all her might.
Key Features Languages: Common, Undercommon, Giant
Duergar Magic.
Dwarven Resilience.
Psionic Fortitude.
Ear to the Ground
Fighting style
Second Wind Once you use this feature, you must finish a short or long rest before you can use it again.
Action Surge Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Rune Carver Whenever you finish a long rest, you can touch a number of objects equal to the number of runes you know, and you inscribe a different rune onto each of the objects. To be eligible, an object must be a weapon, a suit of armor, a shield, a piece of jewelry, or something else you can wear or hold in a hand. Your rune remains on an object until you finish a long rest, and an object can bear only one of your runes at a time. The following runes are available to you when you learn a rune. If a rune has a level requirement, you must be at least that level in this class to learn the rune. If a rune requires a saving throw, your Rune Magic save DC equals 8 + your proficiency bonus + your Constitution modifier.
Fire Rune
Stone Rune
Giant Might
If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn't change. Extra Attack Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class. |