Edit History
Refresh | 3
High Concept | Team Leader
Trouble | "Nothing Ever Goes According to Plan"
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Shoot}
Good (+3) | {Notice} {Empathy}
Fair (+2) | {Deceive} {Rapport} {Provoke}
Average (+1) | {Physique} {Athletics} {Contacts} {Resources}
Stress | [1] [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Uncanny Insight
You can use Empathy to dodge melee and ranged attacks, as long as your attacker is human or can at least be considered a "person".
Nose for Trouble
You can use Empathy instead of Notice to determine your turn order in a Conflict, provided you’ve gotten a chance to observe or speak to those involved for at least a few minutes beforehand during this scene.
Architecture of the Heart
Reading a room is a triviality to you. If you roll Empathy to read a room - difficulty Mediocre (+0) - count how many shifts you accrue. Over the course of the Scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated.
Bad Cop
Cruelty is more effective when given a basis for comparison. Once per Scene, gain +2 to Provoke when Invoking an Aspect created by someone who has the Good Cop stunt.
Corroboration of Coincidence
Fate favors your lies with minor coincidences and circumstantial evidence that seem to lend them credence. You may apply a Boost to the Scene before you roll Deceive, so long as you can describe how it helps you look more honest. If successful, the Boost turns into an Aspect on the Scene.
A Peek Inside
After you have successfully read a person's emotional state, you may immediately ask the GM a hypothetical question about that person’s motives, which the GM must be able to answer with "yes", "no", or "maybe", to the best of her ability. The question must speak to the kind of person the target is, not things they’ve done, though it may ask if they are capable of doing such things. If the GM answers with a "maybe", you may ask a second question to get clarification. This second question may seek details, rather than another one-word answer.
Widowbane
A souped-up Smith & Wesson with a scope for picking off nasty little buggers in the distance. When you Invoke an Aspect on a Shoot attack, you may fire at any range.
Dragon Shell Shotgun
What's better than a combat shotgun? A combat shotgun with zesty blasts of black-market hellfire. Once per Scene, when you succeed with style on a Shoot attack, you may inflict a 2-shift hit on another opponent in the same Zone instead of gaining a Boost.
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- A pair of lucky gold dice
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Team Leader
Trouble | "Nothing Ever Goes According to Plan"
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Shoot}
Good (+3) | {Notice} {Empathy}
Fair (+2) | {Deceive} {Rapport} {Provoke}
Average (+1) | {Physique} {Athletics} {Contacts} {Resources}
Stress | [1] [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Uncanny Insight
You can use Empathy to dodge melee and ranged attacks, as long as your attacker is human or can at least be considered a "person".
Nose for Trouble
You can use Empathy instead of Notice to determine your turn order in a Conflict, provided you’ve gotten a chance to observe or speak to those involved for at least a few minutes beforehand during this scene.
Architecture of the Heart
Reading a room is a triviality to you. If you roll Empathy to read a room - difficulty Mediocre (+0) - count how many shifts you accrue. Over the course of the Scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated.
Bad Cop
Cruelty is more effective when given a basis for comparison. Once per Scene, gain +2 to Provoke when Invoking an Aspect created by someone who has the Good Cop stunt.
Corroboration of Coincidence
Fate favors your lies with minor coincidences and circumstantial evidence that seem to lend them credence. You may apply a Boost to the Scene before you roll Deceive, so long as you can describe how it helps you look more honest. If successful, the Boost turns into an Aspect on the Scene.
A Peek Inside
After you have successfully read a person's emotional state, you may immediately ask the GM a hypothetical question about that person’s motives, which the GM must be able to answer with "yes", "no", or "maybe", to the best of her ability. The question must speak to the kind of person the target is, not things they’ve done, though it may ask if they are capable of doing such things. If the GM answers with a "maybe", you may ask a second question to get clarification. This second question may seek details, rather than another one-word answer.
Widowbane
A souped-up Smith & Wesson with a scope for picking off nasty little buggers in the distance. When you Invoke an Aspect on a Shoot attack, you may fire at any range.
Dragon Shell Shotgun
What's better than a combat shotgun? A combat shotgun with zesty blasts of black-market hellfire. Once per Scene, when you succeed with style on a Shoot attack, you may inflict a 2-shift hit on another opponent in the same Zone instead of gaining a Boost.
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Team Leader
Trouble | "Nothing Ever Goes According to Plan"
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Shoot}
Good (+3) | {Notice} {Empathy}
Fair (+2) | {Deceive} {Rapport} {Provoke}
Average (+1) | {Physique} {Athletics} {Contacts} {Resources}
Stress | [1] [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Uncanny Insight
You can use Empathy to dodge melee and ranged attacks, as long as your attacker is human or can at least be considered a "person".
Nose for Trouble
You can use Empathy instead of Notice to determine your turn order in a Conflict, provided you’ve gotten a chance to observe or speak to those involved for at least a few minutes beforehand during this scene.
Architecture of the Heart
Reading a room is a triviality to you. If you roll Empathy to read a room - difficulty Mediocre (+0) - count how many shifts you accrue. Over the course of the Scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated.
Bad Cop
Cruelty is more effective when given a basis for comparison. Once per Scene, gain +2 to Provoke when Invoking an Aspect created by someone who has the Good Cop stunt.
Corroboration of Coincidence
Fate favors your lies with minor coincidences and circumstantial evidence that seem to lend them credence. You may apply a Boost to the Scene before you roll Deceive, so long as you can describe how it helps you look more honest. If successful, the Boost turns into an Aspect on the Scene.
A Peek Inside
After you have successfully read a person's emotional state, you may immediately ask the GM a hypothetical question about that person’s motives, which the GM must be able to answer with "yes", "no", or "maybe", to the best of her ability. The question must speak to the kind of person the target is, not things they’ve done, though it may ask if they are capable of doing such things. If the GM answers with a "maybe", you may ask a second question to get clarification. This second question may seek details, rather than another one-word answer.
Widowbane
A souped-up Smith & Wesson with a scope for picking off nasty little buggers in the distance. When you Invoke an Aspect on a Shoot attack, you may fire at any range.
Dragon Shell Shotgun
What's better than a combat shotgun? A combat shotgun with zesty blasts of black-market hellfire. Once per Scene, when you succeed with style on a Shoot attack, you may inflict a 2-shift hit on another opponent in the same Zone instead of gaining a Boost.
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Team Leader
Trouble | "Nothing Ever Goes According to Plan"
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Shoot}
Good (+3) | {Notice} {Empathy}
Fair (+2) | {Deceive} {Rapport} {Provoke}
Average (+1) | {Physique} {Athletics} {Contacts} {Resources}
Stress | [1] [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Uncanny Insight
You can use Empathy to dodge melee and ranged attacks, as long as your attacker is human or can at least be considered a "person".
Nose for Trouble
You can use Empathy instead of Notice to determine your turn order in a Conflict, provided you’ve gotten a chance to observe or speak to those involved for at least a few minutes beforehand during this scene.
Architecture of the Heart
Reading a room is a triviality to you. If you roll Empathy to read a room - difficulty Mediocre (+0) - count how many shifts you accrue. Over the course of the Scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated.
Bad Cop
Cruelty is more effective when given a basis for comparison. Once per Scene, gain +2 to Provoke when Invoking an Aspect created by someone who has the Good Cop stunt.
Corroboration of Coincidence
Fate favors your lies with minor coincidences and circumstantial evidence that seem to lend them credence. You may apply a Boost to the Scene before you roll Deceive, so long as you can describe how it helps you look more honest. If successful, the Boost turns into an Aspect on the Scene.
A Peek Inside
After you have successfully read a person's emotional state, you may immediately ask the GM a hypothetical question about that person’s motives, which the GM must be able to answer with "yes", "no", or "maybe", to the best of her ability. The question must speak to the kind of person the target is, not things they’ve done, though it may ask if they are capable of doing such things. If the GM answers with a "maybe", you may ask a second question to get clarification. This second question may seek details, rather than another one-word answer.
Widowbane
A souped-up Smith & Wesson with a scope for picking of nasty little buggers in the distance. When you Invoke an Aspect on a Shoot attack, you may fire at any range.
Stunt
?
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Team Leader
Trouble | "Nothing Ever Goes According to Plan"
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Shoot}
Good (+3) | {Notice} {Empathy}
Fair (+2) | {Deceive} {Rapport} {Provoke}
Average (+1) | {Physique} {Athletics} {Contacts} {Resources}
Stress | [1] [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Uncanny Insight
You can use Empathy to dodge melee and ranged attacks, as long as your attacker is human or can at least be considered a "person".
Nose for Trouble
You can use Empathy instead of Notice to determine your turn order in a Conflict, provided you’ve gotten a chance to observe or speak to those involved for at least a few minutes beforehand during this scene.
Architecture of the Heart
Reading a room is a triviality to you. If you roll Empathy to read a room - difficulty Mediocre (+0) - count how many shifts you accrue. Over the course of the Scene, you may ask the GM to tell you how people would react to any hypothetical scenario. You can do this a number of times equal to the number of shifts generated.
Bad Cop
Cruelty is more effective when given a basis for comparison. Once per Scene, gain +2 to Provoke when invoking an Aspect created by someone who has the Good Cop stunt.
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Team Leader
Trouble | "Nothing Ever Goes According to Plan"
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Shoot}
Good (+3) | {Notice} {Empathy}
Fair (+2) | {Deceive} {Rapport} {Provoke}
Average (+1) | {Physique} {Athletics} {Contacts} {Resources}
Stress | [1] [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Stunt
(Empathy to dodge / Notice to dodge)
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Team Leader
Trouble | "Nothing Ever Goes According to Plan"
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Shoot}
Good (+3) | {Notice} {Empathy}
Fair (+2) | {Deceive} {Rapport} {Provoke}
Average (+1) | {Physique} {Athletics} {Contacts} {Resources}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Stunt
(Empathy to dodge / Notice to dodge)
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Team Leader
Trouble | "Nothing Ever Goes According to Plan"
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Shoot}
Good (+3) | {Notice} {Empathy}
Fair (+2) | {Deceive} {Rapport} {Provoke}
Average (+1) | {Physique} {Athletics} {Contacts} {Resources}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
Stunt
Description
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Team Leader
Trouble | "Nothing Ever Goes According to Plan"
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {*} {*}
Good (+3) | {*} {*}
Fair (+2) | {*} {*}
Average (+1) | {*} {*}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
Stunt
Description
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.