Edit History
Refresh | 3
High Concept | Impossibly Huge American Patriot
Trouble | Wanted Dead or Alive
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Physique} {Fight}
Good (+3) | {Provoke} {Shoot}
Fair (+2) | {Athletics} {Drive}
Average (+1) | {Crafts} {Burglary}
Stress | [1] [1] [1] [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Bend Bars, Lift Gates
You may spend a Fate Point to automatically overcome a Physique obstacle, even if you’ve already rolled for it, provided you’re trying to accomplish something through brute strength.
Menacing Demeanor
When you are face-to-face with another person, gain +2 to Create Advantages specifically related to fear on them with Provoke.
Feel the Burn
You can push through incredible pain in order to reach your goal. You gain an additional Mild Consequence slot. This slot can only be used for physical harm.
Wrestler
Your unarmed attacks rely on brute strength rather than on technique. You may make such attacks with Physique rather than Fight.
Special Delivery!
Once per Conflict, you may spend a Fate Point to pull out a bazooka, a minigun or some other heavy artillery you've expertly smuggled and make an AoE Shoot attack against 1 entire Zone, excluding your allies as targets through a combination of skill, effort and coincidence.
Juggernaut
You may spend Fate Points to keep standing. Any time you would suffer a Consequence or be Taken Out, you may spend a Fate Point to remain standing or otherwise defer a Consequence for one more Exchange, or until you take Stress again, whichever comes first. Once the extra time you've bought is up, all the effects you've deferred come to bear at once. You may keep spending Fate Points each time the time limit expires until you run out. (This makes it possible for you to be taken out by a character who has already conceded or been taken out in the intervening time!)
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Impossibly Huge American Patriot
Trouble | Wanted Dead or Alive
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Physique} {Fight}
Good (+3) | {Provoke} {Shoot}
Fair (+2) | {Athletics} {Drive}
Average (+1) | {Crafts} {Burglary}
Stress | [1] [1] [1] [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Stunt
Description
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Impossibly Huge American Patriot
Trouble | Wanted Dead or Alive
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Physique} {Fight}
Good (+3) | {Provoke} {Shoot}
Fair (+2) | {Athletics} {Drive}
Average (+1) | {Crafts} {Burglary}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Stunt
Description
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Impossibly Huge American Patriot
Trouble | Wanted Dead or Alive
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {*} {*}
Good (+3) | {*} {*}
Fair (+2) | {*} {*}
Average (+1) | {*} {*}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Stunt
Description
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Impossibly Huge American Patriot
Trouble | Wanted Dead or Alive
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {*} {*}
Good (+3) | {*} {*}
Fair (+2) | {*} {*}
Average (+1) | {*} {*}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
Stunt
Description
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Impossibly Huge American Patriot
Trouble | Wanted Dead or Alive
Aspect III | ???
Aspect IV | ???
Aspect V | ???
Backstory
???
Great (+4) | {*} {*}
Good (+3) | {*} {*}
Fair (+2) | {*} {*}
Average (+1) | {*} {*}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
Stunt
Description
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | ???
Trouble | ???
Aspect III | ???
Aspect IV | ???
Aspect V | ???
Backstory
???
Great (+4) | {*} {*}
Good (+3) | {*} {*}
Fair (+2) | {*} {*}
Average (+1) | {*} {*}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
Stunt
Description
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.