Edit History
Refresh | 3
High Concept | Reclusive Savant
Trouble | Nothing Less Than Perfection
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Crafts} {Computers}
Good (+3) | {Burglary} {Shoot}
Fair (+2) | {Academics} {Investigate}
Average (+1) | {Athletics} {Drive}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Mechanist
When you describe an incredible gadget or specialized robotic machination you've made and how it helps, you can use Crafts in place of another skill during a Challenge, allowing you to use Crafts twice in the same Challenge. Gain a +2 Bonus if you used Chekov's Gun to establish such a device in a previous Scene.
Always Making Useful Things
You don’t ever have to spend a Fate Point to declare that you have the proper tools for a particular job using Crafts, even in extreme situations (like being imprisoned and separated from all your stuff). This source of opposition is simply off the table.
Mister Fix-It / Miss Fix-It
You are talented at getting things repaired under time-critical circumstances. The time it takes for you to get something fixed is reduced by two shifts.
Defense Against the Dark Arts
Use Academics instead of Chi whenever the situation has specifically to do with identifying or countering the supernatural or occult.
Personalized Weaponry Engineering
Clever engineering can compensate for a lack of combat skill. Pick a broad category of weapon (e.g. swords, polearms, crossbows). When you wield a weapon of this sort that you have created yourself, you may attack with Crafts instead of Fight (for melee weapons) or Shoot (for ranged weapons). Such weapons will often include odd devices and unusual features that make their use very different from that of a normal weapon.
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Reclusive Savant
Trouble | Nothing Less Than Perfection
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Crafts} {Burglary}
Good (+3) | {Computers} {Shoot}
Fair (+2) | {Academics} {Investigate}
Average (+1) | {Athletics} {Drive}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Mechanist
When you describe an incredible gadget or specialized robotic machination you've made and how it helps, you can use Crafts in place of another skill during a Challenge, allowing you to use Crafts twice in the same Challenge. Gain a +2 Bonus if you used Chekov's Gun to establish such a device in a previous Scene.
Always Making Useful Things
You don’t ever have to spend a Fate Point to declare that you have the proper tools for a particular job using Crafts, even in extreme situations (like being imprisoned and separated from all your stuff). This source of opposition is simply off the table.
Mister Fix-It / Miss Fix-It
You are talented at getting things repaired under time-critical circumstances. The time it takes for you to get something fixed is reduced by two shifts.
Defense Against the Dark Arts
Use Academics instead of Chi whenever the situation has specifically to do with identifying or countering the supernatural or occult.
Personalized Weaponry Engineering
Clever engineering can compensate for a lack of combat skill. Pick a broad category of weapon (e.g. swords, polearms, crossbows). When you wield a weapon of this sort that you have created yourself, you may attack with Crafts instead of Fight (for melee weapons) or Shoot (for ranged weapons). Such weapons will often include odd devices and unusual features that make their use very different from that of a normal weapon.
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Reclusive Savant
Trouble | Nothing Less Than Perfection
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Computers} {Burglary}
Good (+3) | {Crafts} {Shoot}
Fair (+2) | {Academics} {Investigate}
Average (+1) | {Athletics} {Drive}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Mechanist
When you describe an incredible gadget or specialized robotic machination you've made and how it helps, you can use Crafts in place of another skill during a Challenge, allowing you to use Crafts twice in the same Challenge. Gain a +2 Bonus if you used Chekov's Gun to establish such a device in a previous Scene.
Always Making Useful Things
You don’t ever have to spend a Fate Point to declare that you have the proper tools for a particular job using Crafts, even in extreme situations (like being imprisoned and separated from all your stuff). This source of opposition is simply off the table.
Mister Fix-It / Miss Fix-It
You are talented at getting things repaired under time-critical circumstances. The time it takes for you to get something fixed is reduced by two shifts.
Defense Against the Dark Arts
Use Academics instead of Chi whenever the situation has specifically to do with identifying or countering the supernatural or occult.
Personalized Weaponry Engineering
Clever engineering can compensate for a lack of combat skill. Pick a broad category of weapon (e.g. swords, polearms, crossbows). When you wield a weapon of this sort that you have created yourself, you may attack with Crafts instead of Fight (for melee weapons) or Shoot (for ranged weapons). Such weapons will often include odd devices and unusual features that make their use very different from that of a normal weapon.
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Reclusive Savant
Trouble | Nothing Less Than Perfection
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Computers} {Burglary}
Good (+3) | {Crafts} {Shoot}
Fair (+2) | {Academics} {Investigate}
Average (+1) | {Athletics} {Drive}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Mechanist
When you describe an incredible gadget or specialized robotic machination you've made and how it helps, you can use Computers in place of another skill during a Challenge, allowing you to use Computers twice in the same Challenge. Gain a +2 Bonus if you used Chekov's Gun to establish such a device in a previous Scene.
Always Making Useful Things
You don’t ever have to spend a Fate Point to declare that you have the proper tools for a particular job using Crafts, even in extreme situations (like being imprisoned and separated from all your stuff). This source of opposition is simply off the table.
Mister Fix-It / Miss Fix-It
You are talented at getting things repaired under time-critical circumstances. The time it takes for you to get something fixed is reduced by two shifts.
Defense Against the Dark Arts
Use Academics instead of Chi whenever the situation has specifically to do with identifying or countering the supernatural or occult.
Personalized Weaponry Engineering
Clever engineering can compensate for a lack of combat skill. Pick a broad category of weapon (e.g. swords, polearms, crossbows). When you wield a weapon of this sort that you have created yourself, you may attack with Crafts instead of Fight (for melee weapons) or Shoot (for ranged weapons). Such weapons will often include odd devices and unusual features that make their use very different from that of a normal weapon.
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Reclusive Savant
Trouble | Nothing Less Than Perfection
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Computers} {Burglary}
Good (+3) | {Crafts} {Shoot}
Fair (+2) | {Academics} {Investigate}
Average (+1) | {Athletics} {Drive}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Mechanist
When you describe an incredible gadget or specialized robotic machination you've made and how it helps, you can use Computers in place of another skill during a Challenge, allowing you to use Computers twice in the same Challenge. Gain a +2 Bonus if you used Chekov's Gun to establish such a device in a previous Scene.
Defense Against the Dark Arts
Use Academics instead of Chi whenever the situation has specifically to do with identifying or countering the supernatural or occult.
Always Making Useful Things
You don’t ever have to spend a Fate Point to declare that you have the proper tools for a particular job using Crafts, even in extreme situations (like being imprisoned and separated from all your stuff). This source of opposition is simply off the table.
Mister Fix-It / Miss Fix-It
You are talented at getting things repaired under time-critical circumstances. The time it takes for you to get something fixed is reduced by two shifts.
Personalized Weaponry Engineering
Clever engineering can compensate for a lack of combat skill. Pick a broad category of weapon (e.g. swords, polearms, crossbows). When you wield a weapon of this sort that you have created yourself, you may attack with Crafts instead of Fight (for melee weapons) or Shoot (for ranged weapons). Such weapons will often include odd devices and unusual features that make their use very different from that of a normal weapon.
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Reclusive Savant
Trouble | Nothing Less Than Perfection
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Computers} {Burglary}
Good (+3) | {Crafts} {Shoot}
Fair (+2) | {Academics} {Investigate}
Average (+1) | {Athletics} {Drive}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Stunt
(Crafts as if it were Fight)
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Reclusive Savant
Trouble | Nothing Less Than Perfection
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {*} {*}
Good (+3) | {*} {*}
Fair (+2) | {*} {*}
Average (+1) | {*} {*}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Stunt
Description
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Reclusive Savant
Trouble | Nothing Less Than Perfection
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {*} {*}
Good (+3) | {*} {*}
Fair (+2) | {*} {*}
Average (+1) | {*} {*}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
Stunt
Description
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Reclusive Savant
Trouble | Nothing Less Than Perfection
Aspect III | ???
Aspect IV | ???
Aspect V | ???
Backstory
???
Great (+4) | {*} {*}
Good (+3) | {*} {*}
Fair (+2) | {*} {*}
Average (+1) | {*} {*}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
Stunt
Description
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | ???
Trouble | ???
Aspect III | ???
Aspect IV | ???
Aspect V | ???
Backstory
???
Great (+4) | {*} {*}
Good (+3) | {*} {*}
Fair (+2) | {*} {*}
Average (+1) | {*} {*}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
Stunt
Description
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.