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Rune Knight

Rune Knight

Name | "The Distraction"spacer.png

Refresh | 3

 

High Concept | Femme Fatale / Handsome Devil

Trouble | Not Afraid to be the Damsel in Distress

Aspect III | -

Aspect IV | -

Aspect V | -

 

Backstory

-

 

Great (+4) | {Deceive} {Provoke}

Good (+3) | {Empathy} {Shoot}

Fair (+2) | {Athletics} {Stealth}

Average (+1) | {Contacts} {Resources}

 

Stress | [1] [1] [1]

 

Mild Consequence | -

Moderate Consequence | -

Severe Consequence | -

 

Stunts

List of Example Stunts

Seduction

You’re adept at catching the eye of the opposite sex, and keeping it once you’ve got it. Any seduction attempts you make with Provoke receive a +2 bonus whenever the target is someone who could be receptive to it (this is not always a simple case of gender and preference).

 

Bump and Grab

Your character is exceptionally skilled at taking advantage of distractions in order to make a quick grab. You may spend a Fate Point to attempt a simple Burglary action – such as picking a pocket, or palming an object – as a free action.

 

The Accounting of Small Things

Once you have successfully stolen something small enough to fit in a pocket, it is gone until you choose to reveal it again. No amount of searching - or even stripping - will reveal the purloined item. You may only have one such item at a time hidden in this fashion.

 

Good Cop

Kindness is more effective when given a basis for comparison. +2 to Rapport when Creating Advantages to assist someone who has the Bad Cop stunt.

 

Beretta 71

The ultimate assassin's handgun, a tiny, highly concealable weapon. You can use Shoot instead of Burglary to smuggle it, and instead of Stealth to fire silenced shots.

 

Spider Bite

Once per character per Scenario, you may use Deceive to make a melee attack against a target, as long as you've Created an Advantage on them that you can exploit to momentarily distract or surprise them.

Personal Equipment & Gear
  • A wardrobe a queen would be jealous of
  • Vanity products disguised as gadgets and weapons
  • A fuzzy photograph with a clue written on the back

Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.


Note: Do not delete this line. Insert new items above this line.

 

Rune Knight

Rune Knight

Name | "The Distraction"spacer.png

Refresh | 3

 

High Concept | Femme Fatale / Handsome Devil

Trouble | Not Afraid to be the Damsel in Distress

Aspect III | -

Aspect IV | -

Aspect V | -

 

Backstory

-

 

Great (+4) | {Deceive} {Provoke}

Good (+3) | {Empathy} {Shoot}

Fair (+2) | {Athletics} {Stealth}

Average (+1) | {Contacts} {Resources}

 

Stress | [1] [1] [1]

 

Mild Consequence | -

Moderate Consequence | -

Severe Consequence | -

 

Stunts

List of Example Stunts

Seduction

You’re adept at catching the eye of the opposite sex, and keeping it once you’ve got it. Any seduction attempts you make with Provoke receive a +2 bonus whenever the target is someone who could be receptive to it (this is not always a simple case of gender and preference).

 

Bump and Grab

Your character is exceptionally skilled at taking advantage of distractions in order to make a quick grab. You may spend a Fate Point to attempt a simple Burglary action – such as picking a pocket, or palming an object – as a free action.

 

The Accounting of Small Things

Once you have successfully stolen something small enough to fit in a pocket, it is gone until you choose to reveal it again. No amount of searching - or even stripping - will reveal the purloined item. You may only have one such item at a time hidden in this fashion.

 

Good Cop

Kindness is more effective when given a basis for comparison. +2 to Rapport when Creating Advantages to assist someone who has the Bad Cop stunt.

 

Beretta 71

The ultimate assassin's handgun, a tiny, highly concealable weapon. You can use Shoot instead of Burglary to smuggle it, and instead of Stealth to fire silenced shots.

 

Spider Bite

Once per character per Scenario, you may use Deceive to make a melee attack against a target, as long as you've Created an Advantage on them that you can exploit to momentarily distract or surprise them.

Extras

(Name of Extra)

Permissions: ?

Costs: ?

Description

Personal Equipment & Gear
  • A wardrobe a queen would be jealous of
  • ?
  • ?

Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.


Note: Do not delete this line. Insert new items above this line.

 

Rune Knight

Rune Knight

Name | "The Distraction"spacer.png

Refresh | 3

 

High Concept | Femme Fatale

Trouble | Not Afraid to be the Damsel in Distress

Aspect III | -

Aspect IV | -

Aspect V | -

 

Backstory

-

 

Great (+4) | {Deceive} {Provoke}

Good (+3) | {Empathy} {Shoot}

Fair (+2) | {Athletics} {Stealth}

Average (+1) | {Contacts} {Resources}

 

Stress | [1] [1] [1]

 

Mild Consequence | -

Moderate Consequence | -

Severe Consequence | -

 

Stunts

List of Example Stunts

Seduction

You’re adept at catching the eye of the opposite sex, and keeping it once you’ve got it. Any seduction attempts you make with Provoke receive a +2 bonus whenever the target is someone who could be receptive to it (this is not always a simple case of gender and preference).

 

Bump and Grab

Your character is exceptionally skilled at taking advantage of distractions in order to make a quick grab. You may spend a Fate Point to attempt a simple Burglary action – such as picking a pocket, or palming an object – as a free action.

 

The Accounting of Small Things

Once you have successfully stolen something small enough to fit in a pocket, it is gone until you choose to reveal it again. No amount of searching - or even stripping - will reveal the purloined item. You may only have one such item at a time hidden in this fashion.

 

Good Cop

Kindness is more effective when given a basis for comparison. +2 to Rapport when Creating Advantages to assist someone who has the Bad Cop stunt.

 

Beretta 71

The ultimate assassin's handgun, a tiny, highly concealable weapon. You can use Shoot instead of Burglary to smuggle it, and instead of Stealth to fire silenced shots.

 

Spider Bite

Once per character per Scenario, you may use Deceive to make a melee attack against a target, as long as you've Created an Advantage on them that you can exploit to momentarily distract or surprise them.

Extras

(Name of Extra)

Permissions: ?

Costs: ?

Description

Personal Equipment & Gear
  • A wardrobe a queen would be jealous of
  • ?
  • ?

Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.


Note: Do not delete this line. Insert new items above this line.

 

Rune Knight

Rune Knight

Name | "The Distraction"spacer.png

Refresh | 3

 

High Concept | Femme Fatale

Trouble | Not Afraid to be the Damsel in Distress

Aspect III | -

Aspect IV | -

Aspect V | -

 

Backstory

-

 

Great (+4) | {Deceive} {Provoke}

Good (+3) | {Empathy} {Shoot}

Fair (+2) | {Athletics} {Stealth}

Average (+1) | {Contacts} {Resources}

 

Stress | [1] [1] [1]

 

Mild Consequence | -

Moderate Consequence | -

Severe Consequence | -

 

Stunts

List of Example Stunts

Seduction

You’re adept at catching the eye of the opposite sex, and keeping it once you’ve got it. Any seduction attempts you make with Provoke receive a +2 bonus whenever the target is someone who could be receptive to it (this is not always a simple case of gender and preference).

 

Bump and Grab

Your character is exceptionally skilled at taking advantage of distractions in order to make a quick grab. You may spend a Fate Point to attempt a simple Burglary action – such as picking a pocket, or palming an object – as a free action.

 

The Accounting of Small Things

Once you have successfully stolen something small enough to fit in a pocket, it is gone until you choose to reveal it again. No amount of searching - or even stripping - will reveal the purloined item. You may only have one such item at a time hidden in this fashion.

 

Good Cop

Kindness is more effective when given a basis for comparison. +2 to Rapport when Creating Advantages to assist someone who has the Bad Cop stunt.

Extras

(Name of Extra)

Permissions: ?

Costs: ?

Description

Personal Equipment & Gear
  • A wardrobe a queen would be jealous of
  • ?
  • ?

Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.


Note: Do not delete this line. Insert new items above this line.

 

Rune Knight

Rune Knight

Name | "The Distraction"spacer.png

Refresh | 3

 

High Concept | Femme Fatale

Trouble | Not Afraid to be the Damsel in Distress

Aspect III | -

Aspect IV | -

Aspect V | -

 

Backstory

-

 

Great (+4) | {Deceive} {Provoke}

Good (+3) | {Empathy} {Shoot}

Fair (+2) | {Athletics} {Stealth}

Average (+1) | {Contacts} {Resources}

 

Stress | [1] [1] [1]

 

Mild Consequence | -

Moderate Consequence | -

Severe Consequence | -

 

Stunts

List of Example Stunts

Seduction

You’re adept at catching the eye of the opposite sex, and keeping it once you’ve got it. Any seduction attempts you make with Provoke receive a +2 bonus whenever the target is someone who could be receptive to it (this is not always a simple case of gender and preference).

 

Bump and Grab

Your character is exceptionally skilled at taking advantage of distractions in order to make a quick grab. You may spend a Fate Point to attempt a simple Burglary action – such as picking a pocket, or palming an object – as a free action.

 

The Accounting of Small Things

Once you have successfully stolen something small enough to fit in a pocket, it is gone until you choose to reveal it again. No amount of searching - or even stripping - will reveal the purloined item. You may only have one such item at a time hidden in this fashion.

 

Good Cop

Kindness is more effective when given a basis for comparison. +2 to Rapport when Creating Advantages to assist someone who has the Bad Cop stunt.

Extras

(Name of Extra)

Permissions: ?

Costs: ?

Description

Personal Equipment & Gear
  • ?
  • ?
  • ?

Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.


Note: Do not delete this line. Insert new items above this line.

 

Rune Knight

Rune Knight

Name | "The Distraction"spacer.png

Refresh | 3

 

High Concept | Femme Fatale

Trouble | Not Afraid to be the Damsel in Distress

Aspect III | -

Aspect IV | -

Aspect V | -

 

Backstory

-

 

Great (+4) | {Deceive} {Provoke}

Good (+3) | {Empathy} {Shoot}

Fair (+2) | {Athletics} {Stealth}

Average (+1) | {Contacts} {Resources}

 

Stress | [1] [1] [1]

 

Mild Consequence | -

Moderate Consequence | -

Severe Consequence | -

 

Stunts

List of Example Stunts

Seduction

You’re adept at catching the eye of the opposite sex, and keeping it once you’ve got it. Any seduction attempts you make with Provoke receive a +2 bonus whenever the target is someone who could be receptive to it (this is not always a simple case of gender and preference).

 

Bump and Grab

Your character is exceptionally skilled at taking advantage of distractions in order to make a quick grab. You may spend a Fate Point to attempt a simple Burglary action – such as picking a pocket, or palming an object – as a free action.

 

The Accounting of Small Things

Once you have successfully stolen something small enough to fit in a pocket, it is gone until you choose to reveal it again. No amount of searching - or even stripping - will reveal the purloined item. You may only have one such item at a time hidden in this fashion.

 

Good Cop

Kindness is more effective when given a basis for comparison. +2 to Rapport when Creating Advantages to assist someone who has the Bad Cop stunt.

Extras

(Name of Extra)

Permissions: ?

Costs: ?

Description

Personal Equipment & Gear
  • ?
  • ?
  • ?

Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.


Note: Do not delete this line. Insert new items above this line.

 

Rune Knight

Rune Knight

Name | "The Distraction"spacer.png

Refresh | 3

 

High Concept | Femme Fatale

Trouble | Not Afraid to be the Damsel in Distress

Aspect III | -

Aspect IV | -

Aspect V | -

 

Backstory

-

 

Great (+4) | {Deceive} {Provoke}

Good (+3) | {Empathy} {Shoot}

Fair (+2) | {Athletics} {Stealth}

Average (+1) | {Contacts} {Resources}

 

Stress | [1] [1] [1]

 

Mild Consequence | -

Moderate Consequence | -

Severe Consequence | -

 

Stunts

List of Example Stunts

Good Cop

Kindness is more effective when given a basis for comparison. +2 to Rapport when Creating Advantages to assist someone who has the Bad Cop stunt.

 

Stunt

Description

 

Stunt

Description

 

Stunt

Description

 

Stunt

Description

 

Stunt

Description

Extras

(Name of Extra)

Permissions: ?

Costs: ?

Description

Personal Equipment & Gear
  • ?
  • ?
  • ?

Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.


Note: Do not delete this line. Insert new items above this line.

 

Rune Knight

Rune Knight

Name | "The Distraction"spacer.png

Refresh | 3

 

High Concept | Femme Fatale

Trouble | Not Afraid to be the Damsel in Distress

Aspect III | -

Aspect IV | -

Aspect V | -

 

Backstory

-

 

Great (+4) | {Deceive} {Provoke}

Good (+3) | {Empathy} {Shoot}

Fair (+2) | {Athletics} {Stealth}

Average (+1) | {Contacts} {Resources}

 

Stress | [1] [1] [1]

 

Mild Consequence | -

Moderate Consequence | -

Severe Consequence | -

 

Stunts

List of Example Stunts

Good Cop

Kindness is more effective when given a basis for comparison. +2 to Rapport when creating advantages to assist someone who has the Bad Cop stunt.

 

Stunt

Description

 

Stunt

Description

 

Stunt

Description

 

Stunt

Description

 

Stunt

Description

Extras

(Name of Extra)

Permissions: ?

Costs: ?

Description

Personal Equipment & Gear
  • ?
  • ?
  • ?

Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.


Note: Do not delete this line. Insert new items above this line.

 

Rune Knight

Rune Knight

Name | "The Distraction"spacer.png

Refresh | 3

 

High Concept | Femme Fatale

Trouble | Not Afraid to be the Damsel in Distress

Aspect III | -

Aspect IV | -

Aspect V | -

 

Backstory

-

 

Great (+4) | {Deceive} {Provoke}

Good (+3) | {Empathy} {Shoot}

Fair (+2) | {Athletics} {Stealth}

Average (+1) | {Contacts} {Resources}

 

Stress | [1] [1] [1]

 

Mild Consequence | -

Moderate Consequence | -

Severe Consequence | -

 

Stunts

List of Example Stunts

Stunt

Description

 

Stunt

Description

 

Stunt

Description

Extras

(Name of Extra)

Permissions: ?

Costs: ?

Description

Personal Equipment & Gear
  • ?
  • ?
  • ?

Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.


Note: Do not delete this line. Insert new items above this line.

 

Rune Knight

Rune Knight

Name | "The Distraction"spacer.png

Refresh | 3

 

High Concept | Femme Fatale

Trouble | Not Afraid to be the Damsel in Distress

Aspect III | -

Aspect IV | -

Aspect V | -

 

Backstory

-

 

Great (+4) | {*} {*}

Good (+3) | {*} {*}

Fair (+2) | {*} {*}

Average (+1) | {*} {*}

 

Stress | [1] [1] [1]

 

Mild Consequence | -

Moderate Consequence | -

Severe Consequence | -

 

Stunts

List of Example Stunts

Stunt

Description

 

Stunt

Description

 

Stunt

Description

Extras

(Name of Extra)

Permissions: ?

Costs: ?

Description

Personal Equipment & Gear
  • ?
  • ?
  • ?

Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.


Note: Do not delete this line. Insert new items above this line.

 

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