Edit History
Refresh | 3
High Concept | Femme Fatale / Handsome Devil
Trouble | Not Afraid to be the Damsel in Distress
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Deceive} {Provoke}
Good (+3) | {Empathy} {Shoot}
Fair (+2) | {Athletics} {Stealth}
Average (+1) | {Contacts} {Resources}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Seduction
You’re adept at catching the eye of the opposite sex, and keeping it once you’ve got it. Any seduction attempts you make with Provoke receive a +2 bonus whenever the target is someone who could be receptive to it (this is not always a simple case of gender and preference).
Bump and Grab
Your character is exceptionally skilled at taking advantage of distractions in order to make a quick grab. You may spend a Fate Point to attempt a simple Burglary action – such as picking a pocket, or palming an object – as a free action.
The Accounting of Small Things
Once you have successfully stolen something small enough to fit in a pocket, it is gone until you choose to reveal it again. No amount of searching - or even stripping - will reveal the purloined item. You may only have one such item at a time hidden in this fashion.
Good Cop
Kindness is more effective when given a basis for comparison. +2 to Rapport when Creating Advantages to assist someone who has the Bad Cop stunt.
Beretta 71
The ultimate assassin's handgun, a tiny, highly concealable weapon. You can use Shoot instead of Burglary to smuggle it, and instead of Stealth to fire silenced shots.
Spider Bite
Once per character per Scenario, you may use Deceive to make a melee attack against a target, as long as you've Created an Advantage on them that you can exploit to momentarily distract or surprise them.
(Name of Extra)
Permissions: ?
Costs: ?
Description
- A wardrobe a queen would be jealous of
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Femme Fatale
Trouble | Not Afraid to be the Damsel in Distress
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Deceive} {Provoke}
Good (+3) | {Empathy} {Shoot}
Fair (+2) | {Athletics} {Stealth}
Average (+1) | {Contacts} {Resources}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Seduction
You’re adept at catching the eye of the opposite sex, and keeping it once you’ve got it. Any seduction attempts you make with Provoke receive a +2 bonus whenever the target is someone who could be receptive to it (this is not always a simple case of gender and preference).
Bump and Grab
Your character is exceptionally skilled at taking advantage of distractions in order to make a quick grab. You may spend a Fate Point to attempt a simple Burglary action – such as picking a pocket, or palming an object – as a free action.
The Accounting of Small Things
Once you have successfully stolen something small enough to fit in a pocket, it is gone until you choose to reveal it again. No amount of searching - or even stripping - will reveal the purloined item. You may only have one such item at a time hidden in this fashion.
Good Cop
Kindness is more effective when given a basis for comparison. +2 to Rapport when Creating Advantages to assist someone who has the Bad Cop stunt.
Beretta 71
The ultimate assassin's handgun, a tiny, highly concealable weapon. You can use Shoot instead of Burglary to smuggle it, and instead of Stealth to fire silenced shots.
Spider Bite
Once per character per Scenario, you may use Deceive to make a melee attack against a target, as long as you've Created an Advantage on them that you can exploit to momentarily distract or surprise them.
(Name of Extra)
Permissions: ?
Costs: ?
Description
- A wardrobe a queen would be jealous of
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Femme Fatale
Trouble | Not Afraid to be the Damsel in Distress
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Deceive} {Provoke}
Good (+3) | {Empathy} {Shoot}
Fair (+2) | {Athletics} {Stealth}
Average (+1) | {Contacts} {Resources}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Seduction
You’re adept at catching the eye of the opposite sex, and keeping it once you’ve got it. Any seduction attempts you make with Provoke receive a +2 bonus whenever the target is someone who could be receptive to it (this is not always a simple case of gender and preference).
Bump and Grab
Your character is exceptionally skilled at taking advantage of distractions in order to make a quick grab. You may spend a Fate Point to attempt a simple Burglary action – such as picking a pocket, or palming an object – as a free action.
The Accounting of Small Things
Once you have successfully stolen something small enough to fit in a pocket, it is gone until you choose to reveal it again. No amount of searching - or even stripping - will reveal the purloined item. You may only have one such item at a time hidden in this fashion.
Good Cop
Kindness is more effective when given a basis for comparison. +2 to Rapport when Creating Advantages to assist someone who has the Bad Cop stunt.
(Name of Extra)
Permissions: ?
Costs: ?
Description
- A wardrobe a queen would be jealous of
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Femme Fatale
Trouble | Not Afraid to be the Damsel in Distress
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Deceive} {Provoke}
Good (+3) | {Empathy} {Shoot}
Fair (+2) | {Athletics} {Stealth}
Average (+1) | {Contacts} {Resources}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Seduction
You’re adept at catching the eye of the opposite sex, and keeping it once you’ve got it. Any seduction attempts you make with Provoke receive a +2 bonus whenever the target is someone who could be receptive to it (this is not always a simple case of gender and preference).
Bump and Grab
Your character is exceptionally skilled at taking advantage of distractions in order to make a quick grab. You may spend a Fate Point to attempt a simple Burglary action – such as picking a pocket, or palming an object – as a free action.
The Accounting of Small Things
Once you have successfully stolen something small enough to fit in a pocket, it is gone until you choose to reveal it again. No amount of searching - or even stripping - will reveal the purloined item. You may only have one such item at a time hidden in this fashion.
Good Cop
Kindness is more effective when given a basis for comparison. +2 to Rapport when Creating Advantages to assist someone who has the Bad Cop stunt.
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Femme Fatale
Trouble | Not Afraid to be the Damsel in Distress
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Deceive} {Provoke}
Good (+3) | {Empathy} {Shoot}
Fair (+2) | {Athletics} {Stealth}
Average (+1) | {Contacts} {Resources}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Seduction
You’re adept at catching the eye of the opposite sex, and keeping it once you’ve got it. Any seduction attempts you make with Provoke receive a +2 bonus whenever the target is someone who could be receptive to it (this is not always a simple case of gender and preference).
Bump and Grab
Your character is exceptionally skilled at taking advantage of distractions in order to make a quick grab. You may spend a Fate Point to attempt a simple Burglary action – such as picking a pocket, or palming an object – as a free action.
The Accounting of Small Things
Once you have successfully stolen something small enough to fit in a pocket, it is gone until you choose to reveal it again. No amount of searching - or even stripping - will reveal the purloined item. You may only have one such item at a time hidden in this fashion.
Good Cop
Kindness is more effective when given a basis for comparison. +2 to Rapport when Creating Advantages to assist someone who has the Bad Cop stunt.
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Femme Fatale
Trouble | Not Afraid to be the Damsel in Distress
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Deceive} {Provoke}
Good (+3) | {Empathy} {Shoot}
Fair (+2) | {Athletics} {Stealth}
Average (+1) | {Contacts} {Resources}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Good Cop
Kindness is more effective when given a basis for comparison. +2 to Rapport when Creating Advantages to assist someone who has the Bad Cop stunt.
Stunt
Description
Stunt
Description
Stunt
Description
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Femme Fatale
Trouble | Not Afraid to be the Damsel in Distress
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Deceive} {Provoke}
Good (+3) | {Empathy} {Shoot}
Fair (+2) | {Athletics} {Stealth}
Average (+1) | {Contacts} {Resources}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Good Cop
Kindness is more effective when given a basis for comparison. +2 to Rapport when creating advantages to assist someone who has the Bad Cop stunt.
Stunt
Description
Stunt
Description
Stunt
Description
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Femme Fatale
Trouble | Not Afraid to be the Damsel in Distress
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {Deceive} {Provoke}
Good (+3) | {Empathy} {Shoot}
Fair (+2) | {Athletics} {Stealth}
Average (+1) | {Contacts} {Resources}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Stunt
Description
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.
Refresh | 3
High Concept | Femme Fatale
Trouble | Not Afraid to be the Damsel in Distress
Aspect III | -
Aspect IV | -
Aspect V | -
Backstory
-
Great (+4) | {*} {*}
Good (+3) | {*} {*}
Fair (+2) | {*} {*}
Average (+1) | {*} {*}
Stress | [1] [1] [1]
Mild Consequence | -
Moderate Consequence | -
Severe Consequence | -
List of Example Stunts
Stunt
Description
Stunt
Description
Stunt
Description
(Name of Extra)
Permissions: ?
Costs: ?
Description
- ?
- ?
- ?
Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.
Note: Do not delete this line. Insert new items above this line.