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BlueTrillium

BlueTrillium

Familiar infos

Linna - Elf owl - tiny, maybe 6 inches long (13-inch wingspan), weighs a bit less than a golf ball

Eats bugs and small vermin, including things like spiders, roaches, scorpions, small snakes, mice, etc.

prob will link other owl info sites too

spacer.png

image from elf owl article

Familiar - rules

Bellis gains the Pet feat, but with extra abilities/differences due to being a familiar.

  • It is a Tiny creature (owl)
  • Minion trait - it gains 2 actions during Bellis's turn if he uses an Action to Command it.
  • Cannot make Strikes
  • Level = Bellis's level = 3
  • HP = 5 per level = 15
  • AC and Saves = Bellis's AC and saves = AC 17, Fort 8, Ref 7, Will 9
  • Perception, Acrobatics, and Stealth = Bellis INT mod + Bellis level = 4 + 3 = 7
  • All other skills = Bellis level = 3
  • Cannot benefit from item bonuses
  • Has Low-Light vision (may gain other senses from pet abilities)
  • Speed = 25ft
  • Can communicate with Bellis empathically (with emotions) within a mile
  • As a familiar, *each day* may prep 3 regular master/familiar abilities, plus the ability from the Patron (above in Character post)
    • if any abilities are built-in to the familiar (e.g. Owls can Fly), it must be one of the choices.
    • familiar gains additional abilities at levels 6, 12, and 18.
  • Familiar acts as spellbook - Bellis communes with them for 10 minutes each day to prep spells.
    • Familiar starts out knowing 10 cantrips, 5 1st-rank spells, and 1 more spell from Patron (above in Character post)
    • Familiar gains 2 spells each time Bellis gains a level - the new spells can be any rank Bellis has 'slots' for.
    • Familiar may also learn spells independently of the Patron
      • Learning Spells: Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a written version of that spell over the course of 1 hour. This can be a scroll of that spell, or you can prepare a written version using the Learn a Spell exploration activity. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.
  • Undying - If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.

Chosen Familiar Abilities (currently) -

Spells known currently -

Note the difference in spell areas, especially between burst vs emanation

 

BlueTrillium

BlueTrillium

Familiar infos

Linna - Elf owl - tiny, maybe 6 inches long (13-inch wingspan), weighs a bit less than a golf ball

Eats bugs and small vermin, including things like spiders, roaches, scorpions, small snakes, mice, etc.

prob will link other owl info sites too

image.png.cdd17c310aabf24c918564977f3b5a87.png

image from elf owl article

Familiar - rules

Bellis gains the Pet feat, but with extra abilities/differences due to being a familiar.

  • It is a Tiny creature (owl)
  • Minion trait - it gains 2 actions during Bellis's turn if he uses an Action to Command it.
  • Cannot make Strikes
  • Level = Bellis's level = 3
  • HP = 5 per level = 15
  • AC and Saves = Bellis's AC and saves = AC 17, Fort 8, Ref 7, Will 9
  • Perception, Acrobatics, and Stealth = Bellis INT mod + Bellis level = 4 + 3 = 7
  • All other skills = Bellis level = 3
  • Cannot benefit from item bonuses
  • Has Low-Light vision (may gain other senses from pet abilities)
  • Speed = 25ft
  • Can communicate with Bellis empathically (with emotions) within a mile
  • As a familiar, *each day* may prep 3 regular master/familiar abilities, plus the ability from the Patron (above in Character post)
    • if any abilities are built-in to the familiar (e.g. Owls can Fly), it must be one of the choices.
    • familiar gains additional abilities at levels 6, 12, and 18.
  • Familiar acts as spellbook - Bellis communes with them for 10 minutes each day to prep spells.
    • Familiar starts out knowing 10 cantrips, 5 1st-rank spells, and 1 more spell from Patron (above in Character post)
    • Familiar gains 2 spells each time Bellis gains a level - the new spells can be any rank Bellis has 'slots' for.
    • Familiar may also learn spells independently of the Patron
      • Learning Spells: Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a written version of that spell over the course of 1 hour. This can be a scroll of that spell, or you can prepare a written version using the Learn a Spell exploration activity. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.
  • Undying - If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.

Chosen Familiar Abilities (currently) -

Spells known currently -

Note the difference in spell areas, especially between burst vs emanation

 

BlueTrillium

BlueTrillium

Familiar infos

Linna - Elf owl - tiny, maybe 6 inches long (13-inch wingspan), weighs a bit less than a golf ball

Eats bugs and small vermin, including things like spiders, roaches, scorpions, small snakes, mice, etc.

prob will link other owl info sites too

image.png.cdd17c310aabf24c918564977f3b5a87.png

image from elf owl article

Familiar - rules

Bellis gains the Pet feat, but with extra abilities/differences due to being a familiar.

  • It is a Tiny creature (owl)
  • Minion trait - it gains 2 actions during Bellis's turn if he uses an Action to Command it.
  • Cannot make Strikes
  • Level = Bellis's level = 2
  • HP = 5 per level = 10
  • AC and Saves = Bellis's AC and saves = AC 16, Fort 6, Ref 6, Will 8
  • Perception, Acrobatics, and Stealth = Bellis INT mod + Bellis level = 4 + 2 = 6
  • All other skills = Bellis level = 2
  • Cannot benefit from item bonuses
  • Has Low-Light vision (may gain other senses from pet abilities)
  • Speed = 25ft
  • Can communicate with Bellis empathically (with emotions) within a mile
  • As a familiar, *each day* may prep 3 regular master/familiar abilities, plus the ability from the Patron (above in Character post)
    • if any abilities are built-in to the familiar (e.g. Owls can Fly), it must be one of the choices.
    • familiar gains additional abilities at levels 6, 12, and 18.
  • Familiar acts as spellbook - Bellis communes with them for 10 minutes each day to prep spells.
    • Familiar starts out knowing 10 cantrips, 5 1st-rank spells, and 1 more spell from Patron (above in Character post)
    • Familiar gains 2 spells each time Bellis gains a level - the new spells can be any rank Bellis has 'slots' for.
    • Familiar may also learn spells independently of the Patron
      • Learning Spells: Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a written version of that spell over the course of 1 hour. This can be a scroll of that spell, or you can prepare a written version using the Learn a Spell exploration activity. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.
  • Undying - If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.

Chosen Familiar Abilities (currently) -

Spells known currently -

Note the difference in spell areas, especially between burst vs emanation

 

BlueTrillium

BlueTrillium

Familiar infos

Linna - Elf owl - tiny, maybe 6 inches long (13-inch wingspan), weighs a bit less than a golf ball

Eats bugs and small vermin, including things like spiders, roaches, scorpions, small snakes, mice, etc.

prob will link other owl info sites too

image.png.cdd17c310aabf24c918564977f3b5a87.png

image from elf owl article

Familiar - rules

Bellis gains the Pet feat, but with extra abilities/differences due to being a familiar.

  • It is a Tiny creature (owl)
  • Minion trait - it gains 2 actions during Bellis's turn if he uses an Action to Command it.
  • Cannot make Strikes
  • Level = Bellis's level = 2
  • HP = 5 per level = 10
  • AC and Saves = Bellis's AC and saves = AC 16, Fort 6, Ref 6, Will 8
  • Perception, Acrobatics, and Stealth = Bellis INT mod + Bellis level = 4 + 2 = 6
  • All other skills = Bellis level = 2
  • Cannot benefit from item bonuses
  • Has Low-Light vision (may gain other senses from pet abilities)
  • Speed = 25ft
  • Can communicate with Bellis empathically (with emotions) within a mile
  • As a familiar, *each day* may prep 3 regular master/familiar abilities, plus the ability from the Patron (above in Character post)
    • if any abilities are built-in to the familiar (e.g. Owls can Fly), it must be one of the choices.
    • familiar gains additional abilities at levels 6, 12, and 18.
  • Familiar acts as spellbook - Bellis communes with them for 10 minutes each day to prep spells.
    • Familiar starts out knowing 10 cantrips, 5 1st-rank spells, and 1 more spell from Patron (above in Character post)
    • Familiar gains 2 spells each time Bellis gains a level - the new spells can be any rank Bellis has 'slots' for.
    • Familiar may also learn spells independently of the Patron
      • Learning Spells: Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a written version of that spell over the course of 1 hour. This can be a scroll of that spell, or you can prepare a written version using the Learn a Spell exploration activity. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.
  • Undying - If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.

Chosen Familiar Abilities (currently) -

Spells known currently -

Note the difference in spell areas, especially between burst vs emanation

 

BlueTrillium

BlueTrillium

Familiar infos

Linna - Elf owl - tiny, maybe 6 inches long (13-inch wingspan), weighs a bit less than a golf ball

Eats bugs and small vermin, including things like spiders, roaches, scorpions, small snakes, mice, etc.

prob will link other owl info sites too

image.png.cdd17c310aabf24c918564977f3b5a87.png

image from elf owl article

Familiar - rules

Bellis gains the Pet feat, but with extra abilities/differences due to being a familiar.

  • It is a Tiny creature (owl)
  • Minion trait - it gains 2 actions during Bellis's turn if he uses an Action to Command it.
  • Cannot make Strikes
  • Level = Bellis's level = 2
  • HP = 5 per level = 10
  • AC and Saves = Bellis's AC and saves = AC 16, Fort 6, Ref 6, Will 8
  • Perception, Acrobatics, and Stealth = Bellis INT mod + Bellis level = 4 + 2 = 6
  • All other skills = Bellis level = 2
  • Cannot benefit from item bonuses
  • Has Low-Light vision (may gain other senses from pet abilities)
  • Speed = 25ft
  • Can communicate with Bellis empathically (with emotions) within a mile
  • As a familiar, *each day* may prep 3 regular master/familiar abilities, plus the ability from the Patron (above in Character post)
    • if any abilities are built-in to the familiar (e.g. Owls can Fly), it must be one of the choices.
    • familiar gains additional abilities at levels 6, 12, and 18.
  • Familiar acts as spellbook - Bellis communes with them for 10 minutes each day to prep spells.
    • Familiar starts out knowing 10 cantrips, 5 1st-rank spells, and 1 more spell from Patron (above in Character post)
    • Familiar gains 2 spells each time Bellis gains a level - the new spells can be any rank Bellis has 'slots' for.
    • Familiar may also learn spells independently of the Patron
      • Learning Spells: Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a written version of that spell over the course of 1 hour. This can be a scroll of that spell, or you can prepare a written version using the Learn a Spell exploration activity. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.
  • Undying - If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.

Chosen Familiar Abilities (currently) -

Spells known currently -

Note the difference in spell areas, especially between burst vs emanation

 

BlueTrillium

BlueTrillium

Familiar infos

Linna - Elf owl - tiny, maybe 6 inches long (13-inch wingspan), weighs a bit less than a golf ball

Eats bugs and small vermin, including things like spiders, roaches, scorpions, small snakes, mice, etc.

prob will link other owl info sites too

image.png.cdd17c310aabf24c918564977f3b5a87.png

image from elf owl article

Familiar - rules

Bellis gains the Pet feat, but with extra abilities/differences due to being a familiar.

  • It is a Tiny creature (owl)
  • Minion trait - it gains 2 actions during Bellis's turn if he uses an Action to Command it.
  • Cannot make Strikes
  • Level = Bellis's level = 2
  • HP = 5 per level = 10
  • AC and Saves = Bellis's AC and saves = AC 15, Fort 5, Ref 5, Will 7
  • Perception, Acrobatics, and Stealth = Bellis INT mod + Bellis level = 4 + 2 = 6
  • All other skills = Bellis level = 2
  • Cannot benefit from item bonuses
  • Has Low-Light vision (may gain other senses from pet abilities)
  • Speed = 25ft
  • Can communicate with Bellis empathically (with emotions) within a mile
  • As a familiar, *each day* may prep 3 regular master/familiar abilities, plus the ability from the Patron (above in Character post)
    • if any abilities are built-in to the familiar (e.g. Owls can Fly), it must be one of the choices.
    • familiar gains additional abilities at levels 6, 12, and 18.
  • Familiar acts as spellbook - Bellis communes with them for 10 minutes each day to prep spells.
    • Familiar starts out knowing 10 cantrips, 5 1st-rank spells, and 1 more spell from Patron (above in Character post)
    • Familiar gains 2 spells each time Bellis gains a level - the new spells can be any rank Bellis has 'slots' for.
    • Familiar may also learn spells independently of the Patron
      • Learning Spells: Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a written version of that spell over the course of 1 hour. This can be a scroll of that spell, or you can prepare a written version using the Learn a Spell exploration activity. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.
  • Undying - If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.

Chosen Familiar Abilities (currently) -

Spells known currently -

Note the difference in spell areas, especially between burst vs emanation

 

BlueTrillium

BlueTrillium

Familiar infos

Linna - Elf owl - tiny, maybe 6 inches long (13-inch wingspan), weighs a bit less than a golf ball

Eats bugs and small vermin, including things like spiders, roaches, scorpions, small snakes, mice, etc.

prob will link other owl info sites too

image.png.cdd17c310aabf24c918564977f3b5a87.png

image from elf owl article

Familiar - rules

Bellis gains the Pet feat, but with extra abilities/differences due to being a familiar.

  • It is a Tiny creature (owl)
  • Minion trait - it gains 2 actions during Bellis's turn if he uses an Action to Command it.
  • Cannot make Strikes
  • Level = Bellis's level = 2
  • HP = 5 per level = 10
  • AC and Saves = Bellis's AC and saves = AC 15, Fort 5, Ref 5, Will 7
  • Perception, Acrobatics, and Stealth = Bellis INT mod + Bellis level = 4 + 2 = 6
  • All other skills = Bellis level = 2
  • Cannot benefit from item bonuses
  • Has Low-Light vision (may gain other senses from pet abilities)
  • Speed = 25ft
  • Can communicate with Bellis empathically (with emotions) within a mile
  • As a familiar, *each day* may prep 3 regular master/familiar abilities, plus the ability from the Patron (above in Character post)
    • if any abilities are built-in to the familiar (e.g. Owls can Fly), it must be one of the choices.
    • familiar gains additional abilities at levels 6, 12, and 18.
  • Familiar acts as spellbook - Bellis communes with them for 10 minutes each day to prep spells.
    • Familiar starts out knowing 10 cantrips, 5 1st-rank spells, and 1 more spell from Patron (above in Character post)
    • Familiar gains 2 spells each time Bellis gains a level - the new spells can be any rank Bellis has 'slots' for.
    • Familiar may also learn spells independently of the Patron
      • Learning Spells: Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a written version of that spell over the course of 1 hour. This can be a scroll of that spell, or you can prepare a written version using the Learn a Spell exploration activity. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.
  • Undying - If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.

Chosen Familiar Abilities (currently) -

  • Familiar of Flowing Script (from Patron, above)
  • Flier (innate, so this one won't change) - Fly Speed 25ft
  • x
  • y

Spells known currently -

Note the difference in spell areas, especially between burst vs emanation

 

BlueTrillium

BlueTrillium

Familiar infos

Linna - Elf owl - tiny, maybe 6 inches long (13-inch wingspan), weighs a bit less than a golf ball

Eats bugs and small vermin, including things like spiders, roaches, scorpions, small snakes, mice, etc.

prob will link other owl info sites too

image.png.cdd17c310aabf24c918564977f3b5a87.png

image from elf owl article

Familiar - rules

Bellis gains the Pet feat, but with extra abilities/differences due to being a familiar.

  • It is a Tiny creature (owl)
  • Minion trait - it gains 2 actions during Bellis's turn if he uses an Action to Command it.
  • Cannot make Strikes
  • Level = Bellis's level = 2
  • HP = 5 per level = 10
  • AC and Saves = Bellis's AC and saves = AC 15, Fort 5, Ref 5, Will 7
  • Perception, Acrobatics, and Stealth = Bellis INT mod + Bellis level = 4 + 2 = 6
  • All other skills = Bellis level = 2
  • Cannot benefit from item bonuses
  • Has Low-Light vision (may gain other senses from pet abilities)
  • Speed = 25ft
  • Can communicate with Bellis empathically (with emotions) within a mile
  • As a familiar, *each day* may prep 3 regular master/familiar abilities, plus the ability from the Patron (above in Character post)
    • if any abilities are built-in to the familiar (e.g. Owls can Fly), it must be one of the choices.
    • familiar gains additional abilities at levels 6, 12, and 18.
  • Familiar acts as spellbook - Bellis communes with them for 10 minutes each day to prep spells.
    • Familiar starts out knowing 10 cantrips, 5 1st-rank spells, and 1 more spell from Patron (above in Character post)
    • Familiar gains 2 spells each time Bellis gains a level - the new spells can be any rank Bellis has 'slots' for.
    • Familiar may also learn spells independently of the Patron
      • Learning Spells: Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a written version of that spell over the course of 1 hour. This can be a scroll of that spell, or you can prepare a written version using the Learn a Spell exploration activity. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.
  • Undying - If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.

Chosen Familiar Abilities (currently) -

  • Familiar of Flowing Script (from Patron, above)
  • Flier (innate, so this one won't change) - Fly Speed 25ft
  • x
  • y

Spells known currently -

 

BlueTrillium

BlueTrillium

Familiar infos

Linna - Elf owl - tiny, maybe 6 inches long (13-inch wingspan), weighs a bit less than a golf ball

image.png.cdd17c310aabf24c918564977f3b5a87.png

image from elf owl article

Familiar - rules

Bellis gains the Pet feat, but with extra abilities/differences due to being a familiar.

  • It is a Tiny creature (owl)
  • Minion trait - it gains 2 actions during Bellis's turn if he uses an Action to Command it.
  • Cannot make Strikes
  • Level = Bellis's level = 2
  • HP = 5 per level = 10
  • AC and Saves = Bellis's AC and saves = AC 15, Fort 5, Ref 5, Will 7
  • Perception, Acrobatics, and Stealth = Bellis INT mod + Bellis level = 4 + 2 = 6
  • All other skills = Bellis level = 2
  • Cannot benefit from item bonuses
  • Has Low-Light vision (may gain other senses from pet abilities)
  • Speed = 25ft
  • Can communicate with Bellis empathically (with emotions) within a mile
  • As a familiar, *each day* may prep 3 regular master/familiar abilities, plus the ability from the Patron (above in Character post)
    • if any abilities are built-in to the familiar (e.g. Owls can Fly), it must be one of the choices.
    • familiar gains additional abilities at levels 6, 12, and 18.
  • Familiar acts as spellbook - Bellis communes with them for 10 minutes each day to prep spells.
    • Familiar starts out knowing 10 cantrips, 5 1st-rank spells, and 1 more spell from Patron (above in Character post)
    • Familiar gains 2 spells each time Bellis gains a level - the new spells can be any rank Bellis has 'slots' for.
    • Familiar may also learn spells independently of the Patron
      • Learning Spells: Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a written version of that spell over the course of 1 hour. This can be a scroll of that spell, or you can prepare a written version using the Learn a Spell exploration activity. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.
  • Undying - If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.

Chosen Familiar Abilities (currently) -

  • Familiar of Flowing Script (from Patron, above)
  • Flier (innate, so this one won't change) - Fly Speed 25ft
  • x
  • y

Spells known currently -

  • cantrip 1
  • cantrip 1
  • cantrip 1
  • cantrip 1
  • cantrip 1
  • cantrip 1
  • cantrip 1
  • cantrip 1
  • cantrip 1
  • cantrip 1
  • Runic Weapon
  • 1st-rank 1
  • 1st-rank 1
  • 1st-rank 1
  • 1st-rank 1
  • 1st-rank 1
  • plus 2 more when I level Bellis up to 2

 

BlueTrillium

BlueTrillium

Familiar infos

some kinda tiny owl probably

need a name

Familiar - rules

Bellis gains the Pet feat, but with extra abilities/differences due to being a familiar.

  • It is a Tiny creature (owl)
  • Minion trait - it gains 2 actions during Bellis's turn if he uses an Action to Command it.
  • Cannot make Strikes
  • Level = Bellis's level = 2
  • HP = 5 per level = 10
  • AC and Saves = Bellis's AC and saves = AC 15, Fort 5, Ref 5, Will 7
  • Perception, Acrobatics, and Stealth = Bellis INT mod + Bellis level = 4 + 2 = 6
  • All other skills = Bellis level = 2
  • Cannot benefit from item bonuses
  • Has Low-Light vision (may gain other senses from pet abilities)
  • Speed = 25ft
  • Can communicate with Bellis empathically (with emotions) within a mile
  • As a familiar, *each day* may prep 3 regular master/familiar abilities, plus the ability from the Patron (above in Character post)
    • if any abilities are built-in to the familiar (e.g. Owls can Fly), it must be one of the choices.
    • familiar gains additional abilities at levels 6, 12, and 18.
  • Familiar acts as spellbook - Bellis communes with them for 10 minutes each day to prep spells.
    • Familiar starts out knowing 10 cantrips, 5 1st-rank spells, and 1 more spell from Patron (above in Character post)
    • Familiar gains 2 spells each time Bellis gains a level - the new spells can be any rank Bellis has 'slots' for.
    • Familiar may also learn spells independently of the Patron
      • Learning Spells: Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a written version of that spell over the course of 1 hour. This can be a scroll of that spell, or you can prepare a written version using the Learn a Spell exploration activity. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.
  • Undying - If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.

Chosen Familiar Abilities (currently) -

  • Familiar of Flowing Script (from Patron, above)
  • Flier (innate, so this one won't change) - Fly Speed 25ft
  • x
  • y

Spells known currently -

  • cantrip 1
  • cantrip 1
  • cantrip 1
  • cantrip 1
  • cantrip 1
  • cantrip 1
  • cantrip 1
  • cantrip 1
  • cantrip 1
  • cantrip 1
  • Runic Weapon
  • 1st-rank 1
  • 1st-rank 1
  • 1st-rank 1
  • 1st-rank 1
  • 1st-rank 1
  • plus 2 more when I level Bellis up to 2

 

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