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darkhugh

darkhugh

The Setting 

 

Location: Apartment 212, NERV - London

Time and Date: 15:10, Thursday, 22nd September 2023.

 

 

 

Planning meeting

 

DanielBirch.webp.e8bf74075327106eee563aeb84cb1242.webp

Daniel Birch

Caretaker of Taravangian

When Zelda speaks the people around the table listen, they are respectful as the young pilot puts her thoughts forward though it is clear not all agree with everything she says. It is clear by his expression, for example, that Daniel does agree that MASER are out of the question of use.

 

Caroline listens to people speak, glancing briefly at Anya who states she agree with the other pilots on attacking Gazardiel. "Then we will prepare operations to strike out at Gazardiel. Chris," the man turns to face Caroline, "reach out to the Navy and UN for any support, contact other NERV bases for any possible support also." He gives a nod to the comment and writes a small note in a booklet.

Once he has written his note, Chris speaks. "I will look at possible places to intercept Hariti prior to London, this will involve setting up a forward operating base similar to NERV-DENVERs projects, and will cost surplus. But will allow us to dramatically reduce collateral and risk, I will put forward possibilities within five days."

 

"Zelda is correct MASER will not work under the water, however," he takes a moment to glance at his notes, "from testing I believe firing into the water should not prove impossible. Aiming will becoming more difficult due to the refraction of light, however the sacrifice of precision for innate breach and penetration is likely required against Gazardiel."

Daniel spends a moment after Mikhail's question to glance down at the Threat report, "not much currently. We are detecting a hardened physical shell around the creature, making its body extremely tough. However it limbs and head appear far less protected." He raises a hand slowly, almost to temper expectations. "However, even his limbs and head are similar in protection to the two previous Entities, it is simply that his body is superior." He lets the words sit for a second before continuing.

"In terms of offensive ability, we have not yet seen anything, though he has proven high speed in water, though typically in a single direction. His actual mobility, such as turning, is slow. Along with that we are detecting an SR close to 140, which does not eclipse the teams current SR."

image.png.dad65de960ffe6a6e2a553e79134fb4e.png

Caroline Broome

Vice Commander

 

 

 

OOC

 

Repair plan

1) Wait a two weeks and 1 day before attacking Gazardiel, this will mean all Mecha regain 8 critical damage and 8 normal damage on all locations.

2) Fight Gazardiel.

3) Repeat 2 weeks and 1 day (if we count the 21st of Sep, which I will do here) and have team regain 8 critical and 8 normal damage on all locations.

4) Fight Hariti.

 

Forward Operating Base

1) For the cost of 8 surplus (or replace any amount with 1 trust), you can set ups a FOB in any location in England.

2) This creates a new battle map that is treated as a Zone four (allowing reduced collateral).

3) Comes with basic power supply however does not class as part of the NERV base (yet), so would not get turrets etc.

4) This will become a permeant structure put on the world map that can be used against any enemy that passes its general location.

 

Gazardiel Info (Did a Magi Roll)

1) Has around 140 SR.

2) Treats AG at +2 if moving in straight line, -1 is needing to turn. Expected to be slow on land.

3) High armor on body, AP 4-6 other locations (head, arms, core) are 2-4 AP.

 

 

Show optional combat rules

Picking a fight
There are fights that the team must take, such as when threats approach NERV-London or other critical locations. There are times when they pilots can instead approach a different foe and initiate a fight, there can be multiple reasons to do an optional fight.

- The impact it will have on the greater world, other bases and plot etc.
- The Entity impose a constant penalty etc in other fights, and you want to remove it.
- Bonus XP, surplus and research.
- You want to take the fight to them, this normally keep collateral damage low as you are not in a city. 

As a note, you can technically approach a 'must take fight' early, and fight them on your terms. Though not technically an optional fight, you would still follow the rules below.


Mecha Repairs
You do not auto heal all your damage after a fight, by taking an optional fight you run the risk of wounds carrying across from one fight to another.

For every full 7 days of healing the Mecha repairs the following damage.
- 3 Critical damage on all locations.
- 3 Normal damage on all locations.
- 1 Surplus can be spent to heal an additional wound at a single location. Multiple surplus can be spent, but must be declared during the monthly planning phase.

If the final week is not a full 7 days, then the player can choose to heal 2 critical damage on all locations, or 2 normal damage on all locations.

Note - If a mech gets 28 full days of repair without interruption all damage is healed, however this will not always occur, even if you don't take optional fights. However, in most cases, avoiding an optional fight should heal you back to full, unless you got slapped around a lot.

 

Planning the fight

To arrange an optional fight, the players do the following;
- Pick a target.
- Pick a date.
- Make a rough plan.

For example, the team may wish to target Gazardiel as their optional fight. They know that the 'main' fight (call the foe 'Entity 2') happens in 4 and a half weeks. 

For simplicity, the date in game is 22nd Sep, in four and a half weeks, Entity 2 will attack on 20th Oct. The players get to pick when they want to fight Gazardiel, this will determine how much healing they have before and after this optional fight. If they came out the last fight with little damage, they could attack Gazardiel early and then have lots of time to heal and fight Entity 2. 

If they are heavily wounded, then they might aim to delay the Gazardiel fight some, giving them more time to heal prior to the fight, but cut down their healing time after Gazardiel.

For simplicity I will normally give advised dates and how much you would heal etc and then let you guys pick from the options. 

 

 

darkhugh

darkhugh

The Setting 

 

Location: Apartment 212, NERV - London

Time and Date: 15:10, Thursday, 22nd September 2023.

 

 

 

Planning meeting

 

DanielBirch.webp.e8bf74075327106eee563aeb84cb1242.webp

Daniel Birch

Caretaker of Taravangian

When Zelda speaks the people around the table listen, they are respectful as the young pilot puts her thoughts forward though it is clear not all agree with everything she says. It is clear by his expression, for example, that Daniel does agree that MASER are out of the question of use.

 

Caroline listens to people speak, glancing briefly at Anya who states she agree with the other pilots on attacking Gazardiel. "Then we will prepare operations to strike out at Gazardiel. Chris," the man turns to face Caroline, "reach out to the Navy and UN for any support, contact other NERV bases for any possible support also." He gives a nod to the comment and writes a small note in a booklet.

Once he has written his note, Chris speaks. "I will look at possible places to intercept Hariti prior to London, this will involve setting up a forward operating base similar to NERV-DENVERs projects, and will cost surplus. But will allow us to dramatically reduce collateral and risk, I will put forward possibilities within five days."

 

"Zelda is correct MASER will not work under the water, however," he takes a moment to glance at his notes, "from testing I believe firing into the water should not prove impossible. Aiming will becoming more difficult due to the refraction of light, however the sacrifice of precision for innate breach and penetration is likely required against Gazardiel."

Daniel spends a moment after Mikhail's question to glance down at the Threat report, "not much currently. We are detecting a hardened physical shell around the creature, making its body extremely tough. However it limbs and head appear far less protected." He raises a hand slowly, almost to temper expectations. "However, even his limbs and head are similar in protection to the two previous Entities, it is simply that his body is superior." He lets the words sit for a second before continuing.

"In terms of offensive ability, we have not yet seen anything, though he has proven high speed in water, though typically in a single direction. His actual mobility, such as turning, is slow. Along with that we are detecting an SR close to 140, which does not eclipse the teams current SR."

image.png.dad65de960ffe6a6e2a553e79134fb4e.png

Caroline Broome

Vice Commander

 

 

 

OOC

 

Repair plan

1) Wait a two weeks and 1 day before attacking Gazardiel, this will mean all Mecha regain 8 critical damage and 8 normal damage on all locations.

2) Fight Gazardiel.

3) Repeat 2 weeks and 1 day (if we count the 21st of Sep, which I will do here) and have team regain 7 critical and 7 normal damage on all locations.

4) Fight Hariti.

 

Forward Operating Base

1) For the cost of 8 surplus (or replace any amount with 1 trust), you can set ups a FOB in any location in England.

2) This creates a new battle map that is treated as a Zone four (allowing reduced collateral).

3) Comes with basic power supply however does not class as part of the NERV base (yet), so would not get turrets etc.

4) This will become a permeant structure put on the world map that can be used against any enemy that passes its general location.

 

Gazardiel Info (Did a Magi Roll)

1) Has around 140 SR.

2) Treats AG at +2 if moving in straight line, -1 is needing to turn. Expected to be slow on land.

3) High armor on body, AP 4-6 other locations (head, arms, core) are 2-4 AP.

 

 

Show optional combat rules

Picking a fight
There are fights that the team must take, such as when threats approach NERV-London or other critical locations. There are times when they pilots can instead approach a different foe and initiate a fight, there can be multiple reasons to do an optional fight.

- The impact it will have on the greater world, other bases and plot etc.
- The Entity impose a constant penalty etc in other fights, and you want to remove it.
- Bonus XP, surplus and research.
- You want to take the fight to them, this normally keep collateral damage low as you are not in a city. 

As a note, you can technically approach a 'must take fight' early, and fight them on your terms. Though not technically an optional fight, you would still follow the rules below.


Mecha Repairs
You do not auto heal all your damage after a fight, by taking an optional fight you run the risk of wounds carrying across from one fight to another.

For every full 7 days of healing the Mecha repairs the following damage.
- 3 Critical damage on all locations.
- 3 Normal damage on all locations.
- 1 Surplus can be spent to heal an additional wound at a single location. Multiple surplus can be spent, but must be declared during the monthly planning phase.

If the final week is not a full 7 days, then the player can choose to heal 2 critical damage on all locations, or 2 normal damage on all locations.

Note - If a mech gets 28 full days of repair without interruption all damage is healed, however this will not always occur, even if you don't take optional fights. However, in most cases, avoiding an optional fight should heal you back to full, unless you got slapped around a lot.

 

Planning the fight

To arrange an optional fight, the players do the following;
- Pick a target.
- Pick a date.
- Make a rough plan.

For example, the team may wish to target Gazardiel as their optional fight. They know that the 'main' fight (call the foe 'Entity 2') happens in 4 and a half weeks. 

For simplicity, the date in game is 22nd Sep, in four and a half weeks, Entity 2 will attack on 20th Oct. The players get to pick when they want to fight Gazardiel, this will determine how much healing they have before and after this optional fight. If they came out the last fight with little damage, they could attack Gazardiel early and then have lots of time to heal and fight Entity 2. 

If they are heavily wounded, then they might aim to delay the Gazardiel fight some, giving them more time to heal prior to the fight, but cut down their healing time after Gazardiel.

For simplicity I will normally give advised dates and how much you would heal etc and then let you guys pick from the options. 

 

 

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