Jump to content

Edit History

Tsunami1768

Tsunami1768

Possible example

Day 1: people start to make characters and jump right in. (1 per player)

 

Scenario: The expedition party enters into the forbidden vale and decends into its depths. A musty swamp like atmosphere is met making it hard to see what lies further into the region. (Negating ranged attacks)

 

As chaos and confusion sets in a wave of creatures rushes out of the nearby fog. They wear no armor and carry no weapons, however as they grow closer it is easily noticed they have large claw like hands. 

 

Dm info to players joining; each player can fight upto 10 monsters if wanted. Fighting is optional. Roll for  attacks with your post. However every monster that you attack can attack you back, player will roll for monster attacks as well. 

 

Monster stats

Armor is 12

Health is 10

Damage is 1d4

 

If a player needs healing, they can just go see the healer. If they die then they make a new character or wait until the following day. 

 

DM waits until following day to see how many monsters died (100/100)

Or if more than 1 DM is available who's ever monitoring the game can keep tract. If all monsters are defeated then next scene, if not Dm allows for 10 more attacks. (If more than 100 is killed, no worries when next dm is present he pushes into next scene. 

 

Idk something along these lines, mainly to get comfortable with dice and posting. Dm(s) can control boss fights or play as monsters, control the generals, and/or adjust current scenes. 

  • Just a rough idea off the top of my head. 
Tsunami1768

Tsunami1768

Possible example

Day 1: people start to make characters and jump right in. (1 per player)

 

Scenario: The expedition party enters into the forbidden vale and decends into its depths. A musty swamp like atmosphere is met making it hard to see what lies further into the region. (Negating ranged attacks)

 

As chaos and confusion sets in a wave of creatures rushes out of the nearby fog. They wear no armor and carry no weapons, however as they grow closer it is easily noticed they have large claw like hands. 

 

Dm info to players joining; each player can fight upto 10 monsters if wanted. Fighting is optional. Roll for  attacks with your post. However every monster that you attack can attack you back, player will roll for their attacks as well. 

 

Monster stats

Armor is 12

Health is 10

Damage is 1d4

 

If a player needs healing, they can just go see the healer. If they die then they make a new character or wait until the following day. 

 

DM waits until following day to see how many monsters died (100/100)

Or if more than 1 DM is available who's ever monitoring the game can keep tract. If all monsters are defeated then next scene, if not Dm allows for 10 more attacks. (If more than 100 is killed, no worries when next dm is present he pushes into next scene. 

 

Idk something along these lines, mainly to get comfortable with dice and posting. Dm(s) can control boss fights or play as monsters, control the generals, and/or adjust current scenes. 

  • Just a rough idea off the top of my head. 
Tsunami1768

Tsunami1768

Possible example

Day 1: people start to make characters and jump right in. (1 per player)

 

Scenario: The expedition party enters into the forbidden vale and decends into its depths. A musty swamp like atmosphere is met making it hard to see what lies further into the region. (Negating ranged attacks)

 

As chaos and confusion sets in a wave of creatures rushes out of the nearby fog. They wear no armor and carry no weapons, however as they grow closer it is easily noticed they have large claw like hands. 

 

Dm info to players joining; each player can fight upto 10 monsters if wanted. Fighting is optional. Roll for  attacks with your post. However every monster that you attack can attack you back, you will roll for their attacks as well. 

 

Monster stats

Armor is 12

Health is 10

Damage is 1d4

 

If a player needs healing, they can just go see the healer. If they die then they make a new character or wait until the following day. 

 

DM waits until following day to see how many monsters died (100/100)

Or if more than 1 DM is available who's ever monitoring the game can keep tract. If all monsters are defeated then next scene, if not Dm allows for 10 more attacks. (If more than 100 is killed, no worries when next dm is present he pushes into next scene. 

 

Idk something along these lines, mainly to get comfortable with dice and posting. Dm(s) can control boss fights or play as monsters, control the generals, and/or adjust current scenes. 

  • Just a rough idea off the top of my head. 
Tsunami1768

Tsunami1768

Possible example

Day 1: people start to make characters and jump right in. (1 per player)

 

Scenario: The expedition party enters into the forbidden vale and decends into its depths. A musty swamp like atmosphere is met making it hard to see what lies further into the region. (Negating ranged attacks)

 

As chaos and confusion sets in a wave of creatures rushes out of the nearby fog. They wear no armor and carry no weapons, however as they grow closer it is easily noticed they have large claw like hands. 

 

Dm info to players joining; each player can fight upto 10 monsters if wanted. Fighting is optional. Roll for  attacks with your post. However every monster that you attack can attack you back, you will roll for their attacks as well. 

 

Monster stats

Armor is 12

Health is 10

Damage is 1d4

 

If a player needs healing, they can just go see the healer. If they die then they make a new character or wait until the following day. 

 

DM waits until following day to see how many monsters died (100/100)

Or if more than 1 DM is available who's ever monitoring the game can keep tract. If all monsters are defeated then next scene, if not Dm allows for 10 more attacks. (If more than 100 is killed, no worries when next dm is present he pushes into next seen. 

 

Idk something along these lines, mainly to get comfortable with dice and posting. Dm(s) can control boss fights or play as monsters, control the generals, and/or adjust current scenes. 

  • Just a rough idea off the top of my head. 
Tsunami1768

Tsunami1768

Possible example

Day 1: people start to make characters and jump right in. (1 per player)

 

Scenario: The expedition party enters into the forbidden vale and decends into its depths. A musty swamp like atmosphere is met making it hard to see what lies further into the region. (Negating ranged attacks)

 

As chaos and confusion sets in a wave of creatures rushes out of the nearby fog. They wear no armor and carry no weapons, however as they grow closer it is easily noticed they have large claw like hands. 

 

Dm info to players joining; each player can fight upto 10 monsters if wanted. Fighting is optional. Roll for  attacks with your post. However every monster that you attack can attack you back, you will roll for their attacks as well. 

 

Monster stats

Armor is 12

Health is 10

Damage is 1d4

 

If a player is needs healing, they can just go see the healer. If they die then they make a new character or wait until the following day. 

 

DM waits until following day to see how many monsters died (100/100)

Or if more than 1 DM is available who's ever monitoring the game can keep tract. If all monsters are defeated then next scene, if not Dm allows for 10 more attacks. (If more than 100 is killed, no worries when next dm is present he pushes into next seen. 

 

Idk something along these lines, mainly to get comfortable with dice and posting. Dm(s) can control boss fights or play as monsters, control the generals, and/or adjust current scenes. 

  • Just a rough idea off the top of my head. 
Tsunami1768

Tsunami1768

Possible example

Day 1: people start to make characters and jump right in. (1 per player)

 

Scenario: The expedition party enters into the forbidden vale and decends into its depths. A musty swamp like atmosphere is met making it hard to see what lies further into the region. (Negating ranged attacks)

 

As chaos and confusion sets in a wave of creatures rushes out of the nearby fog. They wear no armor and carry no weapons, however as they grow closer it is easily noticed they have large claw like hands. 

 

Dm info to players joining; each player can fight upto 10 monsters if wanted. Fighting is optional. Roll for  attacks with your post. However every monster that you attack can attack you back, you will roll for their attacks as well. 

 

Monster stats

Armor is 12

Health is 10

Damage is 1d4

 

If a player is needs healing, they can just go see the healer. If they die then they make a new character or wait until the following day. 

 

DM waits until following day to see how many monsters died (100/100)

Or if more than 1 DM is available who's ever monitoring the game can keep tract. If all monsters are defeated then next scene, if not Dm allows for 10 more attacks. (If more than 100 is killed, no worries when next dm is present he pushes into next seen. 

 

Idk something along these lines, mainly to get comfortable with dice and posting. Dm(s) can control boss fights or play as monsters, control the generals, and/or adjust current scenes. 

Just a rough idea off the top of my head. 

Tsunami1768

Tsunami1768

Possible example

Day 1: people start to make characters and jump right in. (1 per player)

 

Scenario: The expedition party enters into the forbidden vale and decends into its depths. A musty swamp like atmosphere is met making it hard to see what lies further into the region. (Negating ranged attacks)

 

As chaos and confusion sets in a wave of creatures ruahes out of the nearby fog. They wear no armor and carry no weapons, however as they grow closer it is easily noticed they have large claw like hands. 

 

Dm info to players joining; each player can fight upto 10 monsters if wanted. Fighting is optional. Roll for  attacks with your post. However every monster that you attack can attack you back, you will roll for their attacks as well. 

 

Monster stats

Armor is 12

Health is 10

Damage is 1d4

 

If a player is needs healing, they can just go see the healer. If they die then they make a new character or wait until the following day. 

 

DM waits until following day to see how many monsters died (100/100)

Or if more than 1 DM is available who's ever monitoring the game can keep tract. If all monsters are defeated then next scene, if not Dm allows for 10 more attacks. (If more than 100 is killed, no worries when next dm is present he pushes into next seen. 

 

Idk something along these lines, mainly to get comfortable with dice and posting. Dm(s) can control boss fights or play as monsters, control the generals, and/or adjust current scenes. 

Just a rough idea off the top of my head. 

×
×
  • Create New...