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Tsunami1768

Tsunami1768


Added note on Healer XP

Dm notes

10 xp is granted per kill to promote fighting. (Healer gets bonus xp from last healed targets kill, healing spell only, not aura based heals)

 

Classes;

Warrior; starts with medium armor and is equipped with melee and ranged weapons; choose from sword/axe/hammer and sheild or two handed sword/axe/hammer. Ranged weapon is a bow or crossbow (This class has a good amount of health.)

Mage; starts with no armor and is equipped with a 2handed staff, staff can be used as melee or ranged weapon. Has a few encounter based spells; an armor spell, a damage spell, and a buffing spell.  (this class has a low amount of health)

Healer; starts with no armor and is equipped with a 2handed staff, staff can only be used as a melee weapon. Healers radiate an aura, healing those nearby. Has a few encounter based spells; a protection spell, a healing spell and a light spell (this class has a low amount of health)

As they level a few other options can be added.

Warrior upgrades   (optional)

Ranger class(light armor and ranged focused)

Rouge class(light armor and melee focused)

Maurader class(heavy armor class)

Mage upgrades  (optional)

Fire Mage 

Ice Mage 

Earth Mage

Force Mage

Healer upgrade  (optional)

Holy knight (medium armor and weapon use)

 

  • Besides fighting, a serious of skills can be created to overcome non combative challenges they may face along the way. Some Movement and Alertness skills, etc..
  • Max level is 5, upgrades unlocked at 3rd.
  • Each scene must be completed before the next scene is unlocked. 
  • Boss fights, (large sized monsters with loads of health)
  • Create a dozen or so spells for use with mages, healers and monsters.
  • Create immunities based on magic type, armor and weapon type
  • include undead for bonus healer damage
  • Different stats for the different armors/weapons
  • Maybe create like 50 scenes, roughly 7 scenes before average monster level increases. 
  • Some early morning ideas 😁
Tsunami1768

Tsunami1768


Added note on Healer XP

Dm notes

10 xp is granted per kill to promote fighting. (Healer gets bonus xp from last healed target, healing spell only, not aura based heals)

 

Classes;

Warrior; starts with medium armor and is equipped with melee and ranged weapons; choose from sword/axe/hammer and sheild or two handed sword/axe/hammer. Ranged weapon is a bow or crossbow (This class has a good amount of health.)

Mage; starts with no armor and is equipped with a 2handed staff, staff can be used as melee or ranged weapon. Has a few encounter based spells; an armor spell, a damage spell, and a buffing spell.  (this class has a low amount of health)

Healer; starts with no armor and is equipped with a 2handed staff, staff can only be used as a melee weapon. Healers radiate an aura, healing those nearby. Has a few encounter based spells; a protection spell, a healing spell and a light spell (this class has a low amount of health)

As they level a few other options can be added.

Warrior upgrades   (optional)

Ranger class(light armor and ranged focused)

Rouge class(light armor and melee focused)

Maurader class(heavy armor class)

Mage upgrades  (optional)

Fire Mage 

Ice Mage 

Earth Mage

Force Mage

Healer upgrade  (optional)

Holy knight (medium armor and weapon use)

 

  • Besides fighting, a serious of skills can be created to overcome non combative challenges they may face along the way. Some Movement and Alertness skills, etc..
  • Max level is 5, upgrades unlocked at 3rd.
  • Each scene must be completed before the next scene is unlocked. 
  • Boss fights, (large sized monsters with loads of health)
  • Create a dozen or so spells for use with mages, healers and monsters.
  • Create immunities based on magic type, armor and weapon type
  • include undead for bonus healer damage
  • Different stats for the different armors/weapons
  • Maybe create like 50 scenes, roughly 7 scenes before average monster level increases. 
  • Some early morning ideas 😁
Tsunami1768

Tsunami1768


Added note on Healer XP

Dm notes

10 xp is granted per kill to promote fighting. (Healer gets bonus shared xp from last healed target, healing spell only, not aura based heals)

 

Classes;

Warrior; starts with medium armor and is equipped with melee and ranged weapons; choose from sword/axe/hammer and sheild or two handed sword/axe/hammer. Ranged weapon is a bow or crossbow (This class has a good amount of health.)

Mage; starts with no armor and is equipped with a 2handed staff, staff can be used as melee or ranged weapon. Has a few encounter based spells; an armor spell, a damage spell, and a buffing spell.  (this class has a low amount of health)

Healer; starts with no armor and is equipped with a 2handed staff, staff can only be used as a melee weapon. Healers radiate an aura, healing those nearby. Has a few encounter based spells; a protection spell, a healing spell and a light spell (this class has a low amount of health)

As they level a few other options can be added.

Warrior upgrades   (optional)

Ranger class(light armor and ranged focused)

Rouge class(light armor and melee focused)

Maurader class(heavy armor class)

Mage upgrades  (optional)

Fire Mage 

Ice Mage 

Earth Mage

Force Mage

Healer upgrade  (optional)

Holy knight (medium armor and weapon use)

 

  • Besides fighting, a serious of skills can be created to overcome non combative challenges they may face along the way. Some Movement and Alertness skills, etc..
  • Max level is 5, upgrades unlocked at 3rd.
  • Each scene must be completed before the next scene is unlocked. 
  • Boss fights, (large sized monsters with loads of health)
  • Create a dozen or so spells for use with mages, healers and monsters.
  • Create immunities based on magic type, armor and weapon type
  • include undead for bonus healer damage
  • Different stats for the different armors/weapons
  • Maybe create like 50 scenes, roughly 7 scenes before average monster level increases. 
  • Some early morning ideas 😁
Tsunami1768

Tsunami1768


Added note on Healer XP

Dm notes

10 xp is granted per kill to promote fighting. (Healer get shared xp from last healed target, healing spell only, not aura based heals)

 

Classes;

Warrior; starts with medium armor and is equipped with melee and ranged weapons; choose from sword/axe/hammer and sheild or two handed sword/axe/hammer. Ranged weapon is a bow or crossbow (This class has a good amount of health.)

Mage; starts with no armor and is equipped with a 2handed staff, staff can be used as melee or ranged weapon. Has a few encounter based spells; an armor spell, a damage spell, and a buffing spell.  (this class has a low amount of health)

Healer; starts with no armor and is equipped with a 2handed staff, staff can only be used as a melee weapon. Healers radiate an aura, healing those nearby. Has a few encounter based spells; a protection spell, a healing spell and a light spell (this class has a low amount of health)

As they level a few other options can be added.

Warrior upgrades   (optional)

Ranger class(light armor and ranged focused)

Rouge class(light armor and melee focused)

Maurader class(heavy armor class)

Mage upgrades  (optional)

Fire Mage 

Ice Mage 

Earth Mage

Force Mage

Healer upgrade  (optional)

Holy knight (medium armor and weapon use)

 

  • Besides fighting, a serious of skills can be created to overcome non combative challenges they may face along the way. Some Movement and Alertness skills, etc..
  • Max level is 5, upgrades unlocked at 3rd.
  • Each scene must be completed before the next scene is unlocked. 
  • Boss fights, (large sized monsters with loads of health)
  • Create a dozen or so spells for use with mages, healers and monsters.
  • Create immunities based on magic type, armor and weapon type
  • include undead for bonus healer damage
  • Different stats for the different armors/weapons
  • Maybe create like 50 scenes, roughly 7 scenes before average monster level increases. 
  • Some early morning ideas 😁
Tsunami1768

Tsunami1768


Added note on Healer XP

Dm notes

10 xp is granted per kill to promote fighting. (Healer get shared xp from last healed target, not aura based)

 

Classes;

Warrior; starts with medium armor and is equipped with melee and ranged weapons; choose from sword/axe/hammer and sheild or two handed sword/axe/hammer. Ranged weapon is a bow or crossbow (This class has a good amount of health.)

Mage; starts with no armor and is equipped with a 2handed staff, staff can be used as melee or ranged weapon. Has a few encounter based spells; an armor spell, a damage spell, and a buffing spell.  (this class has a low amount of health)

Healer; starts with no armor and is equipped with a 2handed staff, staff can only be used as a melee weapon. Healers radiate an aura, healing those nearby. Has a few encounter based spells; a protection spell, a healing spell and a light spell (this class has a low amount of health)

As they level a few other options can be added.

Warrior upgrades   (optional)

Ranger class(light armor and ranged focused)

Rouge class(light armor and melee focused)

Maurader class(heavy armor class)

Mage upgrades  (optional)

Fire Mage 

Ice Mage 

Earth Mage

Force Mage

Healer upgrade  (optional)

Holy knight (medium armor and weapon use)

 

  • Besides fighting, a serious of skills can be created to overcome non combative challenges they may face along the way. Some Movement and Alertness skills, etc..
  • Max level is 5, upgrades unlocked at 3rd.
  • Each scene must be completed before the next scene is unlocked. 
  • Boss fights, (large sized monsters with loads of health)
  • Create a dozen or so spells for use with mages, healers and monsters.
  • Create immunities based on magic type, armor and weapon type
  • include undead for bonus healer damage
  • Different stats for the different armors/weapons
  • Maybe create like 50 scenes, roughly 7 scenes before average monster level increases. 
  • Some early morning ideas 😁
Tsunami1768

Tsunami1768

Dm notes

10 xp is granted per kill to promote fighting. (Healer get shared xp from last healed target, not aura based)

 

Classes;

Warrior; starts with medium armor and is equipped with melee and ranged weapons; choose from sword/axe/hammer and sheild or two handed sword/axe/hammer. Ranged weapon is a bow or crossbow (This class has a good amount of health.)

Mage; starts with no armor and is equipped with a 2handed staff, staff can be used as melee or ranged weapon. Has a few encounter based spells; an armor spell, a damage spell, and a buffing spell.  (this class has a low amount of health)

Healer; starts with no armor and is equipped with a 2handed staff, staff can only be used as a melee weapon. Healers radiate an aura, healing those nearby. Has a few encounter based spells; a protection spell, a healing spell and a light spell (this class has a low amount of health)

As they level a few other options can be added.

Warrior upgrades   (optional)

Ranger class(light armor and ranged focused)

Rouge class(light armor and melee focused)

Maurader class(heavy armor class)

Mage upgrades  (optional)

Fire Mage 

Ice Mage 

Earth Mage

Force Mage

Healer upgrade  (optional)

Holy knight (medium armor and weapon use)

 

  • Besides fighting, a serious of skills can be created to overcome non combative challenges they may face along the way. Some Movement and Alertness skills, etc..
  • Max level is 5, upgrades unlocked at 3rd.
  • Each scene must be completed before the next scene is unlocked. 
  • Boss fights, (large sized monsters with loads of health)
  • Create a dozen or so spells for use with mages, healers and monsters.
  • Create immunities based on magic type, armor and weapon type
  • include undead for bonus healer damage
  • Different stats for the different armors/weapons
  • Maybe create like 50 scenes, roughly 7 scenes before average monster level increases. 
  • Some early morning ideas 😁
Tsunami1768

Tsunami1768

Dm notes

10 xp is granted per kill to promote fighting. 

 

Classes;

Warrior; starts with medium armor and is equipped with melee and ranged weapons; choose from sword/axe/hammer and sheild or two handed sword/axe/hammer. Ranged weapon is a bow or crossbow (This class has a good amount of health.)

Mage; starts with no armor and is equipped with a 2handed staff, staff can be used as melee or ranged weapon. Has a few encounter based spells; an armor spell, a damage spell, and a buffing spell.  (this class has a low amount of health)

Healer; starts with no armor and is equipped with a 2handed staff, staff can only be used as a melee weapon. Healers radiate an aura, healing those nearby. Has a few encounter based spells; a protection spell, a healing spell and a light spell (this class has a low amount of health)

As they level a few other options can be added.

Warrior upgrades   (optional)

Ranger class(light armor and ranged focused)

Rouge class(light armor and melee focused)

Maurader class(heavy armor class)

Mage upgrades  (optional)

Fire Mage 

Ice Mage 

Earth Mage

Force Mage

Healer upgrade  (optional)

Holy knight (medium armor and weapon use)

 

  • Besides fighting, a serious of skills can be created to overcome non combative challenges they may face along the way. Some Movement and Alertness skills, etc..
  • Max level is 5, upgrades unlocked at 3rd.
  • Each scene must be completed before the next scene is unlocked. 
  • Boss fights, (large sized monsters with loads of health)
  • Create a dozen or so spells for use with mages, healers and monsters.
  • Create immunities based on magic type, armor and weapon type
  • include undead for bonus healer damage
  • Different stats for the different armors/weapons
  • Maybe create like 50 scenes, roughly 7 scenes before average monster level increases. 
  • Some early morning ideas 😁
Tsunami1768

Tsunami1768

Dm notes

10 xp is granted per kill to promote fighting. 

 

Classes;

Warrior; starts with medium armor and is equipped with melee and ranged weapons; choose from sword/axe/hammer and sheild or two handed sword/axe/hammer. Ranged weapon is a bow or crossbow (This class has a good amount of health.)

Mage; starts with no armor and is equipped with a 2handed staff, staff can be used as melee or ranged weapon. Has a few encounter based spells; an armor spell, a damage spell, and a buffing spell.  (this class has a low amount of health)

Healer; starts with no armor and is equipped with a 2handed staff, staff can only be used as a melee weapon. Healers radiate an aura, healing those nearby. Has a few encounter based spells; a protection spell, a healing spell and a light spell (this class has a low amount of health)

As they level a few other options can be added.

Warrior upgrades   (optional)

Ranger class(light armor and ranged focused)

Rouge class(light armor and melee focused)

Maurader class(heavy armor class)

Mage upgrades  (optional)

Fire Mage 

Ice Mage 

Earth Mage

Force Mage

Healer upgrade  (optional)

Holy knight (medium armor and weapon use)

 

  • Besides fighting, a serious of skills can be created to overcome non combative challenges they may face along the way. Some Movement and Alertness skills, etc..
  • Max level is 5, upgrades unlocked at 3rd.
  • Each scene must be completed before the next scene is unlocked. 
  • Boss fights, (large sized monsters with loads of health)
  • Create a dozen or so spells for use with mages and monsters
  • Create immunities based on magic type, armor and weapon type
  • include undead for bonus healer damage
  • Different stats for the different armors/weapons
  • Maybe create like 50 scenes, roughly 7 scenes before average monster level increases. 
  • Some early morning ideas 😁
Tsunami1768

Tsunami1768

Dm notes

10 xp is granted per kill to promote fighting. 

 

Classes;

Warrior; starts with medium armor and is equipped with melee and ranged weapons; choose from sword/axe/hammer and sheild or two handed sword/axe/hammer. Ranged weapon is a bow or crossbow (This class has a good amount of health.)

Mage; starts with no armor and is equipped with a 2handed staff, staff can be used as melee or ranged weapon. Has a few encounter based spells; an armor spell, a damage spell, and a buffing spell.  (this class has a low amount of health)

Healer; starts with no armor and is equipped with a 2handed staff, staff can only be used as a melee weapon. Healers radiate an aura, healing those nearby. Has a few encounter based spells; a protection spell, a healing spell and a light spell (this class has a low amount of health)

As they level a few other options can be added.

Warrior upgrades   (optional)

Ranger class(light armor and ranged focused)

Rouge class(light armor and melee focused)

Maurader class(heavy armor class)

Mage upgrades  (optional)

Fire Mage 

Ice Mage 

Earth Mage

Force Mage

Healer upgrade  (optional)

Holy knight (medium armor and weapon use)

 

  • Besides fighting, a serious of skills can be created to overcome non combative challenges they may face along the way. Some Movement and Alertness skills, etc..
  • Max level is 5, upgrades unlocked at 3rd.
  • Each scene must be completed before the next scene is unlocked. 
  • Boss fights, (large sized monsters with loads of health)
  • Create a dozen or so spells for use with mages and monsters
  • Create immunities based on magic type armor and weapon type
  • include undead for bonus healer damage
  • Different stats for the different armors/weapons
  • Maybe create like 50 scenes, roughly 7 scenes before average monster level increases. 
  • Some early morning ideas 😁
Tsunami1768

Tsunami1768

Dm notes

10 xp is granted per kill to promote fighting. 

 

Classes;

Warrior; starts with medium armor and is equipped with melee and ranged weapons; choose from sword/axe/hammer and sheild or two handed sword/axe/hammer. Ranged weapon is a bow or crossbow (This class has a good amount of health.)

Mage; starts with no armor and is equipped with a 2handed staff, staff can be used as melee or ranged weapon. Has a few encounter based spells; an armor spell, a damage spell, and a buffing spell.  (this class has a low amount of health)

Healer; starts with no armor and is equipped with a 2handed staff, staff can only be used as a melee weapon. Healers radiate an aura, healing those nearby. Has a few encounter based spells; a protection spell, a healing spell and a light spell (this class has a low amount of health)

As they level a few other options can be added.

Warrior upgrades   (optional)

Ranger class(light armor and ranged focused)

Rouge class(light armor and melee focused)

Maurader class(heavy armor class)

Mage upgrades  (optional)

Fire Mage 

Ice Mage 

Earth Mage

Force Mage

Healer upgrade  (optional)

Holy knight (medium armor and weapon use)

 

  • Besides fighting, a serious of skills can be created to overcome non combative challenges they may face along the way. Some Movement and Alertness skills, etc..
  • Max level is 5, upgrades unlocked at 3rd.
  • Each scene must be completed before the next scene is unlocked. 
  • Boss fights, (large sized monsters with loads of health)
  • Create a dozen or so spells for use with mages and monsters
  • Create immunities based on magic type (include undead for bonus healer damage), armor and weapon type
  • Different stats for the different armors/weapons
  • Maybe create like 50 scenes, roughly 7 scenes before average monster level increases. 
  • Some early morning ideas 😁
Tsunami1768

Tsunami1768

Dm notes

Minimal xp is granted per kill to promote fighting. 

 

Classes;

Warrior; starts with medium armor and is equipped with melee and ranged weapons; choose from sword/axe/hammer and sheild or two handed sword/axe/hammer. Ranged weapon is a bow or crossbow (This class has a good amount of health.)

Mage; starts with no armor and is equipped with a 2handed staff, staff can be used as melee or ranged weapon. Has a few encounter based spells; an armor spell, a damage spell, and a buffing spell.  (this class has a low amount of health)

Healer; starts with no armor and is equipped with a 2handed staff, staff can only be used as a melee weapon. Healers radiate an aura, healing those nearby. Has a few encounter based spells; a protection spell, a healing spell and a light spell (this class has a low amount of health)

As they level a few other options can be added.

Warrior upgrades   (optional)

Ranger class(light armor and ranged focused)

Rouge class(light armor and melee focused)

Maurader class(heavy armor class)

Mage upgrades  (optional)

Fire Mage 

Ice Mage 

Earth Mage

Force Mage

Healer upgrade  (optional)

Holy knight (medium armor and weapon use)

 

  • Besides fighting, a serious of skills can be created to overcome non combative challenges they may face along the way. Some Movement and Alertness skills, etc..
  • Max level is 5, upgrades unlocked at 3rd.
  • Each scene must be completed before the next scene is unlocked. 
  • Boss fights, (large sized monsters with loads of health)
  • Create a dozen or so spells for use with mages and monsters
  • Create immunities based on magic type (include undead for bonus healer damage), armor and weapon type
  • Different stats for the different armors/weapons
  • Maybe create like 50 scenes, roughly 7 scenes before average monster level increases. 
  • Some early morning ideas 😁
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