Jump to content

Edit History

KingGoblin

KingGoblin

BASICS

Race : PixieXP Multiplier Modifiers: Agility -3 Might +4

Size: Tiny

Speed: Your base walking speed -30 Ft Your flying speed is normal and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground. you can’t be wearing medium or heavy armor.

Vision: Normal

Fey Ancestry: +2 dice to Willpower rolls vs Charms Magic can’t put you to sleep

Invisibility: Once per day

Shrink: You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for you. If the object is a weapon, decrease its damage dice by one size unless it has the finesse or light weapon properties (the versatile damage dice of that weapon also decreases). If it is a container, such as a backpack or coin purse, all objects inside shrink proportionately. You can have multiple object shrunk at once but once the object leaves your person, it's container or you die, it returns to its original size.

Tiny Hands: -2 dice to Athletics +1 dice to thievery

Automatic Language: Common and Sylan

Languages : Common, Sylvan

Background : CharlatanDeception: -1 XP Multiplier
Thievery: -1 XP Multiplier
Cunning: -1 XP Multiplier

Equipment: a set of fine clothes, a disguise kit, con tools

 

Might Agility Endurance Intelligence Cunning Willpower Charisma Influence Appearance

1Pixie +4

3Pixie -3
14 + 21 = 35
220 320 + 30 = 50 1Charlatan -1 220 1 1 1

 

Total = 125

 

SKILLS

 

MARTIAL MAGICKAL NON COMBAT
Archery Arcana Athletics
Two Weapon Fighting Abjuration Crafts
Great Weapon Fighting Conjuration: 18 Deception: 1Charlatan -1
7
One Handed Weapon Divination History
Thrown Weapon Fighting Charm: 18 Insight
Protection Evocation Intimidation
Martial Arts Illusion: 18 Investigation
Shield Necromancy Knowledge
Light Armor Transmutation: 18 First Aid
Medium Armor   Nature: 28+16=24 points
Heavy Armor SPELLS Perception
Evasion: 18 Cause UneaseCharm
5 points
60 ft
1 Rd Succ Spent
Target must succeed against opposition roll or it has a +1 difficulty
Resist: Willpower
Performance
  Acid SplashConjuration
5 points
30', Instant
Your create a glob of acid in your hand that you throw towards your enemy.
Resistance: Evasion
Religion
  Mage HandConjuration
5 points
30 ft
1 min/succ spent
Summon a spectral hand that appears at a point you choose within range. You can use your action to control the hand to manipulate objects, open doors or containers, pour contents out of a vial, etc. The hand can't attack, activate magic items, or carry more than 10 pounds.
Ride
  SpookCharm
5 points
15 ft
Instant
If the target fails a resist roll they get scared of you for a moment and move 15 feet away from you.
Resist: Willpower
Stealth
    Survival
  Persuasion

Thievery: 2Background -1
7 + 14 = 21

Total XP = 96

 

PERKS

 

NAME RANK XP COST REQUIREMENTS BENEFIT
Wildshape 2 3010/rank
10 + 20 = 30
Nature 2 Willpower 2 Can change into BeastsFirst rank lets you change into any beasts that do not fly or swim. Second rank any except flying. Third rank any beasts. Creature must be a beast in order for you to transform into it. You can wild shape for a number of hours as you have in your rank. You revert if you fall unconscious.Your physical abilities are replaced by the beasts. Any damage over bringing the wild shape to 0 gets transferred to the characters normal form. You can’t cast spells in a wild shape..
Fast Movement 3 366 + 12 + 18 = 36 Agility 2 Speed +10 ft/rank, no heavy armor or heavy load
Unarmored Defense 2 3010 + 20 Can't wear armor Damage Resistance = Rank
         

Total XP = 30

 

FINISHING TOUCHES

 

MANA HEALTH STAMINA SPEED
5 5 3 60 Flight, 30 Land

Total Damage Resistance (Endurance + Unarmored Defense): 4

Dodge (Agility + Evasion): 4, costs stamina

 

EQUIPMENT

Starting Wealth: 180 - 104 = 76

Background: a set of fine clothes, a disguise kit, con tools (cut glass 'gemstones,' costume jewelry, and gold and silver plated iron coins)

Purchased:

Backpack, 2 gp, 2 lbs

Dagger, 2 gp, +1 damage, 1 lb, Piercing

Thieves' Tools, Masterwork, 100 gp, 1 lb

 

 

                   

 

317 XP SPENT

Total XP = 320

KingGoblin

KingGoblin

BASICS

Race : PixieXP Multiplier Modifiers: Agility -3 Might +4

Size: Tiny

Speed: Your base walking speed -30 Ft Your flying speed is normal and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground. you can’t be wearing medium or heavy armor.

Vision: Normal

Fey Ancestry: +2 dice to Willpower rolls vs Charms Magic can’t put you to sleep

Invisibility: Once per day

Shrink: You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for you. If the object is a weapon, decrease its damage dice by one size unless it has the finesse or light weapon properties (the versatile damage dice of that weapon also decreases). If it is a container, such as a backpack or coin purse, all objects inside shrink proportionately. You can have multiple object shrunk at once but once the object leaves your person, it's container or you die, it returns to its original size.

Tiny Hands: -2 dice to Athletics +1 dice to thievery

Automatic Language: Common and Sylan

Languages : Common, Sylvan

Background : CharlatanDeception: -1 XP Multiplier
Thievery: -1 XP Multiplier
Cunning: -1 XP Multiplier

Equipment: a set of fine clothes, a disguise kit, con tools

 

Might Agility Endurance Intelligence Cunning Willpower Charisma Influence Appearance

1Pixie +4

3Pixie -3
14 + 21 = 35
220 320 + 30 = 50 1Charlatan -1 220 1 1 1

 

Total = 125

 

SKILLS

 

MARTIAL MAGICKAL NON COMBAT
Archery Arcana Athletics
Two Weapon Fighting Abjuration Crafts
Great Weapon Fighting Conjuration: 18 Deception: 1Charlatan -1
7
One Handed Weapon Divination History
Thrown Weapon Fighting Charm: 18 Insight
Protection Evocation Intimidation
Martial Arts Illusion: 18 Investigation
Shield Necromancy Knowledge
Light Armor Transmutation: 18 First Aid
Medium Armor   Nature: 28+16=24 points
Heavy Armor SPELLS Perception
Evasion: 18 Cause UneaseCharm
5 points
60 ft
1 Rd Succ Spent
Target must succeed against opposition roll or it has a +1 difficulty
Resist: Willpower
Performance
  Acid SplashConjuration
5 points
30', Instant
Your create a glob of acid in your hand that you throw towards your enemy.
Resistance: Evasion
Religion
  Mage HandConjuration
5 points
30 ft
1 min/succ spent
Summon a spectral hand that appears at a point you choose within range. You can use your action to control the hand to manipulate objects, open doors or containers, pour contents out of a vial, etc. The hand can't attack, activate magic items, or carry more than 10 pounds.
Ride
  SpookCharm
5 points
15 ft
Instant
If the target fails a resist roll they get scared of you for a moment and move 15 feet away from you.
Resist: Willpower
Stealth
    Survival
  Persuasion

Thievery: 2Background -1
7 + 14 = 21

Total XP = 96

 

PERKS

 

NAME RANK XP COST REQUIREMENTS BENEFIT
Wildshape 2 3010/rank
10 + 20 = 30
Nature 2 Willpower 2 Can change into BeastsFirst rank lets you change into any beasts that do not fly or swim. Second rank any except flying. Third rank any beasts. Creature must be a beast in order for you to transform into it. You can wild shape for a number of hours as you have in your rank. You revert if you fall unconscious.Your physical abilities are replaced by the beasts. Any damage over bringing the wild shape to 0 gets transferred to the characters normal form. You can’t cast spells in a wild shape..
Fast Movement 3 366 + 12 + 18 = 36 Agility 2 Speed +10 ft/rank, no heavy armor or heavy load
Unarmored Defense 2 3010 + 20 Can't wear armor Damage Resistance = Rank
         

Total XP = 30

 

FINISHING TOUCHES

 

MANA HEALTH STAMINA SPEED
5 5 3 60 Flight, 30 Land

Total Damage Resistance (Endurance + Unarmored Defense): 4

Dodge (Agility + Evasion): 4, costs stamina

 

EQUIPMENT

Starting Wealth: 180

Background: a set of fine clothes, a disguise kit, con tools (cut glass 'gemstones,' costume jewelry, and gold and silver plated iron coins)

Purchased:

Backpack, 2 gp, 2 lbs

Dagger, 2 gp, +1 damage, 1 lb, Piercing

Thieves' Tools, Masterwork, 100 gp, 1 lb

 

 

                   

 

317 XP SPENT

Total XP = 320

KingGoblin

KingGoblin

BASICS

Race : PixieXP Multiplier Modifiers: Agility -3 Might +4

Size: Tiny

Speed: Your base walking speed -30 Ft Your flying speed is normal and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground. you can’t be wearing medium or heavy armor.

Vision: Normal

Fey Ancestry: +2 dice to Willpower rolls vs Charms Magic can’t put you to sleep

Invisibility: Once per day

Shrink: You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for you. If the object is a weapon, decrease its damage dice by one size unless it has the finesse or light weapon properties (the versatile damage dice of that weapon also decreases). If it is a container, such as a backpack or coin purse, all objects inside shrink proportionately. You can have multiple object shrunk at once but once the object leaves your person, it's container or you die, it returns to its original size.

Tiny Hands: -2 dice to Athletics +1 dice to thievery

Automatic Language: Common and Sylan

Languages : Common, Sylvan

Background : CharlatanDeception: -1 XP Multiplier
Thievery: -1 XP Multiplier
Cunning: -1 XP Multiplier

Equipment: a set of fine clothes, a disguise kit, con tools

 

Might Agility Endurance Intelligence Cunning Willpower Charisma Influence Appearance

1Pixie +4

3Pixie -3
14 + 21 = 35
220 320 + 30 = 50 1Charlatan -1 220 1 1 1

 

Total = 125

 

SKILLS

 

MARTIAL MAGICKAL NON COMBAT
Archery Arcana Athletics
Two Weapon Fighting Abjuration Crafts
Great Weapon Fighting Conjuration: 18 Deception: 1Charlatan -1
7
One Handed Weapon Divination History
Thrown Weapon Fighting Charm: 18 Insight
Protection Evocation Intimidation
Martial Arts Illusion: 18 Investigation
Shield Necromancy Knowledge
Light Armor Transmutation: 18 First Aid
Medium Armor   Nature: 28+16=24 points
Heavy Armor SPELLS Perception
Evasion:18 Cause UneaseCharm
5 points
60 ft
1 Rd Succ Spent
Target must succeed against opposition roll or it has a +1 difficulty
Resist: Willpower
Performance
  Acid SplashConjuration
5 points
30', Instant
Your create a glob of acid in your hand that you throw towards your enemy.
Resistance: Evasion
Religion
  Mage HandConjuration
5 points
30 ft
1 min/succ spent
Summon a spectral hand that appears at a point you choose within range. You can use your action to control the hand to manipulate objects, open doors or containers, pour contents out of a vial, etc. The hand can't attack, activate magic items, or carry more than 10 pounds.
Ride
  SpookCharm
5 points
15 ft
Instant
If the target fails a resist roll they get scared of you for a moment and move 15 feet away from you.
Resist: Willpower
Stealth
    Survival
  Persuasion

Thievery: 2Charlatan -1
7 + 14 = 21

Total XP = 96

 

PERKS

 

NAME RANK XP COST REQUIREMENTS BENEFIT
Wildshape 2 3010/rank
10 + 20 = 30
Nature 2 Willpower 2 Can change into BeastsFirst rank lets you change into any beasts that do not fly or swim. Second rank any except flying. Third rank any beasts. Creature must be a beast in order for you to transform into it. You can wild shape for a number of hours as you have in your rank. You revert if you fall unconscious.Your physical abilities are replaced by the beasts. Any damage over bringing the wild shape to 0 gets transferred to the characters normal form. You can’t cast spells in a wild shape..
Fast Movement 3 366 + 12 + 18 = 36 Agility 2 Speed +10 ft/rank, no heavy armor or heavy load
Unarmored Defense 2 3010 + 20 Can't wear armor Damage Resistance = Rank
         

Total XP = 30

 

FINISHING TOUCHES

 

MANA HEALTH STAMINA SPEED
5 5 3 60 Flight, 30 Land

Total Damage Resistance (Endurance + Unarmored Defense): 4

Dodge (Agility + Evasion): 4, costs stamina

 

EQUIPMENT

Starting Wealth: 180

Background: a set of fine clothes, a disguise kit, con tools (cut glass 'gemstones,' costume jewelry, and gold and silver plated iron coins)

Purchased:

Backpack, 2 gp, 2 lbs

Dagger, 2 gp, +1 damage, 1 lb, Piercing

Thieves' Tools, Masterwork, 100 gp, 1 lb

 

 

                   

 

317 XP SPENT

Total XP = 320

KingGoblin

KingGoblin

BASICS

Race : PixieXP Multiplier Modifiers: Agility -3 Might +4

Size: Tiny

Speed: Your base walking speed -30 Ft Your flying speed is normal and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground. you can’t be wearing medium or heavy armor.

Vision: Normal

Fey Ancestry: +2 dice to Willpower rolls vs Charms Magic can’t put you to sleep

Invisibility: Once per day

Shrink: You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for you. If the object is a weapon, decrease its damage dice by one size unless it has the finesse or light weapon properties (the versatile damage dice of that weapon also decreases). If it is a container, such as a backpack or coin purse, all objects inside shrink proportionately. You can have multiple object shrunk at once but once the object leaves your person, it's container or you die, it returns to its original size.

Tiny Hands: -2 dice to Athletics +1 dice to thievery

Automatic Language: Common and Sylan

Languages : Common, Sylvan

Background : CharlatanDeception: -1 XP Multiplier
Thievery: -1 XP Multiplier
Cunning: -1 XP Multiplier

Equipment: a set of fine clothes, a disguise kit, con tools

 

Might Agility Endurance Intelligence Cunning Willpower Charisma Influence Appearance

1Pixie +4

3Pixie -3
14 + 21 = 35
220 320 + 30 = 50 1Charlatan -1 220 1 1 1

 

Total = 125

 

SKILLS

 

MARTIAL MAGICKAL NON COMBAT
Archery Arcana Athletics
Two Weapon Fighting Abjuration Crafts
Great Weapon Fighting Conjuration: 18 Deception: 1Charlatan -1
7
One Handed Weapon Divination History
Thrown Weapon Fighting Charm: 18 Insight
Protection Evocation Intimidation
Martial Arts Illusion: 18 Investigation
Shield Necromancy Knowledge
Light Armor Transmutation: 18 First Aid
Medium Armor   Nature: 28+16=24 points
Heavy Armor SPELLS Perception
Evasion:18 Cause UneaseCharm
5 points
60 ft
1 Rd Succ Spent
Target must succeed against opposition roll or it has a +1 difficulty
Resist: Willpower
Performance
  Acid SplashConjuration
5 points
30', Instant
Your create a glob of acid in your hand that you throw towards your enemy.
Resistance: Evasion
Religion
  Mage HandConjuration
5 points
30 ft
1 min/succ spent
Summon a spectral hand that appears at a point you choose within range. You can use your action to control the hand to manipulate objects, open doors or containers, pour contents out of a vial, etc. The hand can't attack, activate magic items, or carry more than 10 pounds.
Ride
  SpookCharm
5 points
15 ft
Instant
If the target fails a resist roll they get scared of you for a moment and move 15 feet away from you.
Resist: Willpower
Stealth
    Survival
  Persuasion

Thievery: 2Charlatan -1
7 + 14 = 21

Total XP = 96

 

PERKS

 

NAME RANK XP COST REQUIREMENTS BENEFIT
Wildshape 2 3010/rank
10 + 20 = 30
Nature 2 Willpower 2 Can change into BeastsFirst rank lets you change into any beasts that do not fly or swim. Second rank any except flying. Third rank any beasts. Creature must be a beast in order for you to transform into it. You can wild shape for a number of hours as you have in your rank. You revert if you fall unconscious.Your physical abilities are replaced by the beasts. Any damage over bringing the wild shape to 0 gets transferred to the characters normal form. You can’t cast spells in a wild shape..
Fast Movement 3 366 + 12 + 18 = 36 Agility 2 Speed +10 ft/rank, no heavy armor or heavy load
Unarmored Defense 2 3010 + 20 Can't wear armor Damage Resistance = Rank
         

Total XP = 30

 

FINISHING TOUCHES

 

MANA HEALTH STAMINA SPEED
TBD 5 TBD 60 Flight, 30 Land

 

 

EQUIPMENT

Starting Wealth: 180

Background: a set of fine clothes, a disguise kit, con tools

Purchased:

 

317 XP SPENT

Total XP = 320

KingGoblin

KingGoblin

BASICS

Race : PixieXP Multiplier Modifiers: Agility -3 Might +4

Size: Tiny

Speed: Your base walking speed -30 Ft Your flying speed is normal and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground. you can’t be wearing medium or heavy armor.

Vision: Normal

Fey Ancestry: +2 dice to Willpower rolls vs Charms Magic can’t put you to sleep

Invisibility: Once per day

Shrink: You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for you. If the object is a weapon, decrease its damage dice by one size unless it has the finesse or light weapon properties (the versatile damage dice of that weapon also decreases). If it is a container, such as a backpack or coin purse, all objects inside shrink proportionately. You can have multiple object shrunk at once but once the object leaves your person, it's container or you die, it returns to its original size.

Tiny Hands: -2 dice to Athletics +1 dice to thievery

Automatic Language: Common and Sylan

Languages : Common, Sylvan

Background : CharlatanDeception: -1 XP Multiplier
Thievery: -1 XP Multiplier
Cunning: -1 XP Multiplier

Equipment: a set of fine clothes, a disguise kit, con tools

 

Might Agility Endurance Intelligence Cunning Willpower Charisma Influence Appearance

1Pixie +4

3Pixie -3
14 + 21 = 35
220 320 + 30 = 50 1Charlatan -1 220 1 1 1

 

Total = 125

 

SKILLS

 

MARTIAL MAGICKAL NON COMBAT
Archery Arcana Athletics
Two Weapon Fighting Abjuration Crafts
Great Weapon Fighting Conjuration: 18 Deception: 1Charlatan -1
7
One Handed Weapon Divination History
Thrown Weapon Fighting Charm: 18 Insight
Protection Evocation Intimidation
Martial Arts Illusion: 18 Investigation
Shield Necromancy Knowledge
Light Armor Transmutation: 18 First Aid
Medium Armor   Nature: 28+16=24 points
Heavy Armor SPELLS Perception
Evasion: 18 Cause UneaseCharm
5 points
60 ft
1 Rd Succ Spent
Target must succeed against opposition roll or it has a +1 difficulty
Resist: Willpower
Performance
  Acid SplashConjuration
5 points
30', Instant
Your create a glob of acid in your hand that you throw towards your enemy.
Resistance: Evasion
Religion
  Mage HandConjuration
5 points
30 ft
1 min/succ spent
Summon a spectral hand that appears at a point you choose within range. You can use your action to control the hand to manipulate objects, open doors or containers, pour contents out of a vial, etc. The hand can't attack, activate magic items, or carry more than 10 pounds.
Ride
  SpookCharm
5 points
15 ft
Instant
If the target fails a resist roll they get scared of you for a moment and move 15 feet away from you.
Resist: Willpower
Stealth
    Survival
  Persuasion

Thievery: 2Charlatan -1
7 + 14 = 21

Total XP = 96

 

PERKS

 

NAME RANK XP COST REQUIREMENTS BENEFIT
Wildshape 2 3010/rank
10 + 20 = 30
Nature 2 Willpower 2 Can change into BeastsFirst rank lets you change into any beasts that do not fly or swim. Second rank any except flying. Third rank any beasts. Creature must be a beast in order for you to transform into it. You can wild shape for a number of hours as you have in your rank. You revert if you fall unconscious.Your physical abilities are replaced by the beasts. Any damage over bringing the wild shape to 0 gets transferred to the characters normal form. You can’t cast spells in a wild shape..
Fast Movement 3 366 + 12 + 18 = 36 Agility 2 Speed +10 ft/rank, no heavy armor or heavy load
Unarmored Defense 2 3010 + 20 Can't wear armor Damage Resistance = Rank
         

Total XP = 30

 

FINISHING TOUCHES

 

MANA HEALTH STAMINA SPEED
TBD 5 TBD 60 Flight, 30 Land

 

 

EQUIPMENT

Starting Wealth: 180

Background: a set of fine clothes, a disguise kit, con tools

Purchased:

 

317 XP SPENT

Total XP = 320

KingGoblin

KingGoblin

BASICS

Race : PixieXP Multiplier Modifiers: Agility -3 Might +4

Size: Tiny

Speed: Your base walking speed -30 Ft Your flying speed is normal and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground. you can’t be wearing medium or heavy armor.

Vision: Normal

Fey Ancestry: +2 dice to Willpower rolls vs Charms Magic can’t put you to sleep

Invisibility: Once per day

Shrink: You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for you. If the object is a weapon, decrease its damage dice by one size unless it has the finesse or light weapon properties (the versatile damage dice of that weapon also decreases). If it is a container, such as a backpack or coin purse, all objects inside shrink proportionately. You can have multiple object shrunk at once but once the object leaves your person, it's container or you die, it returns to its original size.

Tiny Hands: -2 dice to Athletics +1 dice to thievery

Automatic Language: Common and Sylan

Languages : Common, Sylvan

Background : CharlatanDeception: -1 XP Multiplier
Thievery: -1 XP Multiplier
Cunning: -1 XP Multiplier

Equipment: a set of fine clothes, a disguise kit, con tools

 

Might Agility Endurance Intelligence Cunning Willpower Charisma Influence Appearance

1Pixie +4

3Pixie -3
14 + 21 = 35
220 320 + 30 = 50 1Charlatan -1 220 1 1 1

 

Total = 125

 

SKILLS

 

MARTIAL MAGICKAL NON COMBAT
Archery Arcana Athletics
Two Weapon Fighting Abjuration Crafts
Great Weapon Fighting Conjuration Deception: 2Charlatan -1
6 + 12 = 18
One Handed Weapon Divination History
Thrown Weapon Fighting Charm Insight
Protection Evocation Intimidation
Martial Arts Illusion Investigation
Shield Necromancy Knowledge
Light Armor Transmutation First Aid
Medium Armor   Nature: 28+16=24 points
Heavy Armor SPELLS Perception
Evasion Cause UneaseCharm
5 points
60 ft
1 Rd Succ Spent
Target must succeed against opposition roll or it has a +1 difficulty
Resist: Willpower
Performance
  Acid SplashConjuration
5 points
30', Instant
Your create a glob of acid in your hand that you throw towards your enemy.
Resistance: Evasion
Religion
  Mage HandConjuration
5 points
30 ft
1 min/succ spent
Summon a spectral hand that appears at a point you choose within range. You can use your action to control the hand to manipulate objects, open doors or containers, pour contents out of a vial, etc. The hand can't attack, activate magic items, or carry more than 10 pounds.
Ride
  SpookCharm
5 points
15 ft
Instant
If the target fails a resist roll they get scared of you for a moment and move 15 feet away from you.
Resist: Willpower
Stealth
    Survival
  Persuasion

Thievery: 2Charlatan -1
6 + 12 = 18

Total XP = 80

 

PERKS

 

NAME RANK XP COST REQUIREMENTS BENEFIT
Wildshape 2 3010/rank
10 + 20 = 30
Nature 2 Willpower 2 Can change into BeastsFirst rank lets you change into any beasts that do not fly or swim. Second rank any except flying. Third rank any beasts. Creature must be a beast in order for you to transform into it. You can wild shape for a number of hours as you have in your rank. You revert if you fall unconscious.Your physical abilities are replaced by the beasts. Any damage over bringing the wild shape to 0 gets transferred to the characters normal form. You can’t cast spells in a wild shape..
Fast Movement 3 366 + 12 + 18 = 36 Agility 2 Speed +10 ft/rank, no heavy armor or heavy load
Unarmored Defense 2 3010 + 20 Can't wear armor Damage Resistance = Rank
         

Total XP = 30

 

FINISHING TOUCHES

 

MANA HEALTH STAMINA SPEED
TBD 5 TBD 60 Flight, 30 Land

 

 

EQUIPMENT

Starting Wealth: 180

Background: a set of fine clothes, a disguise kit, con tools

Purchased:

 

301 XP SPENT

Total XP = 320

KingGoblin

KingGoblin

BASICS

Race : PixieXP Multiplier Modifiers: Agility -3 Might +4

Size: Tiny

Speed: Your base walking speed -30 Ft Your flying speed is normal and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground. you can’t be wearing medium or heavy armor.

Vision: Normal

Fey Ancestry: +2 dice to Willpower rolls vs Charms Magic can’t put you to sleep

Invisibility: Once per day

Shrink: You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for you. If the object is a weapon, decrease its damage dice by one size unless it has the finesse or light weapon properties (the versatile damage dice of that weapon also decreases). If it is a container, such as a backpack or coin purse, all objects inside shrink proportionately. You can have multiple object shrunk at once but once the object leaves your person, it's container or you die, it returns to its original size.

Tiny Hands: -2 dice to Athletics +1 dice to thievery

Automatic Language: Common and Sylan

Languages : Common, Sylvan

Background : CharlatanDeception: -1 XP Multiplier
Thievery: -1 XP Multiplier
Cunning: -1 XP Multiplier

Equipment: a set of fine clothes, a disguise kit, con tools

 

Might Agility Endurance Intelligence Cunning Willpower Charisma Influence Appearance

1Pixie +4

3Pixie -3
14 + 21 = 35
220 320 + 30 = 50 1Charlatan -1 220 1 1 1

 

Total = 125

 

SKILLS

 

MARTIAL MAGICKAL NON COMBAT
Archery Arcana Athletics
Two Weapon Fighting Abjuration Crafts
Great Weapon Fighting Conjuration Deception: 2Charlatan -1
6 + 12 = 18
One Handed Weapon Divination History
Thrown Weapon Fighting Charm Insight
Protection Evocation Intimidation
Martial Arts Illusion Investigation
Shield Necromancy Knowledge
Light Armor Transmutation First Aid
Medium Armor   Nature: 28+16=24 points
Heavy Armor   Perception
Evasion SPELLS Performance
    Religion
    Ride
    Stealth
    Survival
  Persuasion

Thievery: 2Charlatan -1
6 + 12 = 18

Total XP = 60

 

PERKS

 

NAME RANK XP COST REQUIREMENTS BENEFIT
Wildshape 2 3010/rank
10 + 20 = 30
Nature 2 Willpower 2 Can change into BeastsFirst rank lets you change into any beasts that do not fly or swim. Second rank any except flying. Third rank any beasts. Creature must be a beast in order for you to transform into it. You can wild shape for a number of hours as you have in your rank. You revert if you fall unconscious.Your physical abilities are replaced by the beasts. Any damage over bringing the wild shape to 0 gets transferred to the characters normal form. You can’t cast spells in a wild shape..
Fast Movement 3 366 + 12 + 18 = 36 Agility 2 Speed +10 ft/rank, no heavy armor or heavy load
Unarmored Defense 2 3010 + 20 Can't wear armor Damage Resistance = Rank
         

Total XP = 30

 

FINISHING TOUCHES

 

MANA HEALTH STAMINA SPEED
TBD 5 TBD 60 Flight, 30 Land

 

 

EQUIPMENT

Starting Wealth: 180

Background: a set of fine clothes, a disguise kit, con tools

Purchased:

 

281 XP SPENT

Total XP = 320

KingGoblin

KingGoblin

BASICS

Race : PixieXP Multiplier Modifiers: Agility -3 Might +4

Size: Tiny

Speed: Your base walking speed -30 Ft Your flying speed is normal and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground. you can’t be wearing medium or heavy armor.

Vision: Normal

Fey Ancestry: +2 dice to Willpower rolls vs Charms Magic can’t put you to sleep

Invisibility: Once per day

Shrink: You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for you. If the object is a weapon, decrease its damage dice by one size unless it has the finesse or light weapon properties (the versatile damage dice of that weapon also decreases). If it is a container, such as a backpack or coin purse, all objects inside shrink proportionately. You can have multiple object shrunk at once but once the object leaves your person, it's container or you die, it returns to its original size.

Tiny Hands: -2 dice to Athletics +1 dice to thievery

Automatic Language: Common and Sylan

Languages : Common, Sylvan

Background : CharlatanDeception: -1 XP Multiplier
Thievery: -1 XP Multiplier
Cunning: -1 XP Multiplier

Equipment: a set of fine clothes, a disguise kit, con tools

 

Might Agility Endurance Intelligence Cunning Willpower Charisma Influence Appearance

1Pixie +4

3Pixie -3
14 + 21 = 35
1 1 1Charlatan -1 220 1 1 1

 

Total = 55

 

SKILLS

 

MARTIAL MAGICKAL NON COMBAT
Archery Arcana Athletics
Two Weapon Fighting Abjuration Crafts
Great Weapon Fighting Conjuration Deception: 2Charlatan -1
6 + 12 = 18
One Handed Weapon Divination History
Thrown Weapon Fighting Charm Insight
Protection Evocation Intimidation
Martial Arts Illusion Investigation
Shield Necromancy Knowledge
Light Armor Transmutation First Aid
Medium Armor   Nature: 28+16=24 points
Heavy Armor   Perception
Evasion   Performance
    Religion
    Ride
    Stealth
    Survival
  Persuasion

Thievery: 2Charlatan -1
6 + 12 = 18

Total XP = 60

 

PERKS

 

NAME RANK XP COST REQUIREMENTS BENEFIT
Wildshape 2 3010/rank
10 + 20 = 30
Nature 2 Willpower 2 Can change into BeastsFirst rank lets you change into any beasts that do not fly or swim. Second rank any except flying. Third rank any beasts. Creature must be a beast in order for you to transform into it. You can wild shape for a number of hours as you have in your rank. You revert if you fall unconscious.Your physical abilities are replaced by the beasts. Any damage over bringing the wild shape to 0 gets transferred to the characters normal form. You can’t cast spells in a wild shape..
Fast Movement ? NRank x 6 Agility 2 Speed +10 ft/rank, no heavy armor or heavy load
Unarmored Defense ? NRank x 10 Can't wear armor Damage Resistance = Rank
         

Total XP = 30

 

FINISHING TOUCHES

 

MANA HEALTH STAMINA SPEED
TBD 5 TBD XX Flight, -30 Land

 

 

EQUIPMENT

Starting Wealth: 180

Background: a set of fine clothes, a disguise kit, con tools

Purchased:

 

145 XP SPENT

Total XP = 320

KingGoblin

KingGoblin

BASICS

Race : PixieXP Multiplier Modifiers: Agility -3 Might +4

Size: Tiny

Speed: Your base walking speed -30 Ft Your flying speed is normal and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground. you can’t be wearing medium or heavy armor.

Vision: Normal

Fey Ancestry: +2 dice to Willpower rolls vs Charms Magic can’t put you to sleep

Invisibility: Once per day

Shrink: You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for you. If the object is a weapon, decrease its damage dice by one size unless it has the finesse or light weapon properties (the versatile damage dice of that weapon also decreases). If it is a container, such as a backpack or coin purse, all objects inside shrink proportionately. You can have multiple object shrunk at once but once the object leaves your person, it's container or you die, it returns to its original size.

Tiny Hands: -2 dice to Athletics +1 dice to thievery

Automatic Language: Common and Sylan

Languages : Common, Sylvan

Background : CharlatanDeception: -1 XP Multiplier
Thievery: -1 XP Multiplier
Cunning: -1 XP Multiplier

Equipment: a set of fine clothes, a disguise kit, con tools

 

Might Agility Endurance Intelligence Cunning Willpower Charisma Influence Appearance

1Pixie +4

3Pixie -3
14 + 21 = 35
1 1 1 220 1 1 1

 

Total = 55

 

SKILLS

 

MARTIAL MAGICKAL NON COMBAT
Archery Arcana Athletics
Two Weapon Fighting Abjuration Crafts
Great Weapon Fighting Conjuration Deception
One Handed Weapon Divination History
Thrown Weapon Fighting Charm Insight
Protection Evocation Intimidation
Martial Arts Illusion Investigation
Shield Necromancy Knowledge
Light Armor Transmutation First Aid
Medium Armor   Nature: 28+16=24 points
Heavy Armor   Perception
Evasion   Performance
    Religion
    Ride
    Stealth
    Survival
  Persuasion

Thievery

Total XP = 24

 

PERKS

 

NAME RANK XP COST REQUIREMENTS BENEFIT
Wildshape 2 3010/rank
10 + 20 = 30
Nature 2 Willpower 2 Can change into BeastsFirst rank lets you change into any beasts that do not fly or swim. Second rank any except flying. Third rank any beasts. Creature must be a beast in order for you to transform into it. You can wild shape for a number of hours as you have in your rank. You revert if you fall unconscious.Your physical abilities are replaced by the beasts. Any damage over bringing the wild shape to 0 gets transferred to the characters normal form. You can’t cast spells in a wild shape..
Fast Movement ? NRank x 6 Agility 2 Speed +10 ft/rank, no heavy armor or heavy load
Unarmored Defense ? NRank x 10 Can't wear armor Damage Resistance = Rank
         

Total XP = 30

 

FINISHING TOUCHES

 

MANA HEALTH STAMINA SPEED
TBD 5 TBD XX Flight, -30 Land

 

 

EQUIPMENT

Starting Wealth: 180

Background: a set of fine clothes, a disguise kit, con tools

Purchased:

 

109 XP SPENT

Total XP = 320

KingGoblin

KingGoblin

BASICS

Race : PixieXP Multiplier Modifiers: Agility -3 Might +4

Size: Tiny

Speed: Your base walking speed -30 Ft Your flying speed is normal and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground. you can’t be wearing medium or heavy armor.

Vision: Normal

Fey Ancestry: +2 dice to Willpower rolls vs Charms Magic can’t put you to sleep

Invisibility: Once per day

Shrink: You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for you. If the object is a weapon, decrease its damage dice by one size unless it has the finesse or light weapon properties (the versatile damage dice of that weapon also decreases). If it is a container, such as a backpack or coin purse, all objects inside shrink proportionately. You can have multiple object shrunk at once but once the object leaves your person, it's container or you die, it returns to its original size.

Tiny Hands: -2 dice to Athletics +1 dice to thievery

Automatic Language: Common and Sylan

Languages : Common, Sylvan

Background : CharlatanDeception: -1 XP Multiplier
Thievery: -1 XP Multiplier
Cunning: -1 XP Multiplier

Equipment: a set of fine clothes, a disguise kit, con tools

 

Might Agility Endurance Intelligence Cunning Willpower Charisma Influence Appearance

1Pixie +4

3Pixie -3
14 + 21 = 35
1 1 1 220 1 1 1

 

Total = 55

 

SKILLS

 

MARTIAL MAGICKAL NON COMBAT
Archery Arcana Athletics
Two Weapon Fighting Abjuration Crafts
Great Weapon Fighting Conjuration Deception
One Handed Weapon Divination History
Thrown Weapon Fighting Charm Insight
Protection Evocation Intimidation
Martial Arts Illusion Investigation
Shield Necromancy Knowledge
Light Armor Transmutation First Aid
Medium Armor   Nature: 28+16=24 points
Heavy Armor   Perception
Evasion   Performance
    Religion
    Ride
    Stealth
    Survival
  Persuasion

Thievery

Total XP = 24

 

PERKS

 

NAME RANK XP COST REQUIREMENTS BENEFIT
Wildshape ? NRank x 10 Nature 2 Willpower 2 Can change into BeastsFirst rank lets you change into any beasts that do not fly or swim. Second rank any except flying. Third rank any beasts. Creature must be a beast in order for you to transform into it. You can wild shape for a number of hours as you have in your rank. You revert if you fall unconscious.Your physical abilities are replaced by the beasts. Any damage over bringing the wild shape to 0 gets transferred to the characters normal form. You can’t cast spells in a wild shape..
Fast Movement ? NRank x 6 Agility 2 Speed +10 ft/rank, no heavy armor or heavy load
Unarmored Defense ? NRank x 10 Can't wear armor Damage Resistance = Rank
         

Total XP = 0

 

FINISHING TOUCHES

 

MANA HEALTH STAMINA SPEED
TBD 5 TBD XX Flight, -30 Land

 

 

EQUIPMENT

Starting Wealth:

Background: a set of fine clothes, a disguise kit, con tools

Purchased:

 

0 XP SPENT

LEFTOVER XP = 320

KingGoblin

KingGoblin

BASICS

Race : PixieXP Multiplier Modifiers: Agility -3 Might +4

Size: Tiny

Speed: Your base walking speed -30 Ft Your flying speed is normal and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground. you can’t be wearing medium or heavy armor.

Vision: Normal

Fey Ancestry: +2 dice to Willpower rolls vs Charms Magic can’t put you to sleep

Invisibility: Once per day

Shrink: You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for you. If the object is a weapon, decrease its damage dice by one size unless it has the finesse or light weapon properties (the versatile damage dice of that weapon also decreases). If it is a container, such as a backpack or coin purse, all objects inside shrink proportionately. You can have multiple object shrunk at once but once the object leaves your person, it's container or you die, it returns to its original size.

Tiny Hands: -2 dice to Athletics +1 dice to thievery

Automatic Language: Common and Sylan

Languages : Common, Sylvan

Background : CharlatanDeception: -1 XP Multiplier
Thievery: -1 XP Multiplier
Cunning: -1 XP Multiplier

Equipment: a set of fine clothes, a disguise kit, con tools

 

Might Agility Endurance Intelligence Cunning Willpower Charisma Influence Appearance
1 1 1 1 1 1 1 1 1

 

Total = 0 (So Far)

 

SKILLS

 

MARTIAL MAGICKAL NON COMBAT
Archery Arcana Athletics
Two Weapon Fighting Abjuration Crafts
Great Weapon Fighting Conjuration Deception
One Handed Weapon Divination History
Thrown Weapon Fighting Charm Insight
Protection Evocation Intimidation
Martial Arts Illusion Investigation
Shield Necromancy Knowledge
Light Armor Transmutation First Aid
Medium Armor   Nature
Heavy Armor   Perception
Evasion   Performance
    Religion
    Ride
    Stealth
    Survival
  Persuasion

Thievery

Total XP = 0

 

PERKS

 

NAME RANK XP COST REQUIREMENTS BENEFIT
         
         
         
         

Total XP = 0

 

FINISHING TOUCHES

 

MANA HEALTH STAMINA SPEED
- 5 - -30 Land

 

 

EQUIPMENT

Starting Wealth:

Background: a set of fine clothes, a disguise kit, con tools

Purchased:

 

0 XP SPENT

LEFTOVER XP = 320

×
×
  • Create New...