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Ellie Fay - Pixie Wanderer


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Fairy.jpg.60a10f07e1ec4b6282a9ba9fe9fb23d1.jpgName: She goes by Ellie

Race: Pixie

Background: Charlatain

Languages: Common and Sylvan

Short History: Ellie is a common forest pixie, who spent her days playing with her siblings, changing the weather, supervising the growth of flowers and mushrooms, and just generally doing what pixies do. One day, her group wandered to a waterfall, and were splashing beneath, when humans arrived; a small family, with a man, his wife, and their daughter. They watched from the trees and bushes as the family had a picnic, and Ellie got the idea to invade the picnic in the form of a ferocious kitten. Her siblings thought this was a great idea, and when Ellie pounced, the humans gave her fish to eat, and tickled her, and, well, she fell asleep in the little girl's lap.

By the time she woke up, her siblings had all gotten bored and flown off to bother some feral pigs that had been wallowing up downstream, and the little girl had carried her back to her parents' wagon. They had balls of yarn and candles and silverware and piles of cloth and other trinkets, so Ellie hung around, until she realized that the wagon had taken them far from her home, and she was lost.

Ellie remained with the family, as a pet, for a time, before she got bored and started wandering the city. It was very different than the forest, and there were lots of tricks she could play, pies to steal, hidden areas to explore. It was lonely, but a different kind of fun. She made some friends, mostly dogs and cats and rats, but children and shopkeepers too. She had some adventures. Then, she decided it was time to go home.

Of course, she had no idea where that was, but when she heard of a caravan going to Yuvia, she thought it sounded exotic enough that it must be there. If not, no matter, there must be something interesting there, or the caravan wouldn't go. She convinced them to let her sign on, or she stowed away in one of the wagons, or she might just be sleeping on a wagon roof. Either way, here she is.

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BASICS

Race : PixieXP Multiplier Modifiers: Agility -3 Might +4

Size: Tiny

Speed: Your base walking speed -30 Ft Your flying speed is normal and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground. you can’t be wearing medium or heavy armor.

Vision: Normal

Fey Ancestry: +2 dice to Willpower rolls vs Charms Magic can’t put you to sleep

Invisibility: Once per day

Shrink: You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for you. If the object is a weapon, decrease its damage dice by one size unless it has the finesse or light weapon properties (the versatile damage dice of that weapon also decreases). If it is a container, such as a backpack or coin purse, all objects inside shrink proportionately. You can have multiple object shrunk at once but once the object leaves your person, it's container or you die, it returns to its original size.

Tiny Hands: -2 dice to Athletics +1 dice to thievery

Automatic Language: Common and Sylan

Languages : Common, Sylvan

Background : CharlatanDeception: -1 XP Multiplier
Thievery: -1 XP Multiplier
Cunning: -1 XP Multiplier

Equipment: a set of fine clothes, a disguise kit, con tools

 

Might Agility Endurance Intelligence Cunning Willpower Charisma Influence Appearance

1Pixie +4

3Pixie -3
14 + 21 = 35
220 320 + 30 = 50 1Charlatan -1 220 1 1 1

 

Total = 125

 

SKILLS

 

MARTIAL MAGICKAL NON COMBAT
Archery Arcana Athletics
Two Weapon Fighting Abjuration Crafts
Great Weapon Fighting Conjuration: 18 Deception: 1Charlatan -1
7
One Handed Weapon Divination History
Thrown Weapon Fighting Charm: 18 Insight
Protection Evocation Intimidation
Martial Arts Illusion: 18 Investigation
Shield Necromancy Knowledge
Light Armor Transmutation: 18 First Aid
Medium Armor   Nature: 28+16=24 points
Heavy Armor SPELLS Perception
Evasion: 18 Cause UneaseCharm
5 points
60 ft
1 Rd Succ Spent
Target must succeed against opposition roll or it has a +1 difficulty
Resist: Willpower
Performance
  Acid SplashConjuration
5 points
30', Instant
Your create a glob of acid in your hand that you throw towards your enemy.
Resistance: Evasion
Religion
  Mage HandConjuration
5 points
30 ft
1 min/succ spent
Summon a spectral hand that appears at a point you choose within range. You can use your action to control the hand to manipulate objects, open doors or containers, pour contents out of a vial, etc. The hand can't attack, activate magic items, or carry more than 10 pounds.
Ride
  SpookCharm
5 points
15 ft
Instant
If the target fails a resist roll they get scared of you for a moment and move 15 feet away from you.
Resist: Willpower
Stealth
    Survival
  Persuasion

Thievery: 2Background -1
7 + 14 = 21

Total XP = 96

 

PERKS

 

NAME RANK XP COST REQUIREMENTS BENEFIT
Wildshape 2 3010/rank
10 + 20 = 30
Nature 2 Willpower 2 Can change into BeastsFirst rank lets you change into any beasts that do not fly or swim. Second rank any except flying. Third rank any beasts. Creature must be a beast in order for you to transform into it. You can wild shape for a number of hours as you have in your rank. You revert if you fall unconscious.Your physical abilities are replaced by the beasts. Any damage over bringing the wild shape to 0 gets transferred to the characters normal form. You can’t cast spells in a wild shape..
Fast Movement 3 366 + 12 + 18 = 36 Agility 2 Speed +10 ft/rank, no heavy armor or heavy load
Unarmored Defense 2 3010 + 20 Can't wear armor Damage Resistance = Rank
         

Total XP = 30

 

FINISHING TOUCHES

 

MANA HEALTH STAMINA SPEED
5 5 3 60 Flight, 30 Land

Total Damage Resistance (Endurance + Unarmored Defense): 4

Dodge (Agility + Evasion): 4, costs stamina

 

EQUIPMENT

Starting Wealth: 180 - 104 = 76

Background: a set of fine clothes, a disguise kit, con tools (cut glass 'gemstones,' costume jewelry, and gold and silver plated iron coins)

Purchased:

Backpack, 2 gp, 2 lbs

Dagger, 2 gp, +1 damage, 1 lb, Piercing

Thieves' Tools, Masterwork, 100 gp, 1 lb

 

 

                   

 

317 XP SPENT

Total XP = 320

Edited by KingGoblin (see edit history)
Name
Starting Gold
180
3d10*10 10,1,7
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