Grey-Feather 🪶Hunter and Spirit Guide 🪶
Stats
Male NG Human (Shaman 2/ Slayer 3)
Level 5, Init 4, HP 43/43, Speed 30, AC 20, Touch 15, Flat-footed 16,
CMD 22, Fort 6, Ref 8, Will 7,
CMB +7, Base Attack Bonus 4
+1 Composite Longbow +11 (1d8+4, x3)
Tomahawk (Throwing Axe) 9(1d6+3, x2)
Long Spear 9(1d8+3, x3)
+1 Mistmail (Chain Shirt) ( +5 Armor, +4 Dex)
Abilities Str 16, Dex 18, Con 14, Int 10, Wis 15, Cha 13
Conditions: 20% Concealment for 3min.
Raging Song: +2 STR/+2 CON/ +2 Will/-1 AC
Bless: +1 to hit/ +1 vs fear
As the massive barbarian's greataxe hews another reaver down like grass, Grey Feather, again switches targets.
First his aim goes to the enemy Captain, but when the barbarian steps in front of his shot to confront the man, Grey Feather pulls his aim slightly left at the last second and targets the wounded man beside him.
Chest... Throat... Good shots... New Target...
Nixtli and Spirit Magic
Nixtli Stats "Ashes" OWL (Adjusted) (Master gains +3 Perception in Dim light and Darkness) Tiny animal Init +3; Senses low-light vision; Perception +10 DEFENSE
AC 16, touch 15, flat-footed 12 (+3 Dex, +2 size, NA +1) OFFENSE
Speed 10 ft., fly 60 ft. (average) STATISTICS
Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6 Familiar Class Skills: Acrobatics, Climb, Fly, Perception, Stealth, and Swim Familiar Feats: Alertness (master), Improved Evasion, Share Spells, Empathic Link Current Spirit Magic Smoke: Constant 20% Concealment |
(Grey Feather can change his Spirit and Wandering Hex daily. It will be listed here) SPIRIT WANDERING HEX Smoke Friend: See through smoke, fog and mist. PREPARED SPELLS Cheetah's Sprint Dancing Darkness Monkey Fish SPIRIT MAGIC Obscuring Mist |
Combat Actions
Free:
Swift:
Move:
Standard:
Full Round: Rapid Shot Arrows