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desertfox

desertfox

 

Onlookers are amazed by Zorus’ show of might. All six victims scramble free as he raises the roof’s huge main beam. An impossible feat. Surely he is a true son of Hercules!
 

Now the great reptile turns its head on its long neck. It sees a brave sailor charging with a spear. It rolls on its long flippers and crushes the poor fellow.

 

OOC

Wow, was not expecting Zorus to deal with that so quickly! So let’s dissolve the two zones and join things up. Zorus can now walk to / attack the monster from the street. And Coroebus has at last lined up his chariot for a pass along the quay.

Reminder that the dragon turtle is Parry 7, Toughness 12 (4). TN3 versus missiles.

 

Reminder about chariot drive by attacks. Roll both fighting and drive/ride. Take the lower roll to attack.. But melee attacks do an extra 1d6 damage and driver’s parry increases by 2. To throw javs -- take the worse of throw (athletics) and drive/ride. No change to damage.

 

Setting note:

These creatures appear to be more than just illusions. They are like the Tibetan idea of a ‘tulpa’, a thought-being brought into actual existence through concentrated imagination. ‘Psychogenesis’ in Mycenean lingo. But Zorus has seen that they have a slightly more fragile hold on reality than ordinary creatures, phasing out if struck a decisive blow (a wound essentially).
 

The monsters created by the Miletus coven all seem to be reptilian and are often ophidian.

 

desertfox

desertfox

 

Onlookers are amazed by Zorus’ show of might. All six victims scramble free as he raises the roof’s huge main beam. An impossible feat. Surely he is a true son of Hercules!
 

Now the great reptile turns its head on its long neck. It sees a brave sailor charging with a spear. It rolls on its long flippers and crushes the poor fellow.

 

OOC

Wow, was not expecting Zorus to deal with that so quickly! So let’s dissolve the two zones and join things up. Zorus can now walk to / attack the monster from the street. And Coroebus has at last lined up his chariot for a pass along the quay.

Reminder that the dragon turtle is Parry 7, Toughness 12 (4). TN3 versus missiles.

 

Reminder about chariot drive by attacks. Roll both fighting and drive/ride. Take the lower roll to attack.. But melee attacks do an extra 1d6 damage and driver’s parry increases by 2. To throw javs -- take the worse of throw (athletics) and drive/ride. No change to damage.

 

Setting note:

These creatures appear to be more than just illusions. They are like the Tibetan idea of a ‘tulpa’, a thought-being brought into actual existence through concentrated imagination. ‘Psychogenesis’ in Mycenean lingo. But Zorus has seen that they seem to have a slightly more fragile hold on reality than ordinary creatures, phasing out if struck a decisive blow (a wound essentially).
 

The monsters created by the Miletus coven all seem to be reptilian and are often ophidian.

 

desertfox

desertfox

 

Onlookers are amazed by Zorus’ show of might. All six victims scramble free as he raises the roof’s huge main beam. An impossible feat. Surely he is a true son of Hercules!
 

Now the huge reptile turns its head on its long neck. It sees a brave sailor charging with a spear. It rolls on its long flippers and crushes the poor fellow.

 

OOC

Wow, was not expecting Zorus to deal with that so quickly! So let’s dissolve the two zones and join things up. Zorus can now walk to / attack the monster from the street. And Coroebus has at last lined up his chariot for a pass along the quay.

Reminder that the dragon turtle is Parry 7, Toughness 12 (4). TN3 versus missiles.

 

Reminder about chariot drive by attacks. Roll both fighting and drive/ride. Take the lower roll to attack.. But melee attacks do an extra 1d6 damage and driver’s parry increases by 2. To throw javs -- take the worse of throw (athletics) and drive/ride. No change to damage.

 

Setting note:

These creatures appear to be more than just illusions. They are like the Tibetan idea of a ‘tulpa’, a thought-being brought into actual existence through concentrated imagination. ‘Psychogenesis’ in Mycenean lingo. But Zorus has seen that they seem to have a slightly more fragile hold on reality than ordinary creatures, phasing out if struck a decisive blow (a wound essentially).
 

The monsters created by the Miletus coven all seem to be reptilian and are often ophidian.

 

desertfox

desertfox

 

Onlookers are amazed by Zorus’ show of might. All six victims scramble free as he raises the roof’s huge main beam. An impossible feat. Surely he is a true son of Hercules!
 

Now the huge reptile turns its head on its long neck. It sees a brave sailor charging with a spear. It rolls on its long flippers and crushes the poor fellow.

 

OOC

Wow, was not expecting Zorus to deal with that so quickly! So let’s dissolve the two zones and join things up. Zorus can now walk to / attack the monster from the street. And Coroebus has at last lined up his chariot for a pass along the quay.

Reminder that the dragon turtle is Parry 7, Toughness 12 (4). TN3 versus missiles.

 

Reminder about chariot drive by attacks. Roll both fighting and drive/ride. Take the lower roll to attack.. But melee attacks do an extra 1d6 damage and driver’s parry increases by 2. To throw javs -- take the worse of throw (athletics) and drive/ride. No change to damage.

 

Setting note:

These creatures appear to be more than just illusions. They are like the Tibetan idea of a ‘tulpa’, a thought-being brought into actual existence through concentrated imagination. Psychogenesis in Mycenean lingo. But Zorus has seen that they seem to have a slightly more fragile hold on reality than ordinary creatures, phasing out if struck a decisive blow (a wound essentially).
 

The monsters created by the Miletus coven all seem to be reptilian and are often ophidian.

 

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