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Constitution Sorcerer Subclass: Thaumaturge


Xerin

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Thaumaturge Bloodline

Some claim that you must be born of magic, gifted magic, or study magic in order to cast spells. Your fellow sorcerers all trace their lineage back to some great demon, dragon, fey, or celestial being. But you, you are different. Your magic comes from personal sacrifice in a way that they don’t understand. Your magic came from a moment of need, a moment of need so great that you were willing to burn your blood, your body, for the minuscule pieces of magic that reside in all living things. 

 

While that moment of need has passed, you have permanently stepped through the threshold into being a person of magic.

 

Body of Magic

You know more than others that your body is a source of magic. You draw upon your own body in ways that others don’t have the will or endurance to match.

 

Starting at 1st level you may use your Con instead of Cha for your casting modifier.

 

Burning your Blood

From 1st level on, you may cause your body physical injury to recover spells. As a bonus action, you may roll up to your level of hit dice. The sorcerer then takes the damage rolled. If the sorcerer is still conscious, they can recover their spells in the following way.

 

1 Hit Die rolled = 1 1st level spell

2 Hit Die rolled = 2 1st level spells, or 1 2nd level spell

3 Hit dice rolled = 3 1st level spells, 1 2nd level spell and 1 1st level spell, or 1 3rd level spell

 

And so on. The sorcerer may only spend up to their level of hit dice. This ability can only be done a number of times per day equal to ½ their constitution bonus rounded down. You regain this ability after a long rest.If Burning Blood would render you unconscious, you are counted as automatically stabilized.

 

Hardy

At level 6, you gain the tough feat. Additionally, when you are successfully stabilized while dying, you regain hit points equal to your constitution modifier (minimum of 1)

 

Blood Calls for Blood

Starting at 14th level, your attack spells add your Constitution modifier to damage. 

 

Battleborn Body

At 18th level, your blood has turned magically caustic. When you are hit by a melee attack, you can use your reaction to deal acid damage to the attacker. The damage is equal to your sorcerer level. The attacker must also make a Strength saving throw against your sorcerer spell save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you.

Edited by Xerin (see edit history)
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