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Xerin

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No backgrounds that provide feats. They aren't balanced off of other feats and don't work outside of their particular setting.

 

No races that don't fit 'humanoid' descriptions. While I don't mind roleplaying the more bestial races as 'shifters' and needing an action to activate their special features. Or having the non-bestial races like elves, goliaths, and dwarves being hand-waved. I'm not going to try and figure out an in-game reason for how you suddenly grew a second pair of legs.

 

No Artificer. One of the key points of this setting is that magic and technology DON'T work together. The class that blatantly ignores that rule is banned.

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