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Adventurers and the 'Common Folk'


Xerin

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So to make things typically easier, I won't be paying TOO much attention to weight, most people don't, but there is actually an in game reason behind this.

 

In the setting of Gate Crash, the 'average human' stats are considered 6. 4 being weak, 8 being peak. This means that your average wizard with an 8 strength and an 18 int can read through ancient tomes and crack mystical codes in hours because they are literally just that much smarter than the average person. In turn, a wizard can hold their own physically against an Olympian athlete in carrying capacity and lifting capacity.

This means any character can lift and carry any other character... just not necessarily that person's gear. Adamantine armor is like wearing a car.

 

Second note, Adventurers are mana-enhanced. This means that they can't be injured by most 'non-mana' events. You are still subjected to physics, but if you get thrown through a few walls, you will come back fine. Most of your injuries would actually come from the impact causing you to accidentally hit yourself. This means that out of the gate, Adventurers are considered basically demi-gods, and the general belief that these gates existed once before and they are the origin of our gods and monsters is a highly argued debate.

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