Xerin Posted April 11 Clone Share Posted April 11 Level: 3 Stats: 2D6 + 6, point-buy, or common set stats. Starting Equipment: 300gp, 1 uncommon magic item, 1 *specialty item, starting class/background equipment Race/Classes: Almost all allowed, just make sure it isn't banned. If you're unsure, please feel free to ask. Specialty Item This needs to be something unique to your character. It can be a weapon, armor, ring, mount, whatever. This being said it needs to stand out for your character, something that people might comment on you about. Adventurers are the setting's modern-day celebrities. Many will have something that helps them stand out. The item should be of uncommon rarity or less, or of equivalent value. 'James the Crimson' specialty item - Mythril chain shirt that has been dyed deep crimson, looted from a hobgoblin gang boss. 'William ShadowStep' specialty item - Cloak of Elvenkind dyed deep black and makes him seem to blend with every shadow near him. "Sara of Sunlight" specialty item - circlet of blasting, looking of woven white gold "Carl, the a-hole" specialty item - wand of web - looks like a rapier hilt made of spiderweb. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Xerin Posted April 16 Author Clone Share Posted April 16 HP: Either, dice upper average (4 on a d6, 5 on a d8), or straight roll. May luck be in your favor. Languages: Either human languages (Spanish, French, ASL, etc) or Advanced Monstrous languages (draconic, giant, celestial, etc) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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