Jump to content

Edit History

Kamishiro_Rin

Kamishiro_Rin

Date

24 Ches 1490 DR,
The Claw of the Sunsets,
the Year of the Star Walker's Return


Early Afternoon


Temperature: 18 F (−7.8 C)
Winds: Very Strong, at 50 mph (80.5 kmph).
Precipitation: Moderate snow
Relative Humidity: Moderate
Selûne: 2nd Qtr

Chapter 1: A Great Upheaval

Temple

   Duala and Garon enter the temple to find out what’s going on with the ceaselessly ringing bell. When they enter, the two can see beautiful rugs along the stone floor. These thick, wool rugs are inviting and soft to walk on, and show signs of many people sitting on them for many years during services. At the east end, next to a door, is an altar with two large, heavy, lit braziers on it—though no fuel in the braziers seems to feed the flames that light up the temple’s nave.

worgs art   Duala can’t seem to hear anything other than the cacophonous mixing of bell clangs and resounding overtones that give bells their unique, alluringly dissonant sound. Garon, however, listens carefully and craning his neck, he can hear two goblins yipping and yapping in glee as they ring and ring the bells again and again.

   “Ee hee hee~! Yank it again, Vark!” one says. CLANG!

   “Ah ha ha~! Your turn, Beedo!” the other responds. KONG!

   “Woohoo,” two voices whoop in unison.

   You can shut and lock the temple doors.

Of Note: There are no goblins riding these worgs. That’s just the art.

Worgs

   I say we feast like kings on those humans over there!” worg 1 seems to be saying to the other.

   I think that snakish man looks delectable!” the other one replies.

   The worgs begin stalking closer to you, salivating. At fifty feet from you, they run towards you.

Initiative!

The party’s average initiative of 11.7 beats the worg’s average initiative of 9.0. The party has the initiative!

Maps

image.png.ec969dfd6f7eb37cb5c66688ab32eaff.png

image.png.aa84627bd1997e55d543289255b792f2.png

 

 

Statblocks

worgsWorg

Large Monstrosity, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 26 (4d10 + 4)

Worg HP Max-HP % Remaining Notes
1 29 29 100%
2 32 32 100%

Speed 50 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 13 (+1) 7 (−2) 11 (+0) 8 (−1)

Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Goblin, Worg
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

  • Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Environment: Forest, Grassland, Hill

Source: MM, page 341. Also found in PotA; SKT; WDMM; ERLW; IDRotF; CM; BMT; DoDk. Available in the SRD.

Kamishiro_Rin

Kamishiro_Rin

Date

24 Ches 1490 DR,
The Claw of the Sunsets,
the Year of the Star Walker's Return


Early Afternoon


Temperature: 18 F (−7.8 C)
Winds: Very Strong, at 50 mph (80.5 kmph).
Precipitation: Moderate snow
Relative Humidity: Moderate
Selûne: 2nd Qtr

Chapter 1: A Great Upheaval

Temple

   Duala and Garon enter the temple to find out what’s going on with the ceaselessly ringing bell. When they enter, the two can see beautiful rugs along the stone floor. These thick, wool rugs are inviting and soft to walk on, and show signs of many people sitting on them for many years during services. At the east end, next to a door, is an altar with two large, heavy, lit braziers on it—though no fuel in the braziers seems to feed the flames that light up the temple’s nave.

worgs art   Duala can’t seem to hear anything other than the cacophonous mixing of bell clangs and resounding overtones that give bells their unique, alluringly dissonant sound. Garon, however, listens carefully and craning his neck, he can hear two goblins yipping and yapping in glee as they ring and ring the bells again and again.

   “Ee hee hee~! Yank it again, Vark!” one says. CLANG!

   “Ah ha ha~! Your turn, Beedo!” the other responds. KONG!

   “Woohoo,” two voices whoop in unison.

   You can shut and lock the temple doors.

Of Note: There are no goblins riding these worgs. That’s just the art.

Worgs

   I say we feast like kings on those humans over there!” worg 1 seems to be saying to the other.

   I think that snakish man looks delectable!” the other one replies.

   The worgs begin stalking closer to you, salivating. At fifty feet from you, they run towards you.

Initiative!

The party’s average initiative of 11.7 beats the worg’s average initiative of 9.0. The party has the initiative!

Maps

image.png.ec969dfd6f7eb37cb5c66688ab32eaff.png

image.png.aa84627bd1997e55d543289255b792f2.png

 

 

Statblocks

worgsWorg

Large Monstrosity, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 26 (4d10 + 4)

Worg HP Max-HP % Remaining Notes
1 29 29 100%
2 32 32 100%

Speed 50 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 13 (+1) 7 (−2) 11 (+0) 8 (−1)

Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Goblin, Worg
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

  • Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Environment: Forest, Grassland, Hill

Source: MM, page 341. Also found in PotA; SKT; WDMM; ERLW; IDRotF; CM; BMT; DoDk. Available in the SRD.

Kamishiro_Rin

Kamishiro_Rin

Date

24 Ches 1490 DR,
The Claw of the Sunsets,
the Year of the Star Walker's Return


Early Afternoon


Temperature: 18 F (−7.8 C)
Winds: Very Strong, at 50 mph (80.5 kmph).
Precipitation: Moderate snow
Relative Humidity: Moderate
Selûne: 2nd Qtr

Chapter 1: A Great Upheaval

Temple

   Duala and Garon enter the temple to find out what’s going on with the ceaselessly ringing bell. When they enter, the two can see beautiful rugs along the stone floor. These thick, wool rugs are inviting and soft to walk on, and show signs of many people sitting on them for many years during services. At the east end, next to a door, is an altar with two large, heavy, lit braziers on it—though no fuel in the braziers seems to feed the flames that light up the temple’s nave.

worgs art   Duala can’t seem to hear anything other than the cacophonous mixing of bell clangs and resounding overtones that give bells their unique, alluringly dissonant sound. Garon, however, listens carefully and craning his neck, he can hear two goblins yipping and yapping in glee as they ring and ring the bells again and again.

   “Ee hee hee~! Yank it again, Vark!” one says. CLANG!

   “Ah ha ha~! Your turn, Beedo!” the other responds. KONG!

   “Woohoo,” two voices whoop in unison.

   You can shut and lock the temple doors.

Of Note: There are no goblins riding these worgs. That’s just the art.

Worgs

   I say we feast like kings on those humans over there!” worg 1 seems to be saying to the other.

   I think that snakish man looks delectable!” the other one replies.

   The worgs begin stalking closer to you, salivating. At fifty feet from you, they run towards you.

Initiative!

The party’s average initiative of 11.7 beats the worg’s average initiative of 9.0. The party has the initiative!

Maps

image.png.e7ec9af27606e90f42e05c01684d292f.png

image.png.46fc7b7e6092b2fa0a792ed503400814.png

Statblocks

worgsWorg

Large Monstrosity, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 26 (4d10 + 4)

Worg HP Max-HP % Remaining Notes
1 29 29 100%
2 32 32 100%

Speed 50 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 13 (+1) 7 (−2) 11 (+0) 8 (−1)

Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Goblin, Worg
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

  • Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Environment: Forest, Grassland, Hill

Source: MM, page 341. Also found in PotA; SKT; WDMM; ERLW; IDRotF; CM; BMT; DoDk. Available in the SRD.

Kamishiro_Rin

Kamishiro_Rin

Date

24 Ches 1490 DR,
The Claw of the Sunsets,
the Year of the Star Walker's Return


Early Afternoon


Temperature: 18 F (−7.8 C)
Winds: Very Strong, at 50 mph (80.5 kmph).
Precipitation: Moderate snow
Relative Humidity: Moderate
Selûne: 2nd Qtr

Chapter 1: A Great Upheaval

Temple

   Duala and Garon enter the temple to find out what’s going on with the ceaselessly ringing bell. When they enter, the two can see beautiful rugs along the stone floor. These thick, wool rugs are inviting and soft to walk on, and show signs of many people sitting on them for many years during services. At the east end, next to a door, is an altar with two large, heavy, lit braziers on it—though no fuel in the braziers seems to feed the flames that light up the temple’s nave.

worgs art   Duala can’t seem to hear anything other than the cacophonous mixing of bell clangs and resounding overtones that give bells their unique, alluringly dissonant sound. Garon, however, listens carefully and craning his neck, he can hear two goblins yipping and yapping in glee as they ring and ring the bells again and again.

   “Ee hee hee~! Yank it again, Vark!” one says. CLANG!

   “Ah ha ha~! Your turn, Beedo!” the other responds. KONG!

   “Woohoo,” two voices whoop in unison.

 

Of Note: There are no goblins riding these worgs. That’s just the art.

Worgs

   I say we feast like kings on those humans over there!” worg 1 seems to be saying to the other.

   I think that snakish man looks delectable!” the other one replies.

   The worgs begin stalking closer to you, salivating. At fifty feet from you, they run towards you.

Initiative!

The party’s average initiative of 11.7 beats the worg’s average initiative of 9.0. The party has the initiative!

Maps

image.png.e7ec9af27606e90f42e05c01684d292f.png

image.png.46fc7b7e6092b2fa0a792ed503400814.png

Statblocks

worgsWorg

Large Monstrosity, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 26 (4d10 + 4)

Worg HP Max-HP % Remaining Notes
1 29 29 100%
2 32 32 100%

Speed 50 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 13 (+1) 7 (−2) 11 (+0) 8 (−1)

Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Goblin, Worg
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

  • Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Environment: Forest, Grassland, Hill

Source: MM, page 341. Also found in PotA; SKT; WDMM; ERLW; IDRotF; CM; BMT; DoDk. Available in the SRD.

Kamishiro_Rin

Kamishiro_Rin

Date

24 Ches 1490 DR,
The Claw of the Sunsets,
the Year of the Star Walker's Return


Early Afternoon


Temperature: 18 F (−7.8 C)
Winds: Very Strong, at 50 mph (80.5 kmph).
Precipitation: Moderate snow
Relative Humidity: Moderate
Selûne: 2nd Qtr

Chapter 1: A Great Upheaval

Temple

   Duala and Garon enter the temple to find out what’s going on with the ceaselessly ringing bell. When they enter, the two can see beautiful rugs along the stone floor. These thick, wool rugs are inviting and soft to walk on, and show signs of many people sitting on them for many years during services. At the east end, next to a door, is an altar with two large, heavy, lit braziers on it—though no fuel in the braziers seems to feed the flames that light up the temple’s nave.Worgs

   Duala can’t seem to hear anything other than the cacophonous mixing of bell clangs and resounding overtones that give bells their unique, alluringly dissonant sound. Garon, however, listens carefully and craning his neck, he can hear two goblins yipping and yapping in glee as they ring and ring the bells again and again.

   “Ee hee hee~! Yank it again, Vark!” one says. CLANG!

   “Ah ha ha~! Your turn, Beedo!” the other responds. KONG!

   “Woohoo,” two voices whoop in unison.

Worgs

   As Thordin, Yod, Omar, and Zhasi approach the worgs, they stop eating and growl. Once you get within fifty feet of them, they suddenly charge at you!

Maps

image.png.e8ce5c95b90b25365854a519e5de2fdb.png

 

×
×
  • Create New...