Chapter 1: A Great Upheaval
Round 1, Concluded
Whether the goblins in the bell-tower have heard you or not, you can’t tell, but they seem content to continue playing around ringing the bell.
Although the magic of Ezra’s command spell very obviously washes over one of the worgs, it otherwise ignores her command as it has no idea what she said to it. She suddenly remembers that Worgs can only understand the Goblin language and Worg—a language spoken only by worgs.
Salivating, worg 1 turns to worg 2 and says, “The big one serves himself on a platter!”
“But . . . I have to flee!” worg 2 responds. It then runs in the opposite direction and then dashes!
Worg 1 triggers Thordin’s polearm mastery. Sadly, the worg’s thick coat of hair causes the halberd’s blade to slide along its flank, doing no damage. The reaction attack, however, does seem to distract the worg sufficiently to cause its own bite attack to miss him!
Worg 2’s snapping bite catches on the chain mail protecting Thordin, dealing no damage to him, either.
“Hey! What’s got the worgs in a tizzy, Pojo?” a goblin voice asked from the farm east of the temple.
“Let’s go check it out, Tot!” the other responds.
“Look! It’s adventurers! Get them!” the first goblin says.
The two goblins move and dash to get in position. They’re holding shortbows and arrows with raggity, black feathers.
Once in position, they both fired arrows at Thordin, but both arrows fly wide and clear of the giant human!
You can see two more goblins in the farm-field to the south (4G) but they’ve made no move towards any of you, nor given any indication that they’ve even noticed anything amiss.
A goblin is too busy piliging and pilfering through the ground-floor room in the guard tower in the east (2D) to notice any of you . . . for now.