Jump to content

Edit History

Kamishiro_Rin

Kamishiro_Rin

Date

24 Ches 1490 DR,
The Claw of the Sunsets,
the Year of the Star Walker's Return


Early Afternoon


Temperature: 18 F (−7.8 C)
Winds: Very Strong, at 50 mph (80.5 kmph).
Precipitation: Moderate snow
Relative Humidity: Moderate
Selûne: 2nd Qtr

Chapter 1: A Great Upheaval

Round 1, Concluded

   Whether the goblins in the bell-tower have heard you or not, you can’t tell, but they seem content to continue playing around ringing the bell.

   Although the magic of Ezra’s command spell very obviously washes over one of the worgs, it otherwise ignores her command as it has no idea what she said to it. She suddenly remembers that Worgs can only understand the Goblin language and Worg—a language spoken only by worgs.

   Salivating, worg 1 turns to worg 2 and says, The big one serves himself on a platter!”

   But . . . I have to flee!” worg 2 responds. It then runs in the opposite direction and then dashes!

   Worg 1 triggers Thordin’s polearm mastery. Sadly, the worg’s thick coat of hair causes the halberd’s blade to slide along its flank, doing no damage. The reaction attack, however, does seem to distract the worg sufficiently to cause its own bite attack to miss him!

   Worg 2’s snapping bite catches on the chain mail protecting Thordin, dealing no damage to him, either.

   Hey! What’s got the worgs in a tizzy, Pojo?” a goblin voice asked from the farm east of the temple.

   Let’s go check it out, Tot!” the other responds.

   Look! It’s adventurers! Get them!” the first goblin says.

   The two goblins move and dash to get in position. They’re holding shortbows and arrows with raggity, black feathers.

   Once in position, they both fired arrows at Thordin, but both arrows fly wide and clear of the giant human!

 

   You can see two more goblins in the farm-field to the south (4G) but they’ve made no move towards any of you, nor given any indication that they’ve even noticed anything amiss.

   A goblin is too busy piliging and pilfering through the ground-floor room in the guard tower in the east (2D) to notice any of you . . . for now.

Round 2, Begin!

Maps

image.png.e5ea97556f54443d2bd327f0681f05ab.png

image.png.1c264b9401a8fb561a9d994c52ab18d0.png

 

 

Statblocks

worgsWorg

Large Monstrosity, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 26 (4d10 + 4)

Worg HP Max-HP % Remaining Notes
1 18 29 62%
2 32 32 100%

Speed 50 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 13 (+1) 7 (−2) 11 (+0) 8 (−1)

Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Goblin, Worg
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

  • Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Environment: Forest, Grassland, Hill

Source: MM, page 341. Also found in PotA; SKT; WDMM; ERLW; IDRotF; CM; BMT; DoDk. Available in the SRD.


GoblinGoblin

Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield) or 13 (leather armor) when using a bow
Hit Points 7 (2d6)

Goblin HP Max-HP % Remaining Notes
Tot (1) 10 10 100% Currently AC 13
Pojo (2) 9 9 100% Currently AC 13

Speed 30 ft.

STR DEX CON INT WIS CHA
8 (−1) 14 (+2) 10 (+0) 10 (+0) 8 (−1) 8 (−1)

Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

  • Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.

  • Hit: 5 (1d6 + 2) piercing damage.

Environment: Forest, Grassland, Hill, Underdark

Source: MM, page 166. Also found in LMoP; PotA; SKT; TftYP; ToA; WDH; WDMM; GoS; BGDIA; ERLW; RMBRE; EGW; IDRotF; TCE; WBtW; CRCotN; DSotDQ; HftT; PaBTSO; SatO; BMT; GHLoE. Available in the SRD.

Kamishiro_Rin

Kamishiro_Rin

Date

24 Ches 1490 DR,
The Claw of the Sunsets,
the Year of the Star Walker's Return


Early Afternoon


Temperature: 18 F (−7.8 C)
Winds: Very Strong, at 50 mph (80.5 kmph).
Precipitation: Moderate snow
Relative Humidity: Moderate
Selûne: 2nd Qtr

Chapter 1: A Great Upheaval

Round 1, Concluded

   Whether the goblins in the bell-tower have heard you or not, you can’t tell, but they seem content to continue playing around ringing the bell.

   Although the magic of Ezra’s command spell very obviously washes over one of the worgs, it otherwise ignores her command as it has no idea what she said to it. She suddenly remembers that Worgs can only understand the Goblin language and Worg—a language spoken only by worgs.

   Salivating, worg 1 turns to worg 2 and says, The big one serves himself on a platter!”

   But . . . I have to flee!” worg 2 responds. It then runs in the opposite direction and then dashes!

   Worg 1 triggers Thordin’s polearm mastery. Sadly, the worg’s thick coat of hair causes the halberd’s blade to slide along its flank, doing no damage. The reaction attack, however, does seem to distract the worg sufficiently to cause its own bite attack to miss him!

   Worg 2’s snapping bite catches on the chain mail protecting Thordin, dealing no damage to him, either.

   Hey! What’s got the worgs in a tizzy, Pojo?” a goblin voice asked from the farm east of the temple.

   Let’s go check it out, Tot!” the other responds.

   Look! It’s adventurers! Get them!” the first goblin says.

   The two goblins move and dash to get in position. They’re holding shortbows and arrows with raggity, black feathers.

   Once in position, they both fired arrows at Thordin, but both arrows fly wide and clear of the giant human!

 

   You can see two more goblins in the farm-field to the south (4G) but they’ve made no move towards any of you, nor given any indication that they’ve even noticed anything amiss.

   A goblin is too busy piliging and pilfering through the ground-floor room in the guard tower in the east (2D) to notice any of you . . . for now.

Round 2, Begin!

Maps

image.png.e5ea97556f54443d2bd327f0681f05ab.png

image.png.1c264b9401a8fb561a9d994c52ab18d0.png

 

 

Statblocks

worgsWorg

Large Monstrosity, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 26 (4d10 + 4)

Worg HP Max-HP % Remaining Notes
1 18 29 62%
2 32 32 100%

Speed 50 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 13 (+1) 7 (−2) 11 (+0) 8 (−1)

Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Goblin, Worg
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

  • Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Environment: Forest, Grassland, Hill

Source: MM, page 341. Also found in PotA; SKT; WDMM; ERLW; IDRotF; CM; BMT; DoDk. Available in the SRD.


GoblinGoblin

Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield) or 13 (leather armor) when using a bow
Hit Points 7 (2d6)

Goblin HP Max-HP % Remaining Notes
Tot (1) 10 10 100% Currently AC 13
Pojo (2) 9 9 100% Currently AC 13

Speed 30 ft.

STR DEX CON INT WIS CHA
8 (−1) 14 (+2) 10 (+0) 10 (+0) 8 (−1) 8 (−1)

Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

  • Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.

  • Hit: 5 (1d6 + 2) piercing damage.

Environment: Forest, Grassland, Hill, Underdark

Source: MM, page 166. Also found in LMoP; PotA; SKT; TftYP; ToA; WDH; WDMM; GoS; BGDIA; ERLW; RMBRE; EGW; IDRotF; TCE; WBtW; CRCotN; DSotDQ; HftT; PaBTSO; SatO; BMT; GHLoE. Available in the SRD.

Kamishiro_Rin

Kamishiro_Rin

Date

24 Ches 1490 DR,
The Claw of the Sunsets,
the Year of the Star Walker's Return


Early Afternoon


Temperature: 18 F (−7.8 C)
Winds: Very Strong, at 50 mph (80.5 kmph).
Precipitation: Moderate snow
Relative Humidity: Moderate
Selûne: 2nd Qtr

Chapter 1: A Great Upheaval

Round 1, Concluded

   Whether the goblins in the bell-tower have heard you or not, you can’t tell, but they seem content to continue playing around ringing the bell.

   Although the magic of Ezra’s command spell very obviously washes over one of the worgs, it otherwise ignores her command as it has no idea what she said to it. She suddenly remembers that Worgs can only understand the Goblin language and Worg—a language spoken only by worgs.

   Salivating, worg 1 turns to worg 2 and says, The big one serves himself on a platter!”

   But . . . I have to flee!” worg 2 responds. It then runs in the opposite direction and then dashes!

   Worg 1 triggers Thordin’s polearm mastery. Sadly, the worg’s thick coat of hair causes the halberd’s blade to slide along its flank, doing no damage. The reaction attack, however, does seem to distract the worg sufficiently to cause its own bite attack to miss him!

   Worg 2’s snapping bite catches on the chain mail protecting Thordin, dealing no damage to him, either.

   Hey! What’s got the worgs in a tizzy, Pojo?” a goblin voice asked from the farm east of the temple.

   Let’s go check it out, Tot!” the other responds.

   Look! It’s adventurers! Get them!” the first goblin says.

   The two goblins move and dash to get in position. They’re holding shortbows and arrows with raggity, black feathers.

   Once in position, they both fired arrows at Thordin, but both arrows fly wide and clear of the giant human!

 

   You can see two more goblins in the farm-field to the south (4G) but they’ve made no move towards any of you, nor given any indication that they’ve even noticed anything amiss.

   A goblin is too busy piliging and pilfering through the ground-floor room in the guard tower in the east (2D) to notice any of you . . . for now.

Round 2, Begin!

Maps

image.png.e5ea97556f54443d2bd327f0681f05ab.png

image.png.1c264b9401a8fb561a9d994c52ab18d0.png

 

 

Statblocks

worgsWorg

Large Monstrosity, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 26 (4d10 + 4)

Worg HP Max-HP % Remaining Notes
1 15 29 52%
2 32 32 100%

Speed 50 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 13 (+1) 7 (−2) 11 (+0) 8 (−1)

Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Goblin, Worg
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

  • Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Environment: Forest, Grassland, Hill

Source: MM, page 341. Also found in PotA; SKT; WDMM; ERLW; IDRotF; CM; BMT; DoDk. Available in the SRD.


GoblinGoblin

Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield) or 13 (leather armor) when using a bow
Hit Points 7 (2d6)

Goblin HP Max-HP % Remaining Notes
Tot (1) 10 10 100% Currently AC 13
Pojo (2) 9 9 100% Currently AC 13

Speed 30 ft.

STR DEX CON INT WIS CHA
8 (−1) 14 (+2) 10 (+0) 10 (+0) 8 (−1) 8 (−1)

Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

  • Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.

  • Hit: 5 (1d6 + 2) piercing damage.

Environment: Forest, Grassland, Hill, Underdark

Source: MM, page 166. Also found in LMoP; PotA; SKT; TftYP; ToA; WDH; WDMM; GoS; BGDIA; ERLW; RMBRE; EGW; IDRotF; TCE; WBtW; CRCotN; DSotDQ; HftT; PaBTSO; SatO; BMT; GHLoE. Available in the SRD.

Kamishiro_Rin

Kamishiro_Rin

Date

24 Ches 1490 DR,
The Claw of the Sunsets,
the Year of the Star Walker's Return


Early Afternoon


Temperature: 18 F (−7.8 C)
Winds: Very Strong, at 50 mph (80.5 kmph).
Precipitation: Moderate snow
Relative Humidity: Moderate
Selûne: 2nd Qtr

Chapter 1: A Great Upheaval

Round 1, Concluded

   Whether the goblins in the bell-tower have heard you or not, you can’t tell, but they seem content to continue playing around ringing the bell.

   Although the magic of Ezra’s command spell very obviously washes over one of the worgs, it otherwise ignores her command as it has no idea what she said to it. She suddenly remembers that Worgs can only understand the Goblin language and Worg—a language spoken only by worgs.

   Salivating, worg 1 turns to worg 2 and says, The big one serves himself on a platter!”

   But . . . I have to flee!” worg 2 responds. It then runs in the opposite direction and then dashes!

   Worg 1 triggers Thordin’s polearm mastery. Sadly, the worg’s thick coat of hair causes the halberd’s blade to slide along its flank, doing no damage. The reaction attack, however, does seem to distract the worg sufficiently to cause its own bite attack to miss him!

   Worg 2’s snapping bite catches on the chain mail protecting Thordin, dealing no damage to him, either.

   Hey! What’s got the worgs in a tizzy, Pojo?” a goblin voice asked from the farm east of the temple.

   Let’s go check it out, Tot!” the other responds.

   Look! It’s adventurers! Get them!” the first goblin says.

   The two goblins move and dash to get in position. They’re holding shortbows and arrows with raggity, black feathers.

   Once in position, they both fired arrows at Thordin, but both arrows fly wide and clear of the giant human!

 

   You can see two more goblins in the farm-field to the south (4G) but they’ve made no move towards any of you, nor given any indication that they’ve even noticed anything amiss.

   A goblin is too busy piliging and pilfering through the ground-floor room in the guard tower in the east (2D) to notice any of you . . . for now.

Round 2, Begin!

Maps

image.png.e5ea97556f54443d2bd327f0681f05ab.png

image.png.1c264b9401a8fb561a9d994c52ab18d0.png

 

 

Statblocks

worgsWorg

Large Monstrosity, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 26 (4d10 + 4)

Worg HP Max-HP % Remaining Notes
1 29 29 100%
2 32 32 100%

Speed 50 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 13 (+1) 7 (−2) 11 (+0) 8 (−1)

Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Goblin, Worg
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

  • Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Environment: Forest, Grassland, Hill

Source: MM, page 341. Also found in PotA; SKT; WDMM; ERLW; IDRotF; CM; BMT; DoDk. Available in the SRD.


GoblinGoblin

Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield) or 13 (leather armor) when using a bow
Hit Points 7 (2d6)

Goblin HP Max-HP % Remaining Notes
Tot (1) 10 10 100% Currently AC 13
Pojo (2) 9 9 100% Currently AC 13

Speed 30 ft.

STR DEX CON INT WIS CHA
8 (−1) 14 (+2) 10 (+0) 10 (+0) 8 (−1) 8 (−1)

Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

  • Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.

  • Hit: 5 (1d6 + 2) piercing damage.

Environment: Forest, Grassland, Hill, Underdark

Source: MM, page 166. Also found in LMoP; PotA; SKT; TftYP; ToA; WDH; WDMM; GoS; BGDIA; ERLW; RMBRE; EGW; IDRotF; TCE; WBtW; CRCotN; DSotDQ; HftT; PaBTSO; SatO; BMT; GHLoE. Available in the SRD.

Kamishiro_Rin

Kamishiro_Rin

Date

24 Ches 1490 DR,
The Claw of the Sunsets,
the Year of the Star Walker's Return


Early Afternoon


Temperature: 18 F (−7.8 C)
Winds: Very Strong, at 50 mph (80.5 kmph).
Precipitation: Moderate snow
Relative Humidity: Moderate
Selûne: 2nd Qtr

Chapter 1: A Great Upheaval

Round 1, Concluded

   Whether the goblins in the bell-tower have heard you or not, you can’t tell, but they seem content to continue playing around ringing the bell.

   Although the magic of Ezra’s command spell very obviously washes over one of the worgs, it otherwise ignores her command as it has no idea what she said to it. She suddenly remembers that Worgs can only understand the Goblin language and Worg—a language spoken only by Worgs.

   Salivating, worg 1 turns to worg 2 and says, The big one serves himself on a platter!”

   But . . . I have to flee!” worg 2 responds. It then runs in the opposite direction and then dashes!

   Worg 1 triggers Thordin’s polearm mastery. Sadly, the worg’s thick coat of hair causes the halberd’s blade to slide along its flank, doing no damage. The reaction attack, however, does seem to distract the worg sufficiently to cause its own bite attack to miss him!

   Worg 2’s snapping bite catches on the chain mail protecting Thordin, dealing no damage to him, either.

   Hey! What’s got the worgs in a tizzy, Pojo?” a goblin voice asked from the farm east of the temple.

   Let’s go check it out, Tot!” the other responds.

   Look! It’s adventurers! Get them!” the first goblin says.

   The two goblins move and dash to get in position. They’re holding shortbows and arrows with raggity, black feathers.

   Once in position, they both fired arrows at Thordin, but both arrows fly wide and clear of the giant human!

 

   You can see two more goblins in the farm-field to the south (4G) but they’ve made no move towards any of you, nor given any indication that they’ve even noticed anything amiss.

   A goblin is too busy piliging and pilfering through the ground-floor room in the guard tower in the east (2D) to notice any of you . . . for now.

Round 2, Begin!

Maps

image.png.e5ea97556f54443d2bd327f0681f05ab.png

image.png.1c264b9401a8fb561a9d994c52ab18d0.png

 

 

Statblocks

worgsWorg

Large Monstrosity, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 26 (4d10 + 4)

Worg HP Max-HP % Remaining Notes
1 29 29 100%
2 32 32 100%

Speed 50 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 13 (+1) 7 (−2) 11 (+0) 8 (−1)

Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Goblin, Worg
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

  • Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Environment: Forest, Grassland, Hill

Source: MM, page 341. Also found in PotA; SKT; WDMM; ERLW; IDRotF; CM; BMT; DoDk. Available in the SRD.


GoblinGoblin

Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield) or 13 (leather armor) when using a bow
Hit Points 7 (2d6)

Goblin HP Max-HP % Remaining Notes
Tot (1) 10 10 100% Currently AC 13
Pojo (2) 9 9 100% Currently AC 13

Speed 30 ft.

STR DEX CON INT WIS CHA
8 (−1) 14 (+2) 10 (+0) 10 (+0) 8 (−1) 8 (−1)

Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

  • Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.

  • Hit: 5 (1d6 + 2) piercing damage.

Environment: Forest, Grassland, Hill, Underdark

Source: MM, page 166. Also found in LMoP; PotA; SKT; TftYP; ToA; WDH; WDMM; GoS; BGDIA; ERLW; RMBRE; EGW; IDRotF; TCE; WBtW; CRCotN; DSotDQ; HftT; PaBTSO; SatO; BMT; GHLoE. Available in the SRD.

Kamishiro_Rin

Kamishiro_Rin

Date

24 Ches 1490 DR,
The Claw of the Sunsets,
the Year of the Star Walker's Return


Early Afternoon


Temperature: 18 F (−7.8 C)
Winds: Very Strong, at 50 mph (80.5 kmph).
Precipitation: Moderate snow
Relative Humidity: Moderate
Selûne: 2nd Qtr

Chapter 1: A Great Upheaval

Round 1, Concluded

   Whether the goblins in the bell-tower have heard you or not, you can’t tell, but they seem content to continue playing around ringing the bell.

   Although the magic of Ezra’s command spell very obviously washes over one of the worgs, it otherwise ignores her command as it has no idea what she said to it. She suddenly remembers that Worgs can only understand the Goblin language and Worg—a language spoken only by Worgs.

   Salivating, worg 1 turns to worg 2 and says, The big one serves himself on a platter!”

   But . . . I have to flee!” worg 2 responds. It then runs in the opposite direction and then dashes!

   Worg 1 triggers Thordin’s polearm mastery. Sadly, the worg’s thick coat of hair causes the halberd’s blade to slide along its flank, doing no damage. The reaction attack, however, does seem to distract the worg sufficiently to cause its own bite attack to miss him!

   Worg 2’s snapping bite catches on the chain mail protecting Thordin, dealing no damage to him, either.

   Hey! What’s got the worgs in a tizzy, Pojo?” a goblin voice asked from the farm east of the temple.

   Let’s go check it out, Tot!” the other responds.

   Look! It’s adventurers! Get them!” the first goblin says.

   The two goblins move and dash to get in position. They’re holding shortbows and arrows with raggity, black feathers.

   Once in position, they both fired arrows at Thordin, but both arrows fly wide and clear of the giant human!

 

   You can see two more goblins in the farm-field to the south (4G) but they’ve made no move towards any of you, nor given any indication that they’ve even noticed anything amiss.

   A goblin is too busy piliging and pilfering through the ground-floor room in the guard tower in the east (2D) to notice any of you . . . for now.

Round 2, Begin!

Maps

image.png.e5ea97556f54443d2bd327f0681f05ab.png

image.png.1c264b9401a8fb561a9d994c52ab18d0.png

 

 

Statblocks

worgsWorg

Large Monstrosity, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 26 (4d10 + 4)

Worg HP Max-HP % Remaining Notes
1 29 29 100%
2 32 32 100%

Speed 50 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 13 (+1) 7 (−2) 11 (+0) 8 (−1)

Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Goblin, Worg
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

  • Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Environment: Forest, Grassland, Hill

Source: MM, page 341. Also found in PotA; SKT; WDMM; ERLW; IDRotF; CM; BMT; DoDk. Available in the SRD.


GoblinGoblin

Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield) or 13 (leather armor) when using a bow
Hit Points 7 (2d6)

Goblin HP Max-HP % Remaining Notes
Tot (1) 10 10 100% Currently AC 13
Pojo (2) 9 9 100% Currently AC 13

Speed 30 ft.

STR DEX CON INT WIS CHA
8 (−1) 14 (+2) 10 (+0) 10 (+0) 8 (−1) 8 (−1)

Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

  • Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.

  • Hit: 5 (1d6 + 2) piercing damage.

Environment: Forest, Grassland, Hill, Underdark

Source: MM, page 166. Also found in LMoP; PotA; SKT; TftYP; ToA; WDH; WDMM; GoS; BGDIA; ERLW; RMBRE; EGW; IDRotF; TCE; WBtW; CRCotN; DSotDQ; HftT; PaBTSO; SatO; BMT; GHLoE. Available in the SRD.

Kamishiro_Rin

Kamishiro_Rin

Date

24 Ches 1490 DR,
The Claw of the Sunsets,
the Year of the Star Walker's Return


Early Afternoon


Temperature: 18 F (−7.8 C)
Winds: Very Strong, at 50 mph (80.5 kmph).
Precipitation: Moderate snow
Relative Humidity: Moderate
Selûne: 2nd Qtr

Chapter 1: A Great Upheaval

   Whether the goblins in the bell-tower have heard you or not, you can’t tell, but they seem content to continue playing around ringing the bell.

   Although the magic of Ezra’s command spell very obviously washes over one of the worgs, it otherwise ignores her command as it has no idea what she said to it. She suddenly remembers that Worgs can only understand the Goblin language and Worg—a language spoken only by Worgs.

   Salivating, worg 1 turns to worg 2 and says, The big one serves himself on a platter!”

   But . . . I have to flee!” worg 2 responds. It then runs in the opposite direction and then dashes!

   Worg 1 triggers Thordin’s polearm mastery. Sadly, the worg’s thick coat of hair causes the halberd’s blade to slide along its flank, doing no damage. The reaction attack, however, does seem to distract the worg sufficiently to cause its own bite attack to miss him!

   Worg 2’s snapping bite catches on the chain mail protecting Thordin, dealing no damage to him, either.

   Hey! What’s got the worgs in a tizzy, Pojo?” a goblin voice asked from the farm east of the temple.

   Let’s go check it out, Tot!” the other responds.

   Look! It’s adventurers! Get them!” the first goblin says.

   The two goblins move and dash to get in position. They’re holding shortbows and arrows with raggity, black feathers.

   Once in position, they both fired arrows at Thordin, but both arrows fly wide and clear of the giant human!

Maps

image.png.e5ea97556f54443d2bd327f0681f05ab.png

image.png.1c264b9401a8fb561a9d994c52ab18d0.png

 

 

Statblocks

worgsWorg

Large Monstrosity, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 26 (4d10 + 4)

Worg HP Max-HP % Remaining Notes
1 29 29 100%
2 32 32 100%

Speed 50 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 13 (+1) 7 (−2) 11 (+0) 8 (−1)

Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Goblin, Worg
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

  • Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Environment: Forest, Grassland, Hill

Source: MM, page 341. Also found in PotA; SKT; WDMM; ERLW; IDRotF; CM; BMT; DoDk. Available in the SRD.


GoblinGoblin

Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield) or 13 (leather armor) when using a bow
Hit Points 7 (2d6)

Goblin HP Max-HP % Remaining Notes
Tot (1) 10 10 100% Currently AC 13
Pojo (2) 9 9 100% Currently AC 13

Speed 30 ft.

STR DEX CON INT WIS CHA
8 (−1) 14 (+2) 10 (+0) 10 (+0) 8 (−1) 8 (−1)

Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

  • Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.

  • Hit: 5 (1d6 + 2) piercing damage.

Environment: Forest, Grassland, Hill, Underdark

Source: MM, page 166. Also found in LMoP; PotA; SKT; TftYP; ToA; WDH; WDMM; GoS; BGDIA; ERLW; RMBRE; EGW; IDRotF; TCE; WBtW; CRCotN; DSotDQ; HftT; PaBTSO; SatO; BMT; GHLoE. Available in the SRD.

Kamishiro_Rin

Kamishiro_Rin

Date

24 Ches 1490 DR,
The Claw of the Sunsets,
the Year of the Star Walker's Return


Early Afternoon


Temperature: 18 F (−7.8 C)
Winds: Very Strong, at 50 mph (80.5 kmph).
Precipitation: Moderate snow
Relative Humidity: Moderate
Selûne: 2nd Qtr

Chapter 1: A Great Upheaval

   Whether the goblins in the bell-tower have heard you or not, you can’t tell, but they seem content to continue playing around ringing the bell.

   Salivating, worg 1 turns to worg 2 and says, The big one serves himself on a platter!”

   But . . . I have to flee!” worg 2 responds. It then runs in the opposite direction and then dashes!

   Worg 1 triggers Thordin’s polearm mastery. Sadly, the worg’s thick coat of hair causes the halberd’s blade to slide along its flank, doing no damage. The reaction attack, however, does seem to distract the worg sufficiently to cause its own bite attack to miss him!

   Worg 2’s snapping bite catches on the chain mail protecting Thordin, dealing no damage to him, either. Ignore this, and the associated roll, below, as per Ezra’s command spell.

   Hey! What’s got the worgs in a tizzy, Pojo?” a goblin voice asked from the farm east of the temple.

   Let’s go check it out, Tot!” the other responds.

   Look! It’s adventurers! Get them!” the first goblin says.

   The two goblins move and dash to get in position. They’re holding shortbows and arrows with raggity, black feathers.

   Once in position, they both fired arrows at Thordin, but both arrows fly wide and clear of the giant human!

Maps

image.png.82a514c48c4de4777ce9a089c392300c.png

image.png.3d86050487bc7d33fa156290bbb935df.png

Statblocks

worgsWorg

Large Monstrosity, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 26 (4d10 + 4)

Worg HP Max-HP % Remaining Notes
1 29 29 100%
2 32 32 100%

Speed 50 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 13 (+1) 7 (−2) 11 (+0) 8 (−1)

Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Goblin, Worg
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

  • Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Environment: Forest, Grassland, Hill

Source: MM, page 341. Also found in PotA; SKT; WDMM; ERLW; IDRotF; CM; BMT; DoDk. Available in the SRD.


GoblinGoblin

Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield) or 13 (leather armor) when using a bow
Hit Points 7 (2d6)

Goblin HP Max-HP % Remaining Notes
Tot (1) 10 10 100% Currently AC 13
Pojo (2) 9 9 100% Currently AC 13

Speed 30 ft.

STR DEX CON INT WIS CHA
8 (−1) 14 (+2) 10 (+0) 10 (+0) 8 (−1) 8 (−1)

Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

  • Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.

  • Hit: 5 (1d6 + 2) piercing damage.

Environment: Forest, Grassland, Hill, Underdark

Source: MM, page 166. Also found in LMoP; PotA; SKT; TftYP; ToA; WDH; WDMM; GoS; BGDIA; ERLW; RMBRE; EGW; IDRotF; TCE; WBtW; CRCotN; DSotDQ; HftT; PaBTSO; SatO; BMT; GHLoE. Available in the SRD.

Kamishiro_Rin

Kamishiro_Rin

Date

24 Ches 1490 DR,
The Claw of the Sunsets,
the Year of the Star Walker's Return


Early Afternoon


Temperature: 18 F (−7.8 C)
Winds: Very Strong, at 50 mph (80.5 kmph).
Precipitation: Moderate snow
Relative Humidity: Moderate
Selûne: 2nd Qtr

Chapter 1: A Great Upheaval

Worgs

Salivating, worg 1 turns to worg 2 and says, The big one serves himself on a platter!”

Time to eat!” worg 2 responds. It then leaps with worg 1 at Thordin!

UNDER CONSTRUCTION

Maps

 

Statblocks

worgsWorg

Large Monstrosity, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 26 (4d10 + 4)

Worg HP Max-HP % Remaining Notes
1 29 29 100%
2 32 32 100%

Speed 50 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 13 (+1) 7 (−2) 11 (+0) 8 (−1)

Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Goblin, Worg
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

  • Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Environment: Forest, Grassland, Hill

Source: MM, page 341. Also found in PotA; SKT; WDMM; ERLW; IDRotF; CM; BMT; DoDk. Available in the SRD.

×
×
  • Create New...